欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页  >  IT编程

基于Python实现加强版烟花

程序员文章站 2022-03-05 18:58:06
上一篇实现的烟花里面预留了很多bug,今天过年,把代码给重新规划了一下。效果如下:远处是山和月亮,近处是雪和烟花。由于忙着吃年夜饭,暂时就不详细解释代码了,空下来了再补上。这里给出代码,祝各位老哥新年...

上一篇实现的烟花里面预留了很多bug,今天过年,把代码给重新规划了一下。

效果如下:

基于Python实现加强版烟花

远处是山和月亮,近处是雪和烟花。

由于忙着吃年夜饭,暂时就不详细解释代码了,空下来了再补上。

这里给出代码,祝各位老哥新年快乐。

import pygame
import random
import math

pygame.init()
pygame.mixer.init()
pygame.font.init()

win_w = 1420
win_h = 900

t1 = 0.18  # 时间流速
show_n = 0
show_frequency = 0.0015  # 烟花绽放频率,数值越大频率越高

color_list = [
    [255, 0, 0]
]

shan_min_height = 400
shan_max_height = 150
yanhua_times = 30
yanhua_size = 900
yanhua_num = 5

yanhua_map = {}
fk_list = []
a = 30
gift = 1


class fireworks():
    is_show = false
    x, y = 0, 0
    vy = 0
    p_list = []
    color = [0, 0, 0]
    v = 0
    cnt = 0

    def __init__(self, x, y, vy, n=300, color=[0, 255, 0], v=10):
        self.x = x
        self.y = y
        self.vy = vy
        self.color = color
        self.v = v
        self.cnt = 0
        self.p_list = []
        for i in range(n):
            self.p_list.append([random.random() * 2 * math.pi, 0, v * math.pow(random.random(), 1 / 3)])

    def run(self):
        global show_n
        for p in self.p_list:
            p[1] = p[1] + (random.random() * 0.6 + 0.7) * p[2]
            p[2] = p[2] * 0.98
            # todo 去掉的话会越变越大,打开的话会越来越淡
            # 淡或浓
            if p[2] < 1.2:
                self.color[0] *= 0.9999
                self.color[1] *= 0.9999
                self.color[2] *= 0.9999

            if max(self.color) < 10 or self.y > win_h + p[1]:
                show_n -= 1
                self.is_show = false
                break
        self.vy += 10 * t1
        self.y += self.vy * t1


def random_color(l, r):
    return [random.randint(l, r), random.randint(l, r), random.randint(l, r)]


def red_random(l, r):
    return [255, random.randint(l, r), random.randint(l, r)]


def green_random(l, r):
    return [random.randint(l, r), 255, random.randint(l, r)]


def init_yanhua(bg_size):
    yanhua_list = []
    for i in range(yanhua_num):
        x_site = random.randrange(175, 350)  # 雪花圆心位置
        y_site = win_h  # 雪花圆心位置
        x_shift = 0  # x 轴偏移量
        radius = random.randint(4, 6)  # 半径和 y 周上升降量
        xxxxx = random_color(150, 255)
        red = xxxxx[0]
        green = xxxxx[1]
        blue = xxxxx[2]
        yanhua_list.append([x_site, y_site, x_shift, radius, red, green, blue])
    return yanhua_list


def init_xue(bg_size):
    snow_list = []
    for i in range(200):
        x_site = random.randrange(0, bg_size[0])  # 雪花圆心位置
        y_site = random.randrange(0, bg_size[1])  # 雪花圆心位置
        x_shift = random.randint(-1, 1)  # x 轴偏移量
        radius = random.randint(4, 6)  # 半径和 y 周下降量
        xxxxx = random_color(150, 255)
        # red = xxxxx[0]
        # green = xxxxx[1]
        # blue = xxxxx[2]
        snow_list.append([x_site, y_site, x_shift, radius, 255, 255, 255])
    return snow_list


def init_shan(bg_size):
    shan_list = []
    # [x,y,color]
    shan_list.append([0, shan_min_height, green_random(1, 150)])
    shan_list.append([200, shan_max_height, green_random(1, 150)])
    shan_list.append([400, shan_min_height, green_random(1, 150)])
    shan_list.append([600, shan_max_height, green_random(1, 150)])
    shan_list.append([800, shan_min_height, green_random(1, 150)])
    shan_list.append([1000, shan_max_height, green_random(1, 150)])
    shan_list.append([1200, shan_min_height, green_random(1, 150)])
    shan_list.append([1400, shan_max_height, green_random(1, 150)])
    shan_list.append([1600, shan_min_height, green_random(1, 150)])
    return shan_list


