three.js实现围绕某物体旋转
程序员文章站
2023-09-08 15:36:54
话不多说,请看代码:
可以拖动右上角观察变化
话不多说,请看代码:
可以拖动右上角观察变化
<!doctype html> <html lang="en" style="width: 100%; height:100%;"> <head> <meta charset="utf-8"> <title>document</title> <script src="http://cdn.bootcss.com/three.js/r83/three.min.js"></script> <script src="http://cooklife.cn/html/node_modules/dat.gui/build/dat.gui.min.js"></script> </head> <body onload="threeexcute()" style="width: 100%; height:100%;"> <div id="box"></div> </body> <!-- three.js的核心五步就是: 1.设置three.js渲染器 2.设置摄像机camera 3.设置场景scene 4.设置光源light 5.设置物体object --> <script> // 1.设置three.js渲染器 var renderer; function initthree(){ width = document.getelementbyid("box").clientwidth; height = document.getelementbyid("box").clientheight; renderer = new three.webglrenderer({ antialias:true });/*生成渲染器对象(属性:抗锯齿效果为设置有效)*/ renderer.setsize(width,height); document.getelementbyid("box").appendchild(renderer.domelement); /*设置canvas背景色(clearcolor)和背景色透明度(clearalpha) */ renderer.setclearcolor(0xffff00,1.0); } // 2.设置摄像机camera var camera; function initcamera(){ camera = new three.perspectivecamera(45,width/height,1,10000); camera.position.x = 1000; camera.position.y = 1000; camera.position.z = 1000; camera.up.x = 0; camera.up.y = 0; camera.up.z = 100; camera.lookat({x:0,y:0,z:0}); //设置视野的中心坐标 } // 3.设置场景 var scene; function initscene(){ scene = new three.scene(); } // 4.设置光源light var light; function initlight(){ light = new three.directionallight(0xff00ff, 1.0, 0); //平行光 light.position.set(100,100, 200); //设置光源位置 scene.add(light); //将官员添加到场景 } //5.设置物体 var spheremesh; var cubemesh; var cubemesh2; var cubemesh3; var cubemesh4; var cubemesh5; var cubemesh6; function initobject(){ cubemesh = new three.mesh(new three.boxgeometry(80,80,80),new three.meshlambertmaterial({color:0xff0000})/* 设置球体的材质*/); cubemesh2 = new three.mesh(new three.boxgeometry(80,80,80),new three.meshlambertmaterial({color:0xff0000})/* 设置球体的材质*/); cubemesh3 = new three.mesh(new three.boxgeometry(80,80,80),new three.meshlambertmaterial({color:0xff0000})/* 设置球体的材质*/); spheremesh = new three.mesh(new three.spheregeometry(200,200,200),new three.meshlambertmaterial({color:0xff00ff})/*设置球体的材质*/); //材质设定 spheremesh.position.set(0,0,0); /*设置物体位置*/ cubemesh2.position.set(400,0,0); cubemesh.position.set(390,150,0); cubemesh3.position.set(380,100,0); /* * 旋转要点。。。 */ var pivotpoint = new three.object3d(); pivotpoint.add(cubemesh); pivotpoint.add(cubemesh2); pivotpoint.add(cubemesh3); spheremesh.add(pivotpoint); scene.add(spheremesh); spheremesh.name = 'cube' } control = new function () { this.rotationspeedx = 0.001; this.rotationspeedy = 0.001; this.rotationspeedz = 0.001; }; function addcontroller(){ var gui = new dat.gui(); gui.add(control, 'rotationspeedx', -0.2, 0.2); gui.add(control, 'rotationspeedy', -0.2, 0.2); gui.add(control, 'rotationspeedz', -0.2, 0.2); } function render(){ renderer.render(scene, camera); scene.getobjectbyname('cube').rotation.x += control.rotationspeedx; scene.getobjectbyname('cube').rotation.y += control.rotationspeedy; scene.getobjectbyname('cube').rotation.z += control.rotationspeedz; requestanimationframe(render); } function threeexcute(){ initthree(); initcamera(); initscene(); initlight(); initobject(); renderer.clear(); addcontroller(); render(); } </script> <style type="text/css"> div#box{ border: none; cursor: move; width: 100%; height: 100%; background-color: #eeeeee; } </style> </html>
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