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canvas动态小球重叠效果

程序员文章站 2024-02-19 15:13:46
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前面的话

  在javascript运动系列中,详细介绍了各种运动,其中就包括碰壁运动。但是,如果用canvas去实现,却是另一种思路。本文将详细介绍canvas动态小球重叠效果

 

效果展示

style="width: 100%; height: 330px;" src="https://demo.xiaohuochai.site/js/canvas/ball/b1.html" frameborder="0" width="230" height="240">

静态小球

  首先,生成随机半径、随机位置的50个静态小球

<button id="btn">按钮</button>
<canvas id="canvas" width="500" height="300" style="border:1px solid black">当前浏览器不支持canvas,请更换浏览器后再试</canvas>
<script>
var canvas = document.getElementById('canvas');
var H=300,W=500;
btn.onclick = function(){
    getBalls();
}
getBalls();
function getBalls(){
    canvas.height = H;
    if(canvas.getContext){
        var cxt = canvas.getContext('2d');
        for(var i = 0; i < 50; i  ){
            var tempR = Math.floor(Math.random()*255);
            var tempG = Math.floor(Math.random()*255);
            var tempB = Math.floor(Math.random()*255);
            cxt.fillStyle = 'rgb('   tempR   ','   tempG   ','   tempB   ')';
            var tempW = Math.floor(Math.random()*W);
            var tempH = Math.floor(Math.random()*H);
            var tempR = Math.floor(Math.random()*50);
            cxt.beginPath();
            cxt.arc(tempW,tempH,tempR,0,Math.PI*2);
            cxt.fill();
        }
    }    
}
</script>    

style="width: 100%; height: 330px;" src="https://demo.xiaohuochai.site/js/canvas/ball/b2.html" frameborder="0" width="230" height="240">

随机运动

  接着,这50个小球做随机运动,需要配合定时器更新小球的运动状态。这时,需要对上面代码进行改写

<button id="btn">更新</button>
<canvas id="canvas" width="500" height="300" style="border:1px solid black">当前浏览器不支持canvas,请更换浏览器后再试</canvas>
<script>
btn.onclick = function(){history.go();}
var canvas = document.getElementById('canvas');
//存储画布宽高
var H=300,W=500;
//存储小球个数
var NUM = 50;
//存储小球
var balls = [];
function getBalls(){
    if(canvas.getContext){
        var cxt = canvas.getContext('2d');
        for(var i = 0; i < NUM; i  ){
            var tempR = Math.floor(Math.random()*255);
            var tempG = Math.floor(Math.random()*255);
            var tempB = Math.floor(Math.random()*255);
            var tempColor = 'rgb('   tempR   ','   tempG   ','   tempB   ')';
            var tempX = Math.floor(Math.random()*W);
            var tempY = Math.floor(Math.random()*H);
            var tempR = Math.floor(Math.random()*30 20);
            var tempBall = {
                x:tempX,
                y:tempY,
                r:tempR,
                stepX:Math.floor(Math.random() * 4 -2),
                stepY:Math.floor(Math.random() * 4 -2),
                color:tempColor,
                disX:Math.floor(Math.random() * 3 -1),
                disY:Math.floor(Math.random() * 3 -1)
            };
            balls.push(tempBall);
        }
    }    
}
function updateBalls(){
    for(var i = 0; i < balls.length; i  ){
        balls[i].stepY  = balls[i].disY;
        balls[i].stepX  = balls[i].disX;
        balls[i].x  = balls[i].stepX;
        balls[i].y  = balls[i].stepY;                 
    }
}

function renderBalls(){
    //重置画布高度,达到清空画布的效果
    canvas.height = H;    
    if(canvas.getContext){
        var cxt = canvas.getContext('2d');
        for(var i = 0; i < balls.length; i  ){
            cxt.beginPath();
            cxt.arc(balls[i].x,balls[i].y,balls[i].r,0,2*Math.PI);
            cxt.fillStyle = balls[i].color;
            cxt.closePath();
            cxt.fill();   
        }        
    }