def draw_shan(shan_list: [], screen):
    n = len(shan_list)
    for i in range(1, n):
        pygame.draw.line(screen, shan_list[i - 1][2], (shan_list[i - 1][0], shan_list[i - 1][1]),
                         (shan_list[i][0], shan_list[i][1]), width=3)


def draw_xue(snow_list: [], screen, bg_size: [], grand_has: set, grand_list: []):
    # 雪花列表循环
    # todo 空中的雪
    for i in range(len(snow_list)):
        # 绘制雪花,颜色、位置、大小
        pygame.draw.circle(screen, (snow_list[i][4], snow_list[i][5], snow_list[i][6]), snow_list[i][:2],
                           snow_list[i][3] - 3)
        # 移动雪花位置(下一次循环起效)
        snow_list[i][0] += snow_list[i][2]
        snow_list[i][1] += snow_list[i][3]
        # 如果雪花落出屏幕,重设位置
        if snow_list[i][1] > bg_size[1]:
            # tmp = []
            snow_list[i][1] = random.randrange(-50, -10)
            snow_list[i][0] = random.randrange(0, bg_size[0])
            x = snow_list[i][0]
            y = bg_size[1]
            while (grand_has.__contains__(x * 10000 + y)):
                y = y - snow_list[i][3]
            grand_has.add(x * 10000 + y)
            grand_list.append(
                [x, y, snow_list[i][2], snow_list[i][3], snow_list[i][4], snow_list[i][5],
                 snow_list[i][6]])


def show_yanhua(fk, screen, n):
    global show_n
    # if not fk.is_show:
    #     fk.is_show = false
    #     if random.random() < show_frequency * (n - show_n):
    #         show_n += 1
    #         fk.again()
    fk.run()
    for p in fk.p_list:
        x, y = fk.x + p[1] * math.cos(p[0]), fk.y + p[1] * math.sin(p[0])
        # x, y = fk.x, fk.y
        if random.random() < 0.055:
            screen.set_at((int(x), int(y)), (int(fk.color[0]), int(fk.color[1]), int(fk.color[2])))
            # screen.set_at((int(x), int(y)), (255, 255, 255))
        else:
            screen.set_at((int(x), int(y)), (int(fk.color[0]), int(fk.color[1]), int(fk.color[2])))


def draw_yanhua(yanhua_list: [], screen, bg_size: []):
    global fk_list
    for i in range(len(yanhua_list)):
        # 绘制雪花,颜色、位置、大小
        pygame.draw.circle(screen, (yanhua_list[i][4], yanhua_list[i][5], yanhua_list[i][6]), yanhua_list[i][:2],
                           yanhua_list[i][3] - 3)
        # 移动雪花位置(下一次循环起效)
        yanhua_list[i][0] += yanhua_list[i][2]
        yanhua_list[i][1] -= yanhua_list[i][3]
        # 如果雪花落出屏幕,重设位置
        if yanhua_list[i][1] <= 0:
            # tmp = []
            yanhua_list[i][1] = win_h
            yanhua_list[i][0] = random.randrange(175, 350)
        if yanhua_list[i][1] <= random.randint(150, 300):
            # todo 放烟花
            fk = fireworks(yanhua_list[i][0], yanhua_list[i][1], -20, n=yanhua_size, color=red_random(1, 150), v=10)
            fk_list.append(fk)
            yanhua_list[i][1] = win_h
            yanhua_list[i][0] = random.randrange(175, 350)


def show_shi(a: list, n, screen):
    i = 2 * n - 1
    j = 2 * n
    if i >= len(a):
        i = len(a) - 2
        j = len(a) - 1
    if i >= 0:
        myfont = pygame.font.sysfont('simhei', 30)
        textsurface = myfont.render(a[i], false, random_color(150, 255))
        screen.blit(textsurface, (win_w / 2, 30))
    if j >= 0:
        myfont = pygame.font.sysfont('simhei', 100)
        textsurface = myfont.render(a[j], false, red_random(1, 1))
        screen.blit(textsurface, (win_w / 2 - 200, 50))


