canvas基础绘制-绚丽倒计时的实例
程序员文章站
2022-04-29 07:51:35
效果图:
html:
效果图:
html:
<!doctype html> <html lang="en"> <head> <meta charset="utf-8"> <title>ball</title> <script src="digit_1.js"></script> <script src="countdown.js"></script> </head> <body > <canvas id="canvas" ></canvas> </body> </html>
digit_1.js在之前的 canvas基础绘制-倒计时 中有贴
countdown.js:
var window_width = 1024; var window_height = 768; var radius = 8; var margin_top = 60; var margin_left = 30; var endtime = new date();//const声明变量,不可修改,必须声明时赋值; endtime.settime( endtime.gettime() + 3600*1000);//当前时间向后一小时; var curshowtimeseconds = 0; var balls =[]; const colors = ["#33b5e5","#0099cc","#aa66cc","#9933cc","#99cc00","#669900","#ffbb33","#ff8800","#ff4444","#cc0000"]; window.onload = function () { //屏幕自适应 window_width = document.body.clientwidth; window_height = document.body.clientheight; radius = math.round(window_width*4/5/108)-1; margin_top = math.round(window_height/5); margin_left = math.round(window_width/10); var canvas = document.getelementbyid("canvas"); var context = canvas.getcontext("2d"); canvas.width = window_width; canvas.height = window_height; curshowtimeseconds = getcurrentshowtimeseconds(); setinterval( function () { update(); render(context); },50) }; function getcurrentshowtimeseconds() { var curtime = new date();//获取目前时间; var ret = endtime.gettime()-curtime.gettime(); ret = math.round(ret/1000);//获取秒数差值; return ret>=0?ret:0; }
function update() { var nextshowtimeseconds = getcurrentshowtimeseconds(); var nexthours = parseint(nextshowtimeseconds/3600); var nextminutes = parseint((nextshowtimeseconds-nexthours*3600)/60); var nextseconds = nextshowtimeseconds%60; var curhours = parseint(curshowtimeseconds/3600); var curminutes = parseint((curshowtimeseconds-curhours*3600)/60); var curseconds = curshowtimeseconds%60; if(nextseconds!=curseconds){ if(parseint(curhours/10)!=parseint(nexthours/10)){ addballs(margin_left+0,margin_top,parseint(curhours/10)); } if(parseint(curhours%10)!=parseint(nexthours%10)){ addballs(margin_left+15*(radius+1),margin_top,parseint(curhours%10)); } if(parseint(curminutes/10)!=parseint(nextminutes/10)){ addballs(margin_left+39*(radius+1),margin_top,parseint(curminutes/10)); } if(parseint(curminutes%10)!=parseint(nextminutes%10)){ addballs(margin_left+54*(radius+1),margin_top,parseint(curminutes%10)); } if(parseint(curseconds/10)!=parseint(nextseconds/10)){ addballs(margin_left+78*(radius+1),margin_top,parseint(curseconds/10)); } if(parseint(curseconds%10)!=parseint(nextseconds%10)){ addballs(margin_left+93*(radius+1),margin_top,parseint(curseconds%10)); } curshowtimeseconds = nextshowtimeseconds; } updateballs(); } function updateballs() { //循环遍历每一个彩色动画小球 for(var i=0;i<balls.length;i++){ balls[i].x+=balls[i].vx; balls[i].y+=balls[i].vy; balls[i].vy+=balls[i].g; //落到画布最底部时反弹起来 if(balls[i].y>=window_height){ balls[i].y = window_height-radius; balls[i].vy = -balls[i].vy*0.75; } } // 如果小球出了画布,就清除小球,性能优化 var cnt = 0; for(var i=0;i<balls.length;i++){ if(balls[i].x-radius>0&&balls[i].x+radius<window_width){ balls[cnt++] = balls[i]; } } while (balls.length>math.min(300,cnt)){ balls.pop(); } }
function addballs(x,y,num) { for (var i = 0; i < digit[num].length; i++) {//数组行 for (var j = 0; j < digit[num][i].length; j++) {//数组列 if (digit[num][i][j] == 1) { var aball = { x: x + j * 2 * (radius + 1) + (radius + 1), y: y + i * 2 * (radius + 1) + (radius + 1), g: 1.5 + math.random(), vx: math.pow(-1, math.ceil(math.random() * 1000)) * 4,//pow(x,y),x 的 y 次幂;ceil()可对一个数进行上舍入; vy: -5, color: colors[math.floor(math.random() * colors.length)]//floor()对一个数进行下舍入 }; balls.push(aball); } } } } function render(cxt) { //每一帧都要对动画进行刷新,不然就会新的旧的叠在一起; cxt.clearrect(0,0,window_width,window_height);//对一个矩形空间里的动画进行刷新; //倒计时的时间绘制 var hours = parseint(curshowtimeseconds/3600); var minutes = parseint((curshowtimeseconds-hours*3600)/60); var seconds = curshowtimeseconds%60; renderdigit(margin_left,margin_top,parseint(hours/10),cxt); renderdigit(margin_left+15*(radius+1),margin_top,parseint(hours%10),cxt); renderdigit(margin_left+30*(radius+1),margin_top,10,cxt); renderdigit(margin_left+39*(radius+1),margin_top,parseint(minutes/10),cxt); renderdigit(margin_left+54*(radius+1),margin_top,parseint(minutes%10),cxt); renderdigit(margin_left+69*(radius+1),margin_top,10,cxt); renderdigit(margin_left+78*(radius+1),margin_top,parseint(seconds/10),cxt); renderdigit(margin_left+93*(radius+1),margin_top,parseint(seconds%10),cxt); //彩色动画小球的绘制 for(var i=0;i<balls.length;i++){ cxt.fillstyle = balls[i].color; cxt.beginpath(); cxt.arc(balls[i].x,balls[i].y,radius,0,2*math.pi,true); cxt.closepath(); cxt.fill(); } } function renderdigit(x,y,num,cxt) { cxt.fillstyle = "rgb(0,102,153)"; for (var i = 0; i < digit[num].length; i++) {//数组行 for (var j = 0; j < digit[num][i].length; j++) {//数组列 if (digit[num][i][j] == 1) { cxt.beginpath(); cxt.arc(x + j * 2 * (radius + 1) + (radius + 1), y + i * 2 * (radius + 1) + (radius + 1), radius, 0, 2 * math.pi); cxt.closepath(); cxt.fill(); } } } }
以上这篇canvas基础绘制-绚丽倒计时的实例就是小编分享给大家的全部内容了,希望能给大家一个参考,也希望大家多多支持。