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Android线程池机制

程序员文章站 2024-03-02 14:58:28
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一、概述 
1、ThreadPoolExecutor作为java.util.concurrent包对外提供基础实现,以内部线程池的形式对外提供管理任务执行,线程调度,线程池管理等等服务; 
2、Executors方法提供的线程服务,都是通过参数设置来实现不同的线程池机制。 
3、先来了解其线程池管理的机制,有助于正确使用,避免错误使用导致严重故障。同时可以根据自己的需求实现自己的线程池
 

二、核心构造方法讲解 
下面是ThreadPoolExecutor最核心的构造方法 

构造方法参数讲解 
参数名 作用
corePoolSize 核心线程池大小
maximumPoolSize 最大线程池大小
keepAliveTime 线程池中超过corePoolSize数目的空闲线程最大存活时间;可以allowCoreThreadTimeOut(true)使得核心线程有效时间
TimeUnit keepAliveTime时间单位
workQueue 阻塞任务队列
threadFactory 新建线程工厂
RejectedExecutionHandler 当提交任务数超过maxmumPoolSize+workQueue之和时,任务会交给RejectedExecutionHandler来处理


重点讲解: 
其中比较容易让人误解的是:corePoolSize,maximumPoolSize,workQueue之间关系。 

1.当线程池小于corePoolSize时,新提交任务将创建一个新线程执行任务,即使此时线程池中存在空闲线程。 
2.当线程池达到corePoolSize时,新提交任务将被放入workQueue中,等待线程池中任务调度执行 
3.当workQueue已满,且maximumPoolSize>corePoolSize时,新提交任务会创建新线程执行任务 
4.当提交任务数超过maximumPoolSize时,新提交任务由RejectedExecutionHandler处理 
5.当线程池中超过corePoolSize线程,空闲时间达到keepAliveTime时,关闭空闲线程 
6.当设置allowCoreThreadTimeOut(true)时,线程池中corePoolSize线程空闲时间达到keepAliveTime也将关闭 

线程管理机制图示: 
Android线程池机制

三、Executors提供的线程池配置方案 

1、构造一个固定线程数目的线程池,配置的corePoolSize与maximumPoolSize大小相同,同时使用了一个*LinkedBlockingQueue存放阻塞任务,因此多余的任务将存在再阻塞队列,不会由RejectedExecutionHandler处理 
public static ExecutorService newFixedThreadPool(int nThreads) {
        return new ThreadPoolExecutor(nThreads, nThreads,
                                      0L, TimeUnit.MILLISECONDS,
                                      new LinkedBlockingQueue<Runnable>());
    }

2、构造一个缓冲功能的线程池,配置corePoolSize=0,maximumPoolSize=Integer.MAX_VALUE,keepAliveTime=60s,以及一个无容量的阻塞队列 SynchronousQueue,因此任务提交之后,将会创建新的线程执行;线程空闲超过60s将会销毁 
public static ExecutorService newCachedThreadPool() {
        return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
                                      60L, TimeUnit.SECONDS,
                                      new SynchronousQueue<Runnable>());
    }

3、构造一个只支持一个线程的线程池,配置corePoolSize=maximumPoolSize=1,*阻塞队列LinkedBlockingQueue;保证任务由一个线程串行执行 
public static ExecutorService newSingleThreadExecutor() {
        return new FinalizableDelegatedExecutorService
            (new ThreadPoolExecutor(1, 1,
                                    0L, TimeUnit.MILLISECONDS,
                                    new LinkedBlockingQueue<Runnable>()));
    }

4、构造有定时功能的线程池,配置corePoolSize,*延迟阻塞队列DelayedWorkQueue;有意思的是:maximumPoolSize=Integer.MAX_VALUE,由于DelayedWorkQueue是*队列,所以这个值是没有意义的 
public static ScheduledExecutorService newScheduledThreadPool(int corePoolSize) {
        return new ScheduledThreadPoolExecutor(corePoolSize);
    }

public static ScheduledExecutorService newScheduledThreadPool(
            int corePoolSize, ThreadFactory threadFactory) {
        return new ScheduledThreadPoolExecutor(corePoolSize, threadFactory);
    }

public ScheduledThreadPoolExecutor(int corePoolSize,
                             ThreadFactory threadFactory) {
        super(corePoolSize, Integer.MAX_VALUE, 0, TimeUnit.NANOSECONDS,
              new DelayedWorkQueue(), threadFactory);
    }


四、定制属于自己的非阻塞线程池 
import java.util.concurrent.ArrayBlockingQueue;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.RejectedExecutionHandler;
import java.util.concurrent.ThreadFactory;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicInteger;


public class CustomThreadPoolExecutor {


    private ThreadPoolExecutor pool = null;


