C++写的简易的控制台游戏
程序员文章站
2022-04-14 21:55:20
无意中找到大一用C++写的文字游戏,哈哈 命名不规范,很多地方都不完善,但是这是我入程序员这一行的第一个作品! ......
无意中找到大一用c++写的文字游戏,哈哈
命名不规范,很多地方都不完善,但是这是我入程序员这一行的第一个作品!
#include "stdafx.h" #include<iostream> #include <string> #include<vector> #include<windows.h> #include<time.h> #include<conio.h> #include<fstream> using namespace std; bool setconsolecolor(word forcegroundcolor) { handle handle = getstdhandle(std_output_handle); if (handle == 0) return false; bool ret = setconsoletextattribute(handle, forcegroundcolor); return(ret == true); } struct juese { }; struct wuqi { int str; int wuqiqian; int baoji; }; struct fangju { int def; int fangjuqian; }; struct danyao { int danyaoxiaoguo; int danyaoqian; int danyaoliang; }; struct guai1 { int guai1str; int guai1def; int guai1hp; int guai1hpm; int guai1money; }; struct zhizun { string zhizunname; int zhizunstr; int zhizundef; int zhizunhp; int zhizunhpm; }; struct npc { int npcstr; int npcdef; int npchp; int npchpm; int npcmoney; }; struct you { int youstr; int youdef; int youhp; int youhpm; int yoump; int exp; int expm; int money; int jibie; int wuqi; int fangju; int zhiye; }; npc npc1 = {1000,200,5000,5000,10000}; npc npc2 = { 500,100,3000,3000,5000 }; npc npc3 = { 200,50,1000,1000,2000 }; you you = { 10,10,10,10,100,0,15,0,0,0}; guai1 guai1 = { 8,8,8,8,10 }; zhizun zhizun1 = { "无上主宰",10000,10000,1000000,1000000 }; guai1 jushou = { 20,30,100,100,200 }; struct xuetiao { string xuetiao1 = "---------------------------"; string xuetiao2 = "|"; char nidexueliang[26] = "|||||||||||||||||||||||||"; void xueliang(int a,int b) { cout << xuetiao1 << endl; cout << xuetiao2; for (unsigned ix = 0; ix < double(a)/double(b)* 25; ++ix) { cout << nidexueliang[ix]; } cout << xuetiao2[0] << endl; cout << xuetiao1 << endl; }; }; danyao d1= { 30,100,0 }; danyao d2 = { 100,250,0 }; danyao d3 = { 0,1000,0 }; danyao d4 = { 20,200,0 }; danyao d5 = { 50,300,0 }; danyao d6 = { 20,300,0 }; danyao d7 = { 1000,1000,0 }; wuqi w1 = { 10,100,10 }; wuqi w2 = { 20,300,30 }; wuqi w3 = { 20,500,60 }; wuqi w4 = { 60,1000,10 }; wuqi w5 = { 100,1500,50 }; wuqi w6 = { 120,2000,10 }; wuqi w7 = { 500,5000,10 }; fangju f1 = { 10,100 }; fangju f2 = { 15,300 }; fangju f3 = { 20,500 }; fangju f4 = { 70,1000 }; fangju f5 = { 100,1500 }; fangju f6 = { 300,3000 }; fangju f7 = { 666,5000 }; unsigned i(0); int temp[3]; vector<wuqi> w; vector<fangju> f; vector<danyao> d; xuetiao nidexue; xuetiao guaidexue; //此处暂时收起来 void kaiju() { fstream kaiju; kaiju.open("kaiju.txt", ios::out); kaiju << "**********************************************************************************************************" << endl; kaiju << "*|------------------------------------------------------------------------------------------------------|*" << endl; kaiju << "*| |*" << endl; kaiju << "*| 