GCD定时器封装OC&Swift
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2024-01-14 22:33:16
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前言
iOS开发中,经常需要使用到定时器,使用NSTimer很容易出现内存泄漏,在此简单封装GCD定时器。
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OC版本
@interface CLGCDTimer ()
/**队列*/
@property (nonatomic, strong) dispatch_queue_t queue;
/**定时器*/
@property (nonatomic, strong) dispatch_source_t timer;
/**执行时间*/
@property (nonatomic, assign) NSTimeInterval interval;
/**延迟时间*/
@property (nonatomic, assign) NSTimeInterval delaySecs;
/**是否重复*/
@property (nonatomic, assign) BOOL repeat;
/**是否正在运行*/
@property (nonatomic, assign) BOOL isRuning;
/**响应次数*/
@property (nonatomic, assign) NSInteger actionTimes;
///名称
@property (nonatomic, copy) NSString *name;
/**响应*/
@property (nonatomic, copy) void (^action) (NSInteger actionTimes);
@end
@implementation CLGCDTimer
- (instancetype _Nonnull)initWithName:(NSString *)name
interval:(NSTimeInterval)interval
delaySecs:(NSTimeInterval)delaySecs
queue:(dispatch_queue_t _Nullable)queue
repeats:(BOOL)repeats
action:(void(^ _Nullable)(NSInteger actionTimes))action {
CLGCDTimer *timer = [self initWithInterval:interval
delaySecs:delaySecs
queue:queue
repeats:repeats
action:action];
timer.name = name;
return timer;
}
- (instancetype _Nonnull)initWithInterval:(NSTimeInterval)interval
delaySecs:(NSTimeInterval)delaySecs
queue:(dispatch_queue_t _Nullable)queue
repeats:(BOOL)repeats
action:( void(^ _Nullable)(NSInteger actionTimes))action {
if (self = [super init]) {
if (queue == nil) {
queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
}
self.interval = interval;
self.delaySecs = delaySecs;
self.repeat = repeats;
self.action = action;
self.isRuning = NO;
self.queue = dispatch_queue_create([[NSString stringWithFormat:@"CLGCDTimer.%p", self] cStringUsingEncoding:NSASCIIStringEncoding], DISPATCH_QUEUE_SERIAL);
self.timer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, self.queue);
dispatch_set_target_queue(self.queue, queue);
}
return self;
}
- (void)replaceOldAction:(void(^ _Nonnull)(NSInteger actionTimes))action {
if (action) {
self.action = action;
}
}
/**开始定时器*/
- (void)start {
dispatch_source_set_timer(self.timer, dispatch_time(DISPATCH_TIME_NOW, (NSInteger)(self.delaySecs * NSEC_PER_SEC)),(NSInteger)(self.interval * NSEC_PER_SEC), 0 * NSEC_PER_SEC);
__weak __typeof(self) weakSelf = self;
dispatch_source_set_event_handler(self.timer, ^{
__typeof(&*weakSelf) strongSelf = weakSelf;
strongSelf.actionTimes ++;
if (strongSelf.action) {
strongSelf.action(strongSelf.actionTimes);
}
if (!strongSelf.repeat) {
[strongSelf cancel];
}
});
[self resume];
}
/**执行一次定时器响应*/
- (void)responseOnce {
self.actionTimes ++;
self.isRuning = YES;
if (self.action) {
self.action(self.actionTimes);
}
self.isRuning = NO;
}
/**取消定时器*/
- (void)cancel {
if (!self.isRuning) {
[self resume];
}
dispatch_source_cancel(self.timer);
}
/**暂停定时器*/
- (void)suspend {
if (self.isRuning) {
dispatch_suspend(self.timer);
self.isRuning = NO;
}
}
/**恢复定时器*/
- (void)resume {
if (!self.isRuning) {
dispatch_resume(self.timer);
self.isRuning = YES;
}
}
-(void)dealloc {
[self cancel];
}
@end
@interface CLGCDTimerManager ()
/**CLGCDTimer字典*/
@property (nonatomic, strong) NSMutableDictionary *timerObjectCache;
/**信号*/
@property (nonatomic, strong) dispatch_semaphore_t semaphore;
@end
@implementation CLGCDTimerManager
#pragma mark - 初始化
//第1步: 存储唯一实例
static CLGCDTimerManager *_manager = nil;
//第2步: 分配内存空间时都会调用这个方法. 保证分配内存alloc时都相同.
