Android自定义控件制作显示进度的Button
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2024-03-07 15:11:03
最近看到一些应用在下载文件的时候,并没有额外弹出进度条,而是很炫的使用启动下载任务的button直接显示文件的下载进度,通过改变其背景色,从左向右推进,直到填满整个butt...
最近看到一些应用在下载文件的时候,并没有额外弹出进度条,而是很炫的使用启动下载任务的button直接显示文件的下载进度,通过改变其背景色,从左向右推进,直到填满整个button时,意味着下载任务的完成。
除了这种效果,还看到某酷的视频客户端,在观看过的视频对应的按钮上,会给该按钮添加一个描边效果,4条边,每条边代表25%的进度,由上沿开始,顺时针最终到左边沿,则代表100%的进度,这种效果也很不错。
自己也研究了一下,写了个自定义的button,下面是效果,
普通的填充效果:
描边的效果:
自定义button的主要实现就是继承button,并重写ondraw()方法,填充的效果实现起来相对简单一点:
if(currenttype == type_fill) { mpaint.setcolor(getcontext().getresources().getcolor(r.color.green_yellow)); mpaint.setantialias(true); mpaint.setalpha(128); mpaint.setstrokewidth(1.0f); rect rect = new rect(); //先获取button的边框 canvas.getclipbounds(rect); rect.left += getpaddingleft(); //填充条的右边界根据当前进度来计算 rect.top += getpaddingtop(); rect.right = (rect.left - getpaddingleft()) + (mprogress * getwidth() / 100) - getpaddingright(); rect.bottom -= getpaddingbottom(); //绘制一个圆角的长条,这样相对好看一点 canvas.drawroundrect(new rectf(rect), 8.0f, 8.0f, mpaint); }
描边效果实现起来相对复杂一点,确切说是繁琐:
else if(currenttype == type_stroke) { //初始化画笔 mpaint.setantialias(true); mpaint.setcolor(getcontext().getresources().getcolor(r.color.green_yellow)); mpaint.setalpha(255); //获取button的边框 rect rect = new rect(); canvas.getclipbounds(rect); paint paint1, paint2, paint3, paint4; //根据当前进度,确定是绘制哪条边,其实也是绘制一个矩形,只不过这个矩形比较扁或是比较窄而已,类似一条边 if(mprogress >= 0 && mprogress < 25) { paint1 = new paint(mpaint); rect temp = new rect(rect.left + getpaddingleft(), rect.top + getpaddingtop(), rect.left + mprogress * (getwidth() - getpaddingleft() - getpaddingright()) / 25 - getpaddingright(), rect.top + getpaddingtop() + 2); canvas.drawrect(temp, paint1); } else if(mprogress < 50) { paint1 = new paint(mpaint); rect rect1 = new rect(rect.left + getpaddingleft(), rect.top + getpaddingtop(), rect.right - getpaddingright(), rect.top + getpaddingtop() + 2); canvas.drawrect(rect1, paint1); paint2 = new paint(mpaint); rect rect2 = new rect(rect.right - getpaddingright() - 2, rect.top + getpaddingtop(), rect.right - getpaddingright(), rect.top + getpaddingtop() + (mprogress - 25) * (getheight() - getpaddingtop() - getpaddingbottom()) / 25); canvas.drawrect(rect2, paint2); } else if(mprogress < 75) { paint1 = new paint(mpaint); rect rect1 = new rect(rect.left + getpaddingleft(), rect.top + getpaddingtop(), rect.right - getpaddingright(), rect.top + getpaddingtop() + 2); canvas.drawrect(rect1, paint1); paint2 = new paint(mpaint); rect rect2 = new rect(rect.right - getpaddingright() - 2, rect.top + getpaddingtop(), rect.right - getpaddingright(), rect.bottom - getpaddingbottom()); canvas.drawrect(rect2, paint2); paint3 = new paint(mpaint); rect rect3 = new rect( rect.right - getpaddingright() - (mprogress - 50) * (getwidth() - getpaddingleft() - getpaddingright()) / 25, rect.bottom - getpaddingbottom() - 2, rect.right - getpaddingright(), rect.bottom - getpaddingbottom()); canvas.drawrect(rect3, paint3); } else if(mprogress <= 100) { paint1 = new paint(mpaint); rect rect1 = new rect( rect.left + getpaddingleft(), rect.top + getpaddingtop(), rect.right - getpaddingright(), rect.top + getpaddingtop() + 2); canvas.drawrect(rect1, paint1); paint2 = new paint(mpaint); rect rect2 = new rect( rect.right - getpaddingright() - 2, rect.top + getpaddingtop(), rect.right - getpaddingright(), rect.bottom - getpaddingbottom()); canvas.drawrect(rect2, paint2); paint3 = new paint(mpaint); rect rect3 = new rect( rect.left + getcompoundpaddingleft(), rect.bottom - getpaddingbottom() - 2, rect.right - getpaddingright(), rect.bottom - getpaddingright()); canvas.drawrect(rect3, paint3); paint4 = new paint(mpaint); rect rect4 = new rect( rect.left + getcompoundpaddingleft(), rect.bottom - getpaddingbottom() - (mprogress - 75) * (getheight() - getpaddingtop() - getpaddingbottom()) / 25, rect.left + getpaddingleft() + 2, rect.bottom - getpaddingbottom()); canvas.drawrect(rect4, paint4); } }
记得最后执行 super.ondraw(canvas);
这样会让填充或是描边绘制在最底层,不会挡住button原有的内容。
然后添加一个api,用于更新进度:
public void updateprogress(int progress) { if(progress >= 0 && progress <= 100) { mprogress = progress; invalidate(); } else if(progress < 0) { mprogress = 0; invalidate(); } else if(progress > 100) { mprogress = 100; invalidate(); } }
demo的代码上传到了github上:https://github.com/youngleeforeverboy/progressbutton
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。