SurfaceView
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2022-03-29 19:25:02
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/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view;
import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_PANEL;
import static android.view.WindowManagerPolicy.APPLICATION_MEDIA_OVERLAY_SUBLAYER;
import static android.view.WindowManagerPolicy.APPLICATION_MEDIA_SUBLAYER;
import static android.view.WindowManagerPolicy.APPLICATION_PANEL_SUBLAYER;
import android.content.Context;
import android.content.res.CompatibilityInfo.Translator;
import android.content.res.Configuration;
import android.graphics.Canvas;
import android.graphics.PixelFormat;
import android.graphics.PorterDuff;
import android.graphics.Rect;
import android.graphics.Region;
import android.os.Build;
import android.os.Handler;
import android.os.IBinder;
import android.os.Looper;
import android.os.SystemClock;
import android.util.AttributeSet;
import android.util.Log;
import com.android.internal.view.SurfaceCallbackHelper;
import java.util.ArrayList;
import java.util.concurrent.locks.ReentrantLock;
/**
* Provides a dedicated drawing surface embedded inside of a view hierarchy.
* You can control the format of this surface and, if you like, its size; the
* SurfaceView takes care of placing the surface at the correct location on the
* screen
*
* <p>The surface is Z ordered so that it is behind the window holding its
* SurfaceView; the SurfaceView punches a hole in its window to allow its
* surface to be displayed. The view hierarchy will take care of correctly
* compositing with the Surface any siblings of the SurfaceView that would
* normally appear on top of it. This can be used to place overlays such as
* buttons on top of the Surface, though note however that it can have an
* impact on performance since a full alpha-blended composite will be performed
* each time the Surface changes.
*
* <p> The transparent region that makes the surface visible is based on the
* layout positions in the view hierarchy. If the post-layout transform
* properties are used to draw a sibling view on top of the SurfaceView, the
* view may not be properly composited with the surface.
*
* <p>Access to the underlying surface is provided via the SurfaceHolder interface,
* which can be retrieved by calling {@link #getHolder}.
*
* <p>The Surface will be created for you while the SurfaceView's window is
* visible; you should implement {@link SurfaceHolder.Callback#surfaceCreated}
* and {@link SurfaceHolder.Callback#surfaceDestroyed} to discover when the
* Surface is created and destroyed as the window is shown and hidden.
*
* <p>One of the purposes of this class is to provide a surface in which a
* secondary thread can render into the screen. If you are going to use it
* this way, you need to be aware of some threading semantics:
*
* <ul>
* <li> All SurfaceView and
* {@link SurfaceHolder.Callback SurfaceHolder.Callback} methods will be called
* from the thread running the SurfaceView's window (typically the main thread
* of the application). They thus need to correctly synchronize with any
* state that is also touched by the drawing thread.
* <li> You must ensure that the drawing thread only touches the underlying
* Surface while it is valid -- between
* {@link SurfaceHolder.Callback#surfaceCreated SurfaceHolder.Callback.surfaceCreated()}
* and
* {@link SurfaceHolder.Callback#surfaceDestroyed SurfaceHolder.Callback.surfaceDestroyed()}.
* </ul>
*
* <p class="note"><strong>Note:</strong> Starting in platform version
* {@link android.os.Build.VERSION_CODES#N}, SurfaceView's window position is
* updated synchronously with other View rendering. This means that translating
* and scaling a SurfaceView on screen will not cause rendering artifacts. Such
* artifacts may occur on previous versions of the platform when its window is
* positioned asynchronously.</p>
*/
public class SurfaceView extends View implements ViewRootImpl.WindowStoppedCallback {
private static final String TAG = "SurfaceView";
private static final boolean DEBUG = false;
final ArrayList<SurfaceHolder.Callback> mCallbacks
= new ArrayList<SurfaceHolder.Callback>();
final int[] mLocation = new int[2];
final ReentrantLock mSurfaceLock = new ReentrantLock();
final Surface mSurface = new Surface(); // Current surface in use
boolean mDrawingStopped = true;
// We use this to track if the application has produced a frame
// in to the Surface. Up until that point, we should be careful not to punch
// holes.
boolean mDrawFinished = false;
final Rect mScreenRect = new Rect();
SurfaceSession mSurfaceSession;
SurfaceControl mSurfaceControl;
// In the case of format changes we switch out the surface in-place
// we need to preserve the old one until the new one has drawn.