}
getBalls();
clearInterval(oTimer);
var oTimer = setInterval(function(){
    //更新小球运动状态
    updateBalls();
    //渲染小球
    renderBalls();
},50);
</script>

style="width: 100%; height: 330px;" src="https://demo.xiaohuochai.site/js/canvas/ball/b3.html" frameborder="0" width="230" height="240">

碰壁检测

  下面,增加小球的碰壁检测功能,当小球碰壁时,变为相反方向

function bumpTest(ele){
    //左侧
    if(ele.x <= ele.r){
        ele.x = ele.r;
        ele.stepX = -ele.stepX;
    }
    //右侧
    if(ele.x >= W - ele.r){
        ele.x = W - ele.r;
        ele.stepX = -ele.stepX;
    }
    //上侧
    if(ele.y <= ele.r){
        ele.y = ele.r;
        ele.stepY = -ele.stepY;
    }
    //下侧
    if(ele.y >= H - ele.r){
        ele.y = H - ele.r;
        ele.stepY = -ele.stepY;
    }
}
<button id="btn">更新</button>
<canvas id="canvas" width="500" height="300" style="border:1px solid black">当前浏览器不支持canvas,请更换浏览器后再试</canvas>
<script>
btn.onclick = function(){history.go();}
var canvas = document.getElementById('canvas');
//存储画布宽高
var H=300,W=500;
//存储小球个数
var NUM = 30;
//存储小球
var balls = [];
function getBalls(){
    if(canvas.getContext){
        var cxt = canvas.getContext('2d');
        for(var i = 0; i < NUM; i  ){
            var tempR = Math.floor(Math.random()*255);
            var tempG = Math.floor(Math.random()*255);
            var tempB = Math.floor(Math.random()*255);
            var tempColor = 'rgb('   tempR   ','   tempG   ','   tempB   ')';
            var tempR = Math.floor(Math.random()*30 20);
            var tempX = Math.floor(Math.random()*(W-tempR)   tempR);
            var tempY = Math.floor(Math.random()*(H-tempR)   tempR);
            
            var tempBall = {
                x:tempX,
                y:tempY,
                r:tempR,
                stepX:Math.floor(Math.random() * 13 -6),
                stepY:Math.floor(Math.random() * 13 -6),
                color:tempColor
            };
            balls.push(tempBall);
        }
    }    
}
function updateBalls(){
    for(var i = 0; i < balls.length; i  ){
        balls[i].x  = balls[i].stepX;
        balls[i].y  = balls[i].stepY; 
        bumpTest(balls[i]);
    }
}
function bumpTest(ele){
    //左侧
    if(ele.x <= ele.r){
        ele.x = ele.r;
        ele.stepX = -ele.stepX;
    }
    //右侧
    if(ele.x >= W - ele.r){
        ele.x = W - ele.r;
        ele.stepX = -ele.stepX;
    }
    //上侧
    if(ele.y <= ele.r){
        ele.y = ele.r;
        ele.stepY = -ele.stepY;
    }
    //下侧
    if(ele.y >= H - ele.r){
        ele.y = H - ele.r;
        ele.stepY = -ele.stepY;
    }
}
function renderBalls(){
    //重置画布高度,达到清空画布的效果
    canvas.height = H;    
    if(canvas.getContext){
        var cxt = canvas.getContext('2d');
        for(var i = 0; i < balls.length; i  ){
            cxt.beginPath();
            cxt.arc(balls[i].x,balls[i].y,balls[i].r,0,2*Math.PI);
            cxt.fillStyle = balls[i].color;
            cxt.closePath();
            cxt.fill();   
        }        
    }

}
getBalls();
clearInterval(oTimer);
var oTimer = setInterval(function(){
    //更新小球运动状态
    updateBalls();
    //渲染小球
    renderBalls();
},50);
</script>    

style="width: 100%; height: 330px;" src="https://demo.xiaohuochai.site/js/canvas/ball/b4.html" frameborder="0" width="230" height="240">

