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Unity封装延时调用定时器

程序员文章站 2022-06-13 17:33:41
本文实例为大家分享了unity封装延时调用定时器的具体代码,供大家参考,具体内容如下封装一个延时调用定时器类using system.collections;using system.collecti...

本文实例为大家分享了unity封装延时调用定时器的具体代码,供大家参考,具体内容如下

封装一个延时调用定时器类

using system.collections;
using system.collections.generic;
using unityengine;
using unityengine.events;

public class waittimemanager 
{
 private static taskbehaviour m_task;
 static waittimemanager()
 {
 gameobject go = new gameobject("#waittimemanager#");
 gameobject.dontdestroyonload(go);
 m_task = go.addcomponent<taskbehaviour> ();
 }

 //等待
 static public coroutine waittime(float time,unityaction callback)
 {
 return m_task.startcoroutine(coroutine(time,callback));
 }
 
 //取消等待
 static public void cancelwait(ref coroutine coroutine)
 {
 if (coroutine != null) {
 m_task.stopcoroutine(coroutine);
 coroutine = null;
 }
 }

 static ienumerator coroutine(float time, unityaction callback) {
 yield return new waitforseconds (time);
 if (callback != null) {
 callback();
 }
 }
 
 //内部类
 class taskbehaviour : monobehaviour { }
}

测试

using system.collections;
using system.collections.generic;
using unityengine;

public class script_04_15 : monobehaviour {

 void start () {
 //开启定时器
 coroutine coroutine = waittimemanager.waittime(5f, delegate {
 debug.logformat("等待5秒后回调");
 });

 //等待过程中取消它
 //waittimemanager.cancelwait (ref coroutine);
 }
}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。