SurfaceControl mDeferredDestroySurfaceControl;
final Rect mTmpRect = new Rect();
final Configuration mConfiguration = new Configuration();
int mSubLayer = APPLICATION_MEDIA_SUBLAYER;
boolean mIsCreating = false;
private volatile boolean mRtHandlingPositionUpdates = false;
private final ViewTreeObserver.OnScrollChangedListener mScrollChangedListener
= new ViewTreeObserver.OnScrollChangedListener() {
@Override
public void onScrollChanged() {
updateSurface();
}
};
private final ViewTreeObserver.OnPreDrawListener mDrawListener =
new ViewTreeObserver.OnPreDrawListener() {
@Override
public boolean onPreDraw() {
// reposition ourselves where the surface is
mHaveFrame = getWidth() > 0 && getHeight() > 0;
updateSurface();
return true;
}
};
boolean mRequestedVisible = false;
boolean mWindowVisibility = false;
boolean mLastWindowVisibility = false;
boolean mViewVisibility = false;
boolean mWindowStopped = false;
int mRequestedWidth = -1;
int mRequestedHeight = -1;
/* Set SurfaceView's format to 565 by default to maintain backward
* compatibility with applications assuming this format.
*/
int mRequestedFormat = PixelFormat.RGB_565;
boolean mHaveFrame = false;
boolean mSurfaceCreated = false;
long mLastLockTime = 0;
boolean mVisible = false;
int mWindowSpaceLeft = -1;
int mWindowSpaceTop = -1;
int mSurfaceWidth = -1;
int mSurfaceHeight = -1;
int mFormat = -1;
final Rect mSurfaceFrame = new Rect();
int mLastSurfaceWidth = -1, mLastSurfaceHeight = -1;
private Translator mTranslator;
private boolean mGlobalListenersAdded;
private boolean mAttachedToWindow;
private int mSurfaceFlags = SurfaceControl.HIDDEN;
private int mPendingReportDraws;
public SurfaceView(Context context) {
this(context, null);
}
public SurfaceView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public SurfaceView(Context context, AttributeSet attrs, int defStyleAttr) {
this(context, attrs, defStyleAttr, 0);
}
public SurfaceView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
mRenderNode.requestPositionUpdates(this);
setWillNotDraw(true);
}
/**
* Return the SurfaceHolder providing access and control over this
* SurfaceView's underlying surface.
*
* @return SurfaceHolder The holder of the surface.
*/
public SurfaceHolder getHolder() {
return mSurfaceHolder;
}
private void updateRequestedVisibility() {
mRequestedVisible = mViewVisibility && mWindowVisibility && !mWindowStopped;
}
/** @hide */
@Override
public void windowStopped(boolean stopped) {
mWindowStopped = stopped;
updateRequestedVisibility();
updateSurface();
}
@Override
protected void onAttachedToWindow() {
super.onAttachedToWindow();
getViewRootImpl().addWindowStoppedCallback(this);
mWindowStopped = false;
mViewVisibility = getVisibility() == VISIBLE;
updateRequestedVisibility();
mAttachedToWindow = true;
mParent.requestTransparentRegion(SurfaceView.this);
if (!mGlobalListenersAdded) {
ViewTreeObserver observer = getViewTreeObserver();
observer.addOnScrollChangedListener(mScrollChangedListener);
observer.addOnPreDrawListener(mDrawListener);
mGlobalListenersAdded = true;
}
}
@Override
protected void onWindowVisibilityChanged(int visibility) {
super.onWindowVisibilityChanged(visibility);
mWindowVisibility = visibility == VISIBLE;
updateRequestedVisibility();
updateSurface();
}
@Override
public void setVisibility(int visibility) {
super.setVisibility(visibility);
mViewVisibility = visibility == VISIBLE;
boolean newRequestedVisible = mWindowVisibility && mViewVisibility && !mWindowStopped;
if (newRequestedVisible != mRequestedVisible) {
// our base class (View) invalidates the layout only when
// we go from/to the GONE state. However, SurfaceView needs
// to request a re-layout when the visibility changes at all.
// This is needed because the transparent region is computed
// as part of the layout phase, and it changes (obviously) when
// the visibility changes.
requestLayout();
}
mRequestedVisible = newRequestedVisible;
updateSurface();
}
private void performDrawFinished() {
if (mPendingReportDraws > 0) {
mDrawFinished = true;
if (mAttachedToWindow) {
notifyDrawFinished();
invalidate();
}
} else {
Log.e(TAG, System.identityHashCode(this) + "finished drawing"
+ " but no pending report draw (extra call"
+ " to draw completion runnable?)");
}
}
void notifyDrawFinished() {
ViewRootImpl viewRoot = getViewRootImpl();
if (viewRoot != null) {
viewRoot.pendingDrawFinished();
}
mPendingReportDraws--;
}
@Override
protected void onDetachedFromWindow() {
ViewRootImpl viewRoot = getViewRootImpl();
// It's possible to create a SurfaceView using the default constructor and never
// attach it to a view hierarchy, this is a common use case when dealing with
// OpenGL. A developer will probably create a new GLSurfaceView, and let it manage
// the lifecycle. Instead of attaching it to a view, he/she can just pass
// the SurfaceHolder forward, most live wallpapers do it.
