扫雷小游戏
程序员文章站
2024-03-18 11:26:28
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扫雷的思路
game.h
#ifndef _GAME_H_
#define _GAME_H_
#include<stdio.h>
#include <time.h>
#include<string.h>
#include<windows.h>
#pragma warning(disable:4996)
#define ROW 12
#define COL 12
//定义20个雷
#define NUMS 20
void Menu();
void Game();
#endif
main.c
#include "game.h"
int main(){
int quit = 0;
int select = 0;
while (!quit){
Menu();
scanf("%d", &select);
switch (select){
case 1:
Game();
break;
case 2:
quit = 1;
break;
default:
printf("请重新输入");
break;
}
}
system("pause");
return 0;
}
game.c
#include "game.h"
void Menu()
{
printf("##########################\n");
printf("## 1. Play 2. Exit ##\n");
printf("##########################\n");
printf("请输入# ");
}
//设置20个随机雷
void SetMines(char mine_board[][COL], int row, int col)
{
int count = NUMS;
while (count){
int x = rand() % 10 + 1;
int y = rand() % 10 + 1;
if (mine_board[x][y] == '0'){
mine_board[x][y] = '1';
count--;
}
}
}
//判断周围有几个雷
int GetMines(char mine[][COL], int row, int col, int x, int y)
{
return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] + \
mine[x][y - 1] + mine[x][y + 1] + mine[x + 1][y - 1] + \
mine[x + 1][y] + mine[x + 1][y + 1] - 8 * '0';
}
//设置界面的下划线
static void ShowLine(int nums)
{
printf("---");
for (int i = 0; i < nums; i++){
printf("-");
}
printf("\n");
}
//一个显示界面,传入界面数组显示扫雷界面,传入布雷数组显示雷区界面
void ShowBoard(char show_board[][COL], int row, int col)
{
printf(" ");
for (int i = 1; i < row - 1; i++){
printf(" %d ", i);
}
printf("\n");
ShowLine(2 * col + col + 4);
for (int i = 1; i < row - 1; i++){
printf("%2d|", i);
for (int j = 1; j < col - 1; j++){
printf(" %c |", show_board[i][j]);
}
printf("\n");
ShowLine(2 * col + col + 4);
}
}
void Game()
{
char show_board[ROW][COL];
char mine_board[ROW][COL];
memset(show_board, '*', sizeof(show_board));
memset(mine_board, '0', sizeof(mine_board));
srand((unsigned long)time(NULL));
SetMines(mine_board, ROW, COL);
int count = (ROW - 2)*(COL - 2) - NUMS;
int x = 0;
int y = 0;
do{
ShowBoard(show_board, ROW, COL);
printf("请输入位置# ");
scanf("%d %d", &x, &y);
if (x < 1 || x > 10 || y < 1 || y >10){
printf("输入越界,请重新输入!\n");
continue;
}
if (show_board[x][y] != '*'){
printf("该位置已经被排除,请重新输入!\n");
continue;
}
if (mine_board[x][y] == '1'){
break;
}
int num = GetMines(mine_board, ROW, COL, x, y);
show_board[x][y] = num + '0';
count--;
system("cls");
} while (count > 0);
//count>0说明坐标是雷,break提前退出了
if (count > 0){
printf("你被炸死了!\n");
}
else{
printf("你赢了!\n");
}
printf("下面是雷区的排布!\n");
ShowBoard(mine_board, ROW, COL);
}
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