iOS:探究视图控制器的转场动画
一、介绍
在ios开发中,转场动画的使用无处不见,不只是我们自己更多的使用uiviewblock动画实现一个转场动画,其实,在我们实现vc控制器跳转的时候都是转场动画的实现,例如标签栏控制器的切换、模态动画present和dismiss、导航控制器的push和pop。实现它们的转场动画,只需要实现它们的动画协议即可,说起来有点太笼统,不如看下面的图吧:
二、分析
对于上面的三种类型的控制器,系统都会为它们设置一个代理,通过这个代理方法去监测它们切换vc的过程,这个过程仅仅是出现和消失的过程,至于这个过程是什么过渡效果,这个代理是不管的。要想这个过程是有动画的,那么在这些过程中,也就是代理函数中,需要另外再返回一个实现动画的对象,这个对象必须遵循实现动画的协议,在这个协议中开发者可以重写自定义转场动画。下面会慢慢演示这三种类型控制器的自定义转场动画。
重写不可交互转场动画的核心协议内容:
//重写动画协议 @protocol uiviewcontrolleranimatedtransitioning <nsobject> //动画执行时间 - (nstimeinterval)transitionduration:(nullable id <uiviewcontrollercontexttransitioning>)transitioncontext; //自定义动画效果 - (void)animatetransition:(id <uiviewcontrollercontexttransitioning>)transitioncontext; @end
重写可交互转场动画的核心协议内容:
//重写动画协议 @protocol uiviewcontrollerinteractivetransitioning <nsobject> //自定义动画效果 - (void)startinteractivetransition:(id <uiviewcontrollercontexttransitioning>)transitioncontext; @end
系统提供的一个百分比可交互转场动画核心类内容:
//系统提供的百分比动画类,已经遵循了可交互协议 @interface uipercentdriveninteractivetransition : nsobject <uiviewcontrollerinteractivetransitioning>
- (void)pauseinteractivetransition; - (void)updateinteractivetransition:(cgfloat)percentcomplete; - (void)cancelinteractivetransition; - (void)finishinteractivetransition; @end
三、转场动画view之间的切换
四、实现一个自定义的模态动画
1、概述
正如我们所知,系统为我们提供的模态动画默认是从底部present出,然后dismiss回到底部。 虽然说这个基本能够满足使用,但是如果我们还想使用其他形式的模态动画例如从顶部present出dismiss回到顶部,这个时候就需要对系统默认的转场动画进行自定义了。
2、详解
(1)要自定义模态转场动画,首先需要给被模态的控制器设置一个实现了uiviewcontrolleranimatedtransitioning协议的代理,这些协议方法可以监测动画执行的过程,代理和协议如下:
//代理 @protocol uiviewcontrollertransitioningdelegate; @interface uiviewcontroller(uiviewcontrollertransitioning) @property (nullable, nonatomic, weak) id <uiviewcontrollertransitioningdelegate> transitioningdelegate api_available(ios(7.0)); @end
//协议
@protocol uiviewcontrollertransitioningdelegate <nsobject> @optional //present时调用,返回一个实现了不可交互转场动画协议的代理 - (nullable id <uiviewcontrolleranimatedtransitioning>)animationcontrollerforpresentedcontroller:(uiviewcontroller *)presented presentingcontroller:(uiviewcontroller *)presenting sourcecontroller:(uiviewcontroller *)source; //dismiss时调用,返回一个实现了不可交互转场动画协议的代理 - (nullable id <uiviewcontrolleranimatedtransitioning>)animationcontrollerfordismissedcontroller:(uiviewcontroller *)dismissed; //presnt过程中交互时调用,返回一个实现了可交互的转场动画协议的代理 - (nullable id <uiviewcontrollerinteractivetransitioning>)interactioncontrollerforpresentation:(id <uiviewcontrolleranimatedtransitioning>)animator; //dismiss过程中交互时调用,返回一个实现了可交互的转场动画协议的代理 - (nullable id <uiviewcontrollerinteractivetransitioning>)interactioncontrollerfordismissal:(id <uiviewcontrolleranimatedtransitioning>)animator; //返回新的模态弹框控制器(这个是对模态风格进行自定义时调用,后面会说到) - (nullable uipresentationcontroller *)presentationcontrollerforpresentedviewcontroller:(uiviewcontroller *)presented presentingviewcontroller:(nullable uiviewcontroller *)presenting sourceviewcontroller:(uiviewcontroller *)source api_available(ios(8.0)); @end
(2)然后在上面的协议方法中返回一个实现了uiviewcontrolleranimatedtransitioning协议的代理,在这个代理的协议方法中可以真正重写转场动画了,协议如下:
@protocol uiviewcontrolleranimatedtransitioning <nsobject> //动画执行时间 - (nstimeinterval)transitionduration:(nullable id <uiviewcontrollercontexttransitioning>)transitioncontext; //自定义转场动画 - (void)animatetransition:(id <uiviewcontrollercontexttransitioning>)transitioncontext; @optional
(3)自定义转场动画实现如下【注意:singleton单例类和uiview+extesion分类需要自己去拷贝引入】
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设置uiviewcontrolleranimatedtransitioning代理对象transitiondelegate,监测动画执行过程,将其设置为单例
#import <uikit/uikit.h> #import "singleton.h" @interface transitiondelegate : nsobject<uiviewcontrollertransitioningdelegate> singletonh(transitiondelegate); @end
