C.扫雷
扫雷小游戏建立
- 首先是头文件对函数的声明
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define EASY_COUNT 9
#define ROWS ROW+2
#define COLS COL+2
void VoidBoard(char board[ROWS][COLS], int rows, int cols, char set);
void Display(char board[ROWS][COLS], int row, int col);
void BuildMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
- 其次是对扫雷盘的打印以及菜单的验证
- 对点到雷的判断
- 之后是对扫雷成功的验证
- 测试 test.c
- #define _CRT_SECURE_NO_WARNINGS 1
#include “game.h”
#include <time.h>
void Game()
{
char mine[ROWS][COLS] = {0};//雷
char show[ROWS][COLS] = {0};//排查
//初始化
VoidBoard(mine, ROWS, COLS,‘0’);
VoidBoard(show, ROWS, COLS,’*’);
Display(show, ROW, COL);
//布置雷
BuildMine(mine, ROW, COL);
Display(mine, ROW, COL);
FindMine(mine, show,ROW, COL);
}
void Menu()
{
printf(“\n");
printf(" 1.开始游戏 \n");
printf(" 0.退出游戏 \n");
printf("\n”);
printf("*****************************************\n");
}
void Test()
{
int Input = 0;
srand((unsigned int)time(NULL));
do
{
Menu();
printf(“请选择:\n”);
scanf("%d", &Input);
switch (Input)
{
case 1:
Game();
break;
case 0:
printf(“退出游戏!!!\n”);
break;
default:
printf(“输入错误,请重新输入!!!\n”);
break;
}
} while (Input);
}
int main()
{
Test();
return 0;
}
- 函数部分 game.c
- #define _CRT_SECURE_NO_WARNINGS 1
#include “game.h”
void VoidBoard(char board[ROWS][COLS], int rows, int cols,char tmp)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = tmp;
}
}
}
void Display(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= col; i++)
{
printf("%d “, i);
}
printf(”\n");
for (i = 1; i <= row; i++)
{
printf("%d “, i);
for (j = 1; j <= col; j++)
{
printf(”%c “, board[i][j]);
}
printf(”\n");
}
printf("\n");
}
void BuildMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == ‘0’)
{
board[x][y] = ‘1’;
count–;
}
}
}
int GetMineCount(char board[ROWS][COLS], int x, int y)
{
return board[x - 1][y] + board[x - 1][y - 1] + board[x][y - 1] + board[x + 1][y - 1] +
board[x + 1][y] + board[x + 1][y + 1] + board[x][y + 1] + board[x - 1][y + 1] - (8 * ‘0’);
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win<rowcol - EASY_COUNT)
{
printf(“请输入排查的坐标:”);
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == ‘1’)
{
printf(“BOOM,你被炸死了!!!\n”);
Display(mine, row, col);
break;
}
else
{
int count = GetMineCount(mine, x, y);
show[x][y] = count + ‘0’;
Display(show, row, col);
win++;
}
}
else
{
printf(“坐标非法,请重新输入!!!\n”);
}
}
if (win == rowcol - EASY_COUNT)
{
printf(“恭喜你, 排雷成功!!!\n”);
Display(mine, row, col);
}
}
之后还需要对排查过程中坐标的拓展进行改进
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