C实现扫雷
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2024-03-19 16:33:34
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实现思路
- 定义两个字符型数组
-mine[11][11] 用来存放电脑随机布的雷,show[9][9]用来向玩家展示游戏的界面,玩家在看不到雷的数组输入坐标,然后在布雷的数组里判断输赢,在玩家看到的游戏数组里显示该坐标周围的雷数,展开一片。 - 布置雷
- 设置雷数,用rand()随机产生合法的坐标,坐标从1到9,rand()%9+1,使用rand时不能忘了加 srand((unsigned int)time(NULL))。
雷用字符1表示,其余地方存为字符0.
- 设置雷数,用rand()随机产生合法的坐标,坐标从1到9,rand()%9+1,使用rand时不能忘了加 srand((unsigned int)time(NULL))。
- 保证第一步 不会被炸死
- 为了让这个游戏的可玩性增加,写一个safe函数,如果玩家第一步遇到雷,把这个位置改为不是雷,在其他非雷的地方再放一颗雷。
- 排查雷
- 玩家输入坐标,如果这个坐标不是雷,但是周围有雷,写一个GetMineCount函数,计算这个坐标周围8个坐标的总雷数,把这个数字返回到show数组里,显示给玩家。如果这个坐标不是雷,周围也没有雷,写一个Open函数,展开这个坐标及其周围,显示为空格,用函数的递归炸开一片,直到遇到一个坐标周围有雷,则不递归了,还是显示周围的雷数。
- 判断输赢
- 写一个IsWin函数,计算show数组里还未展开的格数,如果等于布置的雷数,则输出玩家赢,游戏结束。
- 写一个IsWin函数,计算show数组里还未展开的格数,如果等于布置的雷数,则输出玩家赢,游戏结束。
一、打印游戏界面
void menu()
{
printf("********************************\n");
printf("***** 1.play 0.exit ******\n");
printf("********************************\n");
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
}
二、定义两个二维数组,并打印
//头文件game.h
#define EASY_COUNT 10
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
//源文件game.c
void InitBoard(char board[ROWS][COLS],int rows,int cols,char set)
{
memset(board, set, rows*cols*sizeof(board[0][0]));
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= row; i++)
{
printf("%d ", i); //打印列号
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i); //打印行号
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("\n");
}
//源文件test.c中的game函数
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
InitBoard(mine, ROWS, COLS,'0');
InitBoard(show, ROWS, COLS,'*');
三、埋雷
void SetMine(char board[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int count = EASY_COUNT;
while (count)
{
x = rand() % 9 + 1;
y = rand() % 9 + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
四、输入坐标排雷
//第一步安全
void Safe(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int count = 0;
int a = 0;
int b = 0;
printf("请输入要排查的坐标:");
scanf("%d%d", &x, &y);
a = x;
b = y;
if (mine[x][y] == '1')
{
mine[x][y] = '0';
while(1)
{
x = rand() % 9 + 1;
y = rand() % 9 + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
}
break;
}
}
Open(mine, show, a, b);
//DisplayBoard(mine, row, col);
DisplayBoard(show, row, col);
}
//计算输入坐标周围的雷数
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0'; //返回坐标周围的雷数
}
//把坐标周围8个格子没有雷的地方展开,周围有雷的输出数字
void Open(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{
int ret = 0;
ret = GetMineCount(mine, x, y);
if (ret == 0)
{
show[x][y] = ' '; //不是雷改为空格
if (x - 1 > 0 && y > 0 && show[x - 1][y] == '*')
Open(mine, show,x-1, y);
if (x - 1 > 0 && y+1 <= COL && show[x - 1][y+1] == '*')
Open(mine, show, x-1, y+1);
if (x > 0 && y+1 <=COL && show[x][y+1] == '*')
Open(mine, show, x, y+1);
if (x + 1 <ROW && y+1 <=COL && show[x + 1][y+1] == '*')
Open(mine, show, x+1, y+1);
if (x + 1 <=ROW && y > 0 && show[x + 1][y] == '*')
Open(mine, show, x+1, y);
if (x + 1<=ROW && y-1 > 0 && show[x + 1][y-1] == '*')
Open(mine, show, x+1, y-1);
if (x > 0 && y-1 > 0 && show[x][y-1] == '*')
Open(mine, show, x, y-1);
if (x - 1 > 0 && y-1 > 0 && show[x - 1][y-1] == '*')
Open(mine, show, x-1, y-1);
}
else
{
show[x][y] = GetMineCount(mine, x , y ) + '0';
//x,y周围有雷,显示雷的个数
}
}
//计算数组里*的个数,判断输赢
int IsWin(char show[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
int c = 0;
for (i = 1; i <= row; i++)
{
for (j = 1; j <= col; j++)
{
if (show[i][j] == '*')
{
c++;
}
}
}
return c;
}
//输入坐标排雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入要排查的坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row&&y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("你被炸死了!\n");
