欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页  >  IT编程

JavaScript实现连连看连线算法

程序员文章站 2022-03-30 22:30:45
本文实例为大家分享了javascript实现连连看连线算法的多种情况,供大家参考,具体内容如下 第一种情况为两个精灵能通过一条直线连接,如下图 代码如下:...

本文实例为大家分享了javascript实现连连看连线算法的多种情况,供大家参考,具体内容如下

第一种情况为两个精灵能通过一条直线连接,如下图

JavaScript实现连连看连线算法

代码如下:

var self = this; //用self变量来保存当下的这个this,以免在其他函数域中this指向不同对象而调用错误
 //直线连接的两个对象
 function isdirectlink(_begin,_end){
  //若传入的是同一对象,连线的长度为0,返回false row col 分别表示精灵的行号和列号
  if(_begin.row == _end.row&&_begin.col==_end.col){
  m_line.length = 0;
  return false;
  }
  //行号相等时
  if(_begin.row == _end.row){
  var steps = _begin.col - _end.col;
  var direction = steps/math.abs(steps);
  var row = _begin.row;
  //判断两个对象直线距离上是否存在精灵
  for(var i = 1;i<math.abs(steps);++i)
  {
   var col = _begin.col - i*direction;
   //获取连线中间的精灵
   var sprite = self.m_sprites[row*m_col+col];
   //若不为空,连线的长度为0,返回false
   if(sprite!=null)
   {
   m_line.length = 0;
   return false;
   }
  }
  m_line.push(new m_segment(_begin,_end));
  return true;
  }
  //列号相等时
  if(_begin.col == _end.col){
  var steps = _begin.row-_end.row;
  var direction = steps/math.abs(steps);
  var col = _begin.col;
  for(var i =1;i<math.abs(steps);++i){
   var row =_begin.row - i*direction;
   var sprite = self.m_sprites[row*m_col+col];
   if(sprite!=null){
   m_line.length = 0;
   return false;
   }
  }
  m_line.push(new m_segment(_begin,_end));
  return true;
  }
  return false;
 };

第二种情况为只需一个转角就能连接两个精灵 如下图

JavaScript实现连连看连线算法

function isonecornerlink(_begin,_end){ 
  if(_begin.row == _end.row&&_begin.col == _end.col){ 
  m_line.length = 0; 
  return false; 
  } 
  //第一种拐点 m_point()是自定义的一个函数 
  var point_1 = new m_point(_begin.row,_end.col); 
  //用拐点分别连接两个精灵 
  var islink_1 =(isdirectlink(_begin,point_1)&&isdirectlink(point_1,_end)); 
  //若连接成功 
  if(islink_1){ 
  //若拐点上无精灵,则返回true 
  if(self.m_sprites[point_1.row*m_col+point_1.col]==null){ 
   return true; 
  } 
  } 
  m_line.length=0; 
  //第二种拐点 
  var point_2 = new m_point(_end.row,_begin.col); 
  var islink_2 = (isdirectlink(_begin,point_2)&&isdirectlink(point_2,_end)); 
  if(islink_2){ 
  if(self.m_sprites[point_2.row*m_col+point_2.col]==null){ 
   return true; 
  } 
  } 
  m_line.length =0; 
  return false; 
 };

第三种情况是需要两个拐点才能相连  这种情况比较多,列出两种的图,供理解代码的时候参考 

JavaScript实现连连看连线算法

function istwocornerlink(_begin,_end){
  function setsegment(point_1,point_2,point_3,point_4){
  m_line.length = 0;
  m_line.push(new m_segment(point_1,point_2));
  m_line.push(new m_segment(point_2,point_3));
  m_line.push(new m_segment(point_3,point_4));
  }
  if(_begin.row==_end.row&&_begin.col==_end.col){
  m_line.length = 0;
  return false;
  }
  //若两个对象在同一行,且在边框最外的两行
  if(_begin.row == _end.row&&(_begin.row ==0||_begin.row==m_row-1)){
  var addline = -1;
  //若在第一行,则在下面划线,否则在上面
  if(_begin.row == 0){
   addline =1;
  }
  var p_1 = new m_point(_begin.row-addline,_begin.col);
  var p_2 = new m_point(_begin.row-addline,_end.col);
  setsegment(_begin,p_1,p_2,_end);
  return true;
  }
  m_line.length = 0;
  //若两个对象在同一列,且在边框最外的两行
  if(_begin.col ==_end.col&&(_begin.col==0||_begin.col==m_col-1)){
  var addline = -1;
  if(_begin.col == 0){
   addline = 1;
  }
  var p_1 = new m_point(_begin.row,_begin.col-addline);
  var p_2 = new m_point(_end.row,_end.col-addline);
  setsegment(_begin,p_1,p_2,_end);
  return true;
  }
  m_line.length = 0;
  //向上画线
  for(var _row = _begin.row+1;_row<=m_row;++_row){
 