if (viewRoot != null) {
viewRoot.removeWindowStoppedCallback(this);
}
mAttachedToWindow = false;
if (mGlobalListenersAdded) {
ViewTreeObserver observer = getViewTreeObserver();
observer.removeOnScrollChangedListener(mScrollChangedListener);
observer.removeOnPreDrawListener(mDrawListener);
mGlobalListenersAdded = false;
}
while (mPendingReportDraws > 0) {
notifyDrawFinished();
}
mRequestedVisible = false;
updateSurface();
if (mSurfaceControl != null) {
mSurfaceControl.destroy();
}
mSurfaceControl = null;
mHaveFrame = false;
super.onDetachedFromWindow();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int width = mRequestedWidth >= 0
? resolveSizeAndState(mRequestedWidth, widthMeasureSpec, 0)
: getDefaultSize(0, widthMeasureSpec);
int height = mRequestedHeight >= 0
? resolveSizeAndState(mRequestedHeight, heightMeasureSpec, 0)
: getDefaultSize(0, heightMeasureSpec);
setMeasuredDimension(width, height);
}
/** @hide */
@Override
protected boolean setFrame(int left, int top, int right, int bottom) {
boolean result = super.setFrame(left, top, right, bottom);
updateSurface();
return result;
}
@Override
public boolean gatherTransparentRegion(Region region) {
if (isAboveParent() || !mDrawFinished) {
return super.gatherTransparentRegion(region);
}
boolean opaque = true;
if ((mPrivateFlags & PFLAG_SKIP_DRAW) == 0) {
// this view draws, remove it from the transparent region
opaque = super.gatherTransparentRegion(region);
} else if (region != null) {
int w = getWidth();
int h = getHeight();
if (w>0 && h>0) {
getLocationInWindow(mLocation);
// otherwise, punch a hole in the whole hierarchy
int l = mLocation[0];
int t = mLocation[1];
region.op(l, t, l+w, t+h, Region.Op.UNION);
}
}
if (PixelFormat.formatHasAlpha(mRequestedFormat)) {
opaque = false;
}
return opaque;
}
@Override
public void draw(Canvas canvas) {
if (mDrawFinished && !isAboveParent()) {
// draw() is not called when SKIP_DRAW is set
if ((mPrivateFlags & PFLAG_SKIP_DRAW) == 0) {
// punch a whole in the view-hierarchy below us
canvas.drawColor(0, PorterDuff.Mode.CLEAR);
}
}
super.draw(canvas);
}
@Override
protected void dispatchDraw(Canvas canvas) {
if (mDrawFinished && !isAboveParent()) {
// draw() is not called when SKIP_DRAW is set
if ((mPrivateFlags & PFLAG_SKIP_DRAW) == PFLAG_SKIP_DRAW) {
// punch a whole in the view-hierarchy below us
canvas.drawColor(0, PorterDuff.Mode.CLEAR);
}
}
super.dispatchDraw(canvas);
}
/**
* Control whether the surface view's surface is placed on top of another
* regular surface view in the window (but still behind the window itself).
* This is typically used to place overlays on top of an underlying media
* surface view.
*
* <p>Note that this must be set before the surface view's containing
* window is attached to the window manager.
*
* <p>Calling this overrides any previous call to {@link #setZOrderOnTop}.
*/
public void setZOrderMediaOverlay(boolean isMediaOverlay) {
mSubLayer = isMediaOverlay
? APPLICATION_MEDIA_OVERLAY_SUBLAYER : APPLICATION_MEDIA_SUBLAYER;
}
/**
* Control whether the surface view's surface is placed on top of its
* window. Normally it is placed behind the window, to allow it to
* (for the most part) appear to composite with the views in the
* hierarchy. By setting this, you cause it to be placed above the
* window. This means that none of the contents of the window this
* SurfaceView is in will be visible on top of its surface.
*
* <p>Note that this must be set before the surface view's containing
* window is attached to the window manager.
*
* <p>Calling this overrides any previous call to {@link #setZOrderMediaOverlay}.
*/
public void setZOrderOnTop(boolean onTop) {
if (onTop) {
mSubLayer = APPLICATION_PANEL_SUBLAYER;
} else {
mSubLayer = APPLICATION_MEDIA_SUBLAYER;
}
}
/**
* Control whether the surface view's content should be treated as secure,
* preventing it from appearing in screenshots or from being viewed on
* non-secure displays.
*
* <p>Note that this must be set before the surface view's containing
* window is attached to the window manager.
*
* <p>See {@link android.view.Display#FLAG_SECURE} for details.
*
* @param isSecure True if the surface view is secure.
