Android仿ViVO X6 极速闪充动画效果
一直都在看自定义view,经过一个星期的坚持,基本上能够写出一些比较实用的控件效果了,今天天气太热,就待在家里玩手机,然后手机没电了,在充电的时候,看到了手机的充电动画,觉得挺酷,然后自己我就仔细的分析了一下这里的动画内容,就觉得,这个我也能写出来,所以就有了这篇博客。纯属原创。
先看看效果,因为图片的原因,只能看到静态的。
这个就是效果图了。当然了,这么看好像不怎么样,但是配上了动画,还是挺好看的。
自定义控件的话,其实做的多了,运用的多了,就会觉得自定义view,跟在photo shop 里面画图一样,我们通过建立图层,然后再图层里面绘制自己想要的效果。
这里其实也是一样的,运用到了我前面讲的一些知识,比如这篇:
android自定义view弧线进度控件,原理上大体相当,结合这次的效果,我们看看,这里面是有四个弧形,两个圆,还有一个类似于时钟刻度的效果。所以知道这些的话,这就比较容易实现了。
首先,新建一个类,取名为vivophone,然后继承自view,重载三个构造函数,然后进入主题。
同样的,我们先看看运用到了哪些变量
// 定义五个画笔 private paint msmilering, mbigring, mincrilepaint, minline, mtextpaint; // 控件的高宽 private float mwidth, mheight; // 矩形的空间 private rectf mrectf; // 四个弧线的开始角度 private float startangle = 270, startangle2 = 270, startangle3 = 270, startangle4 = 270, sweepangle = 90; // 文字 private string text = "70%"; // 文字的大小 private float tvsize = 80; // 刻度的进度 private float progress;
然后我们开始初始化数据。
private void initview() { msmilering = new paint(); msmilering.setantialias(true); msmilering.setstrokewidth(5); msmilering.setstyle(style.stroke); msmilering.setcolor(color.parsecolor("#12adff")); mbigring = new paint(); mbigring.setantialias(true); mbigring.setstrokewidth(20); mbigring.setstyle(style.stroke); mbigring.setcolor(color.parsecolor("#12adff")); mincrilepaint = new paint(); mincrilepaint.setantialias(true); mincrilepaint.setstrokewidth((float) 0.5); mincrilepaint.setstyle(style.stroke); mincrilepaint.setcolor(color.parsecolor("#eeeeee")); minline = new paint(); minline.setantialias(true); minline.setstrokewidth(3); minline.setcolor(color.parsecolor("#00ff00")); mtextpaint = new paint(); mtextpaint.setantialias(true); mtextpaint.setstrokewidth(3); mtextpaint.settextsize(tvsize); mtextpaint.setcolor(color.parsecolor("#ffffff")); }
这里主要是对画笔进行初始化,包括设置大小、宽度、样式、颜色等等。这个方法,最后还是要在构造函数里面调用。
画笔初始化好了,接下来就看看怎么给变量赋值;
一样的,我们还是在onsizechange()方法里面写赋值的操作。代码如下:
@override protected void onsizechanged(int w, int h, int oldw, int oldh) { super.onsizechanged(w, h, oldw, oldh); mwidth = w; mheight = h; }
这里很简单,就是给高跟宽赋值。
好了,最后看看ondraw方法是怎么写的。
@override protected void ondraw(canvas canvas) { super.ondraw(canvas); canvasoutarc1(canvas, mrectf); canvasoutarc2(canvas, mrectf); canvasoutarc3(canvas, mrectf); canvasoutarc4(canvas, mrectf); drawcircle(canvas); drawcirclein(canvas); canvasdrawtext(canvas); }
没错,我这里把每一个的绘制都抽成了方法,这样是为了更好的管理和阅读。看到一个:
/** * 绘制最外面的弧线 * * @param canvas */ private void canvasoutarc1(canvas canvas, rectf mrectf) { mrectf = new rectf((float) (mwidth * 0.1), (float) (mwidth * 0.1), (float) (mwidth * 0.9), (float) (mwidth * 0.9)); canvas.drawarc(mrectf, startangle, sweepangle + 90, false, msmilering); }
这个是最外层的圆,接下来就是第二个,第三个,第四个,我全部列出来。
/** * 绘制外层的第二个 * * @param canvas * @param mrectf */ private void canvasoutarc2(canvas canvas, rectf mrectf) { mrectf = new rectf((float) (mwidth * 0.14), (float) (mwidth * 0.14), (float) (mwidth * 0.85), (float) (mwidth * 0.85)); canvas.drawarc(mrectf, startangle2, sweepangle + 30, false, mbigring); }
第三个:
/** * 绘制里面第二个小的 * * @param canvas */ private void canvasoutarc3(canvas canvas, rectf mrectf) { mrectf = new rectf((float) (mwidth * 0.22), (float) (mwidth * 0.22), (float) (mwidth * 0.795), (float) (mwidth * 0.795)); canvas.drawarc(mrectf, startangle3, sweepangle, false, msmilering); }
第四个:
/** * 绘制里面第二个小的 * * @param canvas */ private void canvasoutarc4(canvas canvas, rectf mrectf) { mrectf = new rectf((float) (mwidth * 0.255), (float) (mwidth * 0.255), (float) (mwidth * 0.75), (float) (mwidth * 0.75)); canvas.drawarc(mrectf, startangle4, sweepangle, false, mbigring); }
然后就是两个圆了:
第一个圆,这里面还包含了锯齿:
