欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页

Cocos2d-x3.2 音乐和音效的播放

程序员文章站 2024-03-16 16:05:22
...
//GameScene.h
#include "cocos2d.h"

USING_NS_CC;

class GameScene : public cocos2d::Layer
{
public:
    static cocos2d::Scene* createScene();
    
    virtual bool init();
    
    void menuCallback1(Ref* pSender);
    void menuCallback2(Ref* pSender);
    
    CREATE_FUNC(GameScene);
    
private:        //注意不能用auto关键字
    Size size;
    Sprite *sprite;
};



//GameScene.cpp

#include "GameScene.h"
//声音头文件及命名空间
#include "SimpleAudioEngine.h"
using namespace CocosDenshion;

USING_NS_CC;

//采用宏定义文件名,便于以后统一修改
#define BG_MUSIC "background.mp3"
#define EFFECT_MUSIC "effect1.wav"

cocos2d::Scene* GameScene::createScene()
{
    auto scene = Scene::create();   //创建一个场景
    auto layer = GameScene::create();   //创建一个图层
    scene->addChild(layer);
    return scene;
}

//初始化当前的图层
bool GameScene::init()
{
    if(!Layer::init())      //初始化父类
        return false;
    
    //获取屏幕大小
    size = Director::getInstance()->getVisibleSize();
    //auto size = Director::getInstance()->getWinSize();
    
    auto item1 = MenuItemFont::create("playBackgroundMusic", CC_CALLBACK_1(GameScene::menuCallback1, this));
    item1->setPosition(Vec2(size.width/2, size.height/2));
    auto item2 = MenuItemFont::create("playEffect", CC_CALLBACK_1(GameScene::menuCallback2, this));
    item2->setPosition(Vec2(size.width/2, size.height*0.4));
    
    auto menu = Menu::create(item1, item2, NULL);
    menu->setPosition(Vec2::ZERO);
    this->addChild(menu);
    
    //加载音乐和音效文件
    SimpleAudioEngine::getInstance()->preloadBackgroundMusic(BG_MUSIC);
    SimpleAudioEngine::getInstance()->preloadEffect(EFFECT_MUSIC);
    
    return true;
}

void GameScene::menuCallback1(Ref* pSender)
{
    //播放音乐
    SimpleAudioEngine::getInstance()->playBackgroundMusic(BG_MUSIC);
}

void GameScene::menuCallback2(Ref* pSender)
{
    //播放音效
    SimpleAudioEngine::getInstance()->playEffect(EFFECT_MUSIC);
}


转载于:https://my.oschina.net/Jacedy/blog/301709