SurfaceView
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2022-03-29 19:24:56
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View 是通过刷新来重绘视图的,刷新的间隔时间是16ms,如果执行的操作太多,不能够在16ms内完成所有的操作,就会出现不断阻塞主线程,导致卡顿现象.
而SurfaceView是android系统来解决上述问题的,是View的孪生兄弟,其主要区别在于以下几点
- View主要适用于主动更新,而SurfaceView主要使用被动更新,比如频繁的刷新
- View是在主线程中对画面进行刷新的,而SurfaceView通常会通过一个子线程来进行页面的刷新
- View在绘图时没有使用双缓冲机制,而SurfaceView在底层实现机制中实现了双缓冲机制
总之,View需要频繁刷新或者刷新时需要处理数据比较大时就可以使用SurfaceView来完成.
使用SurfaceView时,会通过lockCanvas()来获取当前Canvas对象,获取到的Canvas还是继续上次的Canvas对象,不是一个新对象,因此,之前的绘图操作都会被保留下来,可以通过drawColor来进行清屏.另外,绘制完成后,通过unlockCanvasAndPost()方法对画布的内容进行提交.
举例 画一个正弦曲线 其中有surfaceView的模板框架
public class SurfaceViewDemo extends SurfaceView implements SurfaceHolder.Callback,Runnable{
private Canvas mCanvas;
private SurfaceHolder surfaceHolder;
private boolean isDrawing;//子线程的标志位
private Paint mPaint;
private Path mPath;
private int x = 0,y=0;
public SurfaceViewDemo(Context context) {
super(context);
}
public SurfaceViewDemo(Context context, AttributeSet attrs) {
super(context, attrs);
initView();
}
private void initView() {
mPaint = new Paint();
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeWidth(5);
mPaint.setColor(Color.GREEN);
mPath = new Path();
// mPath.moveTo(0,0);
surfaceHolder = getHolder();
surfaceHolder.addCallback(this);
setFocusable(true);
setFocusableInTouchMode(true);
this.setKeepScreenOn(true);
}
public SurfaceViewDemo(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
isDrawing = true;
new Thread(this).start();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
isDrawing = false;
Log.i("niuniu"," isDrawing " +isDrawing);
}
@Override
public void run() {
while (isDrawing){
draw();
x++;
y = (int)(200*Math.sin(x*2*Math.PI/180)+600);
mPath.lineTo(x,y);
}
}
private void draw() {
try {
mCanvas = surfaceHolder.lockCanvas();
mCanvas.drawColor(Color.GRAY);
mCanvas.drawPath(mPath,mPaint);
}catch (Exception e){
Log.i("niuniu"," error occour " +e.getMessage());
e.printStackTrace();
}finally {
if (mCanvas != null){
surfaceHolder.unlockCanvasAndPost(mCanvas);
}
}
}
}
举例2 实现一个绘图板
@Override
public void run() {
long start = System.currentTimeMillis();
while (isDrawing){
draw();
}
long end = System.currentTimeMillis();
if (end-start <100){
try {
Thread.sleep(100-(end-start));
}catch (InterruptedException e){
e.printStackTrace();
}
}
}
private void draw() {
try {
mCanvas = surfaceHolder.lockCanvas();
mCanvas.drawColor(Color.GRAY);
mCanvas.drawPath(mPath,mPaint);
}catch (Exception e){
Log.i("niuniu"," error occour " +e.getMessage());
e.printStackTrace();
}finally {
if (mCanvas != null){
surfaceHolder.unlockCanvasAndPost(mCanvas);
}
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
Log.i("niuniu"," onTouchEvent ");
switch (event.getAction()){
case MotionEvent.ACTION_DOWN:
mPath.moveTo(event.getX(),event.getY());
break;
case MotionEvent.ACTION_MOVE:
mPath.lineTo(event.getX(),event.getY());
break;
}
return true;
}
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