碰撞检测----------PointInsideObject
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2024-03-15 21:56:06
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#include <vtkVersion.h>
#include <vtkPolyData.h>
#include <vtkPointData.h>
#include <vtkCubeSource.h>
#include <vtkSmartPointer.h>
#include <vtkSelectEnclosedPoints.h>
#include <vtkIntArray.h>
#include <vtkDataArray.h>
#include <vtkVertexGlyphFilter.h>
#include <vtkProperty.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkVertexGlyphFilter.h>
int main(int, char *argv[])
{
//cube centered in origin, 1cm side.
vtkSmartPointer<vtkCubeSource> cubeSource =
vtkSmartPointer<vtkCubeSource>::New();
cubeSource->Update();
vtkPolyData* cube = cubeSource->GetOutput();
double testInside[3] = {0.0, 0.0, 0.0};
double testOutside[3] = {0.7, 0.0, 0.0};
double testBorderOutside[3] = {0.5, 0.0, 0.0};
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(testInside);
points->InsertNextPoint(testOutside);
points->InsertNextPoint(testBorderOutside);
vtkSmartPointer<vtkPolyData> pointsPolydata =
vtkSmartPointer<vtkPolyData>::New();
pointsPolydata->SetPoints(points);
//Points inside test
vtkSmartPointer<vtkSelectEnclosedPoints> selectEnclosedPoints =
vtkSmartPointer<vtkSelectEnclosedPoints>::New();
#if VTK_MAJOR_VERSION <= 5
selectEnclosedPoints->SetInput(pointsPolydata);
#else
selectEnclosedPoints->SetInputData(pointsPolydata);
#endif
#if VTK_MAJOR_VERSION <= 5
selectEnclosedPoints->SetSurface(cube);
#else
selectEnclosedPoints->SetSurfaceData(cube);
#endif
selectEnclosedPoints->Update();
for(unsigned int i = 0; i < 2; i++)
{
std::cout << "Point " << i << ": " << selectEnclosedPoints->IsInside(i) << std::endl;
}
vtkDataArray* insideArray = vtkDataArray::SafeDownCast(selectEnclosedPoints->GetOutput()->GetPointData()->GetArray("SelectedPoints"));
for(vtkIdType i = 0; i < insideArray->GetNumberOfTuples(); i++)
{
std::cout << i << " : " << insideArray->GetComponent(i,0) << std::endl;
}
//RENDERING PART
//Cube mapper, actor
vtkSmartPointer<vtkPolyDataMapper> cubeMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
cubeMapper->SetInputConnection(cubeSource->GetOutputPort());
vtkSmartPointer<vtkActor> cubeActor =
vtkSmartPointer<vtkActor>::New();
cubeActor->SetMapper(cubeMapper);
cubeActor->GetProperty()->SetOpacity(0.5);
//Points mapper, actor
//First, apply vtkVertexGlyphFilter to make cells around points, vtk only render cells.
vtkSmartPointer<vtkVertexGlyphFilter> vertexGlyphFilter =
vtkSmartPointer<vtkVertexGlyphFilter>::New();
#if VTK_MAJOR_VERSION <= 5
vertexGlyphFilter->AddInput(pointsPolydata);
#else
vertexGlyphFilter->AddInputData(pointsPolydata);
#endif
vertexGlyphFilter->Update();
vtkSmartPointer<vtkPolyDataMapper> pointsMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
pointsMapper->SetInputConnection(vertexGlyphFilter->GetOutputPort());
vtkSmartPointer<vtkActor> pointsActor =
vtkSmartPointer<vtkActor>::New();
pointsActor->SetMapper(pointsMapper);
pointsActor->GetProperty()->SetPointSize(5);
pointsActor->GetProperty()->SetColor(0.0,0.0,1);
//Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(cubeActor);
renderer->AddActor(pointsActor);
renderer->SetBackground(.0, 1,.0);
// Render and interact
renderWindow->SetWindowName(argv[0]);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}