【Unity】Unity 获取边位置
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2022-04-03 12:29:03
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【Unity】Unity 获取边位置
using UnityEngine;
/// <summary>
/// RectTransform拓展类
/// </summary>
internal static class RectTransformExt
{
/// <summary>
/// 返回左边的位置
/// </summary>
public static float GetAnchoredPositionLeft( this RectTransform self )
{
return self.anchoredPosition.x - self.sizeDelta.x * self.pivot.x * self.localScale.x;
}
/// <summary>
/// 返回右边的位置
/// </summary>
public static float GetAnchoredPositionRight( this RectTransform self )
{
return self.anchoredPosition.x + self.sizeDelta.x * ( 1 - self.pivot.x ) * self.localScale.x;
}
/// <summary>
/// 返回下边的位置
/// </summary>
public static float GetAnchoredPositionBottom( this RectTransform self )
{
return self.anchoredPosition.y - self.sizeDelta.y * self.pivot.y * self.localScale.y;
}
/// <summary>
/// 返回上边的位置
/// </summary>
public static float GetAnchoredPositionTop( this RectTransform self )
{
return self.anchoredPosition.y + self.sizeDelta.y * ( 1 - self.pivot.y ) * self.localScale.y;
}
/// <summary>
/// 返回边缘矩形
/// </summary>
public static Rect GetAnchoredEdge( this RectTransform self )
{
var rect = new Rect
{
xMin = self.GetAnchoredPositionLeft(),
xMax = self.GetAnchoredPositionRight(),
yMin = self.GetAnchoredPositionBottom(),
yMax = self.GetAnchoredPositionTop(),
};
return rect;
}
}
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