异界修仙记(第二部) |*" << endl; kaiju << "*| |*" << endl; kaiju << "*| 按1:开始新游戏 按2:打开存档 |*" << endl; kaiju << "*| |*" << endl; kaiju << "*| |*" << endl; kaiju << "*| |*" << endl; kaiju << "*|------------------------------------------------------------------------------------------------------|*" << endl; kaiju << "**********************************************************************************************************" << endl; kaiju << "新版本:" << endl; kaiju << "最大更新!:不再是文字打怪,更有游戏感。" << endl; kaiju << "1.加入存档系统,游戏中随时可以存档,再次打开可以继续上次的(第一次玩请不要按2)" << endl; kaiju << "2.可以选择职业,剑士,战士,刺客" << endl; kaiju << "3.加入了血影阁系统,可以接任务" << endl; kaiju << "4.防具和武器拥有新的属性" << endl; kaiju << "9.血量显示方式改进" << endl; kaiju << "10.修正了游戏公平性" << endl; kaiju.close(); string kaijustr; kaiju.open("kaiju.txt", ios::in); while (getline(kaiju, kaijustr)) { cout << kaijustr << endl; } kaiju.close(); } void ducundang() { vector<int>v; unsigned i1(0); string cundangstr; cout << " 这里是您的存档" << endl; fstream cundang1; string buffer; cundang1.open("cundang1.txt", ios::in); while (getline(cundang1, buffer)) { int num = atoi(buffer.c_str());//强转int型 v.push_back(num); } cout << "您的职业:"; if (v[8] == 1)cout << "剑士" << endl; else if (v[8] == 2)cout << "刺客" << endl; else cout << "战士" << endl; cout << "您的等级为" << v[0] << endl;//等级 cundang1.close(); you.jibie = v[0]; you.exp = v[3]; you.expm = v[7]; you.money = v[4]; you.youdef = v[2]; you.youhp = v[5]; you.youhpm = v[6]; you.youstr = v[1]; you.zhiye = v[8]; you.yoump = v[9]; guai1.guai1hp = v[10]; guai1.guai1hpm = v[11]; guai1.guai1def = v[12]; guai1.guai1money = v[13]; guai1.guai1str = v[14]; you.wuqi = v[15]; you.fangju = v[16]; d1.danyaoliang = v[17]; d2.danyaoliang = v[18]; d3.danyaoliang = v[19]; d4.danyaoliang = v[20]; d5.danyaoliang = v[21]; d6.danyaoliang = v[22]; d7.danyaoliang = v[23]; string ducundangstr; s2: cout << "继续游戏?y/n" << endl; cin >> ducundangstr; if (ducundangstr == "n") { kaiju(); } else if (ducundangstr != "y") { system("cls"); goto s2; } else { system("cls"); } } void xiecundang() { fstream cundang1; cundang1.open("cundang1.txt", ios::out); cundang1 << you.jibie << endl;//等级 cundang1 << you.youstr << endl; cundang1 << you.youdef << endl; cundang1 << you.exp << endl; cundang1 << you.money << endl; cundang1 << you.youhp << endl; cundang1 << you.youhpm << endl; cundang1 << you.expm << endl; cundang1 << you.zhiye << endl; cundang1 << you.yoump << endl; cundang1 << guai1.guai1hp << endl; cundang1 << guai1.guai1hpm << endl; cundang1 << guai1.guai1def << endl; cundang1 << guai1.guai1money << endl; cundang1 << guai1.guai1str << endl; cundang1 << you.wuqi << endl; cundang1 << you.fangju << endl; cundang1 << d1.danyaoliang << endl; cundang1 << d2.danyaoliang << endl; cundang1 << d3.danyaoliang << endl; cundang1 << d4.danyaoliang << endl; cundang1 << d5.danyaoliang << endl; cundang1 << d6.danyaoliang << endl; cundang1 << d7.danyaoliang << endl; cundang1.close(); cout << "存档成功!" << endl; } void start() { system("cls"); setconsolecolor(foreground_green); string str1 = "欢迎来到本游戏第二部,游戏体验方面将有极大的改善。"