#import "transitiondelegate.h" #import "customanimationtransition.h" @implementation transitiondelegate singletonm(transitiondelegate); #pragma mark - <uiviewcontrollertransitioningdelegate> //展示的动画 - (id <uiviewcontrolleranimatedtransitioning>)animationcontrollerforpresentedcontroller:(uiviewcontroller *)presented presentingcontroller:(uiviewcontroller *)presenting sourcecontroller:(uiviewcontroller *)source { customanimationtransition *animation = [[customanimationtransition alloc]init]; animation.presented = yes; return animation; } //关闭的动画 - (id <uiviewcontrolleranimatedtransitioning>)animationcontrollerfordismissedcontroller:(uiviewcontroller *)dismissed { customanimationtransition *animation = [[customanimationtransition alloc]init]; animation.presented = no; return animation; } @end
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设置uiviewcontrolleranimatedtransitioning代理对象customtransitionanimationtransition,重写动画效果
#import <uikit/uikit.h> @interface customanimationtransition : nsobject<uiviewcontrolleranimatedtransitioning> //判断是present还是dismiss, yes:present no:dismisss @property (assign,nonatomic)bool presented; @end
-
//设置过渡动画(modal和dismiss的动画都需要在这里处理) - (void)animatetransition:(id <uiviewcontrollercontexttransitioning>)transitioncontext { // uitransitioncontexttoviewkey, // uitransitioncontextfromviewkey. //出来的动画 if (self.presented) { //获取并添加转场视图 uiview *toview = [transitioncontext viewforkey:uitransitioncontexttoviewkey]; [transitioncontext.containerview addsubview:toview]; //设置动画从上往下出来 toview.y = -toview.height; [uiview animatewithduration:duration animations:^{ toview.y = 0; } completion:^(bool finished) { //移除视图 bool cancle = [transitioncontext transitionwascancelled]; if (cancle) { [toview removefromsuperview]; } //动画完成后,视图上的事件才能处理 [transitioncontext completetransition:!cancle]; }]; } //销毁的动画 else { //获取转场视图 uiview *fromview = [transitioncontext viewforkey:uitransitioncontextfromviewkey]; [uiview animatewithduration:duration animations:^{ fromview.y = -fromview.height; } completion:^(bool finished) { //移除视图 bool cancle = [transitioncontext transitionwascancelled]; if (!cancle) { [fromview removefromsuperview]; } //动画完成后,视图上的事件才能处理 [transitioncontext completetransition:!cancle]; }]; } }
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开始执行,结果如gif图
//present uinavigationcontroller *nav = [[uinavigationcontroller alloc] initwithrootviewcontroller:[[secondviewcontroller alloc] init]]; nav.transitioningdelegate = [transitiondelegate sharedtransitiondelegate];//自定义转场动画 nav.modalpresentationstyle = uimodalpresentationfullscreen;
[self presentviewcontroller:nav animated:yes completion:nil];
(4)我们已经实现了一个简单的自定义模态不可交互的转场动画,其实,在模态控制器的时候,我们还可以自定义可交互的转场动画以及设置自定义的模态风格。可交互的转场动画一会儿再讨论,先来讨论一下模态风格,系统在ios13之前默认都是满屏模式的uimodalpresentationfullscreen,但是ios13之后,默认是uimodalpresentationpagesheet。系统提供的模态风格如下:
//模态风格枚举 typedef ns_enum(nsinteger, uimodalpresentationstyle) { uimodalpresentationfullscreen = 0, uimodalpresentationpagesheet , uimodalpresentationformsheet , uimodalpresentationcurrentcontext , uimodalpresentationcustom , //自定义 uimodalpresentationoverfullscreen , uimodalpresentationovercurrentcontext ), uimodalpresentationpopover , uimodalpresentationbluroverfullscreen , uimodalpresentationnone, uimodalpresentationautomatic , };
(5)从上面的枚举可以看到,系统是支持我们实现自己的风格的,也就是自定义。在实现自定义之前,一定得知道uipresentationcontroller这个类,这个是弹出框控件,模态的控制器都是由它进行管理,主要代码如下:
//重写此方法可以在弹框即将显示时执行所需要的操作 - (void)presentationtransitionwillbegin;
//重写此方法可以在弹框显示完毕时执行所需要的操作 - (void)presentationtransitiondidend:(bool)completed;
