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iOS:探究视图控制器的转场动画

程序员文章站 2022-05-18 20:44:16
一、介绍 在iOS开发中,转场动画的使用无处不见,不只是我们自己更多的使用UIViewblock动画实现一个转场动画,其实,在我们实现VC控制器跳转的时候都是转场动画的实现,例如标签栏控制器的切换、模态动画present和dismiss、导航控制器的push和pop。实现它们的转场动画,只需要实现它 ......

一、介绍

在ios开发中,转场动画的使用无处不见,不只是我们自己更多的使用uiviewblock动画实现一个转场动画,其实,在我们实现vc控制器跳转的时候都是转场动画的实现,例如标签栏控制器的切换、模态动画present和dismiss、导航控制器的push和pop。实现它们的转场动画,只需要实现它们的动画协议即可,说起来有点太笼统,不如看下面的图吧:

iOS:探究视图控制器的转场动画

 

二、分析

对于上面的三种类型的控制器,系统都会为它们设置一个代理,通过这个代理方法去监测它们切换vc的过程,这个过程仅仅是出现和消失的过程,至于这个过程是什么过渡效果,这个代理是不管的。要想这个过程是有动画的,那么在这些过程中,也就是代理函数中,需要另外再返回一个实现动画的对象,这个对象必须遵循实现动画的协议,在这个协议中开发者可以重写自定义转场动画。下面会慢慢演示这三种类型控制器的自定义转场动画。

重写不可交互转场动画的核心协议内容:

//重写动画协议
@protocol uiviewcontrolleranimatedtransitioning <nsobject>

//动画执行时间
- (nstimeinterval)transitionduration:(nullable id <uiviewcontrollercontexttransitioning>)transitioncontext;

//自定义动画效果
- (void)animatetransition:(id <uiviewcontrollercontexttransitioning>)transitioncontext;

@end

重写可交互转场动画的核心协议内容:

//重写动画协议
@protocol uiviewcontrollerinteractivetransitioning <nsobject>

//自定义动画效果
- (void)startinteractivetransition:(id <uiviewcontrollercontexttransitioning>)transitioncontext;

@end

系统提供的一个百分比可交互转场动画核心类内容:

//系统提供的百分比动画类,已经遵循了可交互协议
@interface uipercentdriveninteractivetransition : nsobject <uiviewcontrollerinteractivetransitioning>
- (void)pauseinteractivetransition; - (void)updateinteractivetransition:(cgfloat)percentcomplete; - (void)cancelinteractivetransition; - (void)finishinteractivetransition; @end

 

三、转场动画view之间的切换

iOS:探究视图控制器的转场动画

 

四、实现一个自定义的模态动画

1、概述

正如我们所知,系统为我们提供的模态动画默认是从底部present出,然后dismiss回到底部。 虽然说这个基本能够满足使用,但是如果我们还想使用其他形式的模态动画例如从顶部present出dismiss回到顶部,这个时候就需要对系统默认的转场动画进行自定义了。

2、详解

(1)要自定义模态转场动画,首先需要给被模态的控制器设置一个实现了uiviewcontrolleranimatedtransitioning协议的代理,这些协议方法可以监测动画执行的过程,代理和协议如下:

//代理
@protocol uiviewcontrollertransitioningdelegate;
@interface uiviewcontroller(uiviewcontrollertransitioning)
@property (nullable, nonatomic, weak) id <uiviewcontrollertransitioningdelegate> transitioningdelegate api_available(ios(7.0));
@end
//协议
@protocol uiviewcontrollertransitioningdelegate <nsobject> @optional //present时调用,返回一个实现了不可交互转场动画协议的代理 - (nullable id <uiviewcontrolleranimatedtransitioning>)animationcontrollerforpresentedcontroller:(uiviewcontroller *)presented presentingcontroller:(uiviewcontroller *)presenting sourcecontroller:(uiviewcontroller *)source; //dismiss时调用,返回一个实现了不可交互转场动画协议的代理 - (nullable id <uiviewcontrolleranimatedtransitioning>)animationcontrollerfordismissedcontroller:(uiviewcontroller *)dismissed; //presnt过程中交互时调用,返回一个实现了可交互的转场动画协议的代理 - (nullable id <uiviewcontrollerinteractivetransitioning>)interactioncontrollerforpresentation:(id <uiviewcontrolleranimatedtransitioning>)animator; //dismiss过程中交互时调用,返回一个实现了可交互的转场动画协议的代理 - (nullable id <uiviewcontrollerinteractivetransitioning>)interactioncontrollerfordismissal:(id <uiviewcontrolleranimatedtransitioning>)animator; //返回新的模态弹框控制器(这个是对模态风格进行自定义时调用,后面会说到) - (nullable uipresentationcontroller *)presentationcontrollerforpresentedviewcontroller:(uiviewcontroller *)presented presentingviewcontroller:(nullable uiviewcontroller *)presenting sourceviewcontroller:(uiviewcontroller *)source api_available(ios(8.0)); @end