; string str2 = "一天,一清和他的女朋友在回华电的路上"; string str3 = "突然两人穿越到未知之地"; for (i = 0; i<str1.length(); i++) { cout << str1[i]; sleep(80); } setconsolecolor(foreground_red); cout << endl; for (i = 0; i < str2.length(); i++) { cout << str2[i]; sleep(80); } cout << endl; for (i = 0; i < str3.length(); i++) { cout << str3[i]; sleep(100); } system("cls"); setconsolecolor(foreground_green); cout << " " << "华电大陆" << endl << endl; string str4 = "两人发现来到了陌生的一个世界,既然来了,二人下定决心要成为至尊。"; string str6 = "............."; for (i = 0; i < str4.length(); i++) { cout << str4[i]; sleep(70); } cout << endl; for (i = 0; i < str6.length(); i++) { cout << str6[i]; sleep(80); } system("cls"); } void zhiye() { cout << "请选择您的职业" << endl; cout << "1.剑士 2.刺客 3.战士" << endl << endl << endl; cout << "1.剑士:攻守平衡的职业" << endl; cout << "2.刺客:注重输出的职业" << endl; cout << "3.战士:注重防御的职业" << endl; string zhiyestr; cin >> zhiyestr; if (zhiyestr == "1")you.zhiye = 1; else if (zhiyestr == "2")you.zhiye = 2; else if (zhiyestr == "3")you.zhiye = 3; else { cout << "您的输入有误,请重新输入" << endl; zhiye(); } system("cls"); } int main() { s1: kaiju(); string n1; cin >> n1; if (n1 == "1") { start(); zhiye(); } else if (n1 == "2") { system("cls"); ducundang(); } else { system("cls"); goto s1; } setconsolecolor(foreground_green); temp[2] = temp[3] = 0; w.push_back(w1); w.push_back(w2); w.push_back(w3); w.push_back(w4); w.push_back(w5); w.push_back(w6); w.push_back(w7); f.push_back(f1); f.push_back(f2); f.push_back(f3); f.push_back(f4); f.push_back(f5); f.push_back(f6); f.push_back(f7); d.push_back(d1); d.push_back(d2); d.push_back(d3); d.push_back(d4); d.push_back(d5); d.push_back(d6); d.push_back(d7); step: string n; void daguai(int, int, int, int,int), zhuangtai(), shangdian(), author(), xueyinlou(), chengjiu(); while (zhizun1.zhizunhp >= 0) { cout << "----------------------------------------------" << endl; cout << "|--1.打小怪修炼------------2.前往险地打巨兽--|" << endl; cout << "|--3.查看状态--------------4.血影楼----------|" << endl; cout << "|--5.访问商店--------------6.挑战至尊--------|" << endl; cout << "|--z.制作者信息------------------------------|" << endl; cout << "|--c.存档------------------q.退出游戏--------|" << endl; cout << "|--------------------------------------------|" << endl; cin >> n; if (n == "1") { daguai(guai1.guai1hp,guai1.guai1hpm,guai1.guai1str,guai1.guai1def,guai1.guai1money); } else if (n == "2")daguai(jushou.guai1hp,jushou.guai1hpm,jushou.guai1str,jushou.guai1def,jushou.guai1money); else if (n == "3")zhuangtai(); else if (n == "4")xueyinlou(); else if (n == "5")shangdian(); else if (n == "6")daguai(zhizun1.zhizunhp, zhizun1.zhizunhpm, zhizun1.zhizunstr, zhizun1.zhizundef,0); else if (n == "z")author(); else if (n == "c")xiecundang(); else if (n == "q")break; else { system("cls"); continue; } if (you.youhp <= 0) { cout << "你在异界死亡,回华电上课吧,哇哈哈!" << endl; cout << "继续玩吗?y/n 注意:有存档才可继续玩" << endl; string y; cin >> y; if (y == "y") ducundang(); else break; } cout << "按任意键继续" << endl; string p; cin >> p; if (p == "a") { system("cls"); goto step; } else { system("cls"); goto step; } } system("pause"); return exit_success; } void shengjila() { if (you.zhiye == 1)//剑士 { you.youstr +=3; you.youdef +=2; you.youhp = you.youhpm = you.youhpm + 10; cout << "恭喜你升级了,物理攻击变为:" << you.youstr << "防御变为" << you.youdef << endl; } else if (you.zhiye == 3)//战士 { you.youstr += 1; you.youdef += 5; you.youhp = you.youhpm = you.youhpm + 12; cout << "恭喜你升级了,物理攻击变为:" << you.youstr << "防御变为" << you.youdef << endl; } else if (you.zhiye == 2)//刺客 { you.youstr += 5; you.youdef += 1; you.youhp = you.youhpm = you.youhpm + 8; cout << "恭喜你升级了,物理攻击变为:" << you.youstr << "防御变为" << you.youdef << endl; } if (you.jibie == 5) { cout << "你已经成为一方强者,寻常人物无法与你抗衡,不过,到至尊的路还很漫长" << endl; } if (you.jibie == 10) { cout << "你已经十分强大了,在江湖上有了一定的威望,继续努力吧" << endl; } if (you.jibie == 20) { cout << "您已经是一代宗师,大佬受我一拜!!" << endl; } you.exp = 0; you.expm += 10; you.jibie++; guai1.guai1money += 3; jushou.guai1money += 10; guai1.guai1hpm += 10; guai1.guai1hp = guai1.guai1hpm; guai1.guai1str += 1; } void victory(int guaim) { if (guaim == guai1.guai1money) { cout << "恭喜你杀死了小怪,获得金币" << guai1.guai1money << endl; cout << "获得经验:" << 10 << endl; cout << "当前等级:" << you.jibie << endl; you.exp += 10; you.money += guai1.guai1money; guai1.guai1hp = guai1.guai1hpm; guai1.guai1def += 2; if (you.exp >= you.expm) shengjila(); } else if (guaim == jushou.guai1money) { cout << "恭喜你杀死了巨兽,获得金币" << jushou.guai1money << endl; cout << "获得经验:" << 200 << endl; you.exp += 200; jushou.guai1hp=jushou.guai1hpm += 100; jushou.guai1def += 10; jushou.guai1str += 15; jushou.guai1money += 50; you.money += jushou.guai1money; if (you.exp >= you.expm) shengjila(); } else if (guaim == 0) { void author(); cout << "恭喜您,打通关本游戏!" << endl; author(); } else if(guaim==npc1.npcmoney||guaim==npc2.npcmoney||guaim==npc3.npcmoney) { cout << "完成血影楼任务!" << endl; you.money += guaim; } } void zhuangtai() { string chenghao="初入江湖"; cout << "***************************************************************" << endl; cout << " 您的职业:" << endl; if (you.zhiye == 1)cout << "剑士" << endl; else if (you.zhiye == 2)cout << "刺客" << endl; else cout << "战士" << endl; if (you.jibie >= 5 && you.jibie < 10) chenghao = "一方高手"; else if (you.jibie >= 10 && you.jibie < 20) chenghao = "江湖高手"; else if (you.jibie >= 20 && you.jibie < 30) chenghao = "一代宗师"; else if (you.jibie >= 30) chenghao = "一代传奇"; cout << "您在江湖上的名声:" << chenghao << endl; cout << "您的等级:" << you.jibie << endl; cout << "hp:" << you.youhp << "/" << you.youhpm << endl; nidexue.xueliang(you.youhp,you.youhpm); cout << "您的物理攻击:" << you.youstr << endl; cout << "您的防御:" << you.youdef << endl; cout << "金币:" << you.money << endl; cout << "您的武器:"; if (you.wuqi == 1) cout << "多兰之刃"; else if (you.wuqi == 2) cout << "风暴巨剑"; else if (you.wuqi == 3) cout << "无尽之刃"; else if (you.wuqi == 4) cout << "破军长剑"; else if (you.wuqi == 5) cout << "雷神之锤"; else if (you.wuqi == 6) cout << "血影神刃"; else if (you.wuqi == 1) cout << "无名长剑"; else cout << "无"; cout << endl; cout << "您的防具:"; if (you.fangju == 1) cout << "多兰之盾"; else if (you.fangju == 2) cout << "日炎斗篷"; else if (you.fangju == 3) cout << "荆棘之甲"; else if (you.fangju == 4) cout << "振奋铠甲"; else if (you.fangju == 5) cout << "狂徒铠甲"; else if (you.fangju == 6) cout << "重装铠甲"; else if (you.fangju == 7) cout << "无名铠甲"; else cout << "无" << endl; cout << "您会心一击伤害:" <<you.youstr*3<<endl; cout << "***************************************************************" << endl; cout << endl; } //完成 //完成 void daguai(int guaihp,int guaihpm,int guaistr,int guaidef,int guaim) { srand(time(null)); void vic1(); void shiyong(); string c; int b, cishu(2); do { system("cls"); step1: if (you.youhp <= 0) { break; } cout << "你的hp" << endl; nidexue.xueliang(you.youhp,you.youhpm); cout << you.youhp << "/" << you.youhpm << endl; cout << endl; cout << "怪的hp:" << endl; guaidexue.xueliang(guaihp,guaihpm); cout << guaihp << "/" << guaihpm<< endl; cout << "攻击=a 全力一击=w 技能=e 逃跑=b 使用物品=c" << '\n'; cin >> c; if (c == "w") { cout << "您使用:" << endl; cout << "怪大叫一声" << endl; } if (c == "a") { int baoji(0); b = you.youstr * 2 -guaidef * 3 / 2 + you.youstr * 4 / guaidef; for (i = 0; i < 7; i++) { if (you.wuqi == 1) baoji = w[i].baoji; } if (rand() % 100 <= baoji) //%10概率发生重击 { b *= 2; cout << "发出暴击:"; cout << endl; } if (b <= 0) b = 1; guaihp-= b; if (guaihp <= 0) { guaihp = 0; cout << "怪物大叫一声,倒在地上" << '\n'; } if (you.wuqi == 5) { you.youhp += b / 2; cout << "吸血效果,你回复" << b / 2 << "滴血"; } if (guaihp>0) { b = guaistr* 2 - you.youdef * 3 / 2 + guaistr * 4 / you.youdef; if (b <= 0) b = 1; you.youhp -= b; system("cls"); goto step1; } } if (c == "c") { shiyong(); b =guaistr * 2 - you.youdef * 3 / 2 + guaistr * 4 / you.youdef; if (b <= 0) b = 1; you.youhp -= b; system("cls"); goto step1; } if (c == "w") { cishu -= 1; if (cishu > 0) { guaihp -= you.youstr; system("cls"); goto step1; } } if (c == "b") { cout << "逃跑成功 hp-5" << '\n'; if (you.youhp>5)you.youhp -= 5; break; } } while (guaihp>0); if (guaihp<= 0) victory(guaim); } //完成 void author() { string str0 = "计算机系1704班许一清", str00 = "下一部作品将是图形化游戏"; cout << " "; for (i = 0; i < str0.length(); i++) { cout << str0[i]; sleep(80); } cout << endl; cout << " "; for (i = 0; i < str00.length(); i++) { cout << str00[i]; sleep(80); } cout << endl; } //完成 void shangdian() { void wuqidian(); void danyaodian(); void fangjudian(); void shenmidian(); cout << " " << "这里是华电大陆最全面的商行" << endl; cout << "1.