//重写此方法可以在弹框即将消失时执行所需要的操作 - (void)dismissaltransitionwillbegin;
//重写此方法可以在弹框消失之后执行所需要的操作 - (void)dismissaltransitiondidend:(bool)completed;
//重写决定了弹出框的frame - (cgrect)frameofpresentedviewincontainerview;
//重写对containerview进行布局 - (void)containerviewwilllayoutsubviews; - (void)containerviewdidlayoutsubviews;
//初始化方法 - (instancetype)initwithpresentedviewcontroller:(uiviewcontroller *)presentedviewcontroller presentingviewcontroller:(uiviewcontroller *)presentingviewcontroller;
(6)额外再提一个知识点,因为一会儿在自定义模态风格时会涉及到。在本文开篇结构图中介绍了创建的转场动画都是在转场动画上下文uiviewcontrollercontexttransitioning协议中完成的,那么这个转场动画的执行是谁管理呢?看结构图如下,没错,是由uiviewcontrollertransitioncoordinator这个代理协调器在协调器上下文中完成的,系统给uiviewcontroller提供了一个分类,这个分类持有这个代理协调器,通过这个代理协调器可以拿到执行转场动画的方法。最终,我们可以自己添加一些操作与转场动画同步执行。
uiviewcontrollercontexttransitioning协议核心内容
@protocol uiviewcontrollertransitioncoordinatorcontext <nsobject> // 执行的属性 @property(nonatomic, readonly, getter=isanimated) bool animated; @property(nonatomic, readonly) uimodalpresentationstyle presentationstyle; @property(nonatomic, readonly) nstimeinterval transitionduration; @property(nonatomic, readonly) uiview *containerview; @property(nonatomic, readonly) cgaffinetransform targettransform // 参与控制器 // uitransitioncontexttoviewcontrollerkey、uitransitioncontextfromviewcontrollerkey - (nullable __kindof uiviewcontroller *)viewcontrollerforkey:(uitransitioncontextviewcontrollerkey)key; // 参与的视图 // uitransitioncontexttoviewkey、uitransitioncontextfromviewkey - (nullable __kindof uiview *)viewforkey:(uitransitioncontextviewkey)key api_available(ios(8.0)); @end
uiviewcontrollertransitioncoordinator协议核心内容
// 与动画控制器中的转场动画同步,执行其他动画 - (bool)animatealongsidetransition:(void (^ __nullable)(id <uiviewcontrollertransitioncoordinatorcontext>context))animation completion:(void (^ __nullable)(id <uiviewcontrollertransitioncoordinatorcontext>context))completion; // 与动画控制器中的转场动画同步,在指定的视图内执行动画 - (bool)animatealongsidetransitioninview:(nullable uiview *)view animation:(void (^ __nullable)(id <uiviewcontrollertransitioncoordinatorcontext>context))animation completion:(void (^ __nullable)(id <uiviewcontrollertransitioncoordinatorcontext>context))completion;
uiviewcontroller(uiviewcontrollertransitioncoordinator) 分类核心内容
//持有转场动画执行协调器 @interface uiviewcontroller(uiviewcontrollertransitioncoordinator) @property(nonatomic, readonly, nullable) id <uiviewcontrollertransitioncoordinator> transitioncoordinator; @end
(7)自定义模态风格实现如下【注意:singleton单例类和uiview+extesion分类需要自己去拷贝引入】
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设置uiviewcontrolleranimatedtransitioning代理对象transitiondelegate,监测动画执行过程并返回模态风格,将其设置为单例
#import <uikit/uikit.h> #import "singleton.h" @interface transitiondelegate : nsobject<uiviewcontrollertransitioningdelegate> singletonh(transitiondelegate); @end
#import "transitiondelegate.h" #import "custompresentationcontroller.h" #import "customanimationtransition.h" @implementation transitiondelegate singletonm(transitiondelegate); #pragma mark - <uiviewcontrollertransitioningdelegate> //返回模态风格 -(uipresentationcontroller *)presentationcontrollerforpresentedviewcontroller:(uiviewcontroller *)presented presentingviewcontroller:(uiviewcontroller *)presenting sourceviewcontroller:(uiviewcontroller *)source { return [[custompresentationcontroller alloc] initwithpresentedviewcontroller:presented presentingviewcontroller:presenting]; } //展示的动画 - (id <uiviewcontrolleranimatedtransitioning>)animationcontrollerforpresentedcontroller:(uiviewcontroller *)presented presentingcontroller:(uiviewcontroller *)presenting sourcecontroller:(uiviewcontroller *)source { customanimationtransition *animation = [[customanimationtransition alloc]init]; animation.presented = yes; return animation; } //关闭的动画 - (id <uiviewcontrolleranimatedtransitioning>)animationcontrollerfordismissedcontroller:(uiviewcontroller *)dismissed { customanimationtransition *animation = [[customanimationtransition alloc]init]; animation.presented = no; return animation; } @end