(2)然后在上面的协议方法中返回一个实现了uiviewcontrolleranimatedtransitioning协议的代理,在这个代理的协议方法中可以真正重写转场动画了,协议如下:

@protocol uiviewcontrolleranimatedtransitioning <nsobject>
//动画执行时间
- (nstimeinterval)transitionduration:(nullable id <uiviewcontrollercontexttransitioning>)transitioncontext;
//自定义转场动画
- (void)animatetransition:(id <uiviewcontrollercontexttransitioning>)transitioncontext;
@optional

(3)自定义转场动画实现如下【注意:singleton单例类和uiview+extesion分类需要自己去拷贝引入】

  • 设置uiviewcontrolleranimatedtransitioning代理对象transitiondelegate,监测动画执行过程,将其设置为单例
    #import <uikit/uikit.h>
    #import "singleton.h"
    @interface transitiondelegate : nsobject<uiviewcontrollertransitioningdelegate>
    singletonh(transitiondelegate);
    @end
    #import "transitiondelegate.h"
    #import "customanimationtransition.h"
    
    @implementation transitiondelegate
    singletonm(transitiondelegate);
    
    #pragma mark - <uiviewcontrollertransitioningdelegate>
    
    //展示的动画
    - (id <uiviewcontrolleranimatedtransitioning>)animationcontrollerforpresentedcontroller:(uiviewcontroller *)presented presentingcontroller:(uiviewcontroller *)presenting sourcecontroller:(uiviewcontroller *)source
    {
        customanimationtransition *animation = [[customanimationtransition alloc]init];
        animation.presented = yes;
        return animation;
    }
    
    //关闭的动画
    - (id <uiviewcontrolleranimatedtransitioning>)animationcontrollerfordismissedcontroller:(uiviewcontroller *)dismissed
    {
        customanimationtransition *animation = [[customanimationtransition alloc]init];
        animation.presented = no;
        return animation;
    }
    @end
  • 设置uiviewcontrolleranimatedtransitioning代理对象customtransitionanimationtransition,重写动画效果
    #import <uikit/uikit.h>
    
    @interface customanimationtransition : nsobject<uiviewcontrolleranimatedtransitioning>
    //判断是present还是dismiss, yes:present  no:dismisss
    @property (assign,nonatomic)bool presented;
    @end
  • //设置过渡动画(modal和dismiss的动画都需要在这里处理)
    - (void)animatetransition:(id <uiviewcontrollercontexttransitioning>)transitioncontext
    {
        // uitransitioncontexttoviewkey,
        // uitransitioncontextfromviewkey.
        
        //出来的动画
        if (self.presented) {
            
            //获取并添加转场视图
            uiview *toview = [transitioncontext viewforkey:uitransitioncontexttoviewkey];
            [transitioncontext.containerview addsubview:toview];
             
            //设置动画从上往下出来
            toview.y = -toview.height;
            
            [uiview animatewithduration:duration animations:^{
                
                toview.y = 0;
                
            } completion:^(bool finished) {
                
                //移除视图
                bool cancle = [transitioncontext transitionwascancelled];
                if (cancle) {
                    [toview removefromsuperview];
                }
                
                //动画完成后,视图上的事件才能处理
                [transitioncontext completetransition:!cancle];
            }];
        }
        //销毁的动画
        else
        {
            //获取转场视图
            uiview *fromview = [transitioncontext viewforkey:uitransitioncontextfromviewkey];
            
            [uiview animatewithduration:duration animations:^{
                
                fromview.y = -fromview.height;
    
            } completion:^(bool finished) {
                
                //移除视图
                bool cancle = [transitioncontext transitionwascancelled];
                if (!cancle) {
                    [fromview removefromsuperview];
                }
                
                //动画完成后,视图上的事件才能处理
                [transitioncontext completetransition:!cancle];
            }];
        }
    }
  • 开始执行,结果如gif图 
    //present
    uinavigationcontroller *nav = [[uinavigationcontroller alloc] initwithrootviewcontroller:[[secondviewcontroller alloc] init]];
    nav.transitioningdelegate = [transitiondelegate sharedtransitiondelegate];//自定义转场动画
    nav.modalpresentationstyle = uimodalpresentationfullscreen;
    [self presentviewcontroller:nav animated:yes completion:nil];
  • iOS:探究视图控制器的转场动画

 (4)我们已经实现了一个简单的自定义模态不可交互的转场动画,其实,在模态控制器的时候,我们还可以自定义可交互的转场动画以及设置自定义的模态风格。可交互的转场动画一会儿再讨论,先来讨论一下模态风格,系统在ios13之前默认都是满屏模式的uimodalpresentationfullscreen,但是ios13之后,默认是uimodalpresentationpagesheet。系统提供的模态风格如下:

//模态风格枚举
typedef ns_enum(nsinteger, uimodalpresentationstyle) {
    uimodalpresentationfullscreen = 0,
    uimodalpresentationpagesheet ,
    uimodalpresentationformsheet ,
    uimodalpresentationcurrentcontext ,
    uimodalpresentationcustom , //自定义
    uimodalpresentationoverfullscreen ,
    uimodalpresentationovercurrentcontext ),
    uimodalpresentationpopover ,
    uimodalpresentationbluroverfullscreen ,
    uimodalpresentationnone,
    uimodalpresentationautomatic , 
};

 (5)从上面的枚举可以看到,系统是支持我们实现自己的风格的,也就是自定义。在实现自定义之前,一定得知道uipresentationcontroller这个类,这个是弹出框控件,模态的控制器都是由它进行管理,主要代码如下:

//重写此方法可以在弹框即将显示时执行所需要的操作
- (void)presentationtransitionwillbegin;
//重写此方法可以在弹框显示完毕时执行所需要的操作 - (void)presentationtransitiondidend:(bool)completed;
//重写此方法可以在弹框即将消失时执行所需要的操作 - (void)dismissaltransitionwillbegin;
//重写此方法可以在弹框消失之后执行所需要的操作 - (void)dismissaltransitiondidend:(bool)completed;
//重写决定了弹出框的frame - (cgrect)frameofpresentedviewincontainerview;
//重写对containerview进行布局 - (void)containerviewwilllayoutsubviews; - (void)containerviewdidlayoutsubviews;
//初始化方法 - (instancetype)initwithpresentedviewcontroller:(uiviewcontroller *)presentedviewcontroller presentingviewcontroller:(uiviewcontroller *)presentingviewcontroller;

(6)额外再提一个知识点,因为一会儿在自定义模态风格时会涉及到。在本文开篇结构图中介绍了创建的转场动画都是在转场动画上下文uiviewcontrollercontexttransitioning协议中完成的,那么这个转场动画的执行是谁管理呢?看结构图如下,没错,是由uiviewcontrollertransitioncoordinator这个代理协调器在协调器上下文中完成的,系统给uiviewcontroller提供了一个分类,这个分类持有这个代理协调器,通过这个代理协调器可以拿到执行转场动画的方法。最终,我们可以自己添加一些操作与转场动画同步执行。

iOS:探究视图控制器的转场动画

 

uiviewcontrollercontexttransitioning协议核心内容

@protocol uiviewcontrollertransitioncoordinatorcontext <nsobject>
// 执行的属性
@property(nonatomic, readonly, getter=isanimated) bool animated;
@property(nonatomic, readonly) uimodalpresentationstyle presentationstyle;
@property(nonatomic, readonly) nstimeinterval transitionduration;
@property(nonatomic, readonly) uiview *containerview;
@property(nonatomic, readonly) cgaffinetransform targettransform 

// 参与控制器
// uitransitioncontexttoviewcontrollerkey、uitransitioncontextfromviewcontrollerkey
- (nullable __kindof uiviewcontroller *)viewcontrollerforkey:(uitransitioncontextviewcontrollerkey)key;

// 参与的视图
// uitransitioncontexttoviewkey、uitransitioncontextfromviewkey
- (nullable __kindof uiview *)viewforkey:(uitransitioncontextviewkey)key api_available(ios(8.0));
@end

uiviewcontrollertransitioncoordinator协议核心内容

// 与动画控制器中的转场动画同步,执行其他动画
- (bool)animatealongsidetransition:(void (^ __nullable)(id <uiviewcontrollertransitioncoordinatorcontext>context))animation
                        completion:(void (^ __nullable)(id <uiviewcontrollertransitioncoordinatorcontext>context))completion;
 
// 与动画控制器中的转场动画同步,在指定的视图内执行动画
- (bool)animatealongsidetransitioninview:(nullable uiview *)view
                               animation:(void (^ __nullable)(id <uiviewcontrollertransitioncoordinatorcontext>context))animation
                              completion:(void (^ __nullable)(id <uiviewcontrollertransitioncoordinatorcontext>context))completion;

uiviewcontroller(uiviewcontrollertransitioncoordinator) 分类核心内容

//持有转场动画执行协调器
@interface uiviewcontroller(uiviewcontrollertransitioncoordinator)
@property(nonatomic, readonly, nullable) id <uiviewcontrollertransitioncoordinator> transitioncoordinator;
@end

(7)自定义模态风格实现如下【注意:singleton单例类和uiview+extesion分类需要自己去拷贝引入】

  • 设置uiviewcontrolleranimatedtransitioning代理对象transitiondelegate,监测动画执行过程并返回模态风格,将其设置为单例
    #import <uikit/uikit.h>
    #import "singleton.h"
    