深渊武器店" << endl; cout << "2.神草丹药店" << endl; cout << "3.玄武防具店" << endl; string d; cin >> d; if (d == "1")wuqidian(); else if (d == "2")danyaodian(); else if (d == "3")fangjudian(); else cout << "不存在的" << endl; } void wuqidian() { string b; int f; cout << " " << "欢迎来到深渊武器店,这里应有尽有" << endl; cout << "1.多兰之刃 ¥100 物理攻击+10 无属性" << endl; cout << "2.风暴巨剑 ¥300 物理攻击+15 加20暴击" << endl; cout << "3.无尽之刃 ¥500 物理攻击+20 加50暴击" << endl; cout << "4.破军长剑 ¥1000 物理攻击+60 无属性" << endl; cout << "5.雷神之锤 ¥1500 物理攻击+100 加40暴击" << endl; cout << "6.血影神刀 ¥2000 物理攻击+120 吸血50%" << endl; cout << "7.无名之剑 ¥5000 物理攻击+500 无属性" << endl; cout << "q.退出" << endl; cin >> b; if (b == "q") cout << "退出!" << '\n' << '\n'; else if (b != "1"&&b != "2"&&b != "3"&&b != "4"&&b != "5"&&b != "6"&&b != "7")cout << "输入错误!" << '\n' << '\n'; else { if (b == "1") f = 1; if (b == "2") f = 2; if (b == "3") f = 3; if (b == "4") f = 4; if (b == "5") f = 5; if (b == "6") f = 6; if (b == "7") f = 7; if (you.money<w[f - 1].wuqiqian) cout << "失败" << '\n' << '\n'; else { you.money -= w[f - 1].wuqiqian; you.wuqi = f; you.youstr = you.youstr + w[f - 1].str - temp[2]; temp[2] = w[f - 1].str; cout << "购买成功" << '\n' << '\n'; } } } void danyaodian() { string b; int c, f; cout << "1.回血丹 ¥100 hp+30" << '\n'; cout << "2.大补丹 ¥250 hp+100" << '\n'; cout << "3.和尚乐 ¥1000 hp+100%" << '\n'; cout << "4.大力丸 ¥200 物理攻击永久升20" << '\n'; cout << "5.升血丹 ¥300 最大生命值永久升50" << '\n'; cout << "6.神龙丹 ¥300 物理防御永久升20 " << '\n'; cout << "7.一清丹 ¥1000 效果未知???" << '\n'; cout << "退出=q" << '\n'; cin >> b; if (b == "q") cout << "退出!" << '\n' << '\n'; else if (b != "1" && b != "2" && b != "3" && b != "4" && b != "5"&&b != "6"&&b != "7") cout << "输入错误!" << '\n' << '\n'; else { cout << "要几颗?(请不要输入非数字)" << '\n'; cin >> c; if (c <= 0) { for (;;) { cout << "重新输入" << '\n'; cin >> c; if (c>0) break; } } if (b == "1") f = 1; if (b == "2") f = 2; if (b == "3") f = 3; if (b == "4") f = 4; if (b == "5") f = 5; if (b == "6") f = 6; if (b == "7") f = 7; if (you.money<d[f - 1].danyaoqian* c) cout << "失败" << '\n' << '\n'; else { you.money -= d[f - 1].danyaoqian * c; d[f - 1].danyaoliang += c; cout << "购买成功" << '\n' << '\n'; } } } void fangjudian() { string b; int f; cout << " " << "欢迎来到深渊武器店,这里应有尽有" << endl; cout << "1.多兰之盾 ¥100 物理防御+10 " << endl; cout << "2.日炎斗篷 ¥300 物理防御+15 " << endl; cout << "3.荆棘之甲 ¥500 物理防御+20 " << endl; cout << "4.振奋铠甲 ¥1000 物理防御+70 " << endl; cout << "5.狂徒铠甲 ¥1500 物理防御+100 " << endl; cout << "6.重装铠甲 ¥3000 物理防御+300 " << endl; cout << "7.无名铠甲 ¥5000 物理防御+666 " << endl; cout << "q.