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设置uiviewcontrolleranimatedtransitioning代理对象customtransitionanimationtransition,重写动画效果
#import <uikit/uikit.h> @interface customanimationtransition : nsobject<uiviewcontrolleranimatedtransitioning> //判断是present还是dismiss, yes:present no:dismisss @property (assign,nonatomic)bool presented; @end
#import "customanimationtransition.h" #import "uiview+extension.h" const cgfloat duration = 0.5f; @implementation customanimationtransition #pragma mark -<uiviewcontrolleranimatedtransitioning> //动画时间 - (nstimeinterval)transitionduration:(id <uiviewcontrollercontexttransitioning>)transitioncontext { return duration; } //设置过渡动画(modal和dismiss的动画都需要在这里处理) - (void)animatetransition:(id <uiviewcontrollercontexttransitioning>)transitioncontext { // uitransitioncontexttoviewkey, // uitransitioncontextfromviewkey.
//发现此处并没有添加toview到containerview中以及从containerview中移除toview,与上面的有区别。
//我把添加和移除toview的操作放到了下面的自定义的模态风格类中完成的
//出来的动画 if (self.presented) { uiview *toview = [transitioncontext viewforkey:uitransitioncontexttoviewkey]; //设置动画从上往下出来 toview.y = -toview.height; [uiview animatewithduration:duration animations:^{ toview.y = 0; } completion:^(bool finished) { //动画完成后,视图上的事件才能处理 [transitioncontext completetransition:yes]; }]; } //销毁的动画 else { [uiview animatewithduration:duration animations:^{ uiview *fromview = [transitioncontext viewforkey:uitransitioncontextfromviewkey]; fromview.y = -fromview.height; } completion:^(bool finished) { //动画完成后,视图上的事件才能处理 [transitioncontext completetransition:yes]; }]; } } -
设置自定义的模态风格类custompresenttationcontroller
#import "custompresentationcontroller.h" @implementation custompresentationcontroller //可以改变被模态的控制器视图的尺寸 - (cgrect)frameofpresentedviewincontainerview {
//cgrectinset: 在containerview的frame基础上,将width减小100,将height减小200 //containerview是容纳presentedview的一个容器 return cgrectinset(self.containerview.bounds, 50, 100); } //将上面重置的frame完成布局 - (void)containerviewdidlayoutsubviews { self.presentedview.frame = self.frameofpresentedviewincontainerview; [super containerviewdidlayoutsubviews]; } //过渡即将展示时的处理 //这个过程可以改变视图属性、或者添加视图等 - (void)presentationtransitionwillbegin { self.presentedview.frame = self.containerview.frame; [self.containerview addsubview:self.presentedview]; } //过渡展示完成 //做清理工作 - (void)presentationtransitiondidend:(bool)completed { if (!completed) { [self.presentedview removefromsuperview]; } } //过渡即将消失时的处理 //这个过程可以改变视图属性等 - (void)dismissaltransitionwillbegin { //例如改变透明度,与转场控制器中的转场动画同步执行 [self.presentingviewcontroller.transitioncoordinator animatealongsidetransition:^(id<uiviewcontrollertransitioncoordinatorcontext> _nonnull context) { self.presentedview.alpha = 0.f; } completion:nil]; } //过渡消失完成 //做清理工作 - (void)dismissaltransitiondidend:(bool)completed { if (completed) { [self.presentedview removefromsuperview]; } } @end -
开始执行,结果如gif图
//present uinavigationcontroller *nav = [[uinavigationcontroller alloc] initwithrootviewcontroller:[[secondviewcontroller alloc] init]]; nav.transitioningdelegate = [transitiondelegate sharedtransitiondelegate];//自定义转场动画 nav.modalpresentationstyle = uimodalpresentationcustom; //自定义模态风格 [self presentviewcontroller:nav animated:yes completion:nil];
