Android自定义View实现叶子飘动旋转效果(四)
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2024-01-27 18:42:52
上一篇实现了叶子飘动功能,《android自定义叶子飘动》 现在实现旋转效果
要实现这个效果,要在之前的功能上添加2个功能
1、通过matrix.posttrans...
上一篇实现了叶子飘动功能,《android自定义叶子飘动》 现在实现旋转效果
要实现这个效果,要在之前的功能上添加2个功能
1、通过matrix.posttranslate(int x, int y)在添加在y轴上滑动
2、通过matrix.postrotate(float degrees, float px, float py)实现叶子旋转
代码实现
1、获取y坐标
private float getmatrixy() { float w = (float) ((float) 2 * math.pi / width); int y = (int) (18 * math.sin(w * getmatrixx())) + (height-mleafheight)/2; return y; }
math.sin(math.pi....)的取值范围貌似是-1~1之间。通过x坐标在整个width的比例,获取到y坐标的比例。
这里方法有很多,我这边叶子y坐标默认在y轴中间,然后上下+-18px实现在y轴的滑动,18滑动浮动比较大了
public leafview(context context, attributeset attrs) { super(context, attrs); mresources = getresources(); bgbitmap = ((bitmapdrawable) mresources.getdrawable(r.drawable.leaf_kuang, null)).getbitmap(); leafbitmap = ((bitmapdrawable) mresources.getdrawable(r.drawable.leaf, null))).getbitmap(); mleafheight = leafbitmap.getwidht(); bgpaint = new paint(); bgpaint.setcolor(mresources.getcolor(r.color.bg_color)); } @override protected void onsizechanged(int w, int h, int oldw, int oldh) { super.onsizechanged(w, h, oldw, oldh); width = w; height = h; bgdestrect = new rect(0, 0 , width, height); } @override protected void ondraw(canvas canvas) { super.ondraw(canvas); bgrect = new rectf(0, 0 , width, height); //添加黄色背景 canvas.drawrect(bgrect, bgpaint); //添加背景图片 canvas.drawbitmap(bgbitmap, null, bgdestrect, null); //添加叶子 matrix matrix = new matrix(); matrix.posttranslate(getmatrix(), getmatrixy); canvas.drawbitmap(leafbitmap, new matrix(), new paint()); //重复调用ondraw() postinvalidate(); } long cycletime = 5000; //叶子滑动一周的时间5秒 long starttime = 0; //叶子滑动开始时间 private float getmatrix() { float betweentime = starttime - system.currenttimemillis(); //周期结束再加一个cycletime if(betweentime < 0) { starttime = system.currenttimemillis() + cycletime; betweentime = cycletime; } //通过时间差计算出叶子的坐标 float fraction = (float) betweentime / cycletime; float x = (int)(width * fraction); return x; } private float getmatrixy() { float w = (float) ((float) 2 * math.pi / width); int y = (int) (18 * math.sin(w * getmatrixx())) + (height-mleafheight)/2; return y; }
看下效果就这样,在y轴上实现上下浮动,如果要浮动小点,可以把18改小
2、实现旋转
主要通过matrix.postrotate(float degrees, float px, float py)
degrees就是角度(0~360),px,py就是图片的中心点
private int getrotate() { float scale = ((starttime - system.currenttimemillis())%cycletime)/ (float)cycletime; int rotate = (int)(scale * 360); return rotate; }
同样,通过当前叶子在x轴的比例,来计算出旋转的角度(0~360)
完整代码:
public class leafview extends view { private resources mresources; private bitmap mleafbitmap, bgbitmap; private int width, height; private int mleafwidth,mleafheight; private paint bgpaint; private rectf bgrect; private rect bgdestrect; public leafview(context context, attributeset attrs) { super(context, attrs); mresources = getresources(); mleafbitmap = ((bitmapdrawable) mresources.getdrawable(r.drawable.leaf, null)).getbitmap(); mleafwidth = mleafbitmap.getwidht(); mleafheight = mleafbitmap.getheight(); bgbitmap = ((bitmapdrawable) mresources.getdrawable(r.drawable.leaf_kuang, null)).getbitmap(); bgpaint = new paint(); bgpaint.setcolor(mresources.getcolor(r.color.bg_color)); } @override protected void onsizechanged(int w, int h, int oldw, int oldh) { super.onsizechanged(w, h, oldw, oldh); width = w; height = h; bgdestrect = new rect(0, 0 , width, height); } @override protected void ondraw(canvas canvas) { super.ondraw(canvas); bgrect = new rectf(0, 0 , width, height); //添加黄色白金 canvas.drawrect(bgrect, bgpaint); //添加背景图片 canvas.drawbitmap(bgbitmap, null, bgdestrect, null); canvas.save(); matrix matrix = new matrix(); //添加滑动 matrix.posttranslate(getmatrixx(), getmatrixy()); //添加旋转 matrix.postrotate(getrotate(), getmatrixx() + mleafwidth / 2, getmatrixy() + mleafheight / 2); canvas.drawbitmap(mleafbitmap, matrix, new paint()); canvas.restore(); postinvalidate(); } long cycletime = 5000; //叶子滑动一周的时间5秒 long starttime = 0; private float getmatrixx() { float betweentime = starttime - system.currenttimemillis(); //周期结束再加一个cycletime if(betweentime < 0) { starttime = system.currenttimemillis() + cycletime; betweentime = cycletime; } //通过时间差计算出叶子的坐标 float fraction = (float) betweentime / cycletime; float x = (int)(width * fraction); return x; } private float getmatrixy() { float w = (float) ((float) 2 * math.pi / width); int y = (int) (18 * math.sin(w * getmatrixx())) + (height-mleafheight)/2; return y; } private int getrotate() { float scale = ((starttime - system.currenttimemillis())%cycletime)/ (float)cycletime; int rotate = (int)(scale * 360); return rotate; } }
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