Android自定义View仿支付宝芝麻信用分仪表盘
先看下ios的芝麻信用分截图
这是我做的效果,还是有点差距的
支付宝9.9版本芝麻信用分的实现
首先初始化各种画笔,默认的size
,padding
,小圆点.
(因为实在找不到原版芝麻信用的带点模糊效果的小圆点,所以只好用这个代替)
//view的默认大小 defaultsize = dp2px(250); //默认padding大小 arcdistance = dp2px(14); //外层圆环画笔 mmiddlearcpaint = new paint(paint.anti_alias_flag); mmiddlearcpaint.setstrokewidth(8); mmiddlearcpaint.setcolor(color.white); mmiddlearcpaint.setstyle(paint.style.stroke); mmiddlearcpaint.setalpha(80); //内层圆环画笔 minnerarcpaint = new paint(paint.anti_alias_flag); minnerarcpaint.setstrokewidth(30); minnerarcpaint.setcolor(color.white); minnerarcpaint.setalpha(80); minnerarcpaint.setstyle(paint.style.stroke); //正中间字体画笔 mtextpaint = new paint(paint.anti_alias_flag); mtextpaint.setcolor(color.white); mtextpaint.settextalign(paint.align.center); //圆环大刻度画笔 mcalibrationpaint = new paint(paint.anti_alias_flag); mcalibrationpaint.setstrokewidth(4); mcalibrationpaint.setstyle(paint.style.stroke); mcalibrationpaint.setcolor(color.white); mcalibrationpaint.setalpha(120); //圆环小刻度画笔 msmallcalibrationpaint = new paint(paint.anti_alias_flag); msmallcalibrationpaint.setstrokewidth(1); msmallcalibrationpaint.setstyle(paint.style.stroke); msmallcalibrationpaint.setcolor(color.white); msmallcalibrationpaint.setalpha(130); //圆环刻度文本画笔 mcalibrationtextpaint = new paint(paint.anti_alias_flag); mcalibrationtextpaint.settextsize(30); mcalibrationtextpaint.setcolor(color.white); //外层进度画笔 marcprogresspaint = new paint(paint.anti_alias_flag); marcprogresspaint.setstrokewidth(8); marcprogresspaint.setcolor(color.white); marcprogresspaint.setstyle(paint.style.stroke); marcprogresspaint.setstrokecap(paint.cap.round); //外层圆环上小圆点bitmap画笔 mbitmappaint = new paint(); mbitmappaint.setstyle(paint.style.fill); mbitmappaint.setantialias(true); //初始化小圆点图片 bitmap = bitmapfactory.decoderesource(getresources(), r.drawable.ic_circle); //当前点的实际位置 pos = new float[2]; //当前点的tangent值 tan = new float[2]; matrix = new matrix();
代码很简单,就是各种初始化,往下看.
view
的测量,主要在给设置warp_content
时候给定一个默认宽高值.
@override protected void onmeasure(int widthmeasurespec, int heightmeasurespec){ setmeasureddimension(resolvemeasure(widthmeasurespec, defaultsize), resolvemeasure(heightmeasurespec, defaultsize));} //根据传入的值进行测量 public int resolvemeasure(int measurespec, int defaultsize){ int result = 0; int specsize = measurespec.getsize(measurespec); switch (measurespec.getmode(measurespec)) { case measurespec.unspecified: result = defaultsize; break; case measurespec.at_most: //设置warp_content时设置默认值 result = math.min(specsize, defaultsize); break; case measurespec.exactly: //设置math_parent 和设置了固定宽高值 break; default: result = defaultsize; } return result;}
然后确定view
的宽高后的回调方法.
@override protected void onsizechanged(int w, int h, int oldw, int oldh){ super.onsizechanged(w, h, oldw, oldh); width = w; height = h; radius = width / 2; //外层圆环矩形 mmiddlerect = new rectf(defaultpadding, defaultpadding,width - defaultpadding, height - defaultpadding); //内层圆环矩形 minnerrect = new rectf(defaultpadding + arcdistance, defaultpadding + arcdistance,width - defaultpadding - arcdistance, height - defaultpadding - arcdistance); // 外层进度矩形 mmiddleprogressrect = new rectf(defaultpadding, defaultpadding,width - defaultpadding, height - defaultpadding); }
这里就是初始化圆弧所需要的矩形实现,下边开始进行重点,绘制,
绘制外层的圆弧,很简单, 圆弧的起始角度,角度.
private void drawmiddlearc(canvas canvas){ canvas.drawarc(mmiddlerect, mstartangle, mendangle, false, mmiddlearcpaint); }
绘制内层圆弧
private void drawinnerarc(canvas canvas){ canvas.drawarc(minnerrect, mstartangle, mendangle, false, minnerarcpaint); }
绘制内层圆弧上的小刻度,画布旋转到圆弧左下角起点,计算出每条刻度线的起始点后,整个圆弧是210度,
每6角度绘制一条刻度线.
private void drawsmallcalibration(canvas canvas){ //旋转画布 canvas.save(); canvas.rotate(-105, radius, radius); //计算刻度线的起点结束点 int startdst = (int) (defaultpadding + arcdistance - minnerarcpaint.getstrokewidth() / 2 - 1); int enddst = (int) (startdst + minnerarcpaint.getstrokewidth()); for (int i = 0; i <= 35; i++) { //每旋转6度绘制一个小刻度 canvas.drawline(radius, startdst, radius, enddst, msmallcalibrationpaint); canvas.rotate(6, radius, radius); } canvas.restore(); }
绘制内层圆弧上的大刻度,350, 550, 600,650, 700, 950,对应的信用分值,
一样旋转画布,计算刻度线的起始点,计算出每次旋转的角度,每35度旋转一次,依次绘制对应的大刻度线,
然后绘制对应的文本内容,使用paint
的measuretext
方法测量出文本的长度,依次绘制对应的文本内容.
