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Unity 显示帧率的脚本

程序员文章站 2024-03-26 11:41:29
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unity显示帧率的脚本,挺久了,忘记是自己写的还是在哪里找到的,在这里分享一下吧!

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ShowFPS_OnGUI : MonoBehaviour {

	 public float fpsMeasuringDelta = 2.0f;

    private float timePassed;
    private int m_FrameCount = 0;
    private float m_FPS = 0.0f;

    private void Start()
    {
        timePassed = 0.0f;
    }

    private void Update()
    {
        m_FrameCount = m_FrameCount + 1;
        timePassed = timePassed + Time.deltaTime;

        if (timePassed > fpsMeasuringDelta)
        {
            m_FPS = m_FrameCount / timePassed;
            OperationMessage.Instance.AddTipMessage("FPS: " + m_FPS);//通知消息
            timePassed = 0.0f;
            m_FrameCount = 0;
        }
    }

    private void OnGUI()
    {
        if(AppSetting.Platform==EPlatform.PC)
        {
            GUIStyle bb = new GUIStyle();
            bb.normal.background = null;    //这是设置背景填充的
            bb.normal.textColor = new Color(1.0f, 0.5f, 0.0f);   //设置字体颜色的
            bb.fontSize = 40;       //当然,这是字体大小
            //居中显示FPS
            GUI.Label(new Rect((Screen.width / 2) - 40, 0, 200, 200), "FPS: " + m_FPS, bb);
        }

    }
}


相关标签: unity 帧率