html 小游戏 俄罗斯方块
程序员文章站
2024-03-18 20:08:22
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样式如下:
html代码如下:
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<title>俄罗斯方块</title>
<style>
body, div, dl, dt, dd, ul, ol, li, h1, h2, h3, h4, h5, h6, pre, form, fieldset, input, button, textarea, p, blockquote, th, td {
padding: 0;
margin: 0;
}
body {
font-family: "Helvetica Neue", "Hiragino Sans GB", "Segoe UI", "Microsoft Yahei", "微软雅黑", Tahoma, Arial, STHeiti, sans-serif;
font-size: 12px;
background: #fff;
color: #333;
}
a {
outline: none;
-moz-outline: none;
text-decoration: none;
}
.wrap {
width: 1000px;
margin: 10px auto;
}
.play_wrap {
padding-left: 260px;
}
#play_area {
float: left;
width: 300px;
height: 480px;
margin: auto;
background-color: #fefefe;
border-radius: 2px;
color: black;
box-shadow: 0px 0px 8px #e5e5e5;
padding: 1px 0 0 1px;
}
#play_area .play_cell {
float: left;
width: 19px;
height: 19px;
border: 1px solid #eee;
margin: -1px 0 0 -1px;
}
#play_area .play_cell.active {
background: #999;
border: 1px solid #ccc;
}
#play_area .play_cell.goal {
background: #0C0;
}
.play_menu {
float: left;
margin-left: 60px;
font-size: 14px;
padding-top: 20px;
}
.play_menu #play_nextType {
width: 60px;
height: 60px;
padding: 1px 0 0 1px;
margin: 10px 0 20px 00px;
}
.play_menu .play_mini_cell {
float: left;
width: 14px;
height: 14px;
border: 1px solid #fff;
margin: -1px 0 0 -1px;
}
.play_menu .play_mini_cell.active {
background: #999;
border: 1px solid #ccc;
}
.play_menu p {
line-height: 200%;
clear: both;
}
.play_menu a.play_btn {
display: block;
margin-bottom: 20px;
width: 80px;
height: 28px;
line-height: 28px;
text-align: center;
text-decoration: none;
color: #333;
background: #fefefe;
border: 1px solid #eee;
border-radius: 2px;
box-shadow: 1px 1px 2px #eee;
border-color: #ddd #d2d2d2 #d2d2d2 #ddd;
outline: none;
-moz-outline: none;
}
.play_menu a.play_btn:hover {
background-color: #fcfcfc;
border-color: #ccc;
box-shadow: inset 0 -2px 6px #eee;
}
.play_menu a#play_btn_level {
position: relative;
margin-bottom: 30px;
}
.level_text {
margin-left: -10px;
}
.level_icon {
display: block;
position: absolute;
top: 12px;
right: 16px;
width: 0;
height: 0;
overflow: hidden;
border: 5px solid #FFF;
border-color: #999 transparent transparent transparent;
}
.level_menu {
position: absolute;
margin: -30px 0 0px 1px;
display: none;
}
.level_menu ul {
list-style: none;
}
.level_menu li {
float: left;
}
.level_menu li a {
display: block;
padding: 3px 10px;
border: 1px solid #e8e8e8;
margin-left: -1px;
color: #09c;
}
.level_menu li a:hover {
background: #09c;
color: #fefefe;
}
</style>
<script type="text/javascript" src="http://down.hovertree.com/jquery/jquery-1.6.2.min.js"></script>
<script type="text/javascript">
var Tetris = function (options) {
this.e_playArea = $("#play_area");
this.e_startBtn = $("#play_btn_start");
this.e_playScore = $("#play_score");
this.e_playDirection = $("#play_direction");
this.e_levelBtn = $("#play_btn_level");
this.e_levelMenu = $("#play_menu_level");
this.e_nextType = $("#play_nextType");
this.cellCol = 15;
this.cellRow = 24;
this.cellArr = [];
this.miniCellArr = [];