*/
public void setSecure(boolean isSecure) {
if (isSecure) {
mSurfaceFlags |= SurfaceControl.SECURE;
} else {
mSurfaceFlags &= ~SurfaceControl.SECURE;
}
}
private void updateOpaqueFlag() {
if (!PixelFormat.formatHasAlpha(mRequestedFormat)) {
mSurfaceFlags |= SurfaceControl.OPAQUE;
} else {
mSurfaceFlags &= ~SurfaceControl.OPAQUE;
}
}
private Rect getParentSurfaceInsets() {
final ViewRootImpl root = getViewRootImpl();
if (root == null) {
return null;
} else {
return root.mWindowAttributes.surfaceInsets;
}
}
/** @hide */
protected void updateSurface() {
if (!mHaveFrame) {
return;
}
ViewRootImpl viewRoot = getViewRootImpl();
if (viewRoot == null || viewRoot.mSurface == null || !viewRoot.mSurface.isValid()) {
return;
}
mTranslator = viewRoot.mTranslator;
if (mTranslator != null) {
mSurface.setCompatibilityTranslator(mTranslator);
}
int myWidth = mRequestedWidth;
if (myWidth <= 0) myWidth = getWidth();
int myHeight = mRequestedHeight;
if (myHeight <= 0) myHeight = getHeight();
final boolean formatChanged = mFormat != mRequestedFormat;
final boolean visibleChanged = mVisible != mRequestedVisible;
final boolean creating = (mSurfaceControl == null || formatChanged || visibleChanged)
&& mRequestedVisible;
final boolean sizeChanged = mSurfaceWidth != myWidth || mSurfaceHeight != myHeight;
final boolean windowVisibleChanged = mWindowVisibility != mLastWindowVisibility;
boolean redrawNeeded = false;
if (creating || formatChanged || sizeChanged || visibleChanged || windowVisibleChanged) {
getLocationInWindow(mLocation);
if (DEBUG) Log.i(TAG, System.identityHashCode(this) + " "
+ "Changes: creating=" + creating
+ " format=" + formatChanged + " size=" + sizeChanged
+ " visible=" + visibleChanged
+ " left=" + (mWindowSpaceLeft != mLocation[0])
+ " top=" + (mWindowSpaceTop != mLocation[1]));
try {
final boolean visible = mVisible = mRequestedVisible;
mWindowSpaceLeft = mLocation[0];
mWindowSpaceTop = mLocation[1];
mSurfaceWidth = myWidth;
mSurfaceHeight = myHeight;
mFormat = mRequestedFormat;
mLastWindowVisibility = mWindowVisibility;
mScreenRect.left = mWindowSpaceLeft;
mScreenRect.top = mWindowSpaceTop;
mScreenRect.right = mWindowSpaceLeft + getWidth();
mScreenRect.bottom = mWindowSpaceTop + getHeight();
if (mTranslator != null) {
mTranslator.translateRectInAppWindowToScreen(mScreenRect);
}
final Rect surfaceInsets = getParentSurfaceInsets();
mScreenRect.offset(surfaceInsets.left, surfaceInsets.top);
if (creating) {
mSurfaceSession = new SurfaceSession(viewRoot.mSurface);
mDeferredDestroySurfaceControl = mSurfaceControl;
updateOpaqueFlag();
mSurfaceControl = new SurfaceControlWithBackground(mSurfaceSession,
"SurfaceView - " + viewRoot.getTitle().toString(),
mSurfaceWidth, mSurfaceHeight, mFormat,
mSurfaceFlags);
} else if (mSurfaceControl == null) {
return;
}
boolean realSizeChanged = false;
mSurfaceLock.lock();
try {
mDrawingStopped = !visible;
if (DEBUG) Log.i(TAG, System.identityHashCode(this) + " "
+ "Cur surface: " + mSurface);
SurfaceControl.openTransaction();
try {
mSurfaceControl.setLayer(mSubLayer);
if (mViewVisibility) {
mSurfaceControl.show();
} else {
mSurfaceControl.hide();
}
// While creating the surface, we will set it's initial
// geometry. Outside of that though, we should generally
// leave it to the RenderThread.
//
// There is one more case when the buffer size changes we aren't yet
// prepared to sync (as even following the transaction applying
// we still need to latch a buffer).
