简单的回合制小游戏
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2022-04-20 17:39:38
设计需求: (1)怪物的共有的属性有:名称、血量、攻击力、防御力;共有的方法有:显示属性、判定是否死亡、和攻击 (2)设置两种怪物:独眼巨人,树怪 (3)独眼巨人特有的属性有:武器(狼牙棒或钉锤);独眼巨人具有的攻击方法是:使用武器(狼牙棒或钉锤)攻击 (4)树怪特有的属性:高度;树怪的攻击方式是使 ......
设计需求:
(1)怪物的共有的属性有:名称、血量、攻击力、防御力;共有的方法有:显示属性、判定是否死亡、和攻击
(2)设置两种怪物:独眼巨人,树怪
(3)独眼巨人特有的属性有:武器(狼牙棒或钉锤);独眼巨人具有的攻击方法是:使用武器(狼牙棒或钉锤)攻击
(4)树怪特有的属性:高度;树怪的攻击方式是使用树枝缠绕攻击
(5)创建2只独眼巨人和1只树怪的对象,放入集合中,并轮流攻击集合中的下一个对象(0攻击1,1攻击2,2攻击0),直到只剩下一只怪物存活
(6)伤害值计算公式为:攻击者攻击力-被攻击者防御力,被攻击者的血量会要扣减调伤害值
(7)死亡判定规则为:血量小于等于0
怪兽父类:
public class Monster { public String name; public int hp; public int power; public int defence; public boolean live = true; public Monster(String name, int hp, int power, int defence) { super(); this.name = name; this.hp = hp; this.power = power; this.defence = defence; } public void show() { System.out.println("怪物名称:"+name); System.out.println("血量:"+hp); System.out.println("攻击力:"+power); System.out.println("防御力:"+defence); } public void attacMode(Monster monster) { } }
独眼巨人类:
public class Monser1 extends Monster{ String arm; public Monser1(String name, int hp, int power, int defence,String arm) { super(name, hp, power, defence); this.arm = arm; } public void attacMode(Monster monster) { monster.hp = monster.hp - (this.power-monster.defence); if(monster.hp>0) { System.out.println(this.name+"使用"+this.arm+"进行攻击,对"+monster.name+"造成" +(this.power-monster.defence)+"点伤害"); } else { monster.hp = 0; System.out.println(monster.name+"死亡"); monster.live = false; } } public void show() { System.out.print("怪物名称:"+name); System.out.print(" 血量:"+hp); System.out.print(" 攻击力:"+power); System.out.print(" 防御力:"+defence); System.out.println(" 武器:"+arm); } }
树精类:
public class Monser2 extends Monster{ String Height; public Monser2(String name, int hp, int power, int defence,String Height) { super(name, hp, power, defence); this.Height = Height; } public void attacMode(Monster monster) { monster.hp = monster.hp - (this.power-monster.defence); if(monster.hp>0) { System.out.println(this.name+"使用树枝缠绕进行攻击,对"+monster.name+"造成" +(this.power-monster.defence)+"点伤害"); } else { monster.hp = 0; System.out.println(monster.name+"死亡"); monster.live = false; } } public void show() { System.out.print("怪物名称:"+name); System.out.print(" 血量:"+hp); System.out.print(" 攻击力:"+power); System.out.print(" 防御力:"+defence); System.out.println(" 高度:"+Height); } }
测试类:
import java.util.ArrayList; import java.util.List; public class Demo { public static void main(String[] args) { Monser1 kt = new Monser1("独眼巨人凯特",100,25,10,"钉锤"); Monser1 km = new Monser1("独眼巨人卡姆",100,30,7,"狼牙棒"); Monser2 gy = new Monser2("树怪盖亚",80,35,12,"10.5"); List<Monster> list = new ArrayList<Monster>(); list.add(kt); list.add(km); list.add(gy); for(int i=0;i<list.size();i++) { list.get(i).show(); } int size = 0; while(true) { if(list.size()==1) { System.out.println(list.get(0).name+"获得胜利"); break; } if(size<list.size()) { list.get(size).attacMode(list.get(size+1)); if(list.get(size+1).hp==0) list.remove(size+1); size++; } if(size==list.size()-1) { list.get(size).attacMode(list.get(0)); if(list.get(0).hp==0) list.remove(0); size = 0; } } } }
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