    @interface transitiondelegate : nsobject<uiviewcontrollertransitioningdelegate>
    singletonh(transitiondelegate);
    @end
    #import "transitiondelegate.h"
    #import "custompresentationcontroller.h"
    #import "customanimationtransition.h"
    
    @implementation transitiondelegate
    singletonm(transitiondelegate);
    
    #pragma mark - <uiviewcontrollertransitioningdelegate>
    //返回模态风格
    -(uipresentationcontroller *)presentationcontrollerforpresentedviewcontroller:(uiviewcontroller *)presented presentingviewcontroller:(uiviewcontroller *)presenting sourceviewcontroller:(uiviewcontroller *)source
    {
        return [[custompresentationcontroller alloc] initwithpresentedviewcontroller:presented presentingviewcontroller:presenting];
    }
    
    //展示的动画
    - (id <uiviewcontrolleranimatedtransitioning>)animationcontrollerforpresentedcontroller:(uiviewcontroller *)presented presentingcontroller:(uiviewcontroller *)presenting sourcecontroller:(uiviewcontroller *)source
    {
        customanimationtransition *animation = [[customanimationtransition alloc]init];
        animation.presented = yes;
        return animation;
    }
    
    //关闭的动画
    - (id <uiviewcontrolleranimatedtransitioning>)animationcontrollerfordismissedcontroller:(uiviewcontroller *)dismissed
    {
        customanimationtransition *animation = [[customanimationtransition alloc]init];
        animation.presented = no;
        return animation;
    }
    @end
  • 设置uiviewcontrolleranimatedtransitioning代理对象customtransitionanimationtransition,重写动画效果
    #import <uikit/uikit.h>
    
    @interface customanimationtransition : nsobject<uiviewcontrolleranimatedtransitioning>
    //判断是present还是dismiss, yes:present  no:dismisss
    @property (assign,nonatomic)bool presented;
    @end
    #import "customanimationtransition.h"
    #import "uiview+extension.h"
    
    const cgfloat duration = 0.5f;
    
    @implementation customanimationtransition
    
    #pragma mark -<uiviewcontrolleranimatedtransitioning>
    //动画时间
    - (nstimeinterval)transitionduration:(id <uiviewcontrollercontexttransitioning>)transitioncontext
    {
        return duration;
    }
    
    //设置过渡动画(modal和dismiss的动画都需要在这里处理)
    - (void)animatetransition:(id <uiviewcontrollercontexttransitioning>)transitioncontext
    {
        // uitransitioncontexttoviewkey,
        // uitransitioncontextfromviewkey.    
        
       //发现此处并没有添加toview到containerview中以及从containerview中移除toview,与上面的有区别。
    //我把添加和移除toview的操作放到了下面的自定义的模态风格类中完成的

    //出来的动画 if (self.presented) { uiview *toview = [transitioncontext viewforkey:uitransitioncontexttoviewkey]; //设置动画从上往下出来 toview.y = -toview.height; [uiview animatewithduration:duration animations:^{ toview.y = 0; } completion:^(bool finished) { //动画完成后,视图上的事件才能处理 [transitioncontext completetransition:yes]; }]; } //销毁的动画 else { [uiview animatewithduration:duration animations:^{ uiview *fromview = [transitioncontext viewforkey:uitransitioncontextfromviewkey]; fromview.y = -fromview.height; } completion:^(bool finished) { //动画完成后,视图上的事件才能处理 [transitioncontext completetransition:yes]; }]; } }
  • 设置自定义的模态风格类custompresenttationcontroller
    #import "custompresentationcontroller.h"
    
    @implementation custompresentationcontroller
    
    //可以改变被模态的控制器视图的尺寸
    - (cgrect)frameofpresentedviewincontainerview
    {
       //cgrectinset: 在containerview的frame基础上,将width减小100,将height减小200 //containerview是容纳presentedview的一个容器 return cgrectinset(self.containerview.bounds, 50, 100); } //将上面重置的frame完成布局 - (void)containerviewdidlayoutsubviews { self.presentedview.frame = self.frameofpresentedviewincontainerview; [super containerviewdidlayoutsubviews]; } //过渡即将展示时的处理 //这个过程可以改变视图属性、或者添加视图等 - (void)presentationtransitionwillbegin { self.presentedview.frame = self.containerview.frame; [self.containerview addsubview:self.presentedview]; } //过渡展示完成 //做清理工作 - (void)presentationtransitiondidend:(bool)completed { if (!completed) { [self.presentedview removefromsuperview]; } } //过渡即将消失时的处理 //这个过程可以改变视图属性等 - (void)dismissaltransitionwillbegin { //例如改变透明度,与转场控制器中的转场动画同步执行 [self.presentingviewcontroller.transitioncoordinator animatealongsidetransition:^(id<uiviewcontrollertransitioncoordinatorcontext> _nonnull context) { self.presentedview.alpha = 0.f; } completion:nil]; } //过渡消失完成 //做清理工作 - (void)dismissaltransitiondidend:(bool)completed { if (completed) { [self.presentedview removefromsuperview]; } } @end
  • 开始执行,结果如gif图
    //present
    uinavigationcontroller *nav = [[uinavigationcontroller alloc] initwithrootviewcontroller:[[secondviewcontroller alloc] init]];
    nav.transitioningdelegate = [transitiondelegate sharedtransitiondelegate];//自定义转场动画
    nav.modalpresentationstyle = uimodalpresentationcustom; //自定义模态风格
    [self presentviewcontroller:nav animated:yes completion:nil];