// b/28866173
if (sizeChanged || creating || !mRtHandlingPositionUpdates) {
mSurfaceControl.setPosition(mScreenRect.left, mScreenRect.top);
mSurfaceControl.setMatrix(mScreenRect.width() / (float) mSurfaceWidth,
0.0f, 0.0f,
mScreenRect.height() / (float) mSurfaceHeight);
}
if (sizeChanged) {
mSurfaceControl.setSize(mSurfaceWidth, mSurfaceHeight);
}
} finally {
SurfaceControl.closeTransaction();
}
if (sizeChanged || creating) {
redrawNeeded = true;
}
mSurfaceFrame.left = 0;
mSurfaceFrame.top = 0;
if (mTranslator == null) {
mSurfaceFrame.right = mSurfaceWidth;
mSurfaceFrame.bottom = mSurfaceHeight;
} else {
float appInvertedScale = mTranslator.applicationInvertedScale;
mSurfaceFrame.right = (int) (mSurfaceWidth * appInvertedScale + 0.5f);
mSurfaceFrame.bottom = (int) (mSurfaceHeight * appInvertedScale + 0.5f);
}
final int surfaceWidth = mSurfaceFrame.right;
final int surfaceHeight = mSurfaceFrame.bottom;
realSizeChanged = mLastSurfaceWidth != surfaceWidth
|| mLastSurfaceHeight != surfaceHeight;
mLastSurfaceWidth = surfaceWidth;
mLastSurfaceHeight = surfaceHeight;
} finally {
mSurfaceLock.unlock();
}
try {
redrawNeeded |= visible && !mDrawFinished;
SurfaceHolder.Callback callbacks[] = null;
final boolean surfaceChanged = creating;
if (mSurfaceCreated && (surfaceChanged || (!visible && visibleChanged))) {
mSurfaceCreated = false;
if (mSurface.isValid()) {
if (DEBUG) Log.i(TAG, System.identityHashCode(this) + " "
+ "visibleChanged -- surfaceDestroyed");
callbacks = getSurfaceCallbacks();
for (SurfaceHolder.Callback c : callbacks) {
c.surfaceDestroyed(mSurfaceHolder);
}
// Since Android N the same surface may be reused and given to us
// again by the system server at a later point. However
// as we didn't do this in previous releases, clients weren't
// necessarily required to clean up properly in
// surfaceDestroyed. This leads to problems for example when
// clients don't destroy their EGL context, and try
// and create a new one on the same surface following reuse.
// Since there is no valid use of the surface in-between
// surfaceDestroyed and surfaceCreated, we force a disconnect,
// so the next connect will always work if we end up reusing
// the surface.
if (mSurface.isValid()) {
mSurface.forceScopedDisconnect();
}
}
}
if (creating) {
mSurface.copyFrom(mSurfaceControl);
}
if (sizeChanged && getContext().getApplicationInfo().targetSdkVersion
< Build.VERSION_CODES.O) {
// Some legacy applications use the underlying native {@link Surface} object
// as a key to whether anything has changed. In these cases, updates to the
// existing {@link Surface} will be ignored when the size changes.
// Therefore, we must explicitly recreate the {@link Surface} in these
// cases.
mSurface.createFrom(mSurfaceControl);
}
if (visible && mSurface.isValid()) {
if (!mSurfaceCreated && (surfaceChanged || visibleChanged)) {
mSurfaceCreated = true;
mIsCreating = true;
if (DEBUG) Log.i(TAG, System.identityHashCode(this) + " "
+ "visibleChanged -- surfaceCreated");
if (callbacks == null) {
callbacks = getSurfaceCallbacks();
}
for (SurfaceHolder.Callback c : callbacks) {
c.surfaceCreated(mSurfaceHolder);
}
}
if (creating || formatChanged || sizeChanged
|| visibleChanged || realSizeChanged) {
if (DEBUG) Log.i(TAG, System.identityHashCode(this) + " "
+ "surfaceChanged -- format=" + mFormat
+ " w=" + myWidth + " h=" + myHeight);
if (callbacks == null) {
callbacks = getSurfaceCallbacks();
}
for (SurfaceHolder.Callback c : callbacks) {
c.surfaceChanged(mSurfaceHolder, mFormat, myWidth, myHeight);
}
}
if (redrawNeeded) {
if (DEBUG) Log.i(TAG, System.identityHashCode(this) + " "
+ "surfaceRedrawNeeded");
if (callbacks == null) {
callbacks = getSurfaceCallbacks();
}
mPendingReportDraws++;
viewRoot.drawPending();
SurfaceCallbackHelper sch =
new SurfaceCallbackHelper(this::onDrawFinished);
sch.dispatchSurfaceRedrawNeededAsync(mSurfaceHolder, callbacks);
}
}
} finally {
mIsCreating = false;
if (mSurfaceControl != null && !mSurfaceCreated) {
mSurface.release();
// If we are not in the stopped state, then the destruction of the Surface
// represents a visual change we need to display, and we should go ahead
// and destroy the SurfaceControl. However if we are in the stopped state,
// we can just leave the Surface around so it can be a part of animations,
// and we let the life-time be tied to the parent surface.
if (!mWindowStopped) {
mSurfaceControl.destroy();
mSurfaceControl = null;
}
}
}
} catch (Exception ex) {
Log.e(TAG, "Exception configuring surface", ex);
}
if (DEBUG) Log.v(
TAG, "Layout: x=" + mScreenRect.left + " y=" + mScreenRect.top
+ " w=" + mScreenRect.width() + " h=" + mScreenRect.height()
+ ", frame=" + mSurfaceFrame);
} else {
// Calculate the window position in case RT loses the window
// and we need to fallback to a UI-thread driven position update
getLocationInSurface(mLocation);
final boolean positionChanged = mWindowSpaceLeft != mLocation[0]
|| mWindowSpaceTop != mLocation[1];
final boolean layoutSizeChanged = getWidth() != mScreenRect.width()
|| getHeight() != mScreenRect.height();
if (positionChanged || layoutSizeChanged) { // Only the position has changed
mWindowSpaceLeft = mLocation[0];
mWindowSpaceTop = mLocation[1];
// For our size changed check, we keep mScreenRect.width() and mScreenRect.height()
// in view local space.