+ (id)allocWithZone:(struct _NSZone *)zone {
//调用dispatch_once保证在多线程中也只被实例化一次
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
_manager = [super allocWithZone:zone];
});
return _manager;
}
//第3步: 保证init初始化时都相同
+ (instancetype)sharedManager {
return [[self alloc] init];
}
- (id)init {
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
_manager = [super init];
self.timerObjectCache = [NSMutableDictionary dictionary];
self.semaphore = dispatch_semaphore_create(0);
dispatch_semaphore_signal(self.semaphore);
});
return _manager;
}
//第4步: 保证copy时都相同
- (id)copyWithZone:(NSZone __unused*)zone {
return _manager;
}
//第五步: 保证mutableCopy时相同
- (id)mutableCopyWithZone:(NSZone __unused*)zone {
return _manager;
}
//MARK:JmoVxia---创建定时器
+ (void)scheduledTimerWithName:( NSString * _Nonnull)name
interval:(NSTimeInterval)interval
delaySecs:(NSTimeInterval)delaySecs
queue:(dispatch_queue_t _Nullable)queue
repeats:(BOOL)repeats
action:(void(^ _Nullable)(NSInteger actionTimes))action {
__strong NSString *string = name;
CLGCDTimer *GCDTimer = [self timer:string];
if (GCDTimer) {
return;
}
GCDTimer = [[CLGCDTimer alloc] initWithName:string
interval:interval
delaySecs:delaySecs
queue:queue
repeats:repeats
action:action];
[self setTimer:GCDTimer name:string];
}
//MARK:JmoVxia---开始定时器
+ (void)start:(NSString *_Nonnull)name {
__strong NSString *string = name;
CLGCDTimer *GCDTimer = [self timer:string];
if (GCDTimer) {
[GCDTimer start];
}
}
//MARK:JmoVxia---执行一次定时器响应
+ (void)responseOnce:(NSString *_Nonnull)name {
__strong NSString *string = name;
CLGCDTimer *GCDTimer = [self timer:string];
if (GCDTimer) {
[GCDTimer responseOnce];
}
}
//MARK:JmoVxia---取消定时器
+ (void)cancel:(NSString *_Nonnull)name {
__strong NSString *string = name;
CLGCDTimer *GCDTimer = [self timer:string];
if (GCDTimer) {
[GCDTimer cancel];
[self removeTimer:name];
}
}
//MARK:JmoVxia---暂停定时器
+ (void)suspend:(NSString *_Nonnull)name {
__strong NSString *string = name;
CLGCDTimer *GCDTimer = [self timer:string];
if (GCDTimer) {
[GCDTimer suspend];
}
}
//MARK:JmoVxia---恢复定时器
+ (void)resume:(NSString *_Nonnull)name {
__strong NSString *string = name;
CLGCDTimer *GCDTimer = [self timer:string];
if (GCDTimer) {
[GCDTimer resume];
}
}
//MARK:JmoVxia---获取定时器
+ (CLGCDTimer *_Nullable)timer:(NSString *_Nonnull)name {
dispatch_semaphore_wait([CLGCDTimerManager sharedManager].semaphore, DISPATCH_TIME_FOREVER);
__strong NSString *string = name;
CLGCDTimer *GCDTimer = [[CLGCDTimerManager sharedManager].timerObjectCache objectForKey:string];
dispatch_semaphore_signal([CLGCDTimerManager sharedManager].semaphore);
return GCDTimer;
}
//MARK:JmoVxia---储存定时器
+ (void)setTimer:(CLGCDTimer *_Nonnull)timer name:(NSString *_Nonnull)name {
dispatch_semaphore_wait([CLGCDTimerManager sharedManager].semaphore, DISPATCH_TIME_FOREVER);
[[CLGCDTimerManager sharedManager].timerObjectCache setObject:timer forKey:name];
dispatch_semaphore_signal([CLGCDTimerManager sharedManager].semaphore);
}
//MARK:JmoVxia---移除定时器
+ (void)removeTimer:(NSString *_Nonnull)name {
dispatch_semaphore_wait([CLGCDTimerManager sharedManager].semaphore, DISPATCH_TIME_FOREVER);
[[CLGCDTimerManager sharedManager].timerObjectCache removeObjectForKey:name];
dispatch_semaphore_signal([CLGCDTimerManager sharedManager].semaphore);
}
@end
Swift版本
class CLGCDTimer: NSObject {
typealias actionBlock = ((NSInteger) -> Void)
///执行时间
private var interval: TimeInterval!
///延迟时间
private var delaySecs: TimeInterval!
///队列
private var serialQueue: DispatchQueue!
///是否重复
private var repeats: Bool = true
///响应
private var action: actionBlock?
///定时器
private var timer: DispatchSourceTimer!