    /**
     * 线程池初始化方法
     * 
     * corePoolSize 核心线程池大小----10
     * maximumPoolSize 最大线程池大小----30
     * keepAliveTime 线程池中超过corePoolSize数目的空闲线程最大存活时间----30+单位TimeUnit
     * TimeUnit keepAliveTime时间单位----TimeUnit.MINUTES
     * workQueue 阻塞队列----new ArrayBlockingQueue<Runnable>(10)====10容量的阻塞队列
     * threadFactory 新建线程工厂----new CustomThreadFactory()====定制的线程工厂
     * rejectedExecutionHandler 当提交任务数超过maxmumPoolSize+workQueue之和时,
     *                          即当提交第41个任务时(前面线程都没有执行完,此测试方法中用sleep(100)),
     *                                任务会交给RejectedExecutionHandler来处理
     */
    public void init() {
        pool = new ThreadPoolExecutor(
                10,
                30,
                30,
                TimeUnit.MINUTES,
                new ArrayBlockingQueue<Runnable>(10),
                new CustomThreadFactory(),
                new CustomRejectedExecutionHandler());
    }


    public void destory() {
        if(pool != null) {
            pool.shutdownNow();
        }
    }


    public ExecutorService getCustomThreadPoolExecutor() {
        return this.pool;
    }

    private class CustomThreadFactory implements ThreadFactory {

        private AtomicInteger count = new AtomicInteger(0);

        @Override
        public Thread newThread(Runnable r) {
            Thread t = new Thread(r);
            String threadName = CustomThreadPoolExecutor.class.getSimpleName() + count.addAndGet(1);
            System.out.println(threadName);
            t.setName(threadName);
            return t;
        }
    }


    private class CustomRejectedExecutionHandler implements RejectedExecutionHandler {

        @Override
        public void rejectedExecution(Runnable r, ThreadPoolExecutor executor) {
            // 记录异常
            // 报警处理等
            System.out.println("error.............");
        }
    }



    // 测试构造的线程池
    public static void main(String[] args) {
        CustomThreadPoolExecutor exec = new CustomThreadPoolExecutor();
        // 1.初始化
        exec.init();

        ExecutorService pool = exec.getCustomThreadPoolExecutor();
        for(int i=1; i<100; i++) {
            System.out.println("提交第" + i + "个任务!");
            pool.execute(new Runnable() {
                @Override
                public void run() {
                    try {
                        Thread.sleep(3000);
                    } catch (InterruptedException e) {
                        e.printStackTrace();
                    }
                    System.out.println("running=====");
                }
            });
        }



        // 2.销毁----此处不能销毁,因为任务没有提交执行完,如果销毁线程池,任务也就无法执行了
        // exec.destory();

        try {
            Thread.sleep(10000);
        } catch (InterruptedException e) {
            e.printStackTrace();
        }
    }
}

方法中建立一个核心线程数为30个,缓冲队列有10个的线程池。每个线程任务,执行时会先睡眠3秒,保证提交10任务时,线程数目被占用完,再提交30任务时,阻塞队列被占用完,,这样提交第41个任务是,会交给CustomRejectedExecutionHandler 异常处理类来处理。 

提交任务的代码如下: 
public void execute(Runnable command) {
        if (command == null)
            throw new NullPointerException();
        /*
         * Proceed in 3 steps:
         *
         * 1. If fewer than corePoolSize threads are running, try to
         * start a new thread with the given command as its first
         * task.  The call to addWorker atomically checks runState and
         * workerCount, and so prevents false alarms that would add
         * threads when it shouldn't, by returning false.
         *
         * 2. If a task can be successfully queued, then we still need
         * to double-check whether we should have added a thread
         * (because existing ones died since last checking) or that
         * the pool shut down since entry into this method. So we
         * recheck state and if necessary roll back the enqueuing if
         * stopped, or start a new thread if there are none.
         *
         * 3. If we cannot queue task, then we try to add a new
         * thread.  If it fails, we know we are shut down or saturated
         * and so reject the task.
         */
        int c = ctl.get();
        if (workerCountOf(c) < corePoolSize) {
            if (addWorker(command, true))
                return;
            c = ctl.get();
        }
        if (isRunning(c) && workQueue.offer(command)) {
            int recheck = ctl.get();
            if (! isRunning(recheck) && remove(command))
                reject(command);
            else if (workerCountOf(recheck) == 0)
                addWorker(null, false);
        }
        else if (!addWorker(command, false))
            reject(command);
    }

注意:41以后提交的任务就不能正常处理了,因为,execute中提交到任务队列是用的offer方法,如上面代码,这个方法是非阻塞的,所以就会交给CustomRejectedExecutionHandler 来处理,所以对于大数据量的任务来说,这种线程池,如果不设置队列长度会OOM,设置队列长度,会有任务得不到处理,接下来我们构建一个阻塞的自定义线程池 

五、定制属于自己的阻塞线程池 
package com.tongbanjie.trade.test.commons;

import java.util.concurrent.ArrayBlockingQueue;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.RejectedExecutionHandler;
import java.util.concurrent.ThreadFactory;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicInteger;

public class CustomThreadPoolExecutor {  


    private ThreadPoolExecutor pool = null;  