mLocation[0] = getWidth();
mLocation[1] = getHeight();
mScreenRect.set(mWindowSpaceLeft, mWindowSpaceTop,
mWindowSpaceLeft + mLocation[0], mWindowSpaceTop + mLocation[1]);
if (mTranslator != null) {
mTranslator.translateRectInAppWindowToScreen(mScreenRect);
}
if (mSurfaceControl == null) {
return;
}
if (!isHardwareAccelerated() || !mRtHandlingPositionUpdates) {
try {
if (DEBUG) Log.d(TAG, String.format("%d updateSurfacePosition UI, " +
"postion = [%d, %d, %d, %d]", System.identityHashCode(this),
mScreenRect.left, mScreenRect.top,
mScreenRect.right, mScreenRect.bottom));
setParentSpaceRectangle(mScreenRect, -1);
} catch (Exception ex) {
Log.e(TAG, "Exception configuring surface", ex);
}
}
}
}
}
private void onDrawFinished() {
if (DEBUG) {
Log.i(TAG, System.identityHashCode(this) + " "
+ "finishedDrawing");
}
if (mDeferredDestroySurfaceControl != null) {
mDeferredDestroySurfaceControl.destroy();
mDeferredDestroySurfaceControl = null;
}
runOnUiThread(() -> {
performDrawFinished();
});
}
private void setParentSpaceRectangle(Rect position, long frameNumber) {
ViewRootImpl viewRoot = getViewRootImpl();
SurfaceControl.openTransaction();
try {
if (frameNumber > 0) {
mSurfaceControl.deferTransactionUntil(viewRoot.mSurface, frameNumber);
}
mSurfaceControl.setPosition(position.left, position.top);
mSurfaceControl.setMatrix(position.width() / (float) mSurfaceWidth,
0.0f, 0.0f,
position.height() / (float) mSurfaceHeight);
} finally {
SurfaceControl.closeTransaction();
}
}
private Rect mRTLastReportedPosition = new Rect();
/**
* Called by native by a Rendering Worker thread to update the window position
* @hide
*/
public final void updateSurfacePosition_renderWorker(long frameNumber,
int left, int top, int right, int bottom) {
if (mSurfaceControl == null) {
return;
}
// TODO: This is teensy bit racey in that a brand new SurfaceView moving on
// its 2nd frame if RenderThread is running slowly could potentially see
// this as false, enter the branch, get pre-empted, then this comes along
// and reports a new position, then the UI thread resumes and reports
// its position. This could therefore be de-sync'd in that interval, but
// the synchronization would violate the rule that RT must never block
// on the UI thread which would open up potential deadlocks. The risk of
// a single-frame desync is therefore preferable for now.
mRtHandlingPositionUpdates = true;
if (mRTLastReportedPosition.left == left
&& mRTLastReportedPosition.top == top
&& mRTLastReportedPosition.right == right
&& mRTLastReportedPosition.bottom == bottom) {
return;
}
try {
if (DEBUG) {
Log.d(TAG, String.format("%d updateSurfacePosition RenderWorker, frameNr = %d, " +
"postion = [%d, %d, %d, %d]", System.identityHashCode(this),
frameNumber, left, top, right, bottom));
}
mRTLastReportedPosition.set(left, top, right, bottom);
setParentSpaceRectangle(mRTLastReportedPosition, frameNumber);
// Now overwrite mRTLastReportedPosition with our values
} catch (Exception ex) {
Log.e(TAG, "Exception from repositionChild", ex);
}
}
/**
* Called by native on RenderThread to notify that the view is no longer in the
* draw tree. UI thread is blocked at this point.
* @hide
*/
public final void surfacePositionLost_uiRtSync(long frameNumber) {
if (DEBUG) {
Log.d(TAG, String.format("%d windowPositionLost, frameNr = %d",
System.identityHashCode(this), frameNumber));
}
mRTLastReportedPosition.setEmpty();
if (mSurfaceControl == null) {
return;
}
if (mRtHandlingPositionUpdates) {
mRtHandlingPositionUpdates = false;
// This callback will happen while the UI thread is blocked, so we can
// safely access other member variables at this time.
// So do what the UI thread would have done if RT wasn't handling position
// updates.
if (!mScreenRect.isEmpty() && !mScreenRect.equals(mRTLastReportedPosition)) {
try {
if (DEBUG) Log.d(TAG, String.format("%d updateSurfacePosition, " +
"postion = [%d, %d, %d, %d]", System.identityHashCode(this),
mScreenRect.left, mScreenRect.top,
mScreenRect.right, mScreenRect.bottom));
setParentSpaceRectangle(mScreenRect, frameNumber);
} catch (Exception ex) {
Log.e(TAG, "Exception configuring surface", ex);
}
}
}
}
private SurfaceHolder.Callback[] getSurfaceCallbacks() {
SurfaceHolder.Callback callbacks[];
synchronized (mCallbacks) {
callbacks = new SurfaceHolder.Callback[mCallbacks.size()];
mCallbacks.toArray(callbacks);
}
return callbacks;
}
/**
* This method still exists only for compatibility reasons because some applications have relied
* on this method via reflection. See Issue 36345857 for details.