退出" << endl; cin >> b; if (b == "q") cout << "退出!" << '\n' << '\n'; else if (b != "1"&&b != "2"&&b != "3"&&b != "4"&&b != "5"&&b != "6"&&b != "7")cout << "输入错误!" << '\n' << '\n'; else { if (b == "1") f = 1; if (b == "2") f = 2; if (b == "3") f = 3; if (b == "4") f = 4; if (b == "5") f = 5; if (b == "6") f = 6; if (b == "7") f = 7; if (you.money<f[f - 1].fangjuqian) cout << "失败" << '\n' << '\n'; else { you.money -= f[f - 1].fangjuqian; you.fangju = f; you.youdef = you.youdef + f[f - 1].def - temp[3]; temp[3] = f[f - 1].def; cout << "购买成功" << '\n' << '\n'; } } } void shiyong() { cout << "1 回血丹有" << d[0].danyaoliang << "个" << '\n'; cout << "2 大补丹有" << d[1].danyaoliang << "个" << '\n'; cout << "3 和尚乐有" << d[2].danyaoliang << "个" << '\n'; cout << "4 大力丸有" << d[3].danyaoliang << "个" << '\n'; cout << "5 升血丹有" << d[4].danyaoliang << "个" << '\n'; cout << "6 神龙丹有" << d[5].danyaoliang << "个" << '\n'; cout << "7 一清丹有" << d[6].danyaoliang << "个" << '\n'; int c; cout << "使用丹药="; cin >> c; if (d[c - 1].danyaoliang == 0) cout << "失败!!!!" << '\n' << '\n'; else { d[c - 1].danyaoliang--; switch (c) { case 1:cout << "生命回复" << '\n'; you.youhp += d[0].danyaoxiaoguo; if (you.youhp > you.youhpm) you.youhp = you.youhpm; break; case 2:cout << "生命回复" << '\n'; you.youhp += d[1].danyaoxiaoguo; if (you.youhp > you.youhpm) you.youhp = you.youhpm; break; case 3:cout << "满血" << '\n'; you.youhp = you.youhpm; break; case 4:cout << "物理攻击+" << '\n'; you.youstr += d[3].danyaoxiaoguo; break; case 5:cout << " 生命上线+" << '\n'; you.youhpm += d[4].danyaoxiaoguo; break; case 6:cout << " 物理防御+" << '\n'; you.youdef += d[5].danyaoxiaoguo; break; case 7:cout << " 迷之效果" << '\n'; you.exp += d[6].danyaoxiaoguo; } } } void xueyinlou() { cout << " " << "血影楼" << endl; cout << "杀手通缉榜,有能力才可以领任务" << endl; cout << "1.无名者 $10000 要求:物理攻击500可接任务" << endl; cout << "2.深渊大魔头$5000 要求:拥有血影神刀可接任务" << endl; cout << "3.无极巨魔 $2000 要求:30级以上可接任务" << endl; cout << "按q退出" << endl; string xylstr; cin >> xylstr; if (xylstr == "1") { if (you.youstr >= 500) daguai(npc1.npchp,npc1.npchpm,npc1.npcstr,npc1.npcdef,npc1.npcmoney); else { cout << "条件不够!回去继续修炼吧" << endl; cout << "按任意键返回" << endl; string strn; cin >> strn; if (strn == "q") { system("cls"); xueyinlou(); } else { system("cls"); xueyinlou(); } } } else if (xylstr == "2") { { if (you.wuqi==5) daguai(npc2.npchp, npc2.npchpm, npc2.npcstr, npc2.npcdef, npc2.npcmoney); else { cout << "条件不够!回去继续修炼吧" << endl; cout << "按任意键返回" << endl; string strn; cin >> strn; if (strn == "q") { system("cls"); xueyinlou(); } else { system("cls"); xueyinlou(); } } } } else if (xylstr == "3") { { if (you.jibie>=30) daguai(npc3.npchp, npc3.npchpm, npc3.npcstr, npc3.npcdef, npc3.npcmoney); else { cout << "条件不够!回去继续修炼吧" << endl; cout << "按任意键返回" << endl; string strn; cin >> strn; if (strn == "q") { system("cls"); xueyinlou(); } else { system("cls"); xueyinlou(); } } } } else if (xylstr == "q") { system("cls"); } else { system("cls"); xueyinlou(); } }