Gmap实现旋转原理以及代码
程序员文章站
2024-03-04 12:22:53
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原理:按下鼠标的时候(开始移动)计算校准值,后续的移动中都减去这个校准值。例如当前旋转角度为10,当前按下鼠标点开始移动的旋转角度为30,那么校准值为30-10=20,意思就是从角度为30这个点开始都要减去20让旋转角度值从10开始,不能跳动。后续的持续按下鼠标右键移动中都使用鼠标Location点的角度减去这个校准值作为新的旋转角度值。
即:bearing=newAngel-step;
下面是实现的一些列事件和方法:
getAngle方法计算某点对于中心点的角度。
按下鼠标时计算当前点和当前角度的差值作为校准值:
移动鼠标事件实现旋转:总是将当前点的角度减去校准值作为新的旋转角度:
即:bearing=newAngel-step;
下面是实现的一些列事件和方法:
getAngle方法计算某点对于中心点的角度。
按下鼠标时计算当前点和当前角度的差值作为校准值:
移动鼠标事件实现旋转:总是将当前点的角度减去校准值作为新的旋转角度:
//自己注意处理注册事件gMap为我的地图控件:
//gMap.MouseMove += gMap_MouseMove;
//gMap.MouseDoubleClick += gMap_MouseDoubleClick;
//gMap.MouseDown += gMap_MouseDown;
//gMap.MouseUp += gMap_MouseUp;
private static object objForLock__step = new object();
private double __step = 0;
private double _step //校准值
{
get { lock (objForLock__step) { return __step; } }
set { lock (objForLock__step) { __step = value; } }
}
private void gMap_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Right)
{
var pCenter = gMap.FromLatLngToLocal(gMap.Position);
var center = new Point((int)pCenter.X, (int)pCenter.Y);
_step = getAngle(e.Location, center)-gMap.Bearing;gMap.Cursor = Cursors.Hand;
debug("gMap_MouseDown:_step=" + _step.ToString());
}
}
private void gMap_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Right)
{
var pCenter = gMap.FromLatLngToLocal(gMap.Position);
var center = new Point((int)pCenter.X, (int)pCenter.Y);
//
var bearing = gMap.Bearing = (float)(getAngle(e.Location, center) -_step);
debug("gMap_MouseMove:" + bearing);
}
}
/// <summary>
/// 计算旋转角度的相关函数
/// </summary>
/// <param name="nowpoint"></param>
/// <returns></returns>
public double getAngle(Point nowpoint, Point CentPoint)
{
double length = PointLegth(nowpoint, CentPoint);
double hudu = Math.Asin(Math.Abs(nowpoint.Y - CentPoint.Y) / length);
double ag = hudu * 180 / Math.PI;
if ((CentPoint.X - nowpoint.X) <= 0 && (CentPoint.Y - nowpoint.Y) >= 0)
{
ag = 90 - ag;
}
else
{
if ((CentPoint.X - nowpoint.X) <= 0 && (CentPoint.Y - nowpoint.Y) <= 0)
{
ag = ag + 90;
}
else
{
if ((CentPoint.X - nowpoint.X) >= 0 && (CentPoint.Y - nowpoint.Y) <= 0)
{
ag = 270 - ag;
}
else
{
if ((CentPoint.X - nowpoint.X) >= 0 && (CentPoint.Y - nowpoint.Y) >= 0)
{
ag = ag + 270;
}
}
}
}
ag -= 235;
return 360-ag;
}
/// <summary>
/// 计算两点间距离
/// </summary>
/// <param name="pa"></param>
/// <param name="pb"></param>
/// <returns></returns>
public double PointLegth(Point pa, Point pb)
{
return Math.Sqrt(Math.Pow((pa.X - pb.X), 2) + Math.Pow((pa.Y - pb.Y), 2));
}