private void drawcalibrationandtext(canvas canvas){ //旋转画布进行绘制对应的刻度 canvas.save(); canvas.rotate(-105, radius, radius); //计算刻度线的起点结束点 int startdst = (int) (defaultpadding + arcdistance - minnerarcpaint.getstrokewidth() / 2 - 1); int enddst = (int) (startdst + minnerarcpaint.getstrokewidth()); //刻度旋转的角度 int rotateangle = 210 / 10; for (int i = 1; i < 12; i++) { if (i % 2 != 0) { canvas.drawline(radius, startdst, radius, enddst, mcalibrationpaint); } // 测量文本的长度 float textlen = mcalibrationtextpaint.measuretext(sesamestr[i - 1]); canvas.drawtext(sesamestr[i - 1], radius - textlen / 2, enddst + 40, mcalibrationtextpaint); canvas.rotate(rotateangle, radius, radius); } canvas.restore();}
绘制中间的信用分值,信用等级,评估时间等文本,这个比较简单,直接drawtext
,依次高低排列绘制即可.
private void drawcentertext(canvas canvas){ //绘制logo mtextpaint.settextsize(30); canvas.drawtext("beta", radius, radius - 130, mtextpaint); //绘制信用分数 mtextpaint.settextsize(200); mtextpaint.setstyle(paint.style.stroke); canvas.drawtext(string.valueof(mminnum), radius, radius + 70, mtextpaint); //绘制信用级别 mtextpaint.settextsize(80); canvas.drawtext(sesamelevel, radius, radius + 160, mtextpaint); //绘制评估时间 mtextpaint.settextsize(30); canvas.drawtext(evaluationtime, radius, radius + 205, mtextpaint); }
绘制最外层的进度,这里使用的path
添加要绘制的圆弧,因为需要去不断的计算坐标点,主要用到了pathmeasure
这个类,将绘制的圆弧加入到path
中,
当前点的实际位置
private float[] pos;
当前的tangent值
private float[] tan;
获取路径的终点的正切值和坐标,然后根据坐标点绘制小圆点
pathmeasure pathmeasure = new pathmeasure(path, false); pathmeasure.getpostan(pathmeasure.getlength() * 1, pos, tan);
private void drawringprogress(canvas canvas){ path path = new path(); path.addarc(mmiddleprogressrect, mstartangle, mcurrentangle); pathmeasure pathmeasure = new pathmeasure(path, false); pathmeasure.getpostan(pathmeasure.getlength() * 1, pos, tan); matrix.reset(); matrix.posttranslate(pos[0] - bitmap.getwidth() / 2, pos[1] - bitmap.getheight() / 2); canvas.drawpath(path, marcprogresspaint); //起始角度不为0时候才进行绘制小圆点 if (mcurrentangle == 0) return; canvas.drawbitmap(bitmap, matrix, mbitmappaint); mbitmappaint.setcolor(color.white); canvas.drawcircle(pos[0], pos[1], 8, mbitmappaint); }
好了,到这里所有绘制完毕了,接下来让圆弧进度条动起来吧,使用valueanimator
,进度条动画定义了圆弧进度条的开始角度mcurrentangle
,圆弧角度mtotalangle
,数值动画定义了初始化minnum=0
,maxnum
根据传入的数值进行计算.
public void startanim(){ valueanimator mangleanim = valueanimator.offloat(mcurrentangle, mtotalangle); mangleanim.setinterpolator(new acceleratedecelerateinterpolator()); mangleanim.setduration(3000); mangleanim.addupdatelistener(new valueanimator.animatorupdatelistener(){ @override public void onanimationupdate(valueanimator valueanimator){ mcurrentangle = (float) valueanimator.getanimatedvalue(); postinvalidate(); } }); mangleanim.start(); valueanimator mnumanim = valueanimator.ofint(mminnum, mmaxnum); mnumanim.setduration(3000); mnumanim.setinterpolator(new linearinterpolator()); mnumanim.addupdatelistener(new valueanimator.animatorupdatelistener() { @override public void onanimationupdate(valueanimator valueanimator){ mminnum = (int) valueanimator.getanimatedvalue(); postinvalidate(); } }); mnumanim.start();}
最后根据传入的信用分值计算圆弧进度条所到的角度.
public void setsesamevalues(int values){ if (values <= 350){ mmaxnum = values; mtotalangle = 0f; sesamelevel = "信用较差"; evaluationtime = "评估时间:" + getcurrenttime(); } else if (values <= 550){ mmaxnum = values; mtotalangle = (values - 350) * 80 / 400f + 2; sesamelevel = "信用较差"; evaluationtime = "评估时间:" + getcurrenttime(); } else if (values <= 700) { mmaxnum = values; if (values > 550 && values <= 600){ sesamelevel = "信用中等"; } else if (values > 600 && values <= 650){ sesamelevel = "信用良好"; } else { sesamelevel = "信用优秀"; } mtotalangle = (values - 550) * 120 / 150f + 43; evaluationtime = "评估时间:" + getcurrenttime(); } else if (values <= 950){ mmaxnum = values; mtotalangle = (values - 700) * 40 / 250f + 170; sesamelevel = "信用极好"; evaluationtime = "评估时间:" + getcurrenttime(); } else{ mtotalangle = 240f; } startanim(); }
总结
这篇文章只分析了新版的实现过程,旧版的的实现思路也差不多,代码也不复杂。希望这篇文章对大家开发android能有所帮助,如果有疑问可以留言交流。
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