// 绘制内切圆和锯齿 private void drawcircle(canvas canvas) { float radius = (float) (mheight - (mheight * 0.3) * 2 - (mwidth * 0.17)); float yuanx = (float) (mheight / 2); float yuany = (float) (mwidth / 2); canvas.drawcircle(yuanx, yuany, radius, mincrilepaint); canvas.save(); float nowwidth = (float) (getmeasuredwidth()); float nowheight = getmeasuredheight(); for (int i = 0; i < 72; i++) { // canvas.drawline(nowwidth / 2, nowheight / 2 - nowwidth / 2, // nowwidth / 2, nowheight / 2 - nowwidth / 2 + 30, minline); if (i >= progress) { minline.setcolor(color.parsecolor("#555555")); } else { minline.setcolor(color.parsecolor("#00ff00")); } canvas.drawline(nowwidth / 2, (float) (nowheight / 2 - nowwidth / 2 + mwidth / 3.7), nowwidth / 2, (float) (nowheight / 2 - nowwidth / 2 + mwidth * 0.05 + mwidth / 3.7), minline); canvas.rotate(5, getwidth() / 2, getheight() / 2); } }
第二个圆:
// 绘制最里面的圆 private void drawcirclein(canvas canvas) { float radius = (float) (mheight - (mheight * 0.3) * 2 - (mwidth * 0.22)); float yuanx = (float) (mheight / 2); float yuany = (float) (mwidth / 2); canvas.drawcircle(yuanx, yuany, radius, mincrilepaint); canvas.save(); }
最后暴露给外面一个方法,用于动画效果:
public void setdata(int startangle, float d) { this.startangle = startangle; this.startangle2 = 360 - startangle; this.startangle3 = startangle; this.startangle4 = 360 - startangle; progress = d / 4; postinvalidatedelayed(500); }
这里为了效果更明显,我让它五毫秒的速度更新ui,这里就是view的全部内容,下面,我把所有的代码都列出来:
布局文件:
<relativelayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:background="@drawable/bg" tools:context=".mainactivity" > <com.example.vivoopen.weight.vivoview android:id="@+id/vivo" android:layout_width="180dip" android:layout_height="180dip" android:layout_centerinparent="true" /> </relativelayout>
mainactivity.java:
public class mainactivity extends activity { private vivoview view; private boolean isrun = true; @override protected void oncreate(bundle savedinstancestate) { super.oncreate(savedinstancestate); setcontentview(r.layout.activity_main); view = (vivoview) findviewbyid(r.id.vivo); new thread(new runnable() { public void run() { synchronized (view) { while (isrun) { message msg; for (int i = 0; i < n2; i = i + 10) { msg = new message(); msg.obj = i; systemclock.sleep(100); msg.what = 1; handler.sendmessage(msg); } msg = new message(); msg.what = 2; handler.sendmessage(msg); } } } }).start(); } int n2 = 2; private handler handler = new handler() { public void handlemessage(android.os.message msg) { switch (msg.what) { case 1: int a = (integer) msg.obj; view.setdata(a, a); break; case 2: n2 = 359; break; default: break; } }; }; }
vivoview.java:
public class vivoview extends view { // 定义五个画笔 private paint msmilering, mbigring, mincrilepaint, minline, mtextpaint; // 控件的高宽 private float mwidth, mheight; // 矩形的空间 private rectf mrectf; // 四个弧线的开始角度 private float startangle = 270, startangle2 = 270, startangle3 = 270, startangle4 = 270, sweepangle = 90; // 文字 private string text = "70%"; // 文字的大小 private float tvsize = 80; // 刻度的进度 private float progress; public vivoview(context context, attributeset attrs, int defstyle) { super(context, attrs, defstyle); initview(); } public vivoview(context context, attributeset attrs) { super(context, attrs); initview(); } public vivoview(context context) { super(context); initview(); } private void initview() { msmilering = new paint(); msmilering.setantialias(true); msmilering.setstrokewidth(5); msmilering.setstyle(style.stroke); msmilering.setcolor(color.parsecolor("#12adff")); mbigring = new paint(); mbigring.setantialias(true); mbigring.setstrokewidth(20); mbigring.setstyle(style.stroke); mbigring.setcolor(color.parsecolor("#12adff")); mincrilepaint = new paint(); mincrilepaint.setantialias(true); mincrilepaint.setstrokewidth((float) 