*
* @deprecated No platform code is using this method anymore.
* @hide
*/
@Deprecated
public void setWindowType(int type) {
if (getContext().getApplicationInfo().targetSdkVersion >= Build.VERSION_CODES.O) {
throw new UnsupportedOperationException(
"SurfaceView#setWindowType() has never been a public API.");
}
if (type == TYPE_APPLICATION_PANEL) {
Log.e(TAG, "If you are calling SurfaceView#setWindowType(TYPE_APPLICATION_PANEL) "
+ "just to make the SurfaceView to be placed on top of its window, you must "
+ "call setZOrderOnTop(true) instead.", new Throwable());
setZOrderOnTop(true);
return;
}
Log.e(TAG, "SurfaceView#setWindowType(int) is deprecated and now does nothing. "
+ "type=" + type, new Throwable());
}
private void runOnUiThread(Runnable runnable) {
Handler handler = getHandler();
if (handler != null && handler.getLooper() != Looper.myLooper()) {
handler.post(runnable);
} else {
runnable.run();
}
}
/**
* Check to see if the surface has fixed size dimensions or if the surface's
* dimensions are dimensions are dependent on its current layout.
*
* @return true if the surface has dimensions that are fixed in size
* @hide
*/
public boolean isFixedSize() {
return (mRequestedWidth != -1 || mRequestedHeight != -1);
}
private boolean isAboveParent() {
return mSubLayer >= 0;
}
private final SurfaceHolder mSurfaceHolder = new SurfaceHolder() {
private static final String LOG_TAG = "SurfaceHolder";
@Override
public boolean isCreating() {
return mIsCreating;
}
@Override
public void addCallback(Callback callback) {
synchronized (mCallbacks) {
// This is a linear search, but in practice we'll
// have only a couple callbacks, so it doesn't matter.
if (mCallbacks.contains(callback) == false) {
mCallbacks.add(callback);
}
}
}
@Override
public void removeCallback(Callback callback) {
synchronized (mCallbacks) {
mCallbacks.remove(callback);
}
}
@Override
public void setFixedSize(int width, int height) {
if (mRequestedWidth != width || mRequestedHeight != height) {
mRequestedWidth = width;
mRequestedHeight = height;
requestLayout();
}
}
@Override
public void setSizeFromLayout() {
if (mRequestedWidth != -1 || mRequestedHeight != -1) {
mRequestedWidth = mRequestedHeight = -1;
requestLayout();
}
}
@Override
public void setFormat(int format) {
// for backward compatibility reason, OPAQUE always
// means 565 for SurfaceView
if (format == PixelFormat.OPAQUE)
format = PixelFormat.RGB_565;
mRequestedFormat = format;
if (mSurfaceControl != null) {
updateSurface();
}
}
/**
* @deprecated setType is now ignored.
*/
@Override
@Deprecated
public void setType(int type) { }
@Override
public void setKeepScreenOn(boolean screenOn) {
runOnUiThread(() -> SurfaceView.this.setKeepScreenOn(screenOn));
}
/**
* Gets a {@link Canvas} for drawing into the SurfaceView's Surface
*
* After drawing into the provided {@link Canvas}, the caller must
* invoke {@link #unlockCanvasAndPost} to post the new contents to the surface.
*
* The caller must redraw the entire surface.
* @return A canvas for drawing into the surface.
*/
@Override
public Canvas lockCanvas() {
return internalLockCanvas(null, false);
}
/**
* Gets a {@link Canvas} for drawing into the SurfaceView's Surface
*
* After drawing into the provided {@link Canvas}, the caller must
* invoke {@link #unlockCanvasAndPost} to post the new contents to the surface.
*
* @param inOutDirty A rectangle that represents the dirty region that the caller wants
* to redraw. This function may choose to expand the dirty rectangle if for example
* the surface has been resized or if the previous contents of the surface were
* not available. The caller must redraw the entire dirty region as represented
* by the contents of the inOutDirty rectangle upon return from this function.
* The caller may also pass <code>null</code> instead, in the case where the
* entire surface should be redrawn.
* @return A canvas for drawing into the surface.