    iOS:探究视图控制器的转场动画

 (8)自定义模态转场动画和自定义模态风格我们都实现完了,但是上面的动画过程中都是不可交互的,那么要想实现可交互的动画该怎么做呢?如上面所说的,在dismiss时返回一个实现了uiviewcontrollerinteractivetransitioning协议的代理或者直接是原生类uipercentdriveninteractivetransition对象。其中,uipercentdriveninteractivetransition是系统封装好了百分比驱动,用起来很简单,那么真正的实现原理还是我们去实现一下。下面咱们来实现导航模式的交互效果,如下:

  • transitioningdelegate
    #import <uikit/uikit.h>
    #import "singleton.h"

    @interface transitioningdelegate : nsobject<uiviewcontrollertransitioningdelegate> singletonh(transitioningdelegate); @end
    #import "transitioningdelegate.h"
    #import "customanimationtransition.h"
    #import "custominteractivetransition.h"
    
    @implementation transitioningdelegate
    singletonm(transitioningdelegate);
    
    #pragma mark - uiviewcontrollertransitioningdelegate
    
    //present
    - (nullable id <uiviewcontrolleranimatedtransitioning>)animationcontrollerforpresentedcontroller:(uiviewcontroller *)presented presentingcontroller:(uiviewcontroller *)presenting sourcecontroller:(uiviewcontroller *)source {
        
         //这里还是采用自定义的转场动画方式进行present,使其present时从屏幕右侧滑入
    customanimationtransition *animation = [[customanimationtransition alloc]init]; animation.presented = yes; return animation; } //dismiss,必须重写 - (nullable id <uiviewcontrolleranimatedtransitioning>)animationcontrollerfordismissedcontroller:(uiviewcontroller *)dismissed { //这里采用自定义的转场动画覆盖系统的dismiss效果,在dismiss时,由于自定义了交互动画,所以系统自己的dismiss动画不会执行
    customanimationtransition *animation = [[customanimationtransition alloc] init]; animation.presented = no; return animation; } //将要dismiss时的交互行为,必须重写 - (nullable id <uiviewcontrollerinteractivetransitioning>)interactioncontrollerfordismissal:(id <uiviewcontrolleranimatedtransitioning>)animator { custominteractivetransition *animation = [[custominteractivetransition alloc] init]; return animation; } @end
  • customanimationtransition
    #import <uikit/uikit.h>
    
    @interface customanimationtransition : nsobject<uiviewcontrolleranimatedtransitioning>
    //判断是present还是dismiss, yes:present  no:dismisss
    @property (assign,nonatomic)bool presented;
    @end
    #import "customanimationtransition.h"
    #import "uiview+extension.h"
    
    const cgfloat duration = 0.5f;
    
    @implementation customanimationtransition
    
    #pragma mark -<uiviewcontrolleranimatedtransitioning>
    //动画时间
    - (nstimeinterval)transitionduration:(id <uiviewcontrollercontexttransitioning>)transitioncontext
    {
        return duration;
    }
    
    //设置过渡动画(modal和dismiss的动画都需要在这里处理)
    - (void)animatetransition:(id <uiviewcontrollercontexttransitioning>)transitioncontext
    {
        // uitransitioncontexttoviewkey,
        // uitransitioncontextfromviewkey.
        
        //出来的动画
        if (self.presented) {
            
            //获取并添加转场视图
            uiview *toview = [transitioncontext viewforkey:uitransitioncontexttoviewkey];
            [transitioncontext.containerview addsubview:toview];
             
            //设置动画从右往左出来
            toview.x = toview.width;
    
            [uiview animatewithduration:duration animations:^{
    
                toview.x = 0;
    
            } completion:^(bool finished) {
                
                //移除视图
                bool cancle = [transitioncontext transitionwascancelled];
                if (cancle) {
                    [toview removefromsuperview];
                }
                
                //动画完成后,视图上的事件才能处理
                [transitioncontext completetransition:!cancle];
            }];
        }
        //销毁的动画
        else
        {
            //不做处理,而是交给自定义的交互动画去完成
        }
    }
    @end
  • custominteractivetransition
    #import <uikit/uikit.h>
    #import "singleton.h"
    