this.score = 0;
this.direction = "bottom";
this.timer = null;
this.interval = [600, 300, 100];
this.levelScore = [10, 20, 40];
this.doubleScore = [1, 4, 10, 20];
this.level = 1;
this.playing = false;
this.turning = false;
this.death = false;
this.offsetCol = Math.floor(this.cellCol / 2);
this.offsetRow = -3;
this.offsetFix = 0;
this.tetrisArr = [];
this.tetrisArr[0] = [[0, 1, this.cellCol, this.cellCol + 1],
[0, 1, this.cellCol, this.cellCol + 1]];
this.tetrisArr[1] = [
[1, this.cellCol - 1, this.cellCol, this.cellCol + 1],
[0, this.cellCol, this.cellCol * 2, this.cellCol * 2 + 1],
[this.cellCol - 1, this.cellCol, this.cellCol + 1,
this.cellCol * 2 - 1],
[-1, 0, this.cellCol, this.cellCol * 2]];
this.tetrisArr[2] = [
[-1, this.cellCol - 1, this.cellCol, this.cellCol + 1],
[0, 1, this.cellCol, this.cellCol * 2],
[this.cellCol - 1, this.cellCol, this.cellCol + 1,
this.cellCol * 2 + 1],
[0, this.cellCol, this.cellCol * 2 - 1, this.cellCol * 2]];
this.tetrisArr[3] = [
[0, this.cellCol, this.cellCol + 1, this.cellCol * 2 + 1],
[this.cellCol, this.cellCol + 1, this.cellCol * 2 - 1,
this.cellCol * 2]];
this.tetrisArr[4] = [
[0, this.cellCol - 1, this.cellCol, this.cellCol * 2 - 1],
[this.cellCol - 1, this.cellCol, this.cellCol * 2,
this.cellCol * 2 + 1]];
this.tetrisArr[5] = [
[0, this.cellCol - 1, this.cellCol, this.cellCol + 1],
[0, this.cellCol, this.cellCol + 1, this.cellCol * 2],
[this.cellCol - 1, this.cellCol, this.cellCol + 1,
this.cellCol * 2],
[0, this.cellCol - 1, this.cellCol, this.cellCol * 2]];
this.tetrisArr[6] = [
[0, this.cellCol, this.cellCol * 2, this.cellCol * 3],
[this.cellCol - 1, this.cellCol, this.cellCol + 1,
this.cellCol + 2]];
this.tetrisType = [1, 1];
this.tetrisType = [1, 0];
this.tetrisTypeArr = [];
this.preTetris = [];
this.thisTetris = [];
this.fullArr = [];
this.start();
};
Tetris.prototype = {
start: function () {
this.init();
this.menu();
this.control();
},
setOptions: function (options) {
this.score = options.score === 0 ? options.score
: (options.score || this.score);
this.level = options.level === 0 ? options.level
: (options.level || this.level);
},
resetArea: function () {
$(".play_cell.active").removeClass("active");
this.setOptions({
"score": 0
});
this.e_playScore.html(this.score);
},
menu: function () {
var self = this;
this.e_startBtn.click(function () {
self.e_levelMenu.hide();
if (self.playing) {
self.pause();
} else if (self.death) {
self.resetArea();
self.play();
} else {
self.play();
}
});
this.e_levelBtn.click(function () {
if (self.playing)
return;
self.e_levelMenu.toggle();
});
this.e_levelMenu.find("a").click(function () {
self.e_levelMenu.hide();
self.e_levelBtn.find(".level_text").html($(this).html());
self.setOptions({
"level": $(this).attr("level")
});
//alert(self.interval[self.level])
});
},
play: function () {
var self = this;
this.e_startBtn.html("暂停");
this.playing = true;
this.death = false;
if (this.turning) {
this.timer = setInterval(function () {
self.offsetRow++;
self.showTetris();
}, this.interval[this.level]);
} else {
this.nextTetris();
}
},
pause: function () {
this.e_startBtn.html("开始");
this.playing = false;
clearTimeout(this.timer);