DisplayBoard(mine, row, col);
break;
}
else
{
int count = 0;
count = GetMineCount(mine,x,y);
show[x][y] = count + '0';
Open(mine, show, x, y);
DisplayBoard(show, row, col);
if (IsWin(show, row, col) == EASY_COUNT) //*数等于雷数
{
printf("恭喜你,排雷成功!\n");
DisplayBoard(mine, row, col);
break;
}
}
}
else
{
printf("坐标非法\n");
}
}
}
以上是扫雷的全部过程,下面附上完整代码
//game.h
#ifndef _GAME_H__
#define _GAME_H__
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include <time.h>
#define EASY_COUNT 10
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
#endif //_GAME_H__#define _CRT_SECURE_NO_WARNINGS 1
//game.c
#include "game.h"
void InitBoard(char board[ROWS][COLS],int rows,int cols,char set)
{
memset(board, set, rows*cols*sizeof(board[0][0]));
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= row; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("\n");
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int count = EASY_COUNT;
while (count)
{
x = rand() % 9 + 1;
y = rand() % 9 + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0';
}
void Open(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)
{
int ret = 0;
ret = GetMineCount(mine, x, y);
if (ret == 0)
{
show[x][y] = ' ';
if (x - 1 > 0 && y > 0 && show[x - 1][y] == '*')
Open(mine, show,x-1, y);
if (x - 1 > 0 && y+1 <= COL && show[x - 1][y+1] == '*')
Open(mine, show, x-1, y+1);
if (x > 0 && y+1 <=COL && show[x][y+1] == '*')
Open(mine, show, x, y+1);
if (x + 1 <ROW && y+1 <=COL && show[x + 1][y+1] == '*')
Open(mine, show, x+1, y+1);
if (x + 1 <=ROW && y > 0 && show[x + 1][y] == '*')
Open(mine, show, x+1, y);
if (x + 1<=ROW && y-1 > 0 && show[x + 1][y-1] == '*')
Open(mine, show, x+1, y-1);
if (x > 0 && y-1 > 0 && show[x][y-1] == '*')
Open(mine, show, x, y-1);
if (x - 1 > 0 && y-1 > 0 && show[x - 1][y-1] == '*')
Open(mine, show, x-1, y-1);
}
else
{
show[x][y] = GetMineCount(mine, x , y ) + '0';
}
}
int IsWin(char show[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
int c = 0;
for (i = 1; i <= row; i++)
{
for (j = 1; j <= col; j++)
{
if (show[i][j] == '*')
{
c++;
}
}
}
return c;
}
void Safe(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int count = 0;
int a = 0;
int b = 0;
printf("请输入要排查的坐标:");
scanf("%d%d", &x, &y);
a = x;
b = y;
if (mine[x][y] == '1')
{
mine[x][y] = '0';
while(1)
{
x = rand() % 9 + 1;
y = rand() % 9 + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
}
break;
}
}
Open(mine, show, a, b);
DisplayBoard(mine, row, col);
DisplayBoard(show, row, col);
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入要排查的坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row&&y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("你被炸死了!\n");
DisplayBoard(mine, row, col);
break;
}
else
{
int count = 0;
count = GetMineCount(mine,x,y);
show[x][y] = count + '0';
Open(mine, show, x, y);
DisplayBoard(show, row, col);
if (IsWin(show, r
ow, col) == EASY_COUNT)
{
printf("恭喜你,排雷成功!\n");
DisplayBoard(mine, row, col);
break;
}
}
}
else
{
printf("坐标非法\n");
}
}
}
//test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("********************************\n");
printf("***** 1.play 0.exit ******\n");
printf("********************************\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
InitBoard(mine, ROWS, COLS,'0');
InitBoard(show, ROWS, COLS,'*');
SetMine(mine, ROW, COL);
DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
Safe(mine, show, ROW, COL);
FindMine(mine, show, ROW, COL);
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
}
int main()
{
test();
system("pause");
return 0;
}
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