碰撞检测-----Game
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2024-03-15 22:00:48
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#include <vtkVersion.h>
#include <vtkSelectEnclosedPoints.h>
#include <vtkRendererCollection.h>
#include <vtkPointData.h>
#include <vtkPolyDataMapper.h>
#include <vtkTransform.h>
#include <vtkLinearTransform.h>
#include <vtkTransformPolyDataFilter.h>
#include <vtkObjectFactory.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkCubeSource.h>
#include <vtkInteractorStyleTrackballActor.h>
#include <vtkInteractorStyleSwitch.h>
// Define interaction style
class MouseInteractorStyle6 : public vtkInteractorStyleTrackballActor
{
public:
static MouseInteractorStyle6* New();
vtkTypeMacro(MouseInteractorStyle6, vtkInteractorStyleTrackballActor);
virtual void OnLeftButtonDown()
{
std::cout << "Pressed left mouse button." << std::endl;
// Forward events
vtkInteractorStyleTrackballActor::OnLeftButtonDown();
}
virtual void OnMiddleButtonUp()
{
//std::cout << "Pressed middle mouse button." << std::endl;
int x = this->Interactor->GetEventPosition()[0];
int y = this->Interactor->GetEventPosition()[1];
this->FindPokedRenderer(x, y);
this->FindPickedActor(x, y);
if (this->CurrentRenderer == NULL || this->InteractionProp == NULL)
{
std::cout << "Nothing selected." << std::endl;
return;
}
vtkSmartPointer<vtkPropCollection> actors =
vtkSmartPointer<vtkPropCollection>::New();
this->InteractionProp->GetActors(actors);
actors->InitTraversal();
vtkActor* actor = vtkActor::SafeDownCast(actors->GetNextProp());
vtkPolyData* polydata = vtkPolyData::SafeDownCast(actor->GetMapper()->GetInputAsDataSet());
vtkSmartPointer<vtkTransform> transform =
vtkSmartPointer<vtkTransform>::New();
transform->SetMatrix(actor->GetMatrix());
vtkSmartPointer<vtkTransformPolyDataFilter> transformPolyData =
vtkSmartPointer<vtkTransformPolyDataFilter>::New();
#if VTK_MAJOR_VERSION <= 5
transformPolyData->SetInputConnection(polydata->GetProducerPort());
#else
transformPolyData->SetInputData(polydata);
#endif
transformPolyData->SetTransform(transform);
transformPolyData->Update();
vtkSmartPointer<vtkSelectEnclosedPoints> selectEnclosedPoints =
vtkSmartPointer<vtkSelectEnclosedPoints>::New();
selectEnclosedPoints->SetInputConnection(transformPolyData->GetOutputPort());
#if VTK_MAJOR_VERSION <= 5
selectEnclosedPoints->SetSurface(this->Sphere);
#else
selectEnclosedPoints->SetSurfaceData(this->Sphere);
#endif
selectEnclosedPoints->Update();
vtkDataArray* insideArray = vtkDataArray::SafeDownCast(selectEnclosedPoints->GetOutput()->GetPointData()->GetArray("SelectedPoints"));
bool inside = false;
for(vtkIdType i = 0; i < insideArray->GetNumberOfTuples(); i++)
{
if(insideArray->GetComponent(i,0) == 1)
{
inside = true;
break;
}
}
if(inside)
{
std::cout << "A point of the cube is inside the sphere!" << std::endl;
// Reset the cube to its original position
//this->CubeActor->GetMatrix()->Identity();
//this->CubeActor->SetOrigin(0,0,0);
this->CubeActor->SetPosition(0,0,0);
this->CubeActor->SetOrientation(0,0,0);
this->Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer()->Render();
this->Interactor->GetRenderWindow()->Render();
}
// Release interaction
this->StopState();
}
virtual void OnRightButtonDown()
{
std::cout << "Pressed right mouse button." << std::endl;
// Forward events
vtkInteractorStyleTrackballActor::OnRightButtonDown();
}
vtkPolyData* Sphere;
vtkActor* CubeActor;
};
vtkStandardNewMacro(MouseInteractorStyle6);
int main (int, char *[])
{
// Sphere
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetRadius(2);
sphereSource->Update();
vtkSmartPointer<vtkPolyDataMapper> sphereMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> sphereActor =
vtkSmartPointer<vtkActor>::New();
sphereActor->SetMapper(sphereMapper);
// Cube
vtkSmartPointer<vtkCubeSource> cubeSource =
vtkSmartPointer<vtkCubeSource>::New();
cubeSource->SetCenter(5.0, 0.0, 0.0);
cubeSource->Update();
vtkSmartPointer<vtkPolyDataMapper> cubeMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
cubeMapper->SetInputConnection(cubeSource->GetOutputPort());
vtkSmartPointer<vtkActor> cubeActor =
vtkSmartPointer<vtkActor>::New();
cubeActor->SetMapper(cubeMapper);
// Visualize
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(sphereActor);
renderer->AddActor(cubeActor);
renderWindow->Render();
vtkSmartPointer<MouseInteractorStyle6> style =
vtkSmartPointer<MouseInteractorStyle6>::New();
style->Sphere = sphereSource->GetOutput();
style->CubeActor = cubeActor;
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
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