  if(_row == m_row){
   //如果begin点在最外一行,判断end点对应边框上的点是否存在,再判断是否能连接
   if(row - 1 ==_begin.row){
   if (self.m_sprites[(_row - 1) * m_col + _end.col] == null) {
    var link = isdirectlink(_end, new m_point((_row - 1), _end.col));
    if (link) {
    m_line.length = 0;
    var p_1 = new m_point(_row, _begin.col);
    var p_2 = new m_point(_row, _end.col);
    setsegment(_begin, p_1, p_2, _end);
    return true;
    }
   }
   }
   m_line.length = 0;
   // 若end点在第八行
   if(_row - 1 == _end.row){
   if(self.m_sprites[(_row-1)*m_col+_end.col]==null){
    var link = isdirectlink(_begin,new m_point((_row-1),_begin.col));
    if(link){
    m.line.length = 0;
    var p_1 =new m_point(_row,_begin.col);
    var p_2 = new m_point(_row,_end.col);
    setsegment(_begin,p_1,p_2,_end);
    return true;
    }
   }
   }
   m_line.length = 0;
   //若begin点和end点列对应的第八行上是否为空
   if(self.m_sprites[(_row-1)*m_col+_begin.col]!=null||self.m_sprites[(_row-1)*m_col+_end.col]!=null){
   break;
   }
   var link_1 = isdirectlink(_begin,new m_point(_row - 1,_begin.col));
   var link_2 = isdirectlink(_end,new m_point(_row -1 ,_end.col));
   if(link_1&&link_2)
   {
   m_line.length = 0;
   var p_1 = new m_point(_row,_begin.col);
   var p_2 = new m_point(_row,_end.col);
   setsegment(_begin,p_1,p_2,_end);
   return true;
   }
  }
  else{
   m_line.length = 0;
   var point_1 = new m_point(_row,_begin.col);
   //若连线第一个拐点为空
   if(self.m_sprites[point_1.row*m_col+point_1.col]!=null){
   break;
   }
   var link_1 = isonecornerlink(point_1,_end);
   var link_2 = isdirectlink(_begin,point_1);
   if(link_1&&link_2){
   return true;
   }
  }
  }
  //向下画线
  m_line.length = 0;
  for(var _row = begin.row-1;_row>=-1;--row){
  if(_row==-1){
   if(0==_begin.row){
   if(self.m_sprites[_end.col]==null){
    var link = isdirectlink(_end,new m_point(0,_end.col));
    if(link){
    m_line.length = 0;
    var p_1 = new m_point(_row,_begin.col);
    var p_2 = new m_point(_row,_end.col);
    setsegment(_begin,p_1,p_2,_end);
    return true;
    }
   }
   }
   m_line.length = 0;
   if(0==_end.row){
   if(self.m_sprites[_begin.col]==null){
    var link = isdirectlink(_begin,new m_point(0,_begin.col));
    if(link){
    m_line.length = 0;
    var p_1 = new m_point(_row,_begin.col);
    var p_2 = new m_point(_row,_end.col);
    setsegment(_begin,p_1,p_2,_end);
    return true;
    }
   }
   }
   m_line.length = 0;
   if(self.m_sprites[_begain.col]!=null||self.m_sprites[_end.col]!=null){
   break;
   }
   var link_1 = isdirectlink(_begain,new m_point(0,_begain.col));
   var link_2 = isdirectlink(_end,new m_point(0,_end.col));
   if(link_1&&link_2){
   m_line.length = 0;
   var p_1 = new m_point(_row,_begain.col);
   var p_2 = new m_point(_row,_end.col);
   setsegment(_begain,p_1,p_2,_end);
   return true;
 
