Cocos2d-x3.2 音乐和音效的播放
程序员文章站
2024-03-16 16:05:22
...
//GameScene.h
#include "cocos2d.h"
USING_NS_CC;
class GameScene : public cocos2d::Layer
{
public:
static cocos2d::Scene* createScene();
virtual bool init();
void menuCallback1(Ref* pSender);
void menuCallback2(Ref* pSender);
CREATE_FUNC(GameScene);
private: //注意不能用auto关键字
Size size;
Sprite *sprite;
};
//GameScene.cpp
#include "GameScene.h"
//声音头文件及命名空间
#include "SimpleAudioEngine.h"
using namespace CocosDenshion;
USING_NS_CC;
//采用宏定义文件名,便于以后统一修改
#define BG_MUSIC "background.mp3"
#define EFFECT_MUSIC "effect1.wav"
cocos2d::Scene* GameScene::createScene()
{
auto scene = Scene::create(); //创建一个场景
auto layer = GameScene::create(); //创建一个图层
scene->addChild(layer);
return scene;
}
//初始化当前的图层
bool GameScene::init()
{
if(!Layer::init()) //初始化父类
return false;
//获取屏幕大小
size = Director::getInstance()->getVisibleSize();
//auto size = Director::getInstance()->getWinSize();
auto item1 = MenuItemFont::create("playBackgroundMusic", CC_CALLBACK_1(GameScene::menuCallback1, this));
item1->setPosition(Vec2(size.width/2, size.height/2));
auto item2 = MenuItemFont::create("playEffect", CC_CALLBACK_1(GameScene::menuCallback2, this));
item2->setPosition(Vec2(size.width/2, size.height*0.4));
auto menu = Menu::create(item1, item2, NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu);
//加载音乐和音效文件
SimpleAudioEngine::getInstance()->preloadBackgroundMusic(BG_MUSIC);
SimpleAudioEngine::getInstance()->preloadEffect(EFFECT_MUSIC);
return true;
}
void GameScene::menuCallback1(Ref* pSender)
{
//播放音乐
SimpleAudioEngine::getInstance()->playBackgroundMusic(BG_MUSIC);
}
void GameScene::menuCallback2(Ref* pSender)
{
//播放音效
SimpleAudioEngine::getInstance()->playEffect(EFFECT_MUSIC);
}
转载于:https://my.oschina.net/Jacedy/blog/301709