},
init: function () {
var self = this, _ele, _miniEle, _arr = [];
for (var i = 0; i < this.cellRow; i++) {
for (var j = 0; j < this.cellCol; j++) {
_ele = document.createElement("div");
_ele.className = "play_cell";
_ele.id = "play_cell_" + i + "_" + j;
this.cellArr.push($(_ele));
this.e_playArea.append(_ele);
}
}
for (var m = 0; m < 16; m++) {
_miniEle = document.createElement("div");
_miniEle.className = "play_mini_cell";
this.miniCellArr.push($(_miniEle));
this.e_nextType.append(_miniEle);
}
for (var k = 0, klen = this.tetrisArr.length; k < klen; k++) {
for (var j = 0, jlen = this.tetrisArr[k].length; j < jlen; j++) {
this.tetrisTypeArr.push([k, j]);
}
}
;
this.nextType = this.tetrisTypeArr[Math
.floor(this.tetrisTypeArr.length * Math.random())];
this.showNextType();
},
control: function () {
var self = this;
$("html").keydown(function (e) {
if (!self.playing)
return !self.playing;
switch (e.keyCode) {
case 37:
self.direction = "left";
break;
case 38:
self.direction = "top";
break;
case 39:
self.direction = "right";
break;
case 40:
self.direction = "bottom";
break;
default:
return;
break;
}
self.e_playDirection.html(self.direction);
self.drive();
return false;
});
},
changTetris: function () {
var _len = this.tetrisArr[this.tetrisType[0]].length;
if (this.tetrisType[1] < _len - 1) {
this.tetrisType[1]++;
} else {
this.tetrisType[1] = 0;
}
},
drive: function () {
switch (this.direction) {
case "left":
if (this.offsetCol > 0)
this.offsetCol--;
break;
case "top":
this.changTetris();
break;
case "right":
this.offsetCol++;
break;
case "bottom":
if (this.offsetRow < this.cellRow - 2)
this.offsetRow++;
break;
default:
break;
}
this.showTetris(this.direction);
},
showTetris: function (dir) {
var _tt = this.tetrisArr[this.tetrisType[0]][this.tetrisType[1]], _ele, self = this;
this.turning = true;
this.thisTetris = [];
for (var i = _tt.length - 1; i >= 0; i--) {
_ele = this.cellArr[_tt[i] + this.offsetCol + this.offsetRow
* this.cellCol];
if (this.offsetCol < 7
&& (_tt[i] + this.offsetCol + 1) % this.cellCol == 0) {
this.offsetCol++;
return;
} else if (this.offsetCol > 7
&& (_tt[i] + this.offsetCol) % this.cellCol == 0) {
this.offsetCol--;
return;
}
if (_ele && _ele.hasClass("active") && dir == "left"
&& ($.inArray(_ele, this.preTetris) < 0)) {
if (($.inArray(_ele, this.cellArr) - $.inArray(
this.preTetris[i], this.cellArr))
% this.cellCol != 0) {
this.offsetCol++;
return;
}
}
if (_ele && _ele.hasClass("active") && dir == "right"
&& ($.inArray(_ele, this.preTetris) < 0)) {
if (($.inArray(_ele, this.cellArr) - $.inArray(
this.preTetris[i], this.cellArr))
% this.cellCol != 0) {
this.offsetCol--;
return;
}
}
if (_ele) {
if (_ele.hasClass("active")
&& ($.inArray(_ele, this.preTetris) < 0)) {
this.tetrisDown();
return;
} else {
this.thisTetris.push(_ele);
}
} else if (this.offsetRow > 0) {
this.tetrisDown();
return;
}
}
;
for (var j = 0, jlen = this.preTetris.length; j < jlen; j++) {
this.preTetris[j].removeClass("active");
}
for (var k = 0, klen = this.thisTetris.length; k < klen; k++) {
this.thisTetris[k].addClass("active");
}
this.preTetris = this.thisTetris.slice(0);
},
tetrisDown: function () {