(8)自定义模态转场动画和自定义模态风格我们都实现完了,但是上面的动画过程中都是不可交互的,那么要想实现可交互的动画该怎么做呢?如上面所说的,在dismiss时返回一个实现了uiviewcontrollerinteractivetransitioning协议的代理或者直接是原生类uipercentdriveninteractivetransition对象。其中,uipercentdriveninteractivetransition是系统封装好了百分比驱动,用起来很简单,那么真正的实现原理还是我们去实现一下。下面咱们来实现导航模式的交互效果,如下:
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transitioningdelegate
#import <uikit/uikit.h> #import "singleton.h"
@interface transitioningdelegate : nsobject<uiviewcontrollertransitioningdelegate> singletonh(transitioningdelegate); @end#import "transitioningdelegate.h" #import "customanimationtransition.h" #import "custominteractivetransition.h" @implementation transitioningdelegate singletonm(transitioningdelegate); #pragma mark - uiviewcontrollertransitioningdelegate //present - (nullable id <uiviewcontrolleranimatedtransitioning>)animationcontrollerforpresentedcontroller:(uiviewcontroller *)presented presentingcontroller:(uiviewcontroller *)presenting sourcecontroller:(uiviewcontroller *)source { //这里还是采用自定义的转场动画方式进行present,使其present时从屏幕右侧滑入
customanimationtransition *animation = [[customanimationtransition alloc]init]; animation.presented = yes; return animation; } //dismiss,必须重写 - (nullable id <uiviewcontrolleranimatedtransitioning>)animationcontrollerfordismissedcontroller:(uiviewcontroller *)dismissed { //这里采用自定义的转场动画覆盖系统的dismiss效果,在dismiss时,由于自定义了交互动画,所以系统自己的dismiss动画不会执行
customanimationtransition *animation = [[customanimationtransition alloc] init]; animation.presented = no; return animation; } //将要dismiss时的交互行为,必须重写 - (nullable id <uiviewcontrollerinteractivetransitioning>)interactioncontrollerfordismissal:(id <uiviewcontrolleranimatedtransitioning>)animator { custominteractivetransition *animation = [[custominteractivetransition alloc] init]; return animation; } @end -
customanimationtransition
#import <uikit/uikit.h> @interface customanimationtransition : nsobject<uiviewcontrolleranimatedtransitioning> //判断是present还是dismiss, yes:present no:dismisss @property (assign,nonatomic)bool presented; @end
#import "customanimationtransition.h" #import "uiview+extension.h" const cgfloat duration = 0.5f; @implementation customanimationtransition #pragma mark -<uiviewcontrolleranimatedtransitioning> //动画时间 - (nstimeinterval)transitionduration:(id <uiviewcontrollercontexttransitioning>)transitioncontext { return duration; } //设置过渡动画(modal和dismiss的动画都需要在这里处理) - (void)animatetransition:(id <uiviewcontrollercontexttransitioning>)transitioncontext { // uitransitioncontexttoviewkey, // uitransitioncontextfromviewkey. //出来的动画 if (self.presented) { //获取并添加转场视图 uiview *toview = [transitioncontext viewforkey:uitransitioncontexttoviewkey]; [transitioncontext.containerview addsubview:toview]; //设置动画从右往左出来 toview.x = toview.width; [uiview animatewithduration:duration animations:^{ toview.x = 0; } completion:^(bool finished) { //移除视图 bool cancle = [transitioncontext transitionwascancelled]; if (cancle) { [toview removefromsuperview]; } //动画完成后,视图上的事件才能处理 [transitioncontext completetransition:!cancle]; }]; } //销毁的动画 else { //不做处理,而是交给自定义的交互动画去完成 } } @end
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custominteractivetransition
#import <uikit/uikit.h> #import "singleton.h" @interface custominteractivetransition : nsobject<uiviewcontrollerinteractivetransitioning> singletonh(custominteractivetransition); //采用单例的方式主要是为了保存交互上下文 //动画进度更新 -(void)updateanimationprogress:(cgfloat)progress; //动画完成 -(void)finish; //动画取消 -(void)cancel; @end