    @interface custominteractivetransition : nsobject<uiviewcontrollerinteractivetransitioning>
    singletonh(custominteractivetransition); //采用单例的方式主要是为了保存交互上下文
    
    //动画进度更新
    -(void)updateanimationprogress:(cgfloat)progress;
    
    //动画完成
    -(void)finish;
    
    //动画取消
    -(void)cancel;
    
    @end
    #import "custominteractivetransition.h"
    #import "uiview+extension.h"
    
    @interface custominteractivetransition ()
    @property (nonatomic, strong) id<uiviewcontrollercontexttransitioning> context;
    @end
    
    @implementation custominteractivetransition
    singletonm(custominteractivetransition);
    
    #pragma mark - uiviewcontrollerinteractivetransitioning
    
    //开始交互时调用
    - (void)startinteractivetransition:(id <uiviewcontrollercontexttransitioning>)transitioncontext {
        
        //保存上下文
        self.context = transitioncontext;
        
        //更改视图层级
        uiview *toview = [transitioncontext viewforkey:uitransitioncontexttoviewkey];
        uiview *fromview = [transitioncontext viewforkey:uitransitioncontextfromviewkey];
        [transitioncontext.containerview insertsubview:toview belowsubview:fromview];
    }
    
    
    //动画进度更新
    -(void)updateanimationprogress:(cgfloat)progress {
        
        uiview *fromview = [self.context viewforkey:uitransitioncontextfromviewkey];
        fromview.x = self.context.containerview.width * progress;
        
    }
    
    //动画完成
    -(void)finish {
        
    uiview *fromview = [self.context viewforkey:uitransitioncontextfromviewkey]; [uiview animatewithduration:0.2 animations:^{ fromview.x += self.context.containerview.width; } completion:^(bool finished) {
    [fromview removefromsuperview];
    [self.context completetransition:finished]; }]; } //动画取消 -(void)cancel {
    uiview *fromview = [self.context viewforkey:uitransitioncontextfromviewkey]; [uiview animatewithduration:0.2 animations:^{ fromview.x = 0; } completion:^(bool finished) { [fromview removefromsuperview];
    [self.context cancelinteractivetransition]; }]; } @end
  • 在被模态的控制器添加拖拽手势
    #import "secondviewcontroller.h"
    #import "custominteractivetransition.h"
    
    @interface secondviewcontroller ()
    
    @end
    
    @implementation secondviewcontroller
    
    - (void)viewdidload {
        [super viewdidload];
        
        self.title = @"secondvc";
        self.view.backgroundcolor = [uicolor redcolor];
        
        [self.view addgesturerecognizer:[[uipangesturerecognizer alloc] initwithtarget:self action:@selector(pan:)]];
    }
    
    -(void)pan:(uipangesturerecognizer *)pan {
        
        cgpoint translatedpoint = [pan translationinview:self.view];
        cgfloat progress = translatedpoint.x / [uiscreen mainscreen].bounds.size.width;
        if (progress < 0) {
            return;
        }
        //拖拽的距离进度比
        progress = fabs(progress);
        custominteractivetransition *transition = [[custominteractivetransition alloc] init];
        switch (pan.state) {
            case uigesturerecognizerstatebegan:
                [self dismissviewcontrolleranimated:yes completion:nil];
                break;
            case uigesturerecognizerstatechanged:
                [transition updateanimationprogress:progress];
                break;
            case uigesturerecognizerstateended:
            {
                if (progress > 0.5) {
                    [transition finish];
                }else{
                    [transition cancel];
                }
                break;
            }
            default:
                break;
        }
    }
    @end
  • 开始执行,结果如gif图
    uinavigationcontroller *nav = [[uinavigationcontroller alloc] initwithrootviewcontroller:[[secondviewcontroller alloc] init]];
    nav.transitioningdelegate = [transitioningdelegate sharedtransitioningdelegate];//自定义可交互转场动画
    nav.modalpresentationstyle = uimodalpresentationfullscreen; //系统模态风格
    [self presentviewcontroller:nav animated:yes completion:nil];  

iOS:探究视图控制器的转场动画

 

五、实现一个自定义的导航动画

1、重写导航控制器的协议,返回自定义的导航转场动画,动画实现的方式和modal思想一致,重写的核心协议如下:

//重写导航控制器协议
@protocol uinavigationcontrollerdelegate <nsobject>
@optional
................