   }
  }
  else {
   m_line.length = 0;
   var point_1 = new m_point(_row, _begain.col);
   //cc.log(point_1.row+" "+point_1.col);
   if (self.m_sprites[point_1.row * m_col + point_1.col] != null) {
   break;
   }
   var link_1 = isonecornerlink(point_1, _end);
   var link_2 = isdirectlink(_begain, point_1);
   if (link_1 && link_2) {
   return true;
   }
  }
  }
  m_line.length = 0;
  //向左画线
  for(var _col = _begain.col-1;_col>=-1;--_col){
  if(_col==-1){
   if(0==_begain.col){
   if(self.m_sprites[_end.row*m_col]==null){
    var link = isdirectlink(_end,new m_point(_end.row,0));
    if(link){
    m_line.length = 0;
    var p_1 = new m_point(_begain.row,_col);
    var p_2 = new m_point(_end.row,_col);
    setsegment(_begain,p_1,p_2,_end);
    //m_line.push(new m_segment(_begain,p_1));
    //m_line.push(new m_segment(p_1,p_2));
    //m_line.push(new m_segment(p_2,_end));
    return true;
    }
   }
   }
   m_line.length = 0;
   if(0==_end.col){
   if(self.m_sprites[_begain.row*m_col]==null){
    var link = isdirectlink(_begain,new m_point(_begain.row,0));
    if(link){
    m_line.length = 0;
    var p_1 = new m_point(_begain.row,_col);
    var p_2 = new m_point(_end.row,_col);
    setsegment(_begain,p_1,p_2,_end);
    //m_line.push(new m_segment(_begain,p_1));
    //m_line.push(new m_segment(p_1,p_2));
    //m_line.push(new m_segment(p_2,_end));
    return true;
    }
   }
   }
   m_line.length = 0;
   if(self.m_sprites[_begain.row*m_col]!=null||self.m_sprites[_end.row*m_col]!=null){
   break;
   }
   var link_1 = isdirectlink(_begain,new m_point(_begain.row,0));
   var link_2 = isdirectlink(_end,new m_point(_end.row,0));
   if(link_1&&link_2){
   m_line.length = 0;
   var p_1 = new m_point(_begain.row,_col);
   var p_2 = new m_point(_end.row,_col);
   setsegment(_begain,p_1,p_2,_end);
   //m_line.push(new m_segment(_begain,p_1));
   //m_line.push(new m_segment(p_1,p_2));
   //m_line.push(new m_segment(p_2,_end));
   return true;
 
   }
 
  }
  else {
   m_line.length = 0;
   var point_1 = new m_point(_begain.row, _col);
   //cc.log(point_1.row+" "+point_1.col);
   if (self.m_sprites[point_1.row * m_col + point_1.col] != null) {
   break;
   }
   var link_1 = isonecornerlink(point_1, _end);
   var link_2 = isdirectlink(_begain, point_1);
   if (link_1 && link_2) {
   return true;
   }
  }
 
  }
  m_line.length = 0;
  //向右画线
  for(var _col = _begain.col+1;_col<=m_col;++_col){
  if(_col==m_col){
   if(m_col-1==_begain.col){
   if(self.m_sprites[_end.row*m_col+_col-1]==null){
    var link = isdirectlink(_end,new m_point(_end.row,_col-1));
    if(link){
    m_line.length = 0;
    var p_1 = new m_point(_begain.row,_col);
    var p_2 = new m_point(_end.row,_col);
    setsegment(_begain,p_1,p_2,_end);
    return true;
    }
   }
   }
   m_line.length = 0;
   if(m_col-1==_end.col){
   if(self.m_sprites[_begain.row*m_col+_col-1]==null){
    var link = isdirectlink(_begain,new m_point(_begain.row,_col-1));
    if(link){
    m_line.length = 0;
    var p_1 = new m_point(_begain.row,_col);
    var p_2 = new m_point(_end.row,_col);
    setsegment(_begain,p_1,p_2,_end);
    return true;
    }
   }
   }
   m_line.length = 0;
   if(self.m_sprites[_begain.row*m_col+_col-1]!=null||self.m_sprites[_end.row*m_col+_col-1]!=null){
   break;
   }
   var link_1 = isdirectlink(_begain,new m_point(_begain.row,_col-1));
   var link_2 = isdirectlink(_end,new m_point(_end.row,_col-1));
   if(link_1&&link_2){
   m_line.length = 0;
   var p_1 = new m_point(_begain.row,_col);
   var p_2 = new m_point(_end.row,_col);
   setsegment(_begain,p_1,p_2,_end);
   return true;
 
   }
 
  }
  else {
   m_line.length = 0;
   var point_1 = new m_point(_begain.row, _col);
   //cc.log(point_1.row+" "+point_1.col);
   if (self.m_sprites[point_1.row * m_col + point_1.col] != null) {
   break;
   }
   var link_1 = isonecornerlink(point_1, _end);
   var link_2 = isdirectlink(_begain, point_1);
   if (link_1 && link_2) {
   return true;
   }
  }
 
  }
  m_line.length = 0;
  return false;
 };

最后再检查一下

function checklink(_begin,_end){
  var islink = isdirectlink(_begin,_end);
  if(islink){
  return islink;
  }
  islink = isonecornerlink(_begin,_end);
  if(islink){
  return islink;
  }
  islink = istwocornerlink(_begin,_end);
  if(islink){
  return islink;
  }
  return false;
 }

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。