#import "custominteractivetransition.h" #import "uiview+extension.h" @interface custominteractivetransition () @property (nonatomic, strong) id<uiviewcontrollercontexttransitioning> context; @end @implementation custominteractivetransition singletonm(custominteractivetransition); #pragma mark - uiviewcontrollerinteractivetransitioning //开始交互时调用 - (void)startinteractivetransition:(id <uiviewcontrollercontexttransitioning>)transitioncontext { //保存上下文 self.context = transitioncontext; //更改视图层级 uiview *toview = [transitioncontext viewforkey:uitransitioncontexttoviewkey]; uiview *fromview = [transitioncontext viewforkey:uitransitioncontextfromviewkey]; [transitioncontext.containerview insertsubview:toview belowsubview:fromview]; } //动画进度更新 -(void)updateanimationprogress:(cgfloat)progress { uiview *fromview = [self.context viewforkey:uitransitioncontextfromviewkey]; fromview.x = self.context.containerview.width * progress; } //动画完成 -(void)finish {
uiview *fromview = [self.context viewforkey:uitransitioncontextfromviewkey]; [uiview animatewithduration:0.2 animations:^{ fromview.x += self.context.containerview.width; } completion:^(bool finished) {
[fromview removefromsuperview];
[self.context completetransition:finished]; }]; } //动画取消 -(void)cancel {
uiview *fromview = [self.context viewforkey:uitransitioncontextfromviewkey]; [uiview animatewithduration:0.2 animations:^{ fromview.x = 0; } completion:^(bool finished) { [fromview removefromsuperview];
[self.context cancelinteractivetransition]; }]; } @end -
在被模态的控制器添加拖拽手势
#import "secondviewcontroller.h" #import "custominteractivetransition.h" @interface secondviewcontroller () @end @implementation secondviewcontroller - (void)viewdidload { [super viewdidload]; self.title = @"secondvc"; self.view.backgroundcolor = [uicolor redcolor]; [self.view addgesturerecognizer:[[uipangesturerecognizer alloc] initwithtarget:self action:@selector(pan:)]]; } -(void)pan:(uipangesturerecognizer *)pan { cgpoint translatedpoint = [pan translationinview:self.view]; cgfloat progress = translatedpoint.x / [uiscreen mainscreen].bounds.size.width; if (progress < 0) { return; } //拖拽的距离进度比 progress = fabs(progress); custominteractivetransition *transition = [[custominteractivetransition alloc] init]; switch (pan.state) { case uigesturerecognizerstatebegan: [self dismissviewcontrolleranimated:yes completion:nil]; break; case uigesturerecognizerstatechanged: [transition updateanimationprogress:progress]; break; case uigesturerecognizerstateended: { if (progress > 0.5) { [transition finish]; }else{ [transition cancel]; } break; } default: break; } } @end
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开始执行,结果如gif图
uinavigationcontroller *nav = [[uinavigationcontroller alloc] initwithrootviewcontroller:[[secondviewcontroller alloc] init]]; nav.transitioningdelegate = [transitioningdelegate sharedtransitioningdelegate];//自定义可交互转场动画 nav.modalpresentationstyle = uimodalpresentationfullscreen; //系统模态风格 [self presentviewcontroller:nav animated:yes completion:nil];
五、实现一个自定义的导航动画
1、重写导航控制器的协议,返回自定义的导航转场动画,动画实现的方式和modal思想一致,重写的核心协议如下:
//重写导航控制器协议 @protocol uinavigationcontrollerdelegate <nsobject> @optional ................ //返回一个实现了自定义交互动画的对象 - (nullable id <uiviewcontrollerinteractivetransitioning>)navigationcontroller:(uinavigationcontroller *)navigationcontroller interactioncontrollerforanimationcontroller:(id <uiviewcontrolleranimatedtransitioning>) animationcontroller; //返回一个实现了普通动画的对象 - (nullable id <uiviewcontrolleranimatedtransitioning>)navigationcontroller:(uinavigationcontroller *)navigationcontroller animationcontrollerforoperation:(uinavigationcontrolleroperation)operation fromviewcontroller:(uiviewcontroller *)fromvc toviewcontroller:(uiviewcontroller *)tovc; @end
