python实现诗歌游戏(类继承)
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2022-04-25 17:00:35
本文实例为大家分享了python实现诗歌游戏的具体代码,供大家参考,具体内容如下
具体游戏有:根据上句猜下句、猜作者、猜朝代、猜诗名等
如果有更好玩儿的游戏,不妨自己写...
本文实例为大家分享了python实现诗歌游戏的具体代码,供大家参考,具体内容如下
具体游戏有:根据上句猜下句、猜作者、猜朝代、猜诗名等
如果有更好玩儿的游戏,不妨自己写一下
1.首先,先把搜集到的诗歌全部放到一个txt文件下,命名为poems.txt
2.其次,再定义一个poem类,执行的时候输出诗歌的名字,作者,朝代等,代码如下:
class poem: def __init__(self): self.title = '' self.dynasty = '' self.author = '' self.sentences = [] def __str__(self): return '{}\n{}\n{}\n{}'.format( self.title, self.dynasty, self.author, '\n'.join(self.sentences))
3.加载出来诗歌的所有部分,代码如下:
from enum import enum from poem import poem poems = [] def load(): class readstate(enum): nothing = 0 title = 1 dynastyandauthor = 2 sentences = 3 print('开始加载诗歌') f = open('poems.txt', encoding='utf-8') lines = f.readlines() state = readstate.title poem = none for ln in lines: line = ln.strip() if len(line) > 0: try: if line.startswith('-'): if poem is not none: poems.append(poem) print('.', end='') poem = poem() poem.title = line.lstrip('-') state = readstate.dynastyandauthor continue if state == readstate.dynastyandauthor: dynasty_author = line.split(' ') poem.dynasty = dynasty_author[0] poem.author = dynasty_author[-1] state = readstate.sentences continue if state == readstate.sentences: poem.sentences.append(line) except indexerror as e: print(line) print('\n共加载{}首诗歌'.format(len(poems))) print() load()
4.下面开始写具体的功能代码,以猜朝代和猜下句为例。
(1)猜朝代代码如下
# -*- coding: utf-8 -*- __author__ = 'wj' __date__ = '2018/7/20 9:54' from game import game class dynastygame(game): def __init__(self, poems): super(dynastygame, self).__init__(poems) self.name = '猜朝代' self.rules = '根据诗歌猜作者所处的朝代,猜对加10分,猜错不扣分。' def design_question(self): """设计问题及答案""" self.answer = self.poem.dynasty # 打印题目 print(self.poem.title) print(self.poem.author) print() # enumerate() 会将列表中的索引和数据一一对应取出 # i 数据的索引 s数据 for i, s in enumerate(self.poem.sentences): print(s) if i > 5: print('...') break print() def get_answer(self): """获取答案""" # 1.输出问题 print('这首诗的作者是:{}'.format(self.poem.author)) while true: self.user_answer = input('请输入他/她所在的朝代:') # 2.判断是否输入了内容 if self.user_answer: break def judge(self): """判断答案""" is_ok = super(dynastygame, self).judge() if is_ok: self.score += 10 print('回答正确!') else: print('回答错误!') print('{}所在的朝代是:{}'.format(self.poem.author, self.poem.dynasty)) print('您目前的得分为:{}'.format(self.score)) if __name__ == '__main__': from load_poems import poems dynasty = dynastygame(poems) dynasty.run()
(2)根据上句猜出下一句的具体代码如下:
# -*- coding: utf-8 -*- __author__ = 'wj' __date__ = '2018/7/20 10:45' from game import game import random class fillgame(game): def __init__(self, poems): super(fillgame, self).__init__(poems) self.name = '对下句' self.rules = '根据上一句,对出下一句,答对得10分,答错不扣分' def design_question(self): # 随机取出索引 index = random.randint(0, len(self.poem.sentences)-2) # 取出问题答案 answer = self.poem.sentences[index + 1] # 切片 切出不带标点的诗句 self.answer = answer[:-1] # 题目 print('{}_____________'.format(self.poem.sentences[index])) print() def get_answer(self): while true: self.user_answer = input('请写出这句诗的下一句:') if self.user_answer: break def judge(self): if super(fillgame, self).judge(): self.score += 10 print('回答正确!') else: print('回答错误!') print('正确答案是:{}'.format(self.answer)) game.print_line() print('您目前的得分为:{}'.format(self.score)) if __name__ == '__main__': from load_poems import poems fill = fillgame(poems) fill.run()
注:猜作者游戏和猜诗名游戏的代码和猜朝代类似
5.最后把所有游戏整合到一个py文件里(注意:一个游戏是一个py文件,自己在里边声明类,最后只需要调用一下就行),整合后的代码如下所示:
from load_poems import poems from game import game from dynasty_game import dynastygame from fill_game import fillgame from author_game import authorgame from title_game import titlegame class poemgame(object): """诗词游戏""" def __init__(self): self.version = '1.0' self.games = [dynastygame(poems), fillgame(poems),authorgame(poems),titlegame(poems)] def list(self): """列出所有游戏玩法""" print('请选择玩法:') game.print_double_line() for i, g in enumerate(self.games): print('{:<10}{}'.format(i+1, g.name)) game.print_line() def play(self): """根据用户选择的玩法执行游戏""" while true: self.list() idx = input('请输入游戏编号,输入q退出:') if idx == 'q': print('bye bye~') break game.print_line() # 根据索引取出图形对象 idx = int(idx) g = self.games[idx - 1] g.run() def run(self): """运行游戏""" print('欢迎来到诗词诗词大会') print('v{}'.format(self.version)) self.play() if __name__ == '__main__': g = poemgame() g.run()
以上就是整个项目的所有代码了,在这个小项目中,我使用了类继承的方法,在不断修改代码的同时,也让我更加熟悉了类继承的特点和用法。
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
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