clearInterval(this.timer);
var _index;
this.turning = false;
forOuter: for (var j = 0, jlen = this.preTetris.length; j < jlen; j++) {
_index = $.inArray(this.preTetris[j], this.cellArr);
for (var k = _index - _index % this.cellCol, klen = _index
- _index % this.cellCol + this.cellCol; k < klen; k++) {
if (!this.cellArr[k].hasClass("active")) {
continue forOuter;
}
}
if ($.inArray(_index - _index % this.cellCol, this.fullArr) < 0)
this.fullArr.push(_index - _index % this.cellCol);
}
if (this.fullArr.length) {
this.getScore();
return;
}
for (var i = 6; i < 9; i++) {
if (this.cellArr[i].hasClass("active")) {
this.gameOver();
return;
}
}
this.nextTetris();
},
nextTetris: function () {
var self = this;
clearInterval(this.timer);
this.preTetris = [];
this.offsetRow = -2;
this.offsetCol = 7;
this.tetrisType = this.nextType;
this.nextType = this.tetrisTypeArr[Math
.floor(this.tetrisTypeArr.length * Math.random())];
this.showNextType();
this.timer = setInterval(function () {
self.offsetRow++;
self.showTetris();
}, this.interval[this.level]);
},
showNextType: function () {
var _nt = this.tetrisArr[this.nextType[0]][this.nextType[1]], _ele, _index;
this.e_nextType.find(".active").removeClass("active");
for (var i = 0, ilen = _nt.length; i < ilen; i++) {
if (_nt[i] > this.cellCol - 2) {
_index = (_nt[i] + 2) % this.cellCol - 2 + 1 + 4
* parseInt((_nt[i] + 2) / this.cellCol);
} else {
_index = _nt[i] + 1;
}
_ele = this.miniCellArr[_index];
_ele.addClass("active");
}
},
getScore: function () {
var self = this;
for (var i = this.fullArr.length - 1; i >= 0; i--) {
for (var j = 0; j < this.cellCol; j++) {
this.cellArr[j + this.fullArr[i]].removeClass("active");
if (j == this.cellCol - 1) {
for (var k = this.fullArr[i]; k >= 0; k--) {
if (this.cellArr[k].hasClass("active")) {
this.cellArr[k].removeClass("active");
this.cellArr[k + this.cellCol]
.addClass("active");
}
}
}
}
}
this.score += this.levelScore[this.level]
* this.doubleScore[this.fullArr.length - 1];
this.e_playScore.html(this.score);
this.fullArr = [];
this.nextTetris();
},
gameOver: function () {
this.death = true;
this.pause();
return;
}
};
$(document).ready(function (e) {
var t = new Tetris();
});
</script>
</head>
<body>
<div class="wrap">
<div class="play_wrap">
<div id="play_area"></div>
<div class="play_menu">
<p>下一个:</p>
<div id="play_nextType"></div>
<a id="play_btn_start" class="play_btn" href="javascript:void(0);"
unselectable="on">开始</a> <a id="play_btn_level" class="play_btn"
href="javascript:void(0);" unselectable="on">
<span class="level_text">中等</span> <span class="level_icon"></span>
</a>
<div class="level_menu" id="play_menu_level">
<ul>
<li><a href="javascript:void(0);" level=0>简单</a></li>
<li><a href="javascript:void(0);" level=1>中等</a></li>
<li><a href="javascript:void(0);" level=2>困难</a></li>
</ul>
</div>
<p>
分数:<span id="play_score">0</span>
</p>
<p>
方向:<span id="play_direction">bottom</span>
</p>
<p>
说明:<br> -“下”、“左”、“右”键控制方向,“上”为变形;<br> -游戏开始前、暂停时可调整难度;<br>
-难度分“简单”、“中等”、“困难”三级;<br> -对应的分值为10、20、40;<br>
-多行同时消去的倍数为1、4、10、20;
</p>
</div>
</div>
</div>
</body>
</html>
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