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Python实现打乒乓小游戏

程序员文章站 2022-06-16 22:26:14
本文实例为大家分享了python实现打乒乓小游戏的具体代码,供大家参考,具体内容如下源码奉上:import sysimport cfgimport pygamefrom modules import...

本文实例为大家分享了python实现打乒乓小游戏的具体代码,供大家参考,具体内容如下

Python实现打乒乓小游戏

源码奉上:

import sys
import cfg
import pygame
from modules import *
 
 
'''定义按钮'''
def button(screen, position, text, button_size=(200, 50)):
    left, top = position
    bwidth, bheight = button_size
    pygame.draw.line(screen, (150, 150, 150), (left, top), (left+bwidth, top), 5)
    pygame.draw.line(screen, (150, 150, 150), (left, top-2), (left, top+bheight), 5)
    pygame.draw.line(screen, (50, 50, 50), (left, top+bheight), (left+bwidth, top+bheight), 5)
    pygame.draw.line(screen, (50, 50, 50), (left+bwidth, top+bheight), (left+bwidth, top), 5)
    pygame.draw.rect(screen, (100, 100, 100), (left, top, bwidth, bheight))
    font = pygame.font.font(cfg.fontpath, 30)
    text_render = font.render(text, 1, (255, 235, 205))
    return screen.blit(text_render, (left+50, top+10))
 
 
'''
function:
    开始界面
input:
    --screen: 游戏界面
return:
    --game_mode: 1(单人模式)/2(双人模式)
'''
def startinterface(screen):
    clock = pygame.time.clock()
    while true:
        screen.fill((41, 36, 33))
        button_1 = button(screen, (150, 175), '1 player')
        button_2 = button(screen, (150, 275), '2 player')
        for event in pygame.event.get():
            if event.type == pygame.quit:
                pygame.quit()
                sys.exit()
            if event.type == pygame.mousebuttondown:
                if button_1.collidepoint(pygame.mouse.get_pos()):
                    return 1
                elif button_2.collidepoint(pygame.mouse.get_pos()):
                    return 2
        clock.tick(10)
        pygame.display.update()
 
 
'''结束界面'''
def endinterface(screen, score_left, score_right):
    clock = pygame.time.clock()
    font1 = pygame.font.font(cfg.fontpath, 30)
    font2 = pygame.font.font(cfg.fontpath, 20)
    msg = 'player on left won!' if score_left > score_right else 'player on right won!'
    texts = [font1.render(msg, true, cfg.white),
            font2.render('press escape to quit.', true, cfg.white),
            font2.render('press enter to continue or play again.', true, cfg.white)]
    positions = [[120, 200], [155, 270], [80, 300]]
    while true:
        screen.fill((41, 36, 33))
        for event in pygame.event.get():
            if event.type == pygame.quit:
                pygame.quit()
                sys.exit()
            if event.type == pygame.keydown:
                if event.key == pygame.k_return:
                    return
                elif event.key == pygame.k_escape:
                    sys.exit()
                    pygame.quit()
        for text, pos in zip(texts, positions):
            screen.blit(text, pos)
        clock.tick(10)
        pygame.display.update()
 
 
'''运行游戏demo'''
def rundemo(screen):
    # 加载游戏素材
    hit_sound = pygame.mixer.sound(cfg.hitsoundpath)
    goal_sound = pygame.mixer.sound(cfg.goalsoundpath)
    pygame.mixer.music.load(cfg.bgmpath)
    pygame.mixer.music.play(-1, 0.0)
    font = pygame.font.font(cfg.fontpath, 50)
    # 开始界面
    game_mode = startinterface(screen)
    # 游戏主循环
    # --左边球拍(ws控制, 仅双人模式时可控制)
    score_left = 0
    racket_left = racket(cfg.racketpicpath, 'left', cfg)
    # --右边球拍(↑↓控制)
    score_right = 0
    racket_right = racket(cfg.racketpicpath, 'right', cfg)
    # --球
    ball = ball(cfg.ballpicpath, cfg)
    clock = pygame.time.clock()
    while true:
        for event in pygame.event.get():
            if event.type == pygame.quit:
                pygame.quit()
                sys.exit(-1)
        screen.fill((41, 36, 33))
        # 玩家操作
        pressed_keys = pygame.key.get_pressed()
        if pressed_keys[pygame.k_up]:
            racket_right.move('up')
        elif pressed_keys[pygame.k_down]:
            racket_right.move('down')
        if game_mode == 2:
            if pressed_keys[pygame.k_w]:
                racket_left.move('up')
            elif pressed_keys[pygame.k_s]:
                racket_left.move('down')
        else:
            racket_left.automove(ball)
        # 球运动
        scores = ball.move(ball, racket_left, racket_right, hit_sound, goal_sound)
        score_left += scores[0]
        score_right += scores[1]
        # 显示
        # --分隔线
        pygame.draw.rect(screen, cfg.white, (247, 0, 6, 500))
        # --球
        ball.draw(screen)
        # --拍
        racket_left.draw(screen)
        racket_right.draw(screen)
        # --得分
        screen.blit(font.render(str(score_left), false, cfg.white), (150, 10))
        screen.blit(font.render(str(score_right), false, cfg.white), (300, 10))
        if score_left == 11 or score_right == 11:
            return score_left, score_right
        clock.tick(100)
        pygame.display.update()
 
 
'''主函数'''
def main():
    # 初始化
    pygame.init()
    pygame.mixer.init()
    screen = pygame.display.set_mode((cfg.width, cfg.height))
    pygame.display.set_caption('pingpong —— 九歌')
    # 开始游戏
    while true:
        score_left, score_right = rundemo(screen)
        endinterface(screen, score_left, score_right)
 
 
'''run'''
if __name__ == '__main__':
    main()

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

相关标签: Python 打乒乓