欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页  >  后端开发

关于python面向对象初探示例代码

程序员文章站 2022-04-01 10:54:07
...
这篇文章详解关于python面向对象初探示例代码
import random

class Sprite:

    step = [-2,+2,-3,+3]

    def __init__(self,gm,point=None):
        self.gm = gm
        if point is None:
            self.point = random.randint(0,20)
        else:
            self.point = point

    def jump(self):
        astep = random.choice(Sprite.step)
        if 0 <= self.point + astep <= 20:
            self.point += astep

class Ant(Sprite):

    def __init__(self,gm,point=None):
        super().__init__(gm,point)
        self.gm.set_point('ant',self.point)

    def jump(self):
        super().jump()
        self.gm.set_point('ant',self.point)

class Worm(Sprite):

    def __init__(self,gm,point=None):
        super().__init__(gm,point)
        self.gm.set_point('worm',self.point)

    def  jump(self):
        super().jump()
        self.gm.set_point('worm',self.point)

class GameMap:
    def __init__(self):
        self.ant_point = None
        self.worm_point = None

    def catched(self):
        print('ant:',self.ant_point,'worm:',self.worm_point)
        if self.ant_point is not None and self.worm_point is not None and self.ant_point == self.worm_point:
            return True

    def set_point(self,src,point):
        if src == 'ant':
            self.ant_point = point
        if src == 'worm':
            self.worm_point = point

if __name__ == '__main__':
    gm = GameMap()
    worm = Worm(gm)
    ant = Ant(gm)
    while not gm.catched():
        worm.jump()
        ant.jump()

<br>

以上就是关于python面向对象初探示例代码的详细内容,更多请关注其它相关文章!

相关标签: python 面向对象