重叠效果

  canvas的合成属性globalCompositeOperation表示后绘制的图形怎样与先绘制的图形结合,属性值是字符串,可能值如下:

source-over(默认):后绘制的图形位于先绘制的图形上方
source-in:后绘制的图形与先绘制的图形重叠的部分可见,两者其他部分完全透明
source-out:后绘制的图形与先绘制的图形不重叠的部分可见,先绘制的图形完全透明
source-atop:后绘制的图形与先绘制的图形重叠的部分可见,先绘制的图形不受影响
destination-over:后绘制的图形位于先绘制的图形下方,只有之前透明像素下的部分才可见
destination-in:后绘制的图形位于先绘制的图形下方,两者不重叠的部分完全透明
destination-out:后绘制的图形擦除与先绘制的图形重叠的部分
destination-atop:后绘制的图形位于先绘制的图形下方,在两者不重叠的地方,先绘制的图形会变透明
lighter:后绘制的图形与先绘制的图形重叠部分的值相加,使该部分变亮
copy:后绘制的图形完全替代与之重叠的先绘制图形 
xor:后绘制的图形与先绘制的图形重叠的部分执行"异或"操作

style="width: 100%; height: 455px;" src="https://demo.xiaohuochai.site/js/canvas/advance/a12.html" frameborder="0" width="230" height="240">

  增加小球的重叠效果为'xor',即为最终的效果展示 

<button id="btn">变换</button>
<canvas id="canvas" width="500" height="300" style="border:1px solid black">当前浏览器不支持canvas,请更换浏览器后再试</canvas>
<script>
btn.onclick = function(){history.go();}
var canvas = document.getElementById('canvas');
//存储画布宽高
var H=300,W=500;
//存储小球个数
var NUM = 30;
//存储小球
var balls = [];
function getBalls(){
    if(canvas.getContext){
        var cxt = canvas.getContext('2d');
        for(var i = 0; i < NUM; i  ){
            var tempR = Math.floor(Math.random()*255);
            var tempG = Math.floor(Math.random()*255);
            var tempB = Math.floor(Math.random()*255);
            var tempColor = 'rgb('   tempR   ','   tempG   ','   tempB   ')';
            var tempR = Math.floor(Math.random()*30 20);
            var tempX = Math.floor(Math.random()*(W-tempR)   tempR);
            var tempY = Math.floor(Math.random()*(H-tempR)   tempR);
            
            var tempBall = {
                x:tempX,
                y:tempY,
                r:tempR,
                stepX:Math.floor(Math.random() * 21 -10),
                stepY:Math.floor(Math.random() * 21 -10),
                color:tempColor
            };
            balls.push(tempBall);
        }
    }    
}
function updateBalls(){
    for(var i = 0; i < balls.length; i  ){
        balls[i].x  = balls[i].stepX;
        balls[i].y  = balls[i].stepY; 
        bumpTest(balls[i]);
    }
}
function bumpTest(ele){
    //左侧
    if(ele.x <= ele.r){
        ele.x = ele.r;
        ele.stepX = -ele.stepX;
    }
    //右侧
    if(ele.x >= W - ele.r){
        ele.x = W - ele.r;
        ele.stepX = -ele.stepX;
    }
    //上侧
    if(ele.y <= ele.r){
        ele.y = ele.r;
        ele.stepY = -ele.stepY;
    }
    //下侧
    if(ele.y >= H - ele.r){
        ele.y = H - ele.r;
        ele.stepY = -ele.stepY;
    }
}
function renderBalls(){
    //重置画布高度,达到清空画布的效果
    canvas.height = H;    
    if(canvas.getContext){
        var cxt = canvas.getContext('2d');
        for(var i = 0; i < balls.length; i  ){
            cxt.beginPath();
            cxt.arc(balls[i].x,balls[i].y,balls[i].r,0,2*Math.PI);
            cxt.fillStyle = balls[i].color;
            cxt.globalCompositeOperation = 'xor';
            cxt.closePath();
            cxt.fill();   
        }        
    }

}
getBalls();
clearInterval(oTimer);
var oTimer = setInterval(function(){
    //更新小球运动状态
    updateBalls();
    //渲染小球
    renderBalls();
},50);
</script>    

源码查看

相关标签: javascript总结

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