///是否正在运行
private var isRuning: Bool = false
///响应次数
private (set) var actionTimes: NSInteger = 0
/// 创建定时器
///
/// - Parameters:
/// - interval: 间隔时间
/// - delaySecs: 第一次执行延迟时间,默认为0
/// - queue: 定时器调用的队列,默认子队列
/// - repeats: 是否重复执行,默认true
/// - action: 响应
init(interval: TimeInterval, delaySecs: TimeInterval = 0, queue: DispatchQueue = DispatchQueue.global(), repeats: Bool = true, action: actionBlock?) {
super.init()
self.interval = interval
self.delaySecs = delaySecs
self.serialQueue = DispatchQueue.init(label: String(format: "CLGCDTimer.%p", self), target: queue)
self.action = action
self.timer = DispatchSource.makeTimerSource(queue: self.serialQueue)
}
///替换旧响应
func replaceOldAction(action: actionBlock?) -> Void {
guard let action = action else {
return
}
self.action = action
}
///执行一次定时器响应
func responseOnce() {
actionTimes += 1
isRuning = true
action?(actionTimes)
isRuning = false
}
deinit {
cancel()
}
}
extension CLGCDTimer {
///开始定时器
func start() {
timer.schedule(deadline: .now() + delaySecs, repeating: interval, leeway: DispatchTimeInterval.never)
timer.setEventHandler { [weak self] in
guard let strongSelf = self else {
return
}
strongSelf.actionTimes += 1
strongSelf.action?(strongSelf.actionTimes)
if !strongSelf.repeats {
strongSelf.cancel()
}
}
resume()
}
///暂停
func suspend() {
if isRuning {
timer.suspend()
isRuning = false
}
}
///恢复定时器
func resume() {
if !isRuning {
timer.resume()
isRuning = true;
}
}
///取消定时器
func cancel() {
if !isRuning {
resume()
}
timer.cancel()
}
}
class CLGCDTimerManager: NSObject {
typealias actionBlock = ((NSInteger) -> Void)
private static let sharedManager: CLGCDTimerManager = CLGCDTimerManager()
private var timerObjectCache: Dictionary<String, CLGCDTimer> = Dictionary()
private let semaphore: DispatchSemaphore = DispatchSemaphore(value: 0)
private override init() {
semaphore.signal()
}
/// 创建全局定时器
///
/// - Parameters:
/// - name: 定时器名称
/// - interval: 间隔时间
/// - delaySecs: 第一次执行延迟时间,默认为0
/// - queue: 定时器调用的队列,默认子队列
/// - repeats: 是否重复执行,默认true
/// - action: 响应
class func scheduledTimer(name: String, interval: TimeInterval, delaySecs: TimeInterval = 0, queue: DispatchQueue = DispatchQueue.global(), repeats: Bool = true, action: actionBlock?) {
var GCDTimer: CLGCDTimer? = timer(name)
if (GCDTimer != nil) {
return
}
GCDTimer = CLGCDTimer(interval: interval, delaySecs: delaySecs, queue: queue, repeats: repeats, action: action)
setTimer(GCDTimer!, name)
}
}
extension CLGCDTimerManager {
///开始定时器
class func start(_ name: String) {
let GCDTimer: CLGCDTimer? = timer(name)
GCDTimer?.start()
}
///执行一次定时器
class func responseOnce(_ name: String) {
let GCDTimer: CLGCDTimer? = timer(name)
GCDTimer?.responseOnce()
}
///取消定时器
class func cancel(_ name: String) {
let GCDTimer: CLGCDTimer? = timer(name)
guard let timer = GCDTimer else {
return
}
timer.cancel()
removeTimer(name)
}
///暂停定时器
class func suspend(_ name: String) {
let GCDTimer: CLGCDTimer? = timer(name)
GCDTimer?.suspend()
}
///恢复定时器
class func resume(_ name: String) {
let GCDTimer: CLGCDTimer? = timer(name)
GCDTimer?.resume()
}
}
extension CLGCDTimerManager {
private class func timer(_ name: String) -> CLGCDTimer? {
sharedManager.semaphore.wait()
let GCDTimer = sharedManager.timerObjectCache[name]
sharedManager.semaphore.signal()
return GCDTimer
}
private class func setTimer(_ timer: CLGCDTimer, _ name: String) {
sharedManager.semaphore.wait()
sharedManager.timerObjectCache.updateValue(timer, forKey: name)
sharedManager.semaphore.signal()
}
private class func removeTimer(_ name: String) {
sharedManager.semaphore.wait()
sharedManager.timerObjectCache.removeValue(forKey: name)
sharedManager.semaphore.signal()
}
}
其他
简单的封装了一下,仅供大家参考,代码比较简单,完整项目地址------>CLDemo
原文作者:季末微夏
原文地址:https://www.jianshu.com/p/6ce61ccca31a