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C#委托,事件理解入门

程序员文章站 2022-04-21 08:21:23
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目录

l 导论

l 什么是委托

l 事件的理解

l 事件 关键字

l 最后



导论

在学习C#中的委托和事件过程中,我读了许多文章来理解他们二者究竟是怎么一回事,以及如何使用他们,现在我将整个的理解过程陈述以下,我学到的每一方面,恐怕也是你们需要掌握的 :-)。

什么是委托?

委托和事件这两个概念是完全配合的。委托仅仅是函数指针,那就是说,它能够引用函数,通过传递地址的机制完成。委托是一个类,当你对它实例化时,要提供一个引用函数,将其作为它构造函数的参数。

每一个委托都有自己的签名,例如:Delegate int SomeDelegate(string s, bool b);是一个委托申明,在这里,提及的签名,就是说SomeDelegate 这个委托 有 string 和 bool 类型的形参,返回一个int 类型。

上面提及的:当你对委托实例化时,要提供一个引用函数,将其作为它构造函数的参数。这里要注意了:被引用的这个函数必须和委托有相同的签名。

看下面的函数:

PRivate int SomeFunction(string str, bool bln){...}

你可以把这个函数传给SomeDelegate的构造函数,因为他们有相似的签名(in other Words,他们都有相同的形参类型和个数,并且返回相同的数据类型)。

SomeDelegate sd = new SomeDelegate(SomeFunction);

sd 引用了 SomeFunction,也就是说,SomeFunction已被sd所登记注册,如果你调用 sd,SomeFunction 这个函数也会被调用,记住:我所说 SomeFunction的含义,后面,我们会用到它。

现在,你应该知道如何使用委托了,让我们继续理解事件之旅……

事件的理解

我们知道,在C#中:

l 按钮(Button)就是一个类,当我们单击它时,就触发一次click事件。

l 时钟(Timer)也是一个类,每过一毫秒,就触发一次tick事件。


让我们通过一个例子来学习,假定有这样的情节:

现在有一个Counter的类,它有一个方法 CountTo(int countTo, int reachableNum),该方法表示:在指定的时间段内(0~~countTo),当到达指定的时间点reachableNum时,就触发一次NumberReached事件。

它还有一个事件:NumberReached,事件是委托类型的变量。意思是:如果给事件命名,用event关键字和要使用的委托类型申明它即可,如下所示:

public event NumberReachedEventHandler NumberReached;



在上面的申明中,NumberReachedEventHandle 仅是一个委托,更确切的表示应该是:NumberReachedDelegate。但是微软从不这样认为MouseDelegate或者PaintDelegate,,而是称谓:MouseEventHandler 或者 PaintEventHandler。所以

NumberReachedEventHandler 比NumberReachedDelegate听起来更方便一些,OK?好了,让我们继续,现在你知道了,在我们声明事件之前,需要象下面这样的形式来定义委托:

public delegate void NumberReachedEventHandler(object sender, NumberReachedEventArgs e);

现在声明的委托 NumberReachedEventHandle,它有一个void 返回值,和object,NumberReachedEventArgs两个形参。就像我们在第一节中强调的那样,当实例化委托时,作为实参传入的函数也必须拥有和委托同样的签名。

在你的代码中, 你是否用过PaintEventArgs 或者 MouseEventArgs来确定鼠标的移动位置?是否在触发Paint事件的对象中用过Graphics 属性?实际上,为用户提供数据的类都是继承于System.EventArgs类,就是我们常说的事件参数类,如果事件不提供参数,就不定义该类。在我们的例子中,我们通过下面的类提供预期的时间点。

public class NumberReachedEventArgs : EventArgs

{

private int _reached;

public NumberReachedEventArgs(int num)

{

this._reached = num;

}

public int ReachedNumber

{

get

{

return _reached;

}

}

}

好,有了前面的介绍,让我们到Counter类里面看看:

namespace Events

{

public delegate void NumberReachedEventHandler(object sender,

NumberReachedEventArgs e);



/// <summary>

/// Summary description for Counter.

