欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页  >  数据库

bonecp数据源的使用

程序员文章站 2024-04-06 15:44:31
...

bonecp.properties jdbc.driverClass=oracle.jdbc.driver.OracleDriverjdbc.jdbcUrl=jdbc:oracle:thin:@192.168.30.4:1521:testjdbc.username=testjdbc.password=test#Sets the minimum number of connections that will be contained in every partition. bo

bonecp.properties
jdbc.driverClass=oracle.jdbc.driver.OracleDriver
jdbc.jdbcUrl=jdbc:oracle:thin:@192.168.30.4:1521:test
jdbc.username=test
jdbc.password=test

#Sets the minimum number of connections that will be contained in every partition. 
bonecp.minConnectionsPerPartition=1
#Sets the maximum number of connections that will be contained in every partition. 
#Setting this to 5 with 3 partitions means you will have 15 unique 
#connections to the database. Note that the connection pool will not create all 
#these connections in one go but rather start off with minConnectionsPerPartition and gradually 
#increase connections as required.
bonecp.maxConnectionsPerPartition=5
#Sets the acquireIncrement property.  When the available connections are about to run 
#out, BoneCP will dynamically create new ones in batches. This property controls how 
#many new connections to create in one go (up to a maximum of 
#maxConnectionsPerPartition). Note: This is a per partition setting.
bonecp.acquireIncrement=1
#Sets number of partitions to use.  In order to reduce lock contention 
#and thus improve performance, each incoming connection request picks off a connection from 
#a pool that has thread-affinity, i.e. pool[threadId % partition_count]. The higher this number, 
#the better your performance will be for the case when you have plenty 
#of short-lived threads. Beyond a certain threshold, maintenance of these pools will start 
#to have a negative effect on performance (and only for the case when 
#connections on a partition start running out).  Default: 1, minimum: 1, recommended: 
#2-4 (but very app specific)
bonecp.partitionCount=1
#Sets the idleConnectionTestPeriod.  This sets the time (in minutes), for a connection 
#to remain idle before sending a test query to the DB. This is 
#useful to prevent a DB from timing out connections on its end. Do 
#not use aggressive values here!   Default: 240 min, set to 0 
#to disable
bonecp.idleConnectionTestPeriodInMinutes=240
#Sets the idleConnectionTestPeriod.  This sets the time (in seconds), for a connection 
#to remain idle before sending a test query to the DB. This is 
#useful to prevent a DB from timing out connections on its end. Do 
#not use aggressive values here!   Default: 240 min, set to 0 
#to disable
bonecp.idleConnectionTestPeriodInSeconds=14400
#Sets Idle max age (in min).  The time (in minutes), for a 
#connection to remain unused before it is closed off. Do not use aggressive 
#values here!  Default: 60 minutes, set to 0 to disable.
bonecp.idleMaxAgeInMinutes=60
#Sets Idle max age (in seconds).  The time (in seconds), for a 
#connection to remain unused before it is closed off. Do not use aggressive 
#values here!  Default: 60 minutes, set to 0 to disable.
bonecp.idleMaxAgeInSeconds=3600
#Sets statementsCacheSize setting.  The number of statements to cache.
bonecp.statementsCacheSize=0
#Sets number of helper threads to create that will handle releasing a connection. 
#When this value is set to zero, the application thread is blocked 
#until the pool is able to perform all the necessary cleanup to recycle 
#the connection and make it available for another thread.  When a non-zero 
#value is set, the pool will create threads that will take care of 
#recycling a connection when it is closed (the application dumps the connection into 
#a temporary queue to be processed asychronously to the application via the release 
#helper threads).  Useful when your application is doing lots of work on 
#each connection (i.e. perform an SQL query, do lots of non-DB stuff and 
#perform another query), otherwise will probably slow things down. 
bonecp.releaseHelperThreads=3
#Instruct the pool to create a helper thread to watch over connection acquires 
#that are never released (or released twice). This is for debugging purposes only 
#and will create a new thread for each call to getConnection(). Enabling this 
#option will have a big negative impact on pool performance.
bonecp.closeConnectionWatch=false
#If enabled, log SQL statements being executed.
bonecp.logStatementsEnabled=false
#Sets the number of ms to wait before attempting to obtain a connection 
#again after a failure.
bonecp.acquireRetryDelayInMs=7000
#Set to true to force the connection pool to obtain the initial connections 
#lazily.
bonecp.lazyInit=false
#Set to true to enable recording of all transaction activity and replay the 
#transaction automatically in case of a connection failure.
bonecp.transactionRecoveryEnabled=false
#After attempting to acquire a connection and failing, try to connect these many 
#times before giving up. Default 5.
bonecp.acquireRetryAttempts=5
#Set to true to disable JMX.
bonecp.disableJMX=false
#Queries taking longer than this limit to execute are logged.
bonecp.queryExecuteTimeLimitInMs=0
#Sets the Pool Watch thread threshold.  The pool watch thread attempts to 
#maintain a number of connections always available (between minConnections and maxConnections). This value 
#sets the percentage value to maintain. For example, setting it to 20 means 
#that if the following condition holds: Free Connections / MaxConnections 

applicationContenxt.xml


classpath:cn/com/config/dataSource/bonecp.properties