2、 现在就来自定义一个导航转场动画,步骤如下:
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创建一个customnavigationtransition类,实现导航控制器的协议
#import <uikit/uikit.h> #import "singleton.h" ns_assume_nonnull_begin @interface customnavigationtransition : nsobject<uinavigationcontrollerdelegate> singletonh(customnavigationtransition); @end ns_assume_nonnull_end
#import "customnavigationtransition.h" #import "customnavigationanimation.h" @implementation customnavigationtransition singletonm(customnavigationtransition); #pragma mark - uinavigationcontrollerdelegate //返回一个实现了普通动画的对象 - (nullable id <uiviewcontrolleranimatedtransitioning>)navigationcontroller:(uinavigationcontroller *)navigationcontroller animationcontrollerforoperation:(uinavigationcontrolleroperation)operation fromviewcontroller:(uiviewcontroller *)fromvc toviewcontroller:(uiviewcontroller *)tovc { customnavigationanimation *animation = [[customnavigationanimation alloc] init]; animation.operation = operation; return animation; } @end
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自定义一个customnavigationanimation类,实现动画协议,重写动画效果
#import <uikit/uikit.h> ns_assume_nonnull_begin @interface customnavigationanimation : nsobject<uiviewcontrolleranimatedtransitioning> @property (nonatomic, assign) uinavigationcontrolleroperation operation; @end ns_assume_nonnull_end
#import "customnavigationanimation.h" #import "uiview+extension.h" const cgfloat _duration = 0.5f; @implementation customnavigationanimation #pragma mark -<uiviewcontrolleranimatedtransitioning> //动画时间 - (nstimeinterval)transitionduration:(id <uiviewcontrollercontexttransitioning>)transitioncontext { return _duration; } //设置过渡动画(modal和dismiss的动画都需要在这里处理) - (void)animatetransition:(id <uiviewcontrollercontexttransitioning>)transitioncontext { // uitransitioncontexttoviewkey, // uitransitioncontextfromviewkey. //push if (self.operation == uinavigationcontrolleroperationpush) { //转场视图 uiview *toview = [transitioncontext viewforkey:uitransitioncontexttoviewkey]; [transitioncontext.containerview addsubview:toview]; //设置动画从右上push进来 toview.x = toview.width; toview.y = -toview.height; [uiview animatewithduration:_duration animations:^{ toview.x = 0; toview.y = 0; } completion:^(bool finished) { //移除视图 bool cancle = [transitioncontext transitionwascancelled]; if (cancle) { [toview removefromsuperview]; } //动画完成后,视图上的事件才能处理 [transitioncontext completetransition:!cancle]; }]; } //pop else if(self.operation == uinavigationcontrolleroperationpop) { //转场视图,更改层级关系 uiview *fromview = [transitioncontext viewforkey:uitransitioncontextfromviewkey]; uiview *toview = [transitioncontext viewforkey:uitransitioncontexttoviewkey]; [transitioncontext.containerview insertsubview:toview belowsubview:fromview]; [uiview animatewithduration:_duration animations:^{ //pop返回右上 fromview.x = fromview.width; fromview.y = -fromview.height; } completion:^(bool finished) { //移除视图 bool cancle = [transitioncontext transitionwascancelled]; if (!cancle) { [fromview removefromsuperview]; } //动画完成后,视图上的事件才能处理 [transitioncontext completetransition:!cancle]; }]; } } @end
-
开始执行,结果如gif图
//push thirdviewcontroller *vc = [[thirdviewcontroller alloc] init]; self.navigationcontroller.delegate = [customnavigationtransition sharedcustomnavigationtransition]; [self.navigationcontroller pushviewcontroller:vc animated:yes];
六、实现一个自定义的标签栏切换动画
1、重写标签栏控制器的协议,返回自定义的标签栏切换转场动画,动画实现的方式和modal思想一致,重写的核心协议如下:
//重写标签栏协议 @protocol uitabbarcontrollerdelegate <nsobject> @optional ...................... //返回一个实现了可交互的标签栏转场动画对象 - (nullable id <uiviewcontrollerinteractivetransitioning>)tabbarcontroller:(uitabbarcontroller *)tabbarcontroller interactioncontrollerforanimationcontroller: (id <uiviewcontrolleranimatedtransitioning>)animationcontroller; //返回一个实现了普通的标签栏转场动画对象 - (nullable id <uiviewcontrolleranimatedtransitioning>)tabbarcontroller:(uitabbarcontroller *)tabbarcontroller animationcontrollerfortransitionfromviewcontroller:(uiviewcontroller *)fromvc toviewcontroller:(uiviewcontroller *)tovc; @end
2、 现在就来自定义一个标签转场动画,步骤如下:
-
创建一个customtabbarviewcontroller类,设置代理customtabbartransition实例
//注意:我使用storyboard搭建的界面 #import <uikit/uikit.h> ns_assume_nonnull_begin @interface customtabbarviewcontroller : uitabbarcontroller @end ns_assume_nonnull_end
#import "customtabbarviewcontroller.h" #import "customtabbartransition.h" @interface customtabbarviewcontroller () @end @implementation customtabbarviewcontroller -(instancetype)initwithcoder:(nscoder *)coder { if (self = [super initwithcoder:coder]) { //设置代理 self.delegate = [customtabbartransition sharedcustomtabbartransition]; } return self; } - (void)viewdidload { [super viewdidload]; } @end
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创建一个customtabbartransition类,实现标签栏控制器的协议
#import <uikit/uikit.h> #import "singleton.h" ns_assume_nonnull_begin @interface customtabbartransition : nsobject<uitabbarcontrollerdelegate> singletonh(customtabbartransition); @end ns_assume_nonnull_end
#import "customtabbartransition.h" #import "customtabbaranimation.h" @implementation customtabbartransition singletonm(customtabbartransition); #pragma mark - uitabbarcontrollerdelegate //返回一个实现了普通动画的对象 - (nullable id <uiviewcontrolleranimatedtransitioning>)tabbarcontroller:(uitabbarcontroller *)tabbarcontroller animationcontrollerfortransitionfromviewcontroller:(uiviewcontroller *)fromvc toviewcontroller:(uiviewcontroller *)tovc { customtabbaranimation *animation = [[customtabbaranimation alloc] init]; return animation; } @end
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创建一个customtabbaranimation类,自定义标签切换动画
#import <uikit/uikit.h> ns_assume_nonnull_begin @interface customtabbaranimation : nsobject<uiviewcontrolleranimatedtransitioning> @end ns_assume_nonnull_end
#import "customtabbaranimation.h" #import "uiview+extension.h" const cgfloat _duration = 0.5f; @implementation customtabbaranimation #pragma mark -<uiviewcontrolleranimatedtransitioning> //动画时间 - (nstimeinterval)transitionduration:(id <uiviewcontrollercontexttransitioning>)transitioncontext { return _duration; } //设置过渡动画(modal和dismiss的动画都需要在这里处理) - (void)animatetransition:(id <uiviewcontrollercontexttransitioning>)transitioncontext { // uitransitioncontexttoviewkey, // uitransitioncontextfromviewkey. //转场视图 uiview *toview = [transitioncontext viewforkey:uitransitioncontexttoviewkey]; uiview *fromview = [transitioncontext viewforkey:uitransitioncontextfromviewkey]; [transitioncontext.containerview addsubview:toview]; [transitioncontext.containerview sendsubviewtoback:toview]; //尺寸变化,从原尺寸缩小到点 cgrect finalframe = cgrectinset(transitioncontext.containerview.frame, transitioncontext.containerview.frame.size.width/2, transitioncontext.containerview.frame.size.height/2); [uiview animatewithduration:_duration animations:^{ fromview.frame = finalframe; } completion:^(bool finished) { //移除视图 bool cancle = [transitioncontext transitionwascancelled]; if (!cancle) { [fromview removefromsuperview]; } //动画完成后,视图上的事件才能处理 [transitioncontext completetransition:!cancle]; }]; } @end
- 开始执行,结果如gif图
七、总结
好了,这三种常用的转场动画都进行了自定义,当然至于后两种的交互转场动画跟modal实现原理一样,就不介绍了。借用和修改别人的一个图,做个总结吧,如下:
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