/// </summary>

public class Counter

{

public event NumberReachedEventHandler NumberReached;



public Counter()

{

//

// TODO: Add constructor logic here

//

}

public void CountTo(int countTo, int reachableNum)

{

if(countTo < reachableNum)

throw new ArgumentException(

"reachableNum should be less than countTo");

for(int ctr=0;ctr<=countTo;ctr++)

{

if(ctr == reachableNum)

{

NumberReachedEventArgs e = new NumberReachedEventArgs(

reachableNum);

OnNumberReached(e);

return;//don't count any more

}

}

}



protected virtual void OnNumberReached(NumberReachedEventArgs e)

{

if(NumberReached != null)

{

NumberReached(this, e);//Raise the event

}

}

}

在Counter中,如果到达指定的时间点,就触发一次事件,有以下几个方面需要注意:

l 通过调用NumberReached(它是NumberReachedEventHandler委托的实例)来完成一次触发事件。

NumberReached(this, e); 通过这种方式,可以调用所有的注册函数。

l 通过 NumberReachedEventArgs e = new NumberReachedEventArgs(reachableNum); 为所有的注册函数提供事件数据。

l 看了上面的代码,你可能要问了:为什么我们直接用 OnNumberReached(NumberReachedEventArgs e)方法来调用NumberReached(this,e),而不用下面的代码呢?

if(ctr == reachableNum)

{

NumberReachedEventArgs e = new NumberReachedEventArgs(reachableNum);

//OnNumberReached(e);

if(NumberReached != null)

{

NumberReached(this, e);//Raise the event

}

return;//don't count any more

}

这个问题问得很好,那就让我们再看一下OnNumberReached 签名:

protected virtual void OnNumberReached(NumberReachedEventArgs e)

①你也明白 关键字protected限定了 只有从该类继承的类才能调用该类中的所有方法。

②关键字 virtual 表明了 在继承类中可以重写该方法。

这两点非常有用,假设你在写一个从Counter继承而来的类,通过重写OnNumberReached 方法,你可以在事件触发之前,进行一次其他的工作。



protected override void OnNumberReached(NumberReachedEventArgs e)

{

//Do additional work

base.OnNumberReached(e);

}

注意:如果你没有调用base.OnNumberReached(e), 那么从不会触发这个事件!在你继承该类而想剔出它的一些其他事件时,使用该方式是非常有用的。

l 还要注意到:委托 NumberReachedEventHandler 是在类定义的外部,命名空间内定义的,对所有类来说是可见的。

好,该我们来实际操作使用Counter类了。



在我们简单的应用程序中,我们有两个文本框,分别是:txtCountTo和txtReachable:




下面是btnRun的click事件:

private void btnRun_Click(object sender, System.EventArgs e)

{

if(txtCountTo.Text == "" || txtReachable.Text=="")

return;

oCounter.CountTo(Convert.ToInt32(txtCountTo.Text), Convert.ToInt32(txtReachable.Text));

}



private void oCounter_NumberReached(object sender, NumberReachedEventArgs e)

{

MessageBox.Show("Reached: " + e.ReachedNumber.ToString());

}



初始化事件处理的语法如下:

oCounter = new Counter();

oCounter.NumberReached += new NumberReachedEventHandler(oCounter_NumberReached);



现在你明白了你刚才所做的一切,仅仅初始化 NumberReachedEventHandler 委托类型的对象(就像你实例化其他对象一样),注意到 oCounter_NumberReached 方法的签名与我前面提到的相似。

还要注意我们用的是+= 而不是=;这是因为委托是特殊的对象,它可以引用多个对象(在这里是指它可以引用多个函数)。For example 如果有另外一个

和oCounter_NumberReached一样具有相同签名的函数oCounter_NumberReached2,这两个函数都可以被引用:



oCounter = new Counter();

oCounter.NumberReached += new NumberReachedEventHandler(oCounter_NumberReached);

oCounter.NumberReached += new NumberReachedEventHandler(oCounter_NumberReached2);

现在,触发一个事件后,上面两个函数被依次调用。



视情况而定,如果你想让oCounter_NumberReached2在NumberReached事件发生后不再被调用,可以简单地这样写:oCounter.NumberReached -= new NumberReachedEventHandler(oCounter_NumberReached2);



最后 让我们看一下完整的源代码,以供参考:


Form1.cs


using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;

namespace Events
{
/**//// <summary>
/// Summary description for Form1.
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
Counter oCounter = null;

private System.Windows.Forms.Button cmdRun;
private System.Windows.Forms.TextBox txtReachable;
private System.Windows.Forms.TextBox txtCountTo;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Button btnRemoveDelegate;
/**//// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.Container components = null;

public Form1()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();

//
// TODO: Add any constructor code after InitializeComponent call
//
oCounter = new Counter();
oCounter.NumberReached += new NumberReachedEventHandler(oCounter_NumberReached);
oCounter.NumberReached += new NumberReachedEventHandler(oCounter_NumberReached2);
}