def show_gift(flag, screen, bg_size: list, a):
    if flag == 1:
        pygame.draw.rect(screen, red_random(1, 150), ((175, bg_size[1] - 105), (200, 100)))
        pygame.draw.line(screen, (255, 225, 79), (200, bg_size[1] - 105), (200, bg_size[1] - 5), width=3)
        pygame.draw.line(screen, (255, 225, 79), (350, bg_size[1] - 105), (350, bg_size[1] - 5), width=3)
        pygame.draw.line(screen, (255, 225, 79), (200, bg_size[1] - 105), (350, bg_size[1] - 5), width=3)
        pygame.draw.line(screen, (255, 225, 79), (350, bg_size[1] - 105), (200, bg_size[1] - 5), width=3)
        pygame.draw.circle(screen, (255, 225, 79), (275, bg_size[1] - 55), a / 2)


def show_gift2(flag, screen, bg_size: list, a):
    if flag == 1:
        pygame.draw.rect(screen, red_random(1, 150), ((1044, 793), (1241, 893)))
        pygame.draw.line(screen, (255, 225, 79), (bg_size[0] - 200, bg_size[1] - 105), (bg_size[0] - 200, bg_size[1] - 5), width=3)
        pygame.draw.line(screen, (255, 225, 79), (bg_size[0] - 350, bg_size[1] - 105), (bg_size[0] - 350, bg_size[1] - 5), width=3)
        pygame.draw.line(screen, (255, 225, 79), (bg_size[0] - 200, bg_size[1] - 105), (bg_size[0] - 350, bg_size[1] - 5), width=3)
        pygame.draw.line(screen, (255, 225, 79), (bg_size[0] - 350, bg_size[1] - 105), (bg_size[0] - 200, bg_size[1] - 5), width=3)
        pygame.draw.circle(screen, (255, 225, 79), (bg_size[0] - 275, bg_size[1] - 55), a / 2)


def draw_yueliang(screen):
    pygame.draw.circle(screen, (200, 200, 200), (1350, 50), 100, 100)


def main():
    global show_n
    global fk_list
    bg_size = (win_w, win_h)

    screen = pygame.display.set_mode(bg_size)
    # bg_img = "./1.png"
    pygame.display.set_caption("新年快乐")
    # bg = pygame.image.load(bg_img)
    pygame.mixer.music.load('d:\\cloudmusic\\祖海 - 好运来.mp3')
    grand_list = []
    font_values = ['新年快乐']

    grand_has = set()

    clock = pygame.time.clock()
    yanhua_list = init_yanhua(bg_size)
    snow_list = init_xue(bg_size)
    shan_list = init_shan(bg_size)
    # 游戏主循环
    while true:
        show_n = 0
        if not pygame.mixer.music.get_busy():
            pygame.mixer.music.play()
        for event in pygame.event.get():
            if event.type == pygame.mousebuttonup:
                print(event)
            if event.type == pygame.quit:
                exit()
        screen.fill((0, 0, 0))
        flag = 0
        min_height = 100000
        # todo 地上的积雪
        for i in range(len(grand_list)):
            if grand_list[i][0] < 375 and grand_list[i][1] < bg_size[1] - gift:
                flag = 1
            if grand_list[i][0] < 375:
                min_height = min(min_height, grand_list[i][1])
        # if len(fk_list) != 0:
        #     print(len(fk_list))
        # # 放烟花
        show_shi(font_values, 0, screen)
        draw_yueliang(screen)
        draw_shan(shan_list, screen)
        if flag == 1:
            draw_yanhua(yanhua_list, screen, bg_size)
            for fk in fk_list:
                fk.run()
                for p in fk.p_list:
                    x, y = fk.x + p[1] * math.cos(p[0]), fk.y + p[1] * math.sin(p[0])
                    screen.set_at((int(x), int(y)), (int(fk.color[0]), int(fk.color[1]), int(fk.color[2])))
                fk.cnt = fk.cnt + 1
        tmp = []
        for fk in fk_list:
            if fk.cnt <= yanhua_times:
                tmp.append(fk)
                break
        show_gift(flag, screen, bg_size, a)
        # show_gift2(flag, screen, bg_size, a)
        fk_list = tmp
        min_height = 100000
        # todo 地上的积雪
        for i in range(len(grand_list)):
            if grand_list[i][0] < 375:
                min_height = min(min_height, grand_list[i][1])

        draw_xue(snow_list, screen, bg_size, grand_has, grand_list)

        for i in range(len(grand_list)):
            pygame.draw.circle(screen, (grand_list[i][4], grand_list[i][5], grand_list[i][6]), grand_list[i][:2],
                               grand_list[i][3] - 3)
        pygame.display.update()
        time_passed = clock.tick(50)


if __name__ == '__main__':
    main()

以上就是基于python实现加强版烟花的详细内容,更多关于python烟花的资料请关注其它相关文章!