//返回一个实现了自定义交互动画的对象
- (nullable id <uiviewcontrollerinteractivetransitioning>)navigationcontroller:(uinavigationcontroller *)navigationcontroller
                          interactioncontrollerforanimationcontroller:(id <uiviewcontrolleranimatedtransitioning>) animationcontroller;


//返回一个实现了普通动画的对象
- (nullable id <uiviewcontrolleranimatedtransitioning>)navigationcontroller:(uinavigationcontroller *)navigationcontroller
                                   animationcontrollerforoperation:(uinavigationcontrolleroperation)operation
                                                fromviewcontroller:(uiviewcontroller *)fromvc
                                                  toviewcontroller:(uiviewcontroller *)tovc;
@end

2、 现在就来自定义一个导航转场动画,步骤如下:

  • 创建一个customnavigationtransition类,实现导航控制器的协议
    #import <uikit/uikit.h>
    #import "singleton.h"
    
    ns_assume_nonnull_begin
    
    @interface customnavigationtransition : nsobject<uinavigationcontrollerdelegate>
    singletonh(customnavigationtransition);
    @end
    
    ns_assume_nonnull_end
    #import "customnavigationtransition.h"
    #import "customnavigationanimation.h"
    
    @implementation customnavigationtransition
    singletonm(customnavigationtransition);
    
    #pragma mark - uinavigationcontrollerdelegate
    
    //返回一个实现了普通动画的对象
    - (nullable id <uiviewcontrolleranimatedtransitioning>)navigationcontroller:(uinavigationcontroller *)navigationcontroller
                                       animationcontrollerforoperation:(uinavigationcontrolleroperation)operation
                                                    fromviewcontroller:(uiviewcontroller *)fromvc
                                                               toviewcontroller:(uiviewcontroller *)tovc {
        
        customnavigationanimation *animation = [[customnavigationanimation alloc] init];
        animation.operation = operation;
        return animation;
    }
    
    @end
  • 自定义一个customnavigationanimation类,实现动画协议,重写动画效果
    #import <uikit/uikit.h>
    
    ns_assume_nonnull_begin
    
    @interface customnavigationanimation : nsobject<uiviewcontrolleranimatedtransitioning>
    @property (nonatomic, assign) uinavigationcontrolleroperation operation;
    @end
    
    ns_assume_nonnull_end
    #import "customnavigationanimation.h"
    #import "uiview+extension.h"
    
    const cgfloat _duration = 0.5f;
    
    @implementation customnavigationanimation
    
    #pragma mark -<uiviewcontrolleranimatedtransitioning>
    //动画时间
    - (nstimeinterval)transitionduration:(id <uiviewcontrollercontexttransitioning>)transitioncontext
    {
        return _duration;
    }
    
    //设置过渡动画(modal和dismiss的动画都需要在这里处理)
    - (void)animatetransition:(id <uiviewcontrollercontexttransitioning>)transitioncontext
    {
        // uitransitioncontexttoviewkey,
        // uitransitioncontextfromviewkey.
        
        //push
        if (self.operation == uinavigationcontrolleroperationpush) {
            
            //转场视图
            uiview *toview = [transitioncontext viewforkey:uitransitioncontexttoviewkey];
            [transitioncontext.containerview addsubview:toview];
             
            //设置动画从右上push进来
            toview.x = toview.width;
            toview.y = -toview.height;
            
            [uiview animatewithduration:_duration animations:^{
    
                toview.x = 0;
                toview.y = 0;
                
            } completion:^(bool finished) {
                
                //移除视图
                bool cancle = [transitioncontext transitionwascancelled];
                if (cancle) {
                    [toview removefromsuperview];
                }
                
                //动画完成后,视图上的事件才能处理
                [transitioncontext completetransition:!cancle];
            }];
        }
        //pop
        else if(self.operation == uinavigationcontrolleroperationpop)
        {
            //转场视图,更改层级关系
            uiview *fromview = [transitioncontext viewforkey:uitransitioncontextfromviewkey];
            uiview *toview = [transitioncontext viewforkey:uitransitioncontexttoviewkey];
            [transitioncontext.containerview insertsubview:toview belowsubview:fromview];
    
            [uiview animatewithduration:_duration animations:^{
                
                //pop返回右上
                fromview.x = fromview.width;
                fromview.y = -fromview.height;
                
            } completion:^(bool finished) {
                
                //移除视图
                bool cancle = [transitioncontext transitionwascancelled];
                if (!cancle) {
                    [fromview removefromsuperview];
                }
                
                //动画完成后,视图上的事件才能处理
                [transitioncontext completetransition:!cancle];
            }];
        }
    }
    @end
  • 开始执行,结果如gif图
    //push
    thirdviewcontroller *vc = [[thirdviewcontroller alloc] init];
    self.navigationcontroller.delegate = [customnavigationtransition sharedcustomnavigationtransition];
    [self.navigationcontroller pushviewcontroller:vc animated:yes];

    iOS:探究视图控制器的转场动画


六、实现一个自定义的标签栏切换动画

1、重写标签栏控制器的协议,返回自定义的标签栏切换转场动画,动画实现的方式和modal思想一致,重写的核心协议如下:

//重写标签栏协议
@protocol uitabbarcontrollerdelegate <nsobject>
@optional
......................