/**//// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}

Windows Form Designer generated code#region Windows Form Designer generated code
/**//// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.cmdRun = new System.Windows.Forms.Button();
this.txtReachable = new System.Windows.Forms.TextBox();
this.txtCountTo = new System.Windows.Forms.TextBox();
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.btnRemoveDelegate = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// cmdRun
//
this.cmdRun.Location = new System.Drawing.Point(16, 72);
this.cmdRun.Name = "cmdRun";
this.cmdRun.Size = new System.Drawing.Size(48, 23);
this.cmdRun.TabIndex = 2;
this.cmdRun.Text = "Run";
this.cmdRun.Click += new System.EventHandler(this.cmdRun_Click);
//
// txtReachable
//
this.txtReachable.Location = new System.Drawing.Point(144, 40);
this.txtReachable.Name = "txtReachable";
this.txtReachable.Size = new System.Drawing.Size(56, 20);
this.txtReachable.TabIndex = 1;
this.txtReachable.Text = "";
//
// txtCountTo
//
this.txtCountTo.Location = new System.Drawing.Point(144, 16);
this.txtCountTo.Name = "txtCountTo";
this.txtCountTo.Size = new System.Drawing.Size(56, 20);
this.txtCountTo.TabIndex = 0;
this.txtCountTo.Text = "";
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(16, 16);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(51, 13);
this.label1.TabIndex = 3;
this.label1.Text = "Count To";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(16, 40);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(99, 13);
this.label2.TabIndex = 4;
this.label2.Text = "Reach this number";
//
// btnRemoveDelegate
//
this.btnRemoveDelegate.Location = new System.Drawing.Point(16, 104);
this.btnRemoveDelegate.Name = "btnRemoveDelegate";
this.btnRemoveDelegate.Size = new System.Drawing.Size(168, 23);
this.btnRemoveDelegate.TabIndex = 5;
this.btnRemoveDelegate.Text = "Remove second handler";
this.btnRemoveDelegate.Click += new System.EventHandler(this.btnRemoveDelegate_Click);
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(224, 134);
this.Controls.AddRange(new System.Windows.Forms.Control[] {
this.btnRemoveDelegate,
this.label2,
this.label1,
this.txtCountTo,
this.txtReachable,
this.cmdRun});
this.Name = "Form1";
this.Text = "Events";
this.ResumeLayout(false);

}
#endregion

/**//// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new Form1());
}

private void btnRun_Click(object sender, System.EventArgs e)
{
if(txtCountTo.Text == "" || txtReachable.Text=="")
return;
oCounter.CountTo(Convert.ToInt32(txtCountTo.Text), Convert.ToInt32(txtReachable.Text));
}

private void oCounter_NumberReached(object sender, NumberReachedEventArgs e)
{
MessageBox.Show("Reached: " + e.ReachedNumber.ToString());
}
private void oCounter_NumberReached2(object sender, NumberReachedEventArgs e)
{
MessageBox.Show("Reached2: " + e.ReachedNumber.ToString());
}

private void btnRemoveDelegate_Click(object sender, System.EventArgs e)
{
oCounter.NumberReached -= new NumberReachedEventHandler(oCounter_NumberReached2);
oCounter.CountTo(Convert.ToInt32(txtCountTo.Text), Convert.ToInt32(txtReachable.Text));
}
}
}







Counter.cs




using System;

namespace Events
{
public delegate void NumberReachedEventHandler(object sender, NumberReachedEventArgs e);

/**//// <summary>
/// Summary description for Counter.
/// </summary>
public class Counter
{
public event NumberReachedEventHandler NumberReached;

public Counter()
{
//
// TODO: Add constructor logic here
//
}
public void CountTo(int countTo, int reachableNum)
{
if(countTo < reachableNum)
throw new ArgumentException("reachableNum should be less than countTo");
for(int ctr=0;ctr<=countTo;ctr++)
{
if(ctr == reachableNum)
{
NumberReachedEventArgs e = new NumberReachedEventArgs(reachableNum);
OnNumberReached(e);
return;//don't count any more
}
}
}

protected virtual void OnNumberReached(NumberReachedEventArgs e)
{
if(NumberReached!=null)
{
NumberReached(this, e);
}
}
}

public class NumberReachedEventArgs : EventArgs
{
private int _reached;
public NumberReachedEventArgs(int num)
{
this._reached = num;
}
public int ReachedNumber
{
get
{
return _reached;
}
}
}
}

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