人人对战五子棋
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2024-03-18 13:57:40
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C语言人人对战五子棋
计算机小白经过了视频学习绘制图形库,全部内容纯手撸出来的C语言人人对战五子棋。
虽然代码不长但是核心的判断输赢的算法是自己想出来的,图形界面是利用easyx库,播放音乐使用的也是库。(其中的所有图片和音乐均需要放在源文件中)。
看起来五子棋很简单,但是对于其中有许多需要考虑的因素,所以前前后后大概花了有24小时左右的时间,找bug的时间应该花的是最多的,另外主要是自己的思考非常重要,不能忙碌的复制别人的代码,别人每一行代码都需要弄清楚,不是简单意义上的搬砖,那样对于自己是没有一点成长的。
以下附上我的代码(c++中运行的c语言文件)
原谅我的直男视角,界面有点丑,之后在我弄懂人机对战和网络对战,深度学习后,会继续更新完善我的五子棋。有好的想法或者看不懂的地方可以互相交流,感谢。
#include <graphics.h> // 引用图形库头文件
#include <conio.h> //鼠标落子
#include <mmsystem.h>
#include <windows.h>
#include <math.h>
# define N 27 //落子定位数组的大小
#pragma comment(lib,"winmm.lib")//音频库
int chess[N][N];
void messagebox ();
void playgame ();
void wingame ();
void gamebegin()
{
IMAGE backgroundImage;//存照片
loadimage (&backgroundImage,"background.jpg");
int width = backgroundImage.getwidth();//定义长与宽
int height = backgroundImage.getheight();
initgraph(width = 508,height = 300);
putimage( 0, 0, &backgroundImage);//输出照片
PlaySound("1.wav", NULL, SND_ALIAS | SND_ASYNC);
settextstyle (30,0,"楷体");
while (!_kbhit())
{
settextcolor(WHITE);
outtextxy( 0, 0,"来和老夫下盘棋吧!按下任意键开始");
Sleep(500);
}
}
void Gamebackground()//棋盘的背景
{
IMAGE Gamebackground;
loadimage (&Gamebackground,"Gamebackground.jpg");
int width = Gamebackground.getwidth();
int height = Gamebackground.getheight();
initgraph(width = 600,height = 452);
putimage( 0, 0, &Gamebackground);
messagebox();
playgame();
// getchar();
}
void messagebox()//提示框
{
setlinecolor(WHITE);
setfillcolor(BLACK);
fillrectangle(450, 0, 580, 60);
settextstyle(20,0,"楷体");
outtextxy(451 ,0 ,"黑方:玩家一");
settextcolor(WHITE);
outtextxy(451 ,30 ,"白方:玩家二");
settextcolor(WHITE);
}
void playgame()
{
//int chess[N][N]={0};
while(true)
{
int q=20;
int p=30;
int a=0;
int b=0;
MOUSEMSG m;
m=GetMouseMsg();//获取鼠标信息
switch(m.uMsg)
{
int i,j;
case WM_LBUTTONDOWN://左鼠标落子
if(m.x>=0&&m.x<=450+17&&m.y>=0&&m.y<=450+17)
{
for(a=0;a<15;a++)
{
for(b=0;b<15;b++)
{
if(m.x>=abs(17+p*a-q)&&m.x<=abs(17+p*a+q)&&m.y>=abs(17+p*b-q)&&m.y<=abs(17+p*b+q))
{
m.x = 17+p*a;
m.y = 17+p*b;
i = a;
j = b;
}
}
}
if(chess[i][j]!=0)
continue;
setlinecolor(BLACK);
setfillcolor(BLACK);
fillcircle(m.x,m.y,8);
chess[i][j]=1;
wingame();
}break;
case WM_RBUTTONDOWN://右鼠标落子
if(m.x>=5&&m.x<=450+17&&m.y>=5&&m.y<=450+17)
{
for(a=0;a<15;a++)
{
for(b=0;b<15;b++)
{
if(m.x>=abs(17+p*a-q)&&m.x<=abs(17+p*a+q)&&m.y>=abs(17+p*b-q)&&m.y<=abs(17+p*b+q))
{
m.x = 17+p*a;
m.y = 17+p*b;
i = a;
j = b;
}
}
}
if(chess[i][j]!=0)
continue;
setlinecolor(WHITE);
setfillcolor(WHITE);
fillcircle(m.x,m.y,8);
chess[i][j]=2;
wingame();
}break;
}
//wingame();
}
}
void wingame()//判断输赢
{
int i=0;
int j=0;
//MOUSEMSG m;
//m=GetMouseMsg();
//if(m.x>=0&&m.x<=450+17&&m.y>=0&&m.y<=450+17)
{
for(i=0;i<15;i++)
{
for(j=0;j<15;j++)
{
if(chess[i][j]==1&&chess[i+1][j]==1&&chess[i+2][j]==1&&chess[i+3][j]==1&&chess[i+4][j]==1)
{
settextcolor(WHITE);
outtextxy(200,200 ,"the black win");
}
else if(chess[i][j]==1&&chess[i+1][j+1]==1&&chess[i+2][j+2]==1&&chess[i+3][j+3]==1&&chess[i+4][j+4]==1)
{
outtextxy(200 ,200 ,"the black win");
settextcolor(WHITE);
}
else if(chess[i][j+1]==1&&chess[i][j+2]==1&&chess[i][j+3]==1&&chess[i][j]==1&&chess[i][j+4]==1)
{
outtextxy(200 ,200,"the black win");
settextcolor(WHITE);
}
else if(i>3&&chess[i][j]==1&&chess[i+1][j-1]==1&&chess[i+2][j-2]==1&&chess[i+3][j-3]==1&&chess[i+4][j-4]==1)
{
outtextxy(200 ,200 ,"the black win");
settextcolor(WHITE);
}
else if(j>3&&chess[i][j]==1&&chess[i+1][j-1]==1&&chess[i+2][j-2]==1&&chess[i+3][j-3]==1&&chess[i+4][j-4]==1)
{
outtextxy(200 ,200 ,"the black win");
settextcolor(WHITE);
}
else if(chess[i][j]==2&&chess[i+1][j]==2&&chess[i+2][j]==2&&chess[i+3][j]==2&&chess[i+4][j]==2)
{
settextcolor(WHITE);
outtextxy(200,200 ,"the white win");
}
else if(chess[i][j]==2&&chess[i+1][j+1]==2&&chess[i+2][j+2]==2&&chess[i+3][j+3]==2&&chess[i+4][j+4]==2)
{
outtextxy(200 ,200 ,"the white win");
settextcolor(WHITE);
}
else if(chess[i][j+1]==2&&chess[i][j+2]==2&&chess[i][j+3]==2&&chess[i][j]==2&&chess[i][j+4]==2)
{
outtextxy(200 ,200,"the white win");
settextcolor(WHITE);
}
else if(i>3&&j>3&&chess[i][j]==2&&chess[i+1][j-1]==2&&chess[i+2][j-2]==2&&chess[i+3][j-3]==2&&chess[i+4][j-4]==2)
{
outtextxy(200 ,200 ,"the white win");
settextcolor(WHITE);
}
else if(j>3&&chess[i][j]==2&&chess[i+1][j-1]==2&&chess[i+2][j-2]==2&&chess[i+3][j-3]==2&&chess[i+4][j-4]==2)
{
outtextxy(200 ,200 ,"the white win");
settextcolor(WHITE);
}
}
}
}
}
int main()
{
gamebegin();
Gamebackground();
return 0;
}