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Android自定义控件制作显示进度的Button

程序员文章站 2024-03-06 16:48:20
最近看到一些应用在下载文件的时候,并没有额外弹出进度条,而是很炫的使用启动下载任务的button直接显示文件的下载进度,通过改变其背景色,从左向右推进,直到填满整个butt...

最近看到一些应用在下载文件的时候,并没有额外弹出进度条,而是很炫的使用启动下载任务的button直接显示文件的下载进度,通过改变其背景色,从左向右推进,直到填满整个button时,意味着下载任务的完成。

除了这种效果,还看到某酷的视频客户端,在观看过的视频对应的按钮上,会给该按钮添加一个描边效果,4条边,每条边代表25%的进度,由上沿开始,顺时针最终到左边沿,则代表100%的进度,这种效果也很不错。

自己也研究了一下,写了个自定义的button,下面是效果, 

普通的填充效果: 

Android自定义控件制作显示进度的Button

描边的效果: 

Android自定义控件制作显示进度的Button

自定义button的主要实现就是继承button,并重写ondraw()方法,填充的效果实现起来相对简单一点:

 if(currenttype == type_fill) {
      mpaint.setcolor(getcontext().getresources().getcolor(r.color.green_yellow));
      mpaint.setantialias(true);
      mpaint.setalpha(128);
      mpaint.setstrokewidth(1.0f);
      rect rect = new rect();
      //先获取button的边框
      canvas.getclipbounds(rect);
      rect.left += getpaddingleft();
      //填充条的右边界根据当前进度来计算
      rect.top += getpaddingtop();
      rect.right = (rect.left - getpaddingleft()) + (mprogress * getwidth() / 100) - getpaddingright();
      rect.bottom -= getpaddingbottom();
      //绘制一个圆角的长条,这样相对好看一点
      canvas.drawroundrect(new rectf(rect), 8.0f, 8.0f, mpaint);
    } 
       

描边效果实现起来相对复杂一点,确切说是繁琐:

     else if(currenttype == type_stroke) {
      //初始化画笔
      mpaint.setantialias(true);
      mpaint.setcolor(getcontext().getresources().getcolor(r.color.green_yellow));
      mpaint.setalpha(255);
      //获取button的边框
      rect rect = new rect();
      canvas.getclipbounds(rect);
      paint paint1, paint2, paint3, paint4;
      //根据当前进度,确定是绘制哪条边,其实也是绘制一个矩形,只不过这个矩形比较扁或是比较窄而已,类似一条边
      if(mprogress >= 0 && mprogress < 25) {
        paint1 = new paint(mpaint);
        rect temp = new rect(rect.left + getpaddingleft(),
            rect.top + getpaddingtop(),
            rect.left + mprogress * (getwidth() - getpaddingleft() - getpaddingright())
                / 25 - getpaddingright(),
            rect.top + getpaddingtop() + 2);
        canvas.drawrect(temp, paint1);
      } else if(mprogress < 50) {
        paint1 = new paint(mpaint);
        rect rect1 = new rect(rect.left + getpaddingleft(),
            rect.top + getpaddingtop(), rect.right - getpaddingright(),
            rect.top + getpaddingtop() + 2);
        canvas.drawrect(rect1, paint1);

        paint2 = new paint(mpaint);
        rect rect2 = new rect(rect.right - getpaddingright() - 2,
            rect.top + getpaddingtop(), rect.right - getpaddingright(),
            rect.top + getpaddingtop() + (mprogress - 25) *
                (getheight() - getpaddingtop() - getpaddingbottom()) / 25);
        canvas.drawrect(rect2, paint2);
      } else if(mprogress < 75) {
        paint1 = new paint(mpaint);
        rect rect1 = new rect(rect.left + getpaddingleft(),
            rect.top + getpaddingtop(), rect.right - getpaddingright(),
            rect.top + getpaddingtop() + 2);
        canvas.drawrect(rect1, paint1);

        paint2 = new paint(mpaint);
        rect rect2 = new rect(rect.right - getpaddingright() - 2,
            rect.top + getpaddingtop(), rect.right - getpaddingright(),
            rect.bottom - getpaddingbottom());
        canvas.drawrect(rect2, paint2);

        paint3 = new paint(mpaint);
        rect rect3 = new rect(
            rect.right - getpaddingright() - (mprogress - 50) *
                (getwidth() - getpaddingleft() - getpaddingright()) / 25,
            rect.bottom - getpaddingbottom() - 2,
            rect.right - getpaddingright(),
            rect.bottom - getpaddingbottom());
        canvas.drawrect(rect3, paint3);
      } else if(mprogress <= 100) {
        paint1 = new paint(mpaint);
        rect rect1 = new rect(
            rect.left + getpaddingleft(),
            rect.top + getpaddingtop(), rect.right - getpaddingright(),
            rect.top + getpaddingtop() + 2);
        canvas.drawrect(rect1, paint1);

        paint2 = new paint(mpaint);
        rect rect2 = new rect(
            rect.right - getpaddingright() - 2,
            rect.top + getpaddingtop(), rect.right - getpaddingright(),
            rect.bottom - getpaddingbottom());
        canvas.drawrect(rect2, paint2);

        paint3 = new paint(mpaint);
        rect rect3 = new rect(
            rect.left + getcompoundpaddingleft(),
            rect.bottom - getpaddingbottom() - 2, rect.right - getpaddingright(),
            rect.bottom - getpaddingright());
        canvas.drawrect(rect3, paint3);

        paint4 = new paint(mpaint);
        rect rect4 = new rect(
            rect.left + getcompoundpaddingleft(),
            rect.bottom - getpaddingbottom() - (mprogress - 75) *
                (getheight() - getpaddingtop() - getpaddingbottom()) / 25,
            rect.left + getpaddingleft() + 2,
            rect.bottom - getpaddingbottom());
        canvas.drawrect(rect4, paint4);
      }
    } 

记得最后执行 super.ondraw(canvas);

这样会让填充或是描边绘制在最底层,不会挡住button原有的内容。

然后添加一个api,用于更新进度: 

  public void updateprogress(int progress) {
    if(progress >= 0 && progress <= 100) {
      mprogress = progress;
      invalidate();
    } else if(progress < 0) {
      mprogress = 0;
      invalidate();
    } else if(progress > 100) {
      mprogress = 100;
      invalidate();
    }
  } 

demo的代码上传到了github上:https://github.com/youngleeforeverboy/progressbutton

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。