0.5); mincrilepaint.setstyle(style.stroke); mincrilepaint.setcolor(color.parsecolor("#eeeeee")); minline = new paint(); minline.setantialias(true); minline.setstrokewidth(3); minline.setcolor(color.parsecolor("#00ff00")); mtextpaint = new paint(); mtextpaint.setantialias(true); mtextpaint.setstrokewidth(3); mtextpaint.settextsize(tvsize); mtextpaint.setcolor(color.parsecolor("#ffffff")); } @override protected void onsizechanged(int w, int h, int oldw, int oldh) { super.onsizechanged(w, h, oldw, oldh); mwidth = w; mheight = h; } @override protected void ondraw(canvas canvas) { super.ondraw(canvas); canvasoutarc1(canvas, mrectf); canvasoutarc2(canvas, mrectf); canvasoutarc3(canvas, mrectf); canvasoutarc4(canvas, mrectf); drawcircle(canvas); drawcirclein(canvas); canvasdrawtext(canvas); } // 绘制文字 private void canvasdrawtext(canvas canvas) { float textsize = mtextpaint.measuretext(text); float x = mwidth / 2 - textsize / 2; float y = mheight / 2 + textsize / 5; canvas.drawtext(text, x, y, mtextpaint); } // 绘制最里面的圆 // 绘制内切圆和锯齿 private void drawcirclein(canvas canvas) { float radius = (float) (mheight - (mheight * 0.3) * 2 - (mwidth * 0.22)); float yuanx = (float) (mheight / 2); float yuany = (float) (mwidth / 2); canvas.drawcircle(yuanx, yuany, radius, mincrilepaint); canvas.save(); } // 绘制内切圆和锯齿 private void drawcircle(canvas canvas) { float radius = (float) (mheight - (mheight * 0.3) * 2 - (mwidth * 0.17)); float yuanx = (float) (mheight / 2); float yuany = (float) (mwidth / 2); canvas.drawcircle(yuanx, yuany, radius, mincrilepaint); canvas.save(); float nowwidth = (float) (getmeasuredwidth()); float nowheight = getmeasuredheight(); for (int i = 0; i < 72; i++) { // canvas.drawline(nowwidth / 2, nowheight / 2 - nowwidth / 2, // nowwidth / 2, nowheight / 2 - nowwidth / 2 + 30, minline); if (i >= progress) { minline.setcolor(color.parsecolor("#555555")); } else { minline.setcolor(color.parsecolor("#00ff00")); } canvas.drawline(nowwidth / 2, (float) (nowheight / 2 - nowwidth / 2 + mwidth / 3.7), nowwidth / 2, (float) (nowheight / 2 - nowwidth / 2 + mwidth * 0.05 + mwidth / 3.7), minline); canvas.rotate(5, getwidth() / 2, getheight() / 2); } } /** * 绘制最外面的弧线 * * @param canvas */ private void canvasoutarc1(canvas canvas, rectf mrectf) { mrectf = new rectf((float) (mwidth * 0.1), (float) (mwidth * 0.1), (float) (mwidth * 0.9), (float) (mwidth * 0.9)); canvas.drawarc(mrectf, startangle, sweepangle + 90, false, msmilering); } /** * 绘制外层的第二个 * * @param canvas * @param mrectf */ private void canvasoutarc2(canvas canvas, rectf mrectf) { mrectf = new rectf((float) (mwidth * 0.14), (float) (mwidth * 0.14), (float) (mwidth * 0.85), (float) (mwidth * 0.85)); canvas.drawarc(mrectf, startangle2, sweepangle + 30, false, mbigring); } /** * 绘制里面第二个小的 * * @param canvas */ private void canvasoutarc3(canvas canvas, rectf mrectf) { mrectf = new rectf((float) (mwidth * 0.22), (float) (mwidth * 0.22), (float) (mwidth * 0.795), (float) (mwidth * 0.795)); canvas.drawarc(mrectf, startangle3, sweepangle, false, msmilering); } /** * 绘制里面第二个小的 * * @param canvas */ private void canvasoutarc4(canvas canvas, rectf mrectf) { mrectf = new rectf((float) (mwidth * 0.255), (float) (mwidth * 0.255), (float) (mwidth * 0.75), (float) (mwidth * 0.75)); canvas.drawarc(mrectf, startangle4, sweepangle, false, mbigring); } public void setdata(int startangle, float d) { this.startangle = startangle; this.startangle2 = 360 - startangle; this.startangle3 = startangle; this.startangle4 = 360 - startangle; progress = d / 4; postinvalidatedelayed(500); } }
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
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