//返回一个实现了可交互的标签栏转场动画对象
- (nullable id <uiviewcontrollerinteractivetransitioning>)tabbarcontroller:(uitabbarcontroller *)tabbarcontroller
                      interactioncontrollerforanimationcontroller: (id <uiviewcontrolleranimatedtransitioning>)animationcontroller;

//返回一个实现了普通的标签栏转场动画对象
- (nullable id <uiviewcontrolleranimatedtransitioning>)tabbarcontroller:(uitabbarcontroller *)tabbarcontroller
            animationcontrollerfortransitionfromviewcontroller:(uiviewcontroller *)fromvc
                                              toviewcontroller:(uiviewcontroller *)tovc;

@end

2、 现在就来自定义一个标签转场动画,步骤如下:

  • 创建一个customtabbarviewcontroller类,设置代理customtabbartransition实例
    //注意:我使用storyboard搭建的界面
    #import <uikit/uikit.h>
    ns_assume_nonnull_begin
    @interface customtabbarviewcontroller : uitabbarcontroller
    @end
    ns_assume_nonnull_end
    #import "customtabbarviewcontroller.h"
    #import "customtabbartransition.h"
    
    @interface customtabbarviewcontroller ()
    
    @end
    
    @implementation customtabbarviewcontroller
    
    -(instancetype)initwithcoder:(nscoder *)coder {
        if (self = [super initwithcoder:coder]) {
            //设置代理
            self.delegate = [customtabbartransition sharedcustomtabbartransition];
        }
        return self;
    }
    
    - (void)viewdidload {
        [super viewdidload];
        
    }
    @end
  • 创建一个customtabbartransition类,实现标签栏控制器的协议
    #import <uikit/uikit.h>
    #import "singleton.h"
    
    ns_assume_nonnull_begin
    
    @interface customtabbartransition : nsobject<uitabbarcontrollerdelegate>
    singletonh(customtabbartransition);
    @end
    
    ns_assume_nonnull_end
    #import "customtabbartransition.h"
    #import "customtabbaranimation.h"
    
    @implementation customtabbartransition
    singletonm(customtabbartransition);
    
    #pragma mark - uitabbarcontrollerdelegate
    //返回一个实现了普通动画的对象
    - (nullable id <uiviewcontrolleranimatedtransitioning>)tabbarcontroller:(uitabbarcontroller *)tabbarcontroller
    animationcontrollerfortransitionfromviewcontroller:(uiviewcontroller *)fromvc
                                                           toviewcontroller:(uiviewcontroller *)tovc {
        
        customtabbaranimation *animation = [[customtabbaranimation alloc] init];
        return animation;
    }
    
    @end
  • 创建一customtabbaranimation类,自定义标签切换动画
    #import <uikit/uikit.h>
    
    ns_assume_nonnull_begin
    
    @interface customtabbaranimation : nsobject<uiviewcontrolleranimatedtransitioning>
    
    @end
    
    ns_assume_nonnull_end
    #import "customtabbaranimation.h"
    #import "uiview+extension.h"
    
    const cgfloat _duration = 0.5f;
    
    @implementation customtabbaranimation
    
    #pragma mark -<uiviewcontrolleranimatedtransitioning>
    //动画时间
    - (nstimeinterval)transitionduration:(id <uiviewcontrollercontexttransitioning>)transitioncontext
    {
        return _duration;
    }
    
    //设置过渡动画(modal和dismiss的动画都需要在这里处理)
    - (void)animatetransition:(id <uiviewcontrollercontexttransitioning>)transitioncontext
    {
        // uitransitioncontexttoviewkey,
        // uitransitioncontextfromviewkey.
        
        //转场视图
        uiview *toview = [transitioncontext viewforkey:uitransitioncontexttoviewkey];
        uiview *fromview = [transitioncontext viewforkey:uitransitioncontextfromviewkey];
        [transitioncontext.containerview addsubview:toview];
        [transitioncontext.containerview sendsubviewtoback:toview];
        
        //尺寸变化,从原尺寸缩小到点
        cgrect finalframe = cgrectinset(transitioncontext.containerview.frame, transitioncontext.containerview.frame.size.width/2, transitioncontext.containerview.frame.size.height/2);
        
        [uiview animatewithduration:_duration animations:^{
                   
                    fromview.frame = finalframe;
            
               } completion:^(bool finished) {
                   
                   //移除视图
                   bool cancle = [transitioncontext transitionwascancelled];
                   if (!cancle) {
                       [fromview removefromsuperview];
                   }
                   
                   //动画完成后,视图上的事件才能处理
                   [transitioncontext completetransition:!cancle];
               }];
    }
    @end
  • 开始执行,结果如gif图

 iOS:探究视图控制器的转场动画

 

七、总结

好了,这三种常用的转场动画都进行了自定义,当然至于后两种的交互转场动画跟modal实现原理一样,就不介绍了。借用和修改别人的一个图,做个总结吧,如下:

iOS:探究视图控制器的转场动画