    /** 
     * 线程池初始化方法 
     *  
     * corePoolSize 核心线程池大小----1 
     * maximumPoolSize 最大线程池大小----3 
     * keepAliveTime 线程池中超过corePoolSize数目的空闲线程最大存活时间----30+单位TimeUnit 
     * TimeUnit keepAliveTime时间单位----TimeUnit.MINUTES 
     * workQueue 阻塞队列----new ArrayBlockingQueue<Runnable>(5)====5容量的阻塞队列 
     * threadFactory 新建线程工厂----new CustomThreadFactory()====定制的线程工厂 
     * rejectedExecutionHandler 当提交任务数超过maxmumPoolSize+workQueue之和时, 
     *                          即当提交第41个任务时(前面线程都没有执行完,此测试方法中用sleep(100)), 
     *                                任务会交给RejectedExecutionHandler来处理 
     */  
    public void init() {  
        pool = new ThreadPoolExecutor(  
                1,  
                3,  
                30,  
                TimeUnit.MINUTES,  
                new ArrayBlockingQueue<Runnable>(5),  
                new CustomThreadFactory(),  
                new CustomRejectedExecutionHandler());  
    }  


    public void destory() {  
        if(pool != null) {  
            pool.shutdownNow();  
        }  
    }  


    public ExecutorService getCustomThreadPoolExecutor() {  
        return this.pool;  
    }  

    private class CustomThreadFactory implements ThreadFactory {  

        private AtomicInteger count = new AtomicInteger(0);  

        @Override  
        public Thread newThread(Runnable r) {  
            Thread t = new Thread(r);  
            String threadName = CustomThreadPoolExecutor.class.getSimpleName() + count.addAndGet(1);  
            System.out.println(threadName);  
            t.setName(threadName);  
            return t;  
        }  
    }  


    private class CustomRejectedExecutionHandler implements RejectedExecutionHandler {  

        @Override  
        public void rejectedExecution(Runnable r, ThreadPoolExecutor executor) {  
            try {
                                // 核心改造点,由blockingqueue的offer改成put阻塞方法
                executor.getQueue().put(r);
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        }  
    }  



    // 测试构造的线程池  
    public static void main(String[] args) {  

        CustomThreadPoolExecutor exec = new CustomThreadPoolExecutor();  
        // 1.初始化  
        exec.init();  

        ExecutorService pool = exec.getCustomThreadPoolExecutor();  
        for(int i=1; i<100; i++) {  
            System.out.println("提交第" + i + "个任务!");  
            pool.execute(new Runnable() {  
                @Override  
                public void run() {  
                    try {  
                        System.out.println(">>>task is running====="); 
                        TimeUnit.SECONDS.sleep(10);
                    } catch (InterruptedException e) {  
                        e.printStackTrace();  
                    }  
                }  
            });  
        }  


        // 2.销毁----此处不能销毁,因为任务没有提交执行完,如果销毁线程池,任务也就无法执行了  
        // exec.destory();  

        try {  
            Thread.sleep(10000);  
        } catch (InterruptedException e) {  
            e.printStackTrace();  
        }  
    }  
}  


解释:当提交任务被拒绝时,进入拒绝机制,我们实现拒绝方法,把任务重新用阻塞提交方法put提交,实现阻塞提交任务功能,防止队列过大,OOM,提交被拒绝方法在下面 

   
public void execute(Runnable command) {
        if (command == null)
            throw new NullPointerException();

        int c = ctl.get();
        if (workerCountOf(c) < corePoolSize) {
            if (addWorker(command, true))
                return;
            c = ctl.get();
        }
        if (isRunning(c) && workQueue.offer(command)) {
            int recheck = ctl.get();
            if (! isRunning(recheck) && remove(command))
                reject(command);
            else if (workerCountOf(recheck) == 0)
                addWorker(null, false);
        }
        else if (!addWorker(command, false))
            // 进入拒绝机制, 我们把runnable任务拿出来,重新用阻塞操作put,来实现提交阻塞功能
            reject(command);
    }



总结: 
1、用ThreadPoolExecutor自定义线程池,看线程是的用途,如果任务量不大,可以用*队列,如果任务量非常大,要用有界队列,防止OOM 
2、如果任务量很大,还要求每个任务都处理成功,要对提交的任务进行阻塞提交,重写拒绝机制,改为阻塞提交。保证不抛弃一个任务 
3、最大线程数一般设为2N+1最好,N是CPU核数 
4、核心线程数,看应用,如果是任务,一天跑一次,设置为0,合适,因为跑完就停掉了,如果是常用线程池,看任务量,是保留一个核心还是几个核心线程数 
5、如果要获取任务执行结果,用CompletionService,但是注意,获取任务的结果的要重新开一个线程获取,如果在主线程获取,就要等任务都提交后才获取,就会阻塞大量任务结果,队列过大OOM,所以最好异步开个线程获取结果