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扫雷游戏

程序员文章站 2024-03-16 22:39:04
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源程序


#define _CRT_SECRUE_NO_WARNINGS
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<time.h>
#define rows 11
#define cols 11
#define Count 10
//菜单
int menu()
{
	printf("********************************************\n");
	printf("********************************************\n");
	printf("*************welcome  to saolei*************\n");
	printf("*************   1.      play   *************\n");
	printf("*************   0.      exit   *************\n");
	printf("********************************************\n");
	printf("********************************************\n");
	return 0;
}


//设置雷的位置
void set_mine(char mine[rows][cols])
{
	int count = Count;
	int x = 0;
	int y = 0;
	srand((unsigned)time(NULL));
	while (count)
	{
		x = rand() % 9 + 1;
		y = rand() % 9 + 1;
		if (mine[x][y] == '0')
		{
			mine[x][y] = '1';
			count--;
		}
	}
}

//打印下棋完了显示的界面
void display(char show[rows][cols])
{
	int i = 0;
	int j = 0;
	printf(" ");
	for (i = 1; i < cols - 1; i++)
	{
		printf(" %d ", i);
	}
	printf("\n");
	for (i = 1; i < rows - 1; i++)
	{
		printf("%d", i);
		for (j = 1; j < cols - 1; j++)
		{
			printf(" %c ", show[i][j]);
		}
		printf("\n");
	}
}

//计算雷的个数
int get_num(char mine[rows][cols], int x, int y)
{
	int count = 0;
	if (mine[x - 1][y - 1] == '1')//左上方
	{
		count++;
	}
	if (mine[x - 1][y] == '1')//左边
	{
		count++;
	}
	if (mine[x - 1][y + 1] == '1')//左下方
	{
		count++;
	}
	if (mine[x][y - 1] == '1')//上方
	{
		count++;
	}
	if (mine[x][y + 1] == '1')//下方
	{
		count++;
	}
	if (mine[x + 1][y - 1] == '1')//右上方
	{
		count++;
	}
	if (mine[x + 1][y] == '1')//右方
	{
		count++;
	}
	if (mine[x + 1][y + 1] == '1')//右下方
	{
		count++;
	}
	return  count;
}
//扫雷
int Sweep(char mine[rows][cols], char show[rows][cols])
{
	int count = 0;
	int x = 0;
	int y = 0;
	while (count != ((rows - 2) * (cols - 2) - Count))
	{
		printf("请输入坐标:\n");
		scanf("%d%d", &x, &y);
		if (mine[x][y] == '1')
		{
			printf("你踩到雷了!\n");
			return 0;
		}
		else
		{
			int ret = get_num(mine, x, y);
			show[x][y] = ret + '0';
			/t_mine(mine);
			display(show);
			count++;
		}
	}
	printf("恭喜你赢了!\n");
	display(mine);
	return 0;
}


//游戏
int Game(char mine[rows][cols], char show[rows][cols])
{
	set_mine(mine);
	display(show);
	//display(mine);//可以将雷的位置显示出来
	Sweep(mine, show);
	return 0;
}
int main()
{
	int input = 0;
	char mine[rows][cols];
	char show[rows][cols];
	int i = 0;
	int j = 0;
	for (i = 0; i < rows - 1; i++)
	{
		for (j = 0; j < cols - 1; j++)
		{
			mine[i][j] = '0';
			show[i][j] = '*';
		}
	}
	menu();
	while (1)
	{
		printf("请选择:");
		scanf("%d", &input);
		if (input == 1)
		{
			printf("进入游戏\n");
			Game(mine, show);
			break;
		}
		else if (input == 0)
		{
			printf("退出游戏!\n");
			exit(0);
			break;
		}
		else
		{
			printf("输入有误!\n");
		}
	}
	return 0;
}