*/
@Override
public Canvas lockCanvas(Rect inOutDirty) {
return internalLockCanvas(inOutDirty, false);
}
@Override
public Canvas lockHardwareCanvas() {
return internalLockCanvas(null, true);
}
private Canvas internalLockCanvas(Rect dirty, boolean hardware) {
mSurfaceLock.lock();
if (DEBUG) Log.i(TAG, System.identityHashCode(this) + " " + "Locking canvas... stopped="
+ mDrawingStopped + ", surfaceControl=" + mSurfaceControl);
Canvas c = null;
if (!mDrawingStopped && mSurfaceControl != null) {
try {
if (hardware) {
c = mSurface.lockHardwareCanvas();
} else {
c = mSurface.lockCanvas(dirty);
}
} catch (Exception e) {
Log.e(LOG_TAG, "Exception locking surface", e);
}
}
if (DEBUG) Log.i(TAG, System.identityHashCode(this) + " " + "Returned canvas: " + c);
if (c != null) {
mLastLockTime = SystemClock.uptimeMillis();
return c;
}
// If the Surface is not ready to be drawn, then return null,
// but throttle calls to this function so it isn't called more
// than every 100ms.
long now = SystemClock.uptimeMillis();
long nextTime = mLastLockTime + 100;
if (nextTime > now) {
try {
Thread.sleep(nextTime-now);
} catch (InterruptedException e) {
}
now = SystemClock.uptimeMillis();
}
mLastLockTime = now;
mSurfaceLock.unlock();
return null;
}
/**
* Posts the new contents of the {@link Canvas} to the surface and
* releases the {@link Canvas}.
*
* @param canvas The canvas previously obtained from {@link #lockCanvas}.
*/
@Override
public void unlockCanvasAndPost(Canvas canvas) {
mSurface.unlockCanvasAndPost(canvas);
mSurfaceLock.unlock();
}
@Override
public Surface getSurface() {
return mSurface;
}
@Override
public Rect getSurfaceFrame() {
return mSurfaceFrame;
}
};
class SurfaceControlWithBackground extends SurfaceControl {
private SurfaceControl mBackgroundControl;
private boolean mOpaque = true;
public boolean mVisible = false;
public SurfaceControlWithBackground(SurfaceSession s,
String name, int w, int h, int format, int flags)
throws Exception {
super(s, name, w, h, format, flags);
mBackgroundControl = new SurfaceControl(s, "Background for - " + name, w, h,
PixelFormat.OPAQUE, flags | SurfaceControl.FX_SURFACE_DIM);
mOpaque = (flags & SurfaceControl.OPAQUE) != 0;
}
@Override
public void setAlpha(float alpha) {
super.setAlpha(alpha);
mBackgroundControl.setAlpha(alpha);
}
@Override
public void setLayer(int zorder) {
super.setLayer(zorder);
// -3 is below all other child layers as SurfaceView never goes below -2
mBackgroundControl.setLayer(-3);
}
@Override
public void setPosition(float x, float y) {
super.setPosition(x, y);
mBackgroundControl.setPosition(x, y);
}
@Override
public void setSize(int w, int h) {
super.setSize(w, h);
mBackgroundControl.setSize(w, h);
}
@Override
public void setWindowCrop(Rect crop) {
super.setWindowCrop(crop);
mBackgroundControl.setWindowCrop(crop);
}
@Override
public void setFinalCrop(Rect crop) {
super.setFinalCrop(crop);
mBackgroundControl.setFinalCrop(crop);
}
@Override
public void setLayerStack(int layerStack) {
super.setLayerStack(layerStack);
mBackgroundControl.setLayerStack(layerStack);
}
@Override
public void setOpaque(boolean isOpaque) {
super.setOpaque(isOpaque);
mOpaque = isOpaque;
updateBackgroundVisibility();
}
@Override
public void setSecure(boolean isSecure) {
super.setSecure(isSecure);
}
@Override
public void setMatrix(float dsdx, float dtdx, float dsdy, float dtdy) {
super.setMatrix(dsdx, dtdx, dsdy, dtdy);
mBackgroundControl.setMatrix(dsdx, dtdx, dsdy, dtdy);
}
@Override
public void hide() {
super.hide();
mVisible = false;
updateBackgroundVisibility();
}
@Override
public void show() {
super.show();
mVisible = true;
updateBackgroundVisibility();
}
@Override
public void destroy() {
super.destroy();
mBackgroundControl.destroy();
}
@Override
public void release() {
super.release();
mBackgroundControl.release();
}
@Override
public void setTransparentRegionHint(Region region) {
super.setTransparentRegionHint(region);
mBackgroundControl.setTransparentRegionHint(region);
}
@Override
public void deferTransactionUntil(IBinder handle, long frame) {
super.deferTransactionUntil(handle, frame);
mBackgroundControl.deferTransactionUntil(handle, frame);
}
@Override
public void deferTransactionUntil(Surface barrier, long frame) {
super.deferTransactionUntil(barrier, frame);
mBackgroundControl.deferTransactionUntil(barrier, frame);
}
void updateBackgroundVisibility() {
if (mOpaque && mVisible) {
mBackgroundControl.show();
} else {
mBackgroundControl.hide();
}
}
}
}