canvas背景
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2022-03-18 22:36:52
加入绘制字母 ......
<!doctype html> <html lang="en"> <head> <meta charset="UTF-8"> <title>canvas字母喷射效果</title> <style> *{ margin:0; padding:0; } body{ background:#000000; overflow:hidden; } </style> </head> <body> <canvas id=canvas></canvas> <script> //页面命名空间 命名空间就是对象 需要用到this var Canvas={}; Canvas.anim={ //初始化 init:function(){ var canvas=document.getElementById("canvas"); this.ctx=canvas.getContext("2d");//画笔,创建2d空间,加this相当于全局变量 canvas.width=window.innerWidth; canvas.height=window.innerHeight; this.letters="ABCDEFGHIJKLMNOPQRSTUVWXYZ"; this.cw=canvas.width; this.ch=canvas.height; this.particles=[]; }, //执行动画 render:function(){ //粒子的属性 var particle={ //显示的位置random为随机数0-1 x:this.cw/2, y:this.ch, character:this.letters[Math.floor(Math.random()*this.letters.length)], //速度值 xSpeed: (Math.random()*20)-10, ySpeed: (Math.random()*20)-10 } this.particles.push(particle); this.drawParticles(); }, //绘制字母 drawParticles: function(){ this.fadeCanvas(); var particleCount=this.particles.length; var c=this.ctx; for(var i=0;i<particleCount;i++){ var particle=this.particles[i]; c.font="12px sans-serif"; c.fillStyle="#ffffff"; c.fillText(particle.character,particle.x,particle.y); particle.x += particle.xSpeed; particle.y += particle.ySpeed; // 驶近Y轴 particle.y *= 0.97; } }, //清除画布 fadeCanvas: function(){ this.ctx.fillStyle = "rgba(0,0,0,0.5)"; this.ctx.fillRect(0,0,this.cw,this.ch); } }; Canvas.anim.init(); setInterval(function(){ Canvas.anim.render(); },13); </script> </body> </html>
加入绘制字母
<!doctype html> <html lang="en"> <head> <meta charset="UTF-8"> <title>canvas字母喷射</title> <style> *{ padding: 0px; margin: 0px; } #canvas{ background-color:#000; } </style> <body> <canvas id="canvas"></canvas> </body> <script> // 页面命名空间 var Canvas = {} Canvas.anim = { // 初始化 init: function(){ var canvas = document.getElementById("canvas"); this.ctx = canvas.getContext("2d"); canvas.width = window.innerWidth; canvas.height = window.innerHeight; this.cw = canvas.width; this.ch = canvas.height; // 随机字母 this.letters = "QWERTYUIOPLKJHGFDSAZXCVBNM"; // 位置 this.particles = []; }, // 执行动画 rander: function(){ // 显示的位置 var particle = { x: this.cw/2, y: this.ch, // 随机字母 character: this.letters[Math.floor(Math.random()*this.letters.length)], // 速度值 xSpeed: (Math.random()*20)-10, ySpeed: (Math.random()*20)-10 } this.particles.push(particle); this.drawParticles(); }, // 绘制字母 drawParticles: function(){ this.fadeCanvas(); var c = this.ctx; // 喷射字母 var particleCount = this.particles.length; for(var i=0;i<particleCount;i++){ var particle = this.particles[i]; c.font = "12px"; c.fillStyle = "#ffffff"; c.fillText(particle.character,particle.x,particle.y); particle.x += particle.xSpeed; particle.y += particle.ySpeed; // 驶近Y轴 particle.y *= 0.97; } // 绘制名字 var fontParticleCount = Font.particles.length; for(var i=0;i<fontParticleCount;i++){ var particle = Font.particles[i]; c.font = "12px"; c.fillStyle = "#ff00cc"; c.fillText(particle.character,particle.x,particle.y); } }, // 清除画布 fadeCanvas: function(){ this.ctx.fillStyle = "rgba(0,0,0,0.5)"; this.ctx.fillRect(0,0,this.cw,this.ch); } }; Canvas.anim.init(); var Font = { init: function(){ this.startX = window.innerWidth/2-150; this.startY = window.innerHeight/2-200; this.speed = 130; // 速度值 this.smallSpace = 10; // 字母间隔 // 字母位置 this.particles = []; }, // 执行动画 rander: function(xPoint, yPoint){ // 显示的位置 var particle = { x: xPoint, y: yPoint, // 随机字母 character: "0", } this.particles.push(particle); }, // 画I draw_i: function(callback){ var _this = this; var width=40,height=100; // 画- var draw_1 = function(){ var i = 0; var intVal = setInterval(function(){ i++; _this.rander(_this.startX+_this.smallSpace*i,_this.startY); if(_this.smallSpace*i >= width){ clearInterval(intVal); draw_2(); } },_this.speed); } // 画| var draw_2 = function(){ var i = 0; var intVal = setInterval(function(){ i++; _this.rander(_this.startX+width/2+_this.smallSpace/2,_this.startY+_this.smallSpace*i); if(_this.smallSpace*i >= height){ clearInterval(intVal); draw_3(); } },_this.speed); } // 画- var draw_3 = function(){ var i = 0; var intVal = setInterval(function(){ i++; _this.rander(_this.startX+_this.smallSpace*i,_this.startY+height+_this.smallSpace); if(_this.smallSpace*i >= width){ clearInterval(intVal); callback(); } },_this.speed); } draw_1(); }, // 画心形 draw_v: function(callback){ var _this = this; var v_startX = _this.startX; var v_startY = _this.startY; var width=80,height=100; // 凹度,高 var concave = 15; // 斜边,宽高 var hypotenuseWidth = 20; var hypotenuseHeight = 100; var draw_1 = function(){ var i = 0; _this.rander(v_startX,v_startY+concave); var intVal = setInterval(function(){ i++; // 每次偏移量 var y = concave/(width/2/_this.smallSpace)*i; _this.rander(v_startX-_this.smallSpace*i,v_startY+concave-y); if(_this.smallSpace*i >= width/2){ v_startX = v_startX-_this.smallSpace*i; v_startY = v_startY+concave-y; clearInterval(intVal); draw_2(); } },_this.speed); } var draw_2 = function(){ var i = 0; var intVal = setInterval(function(){ i++; // 每次偏移量 var y = hypotenuseHeight/_this.smallSpace*i; _this.rander(v_startX-_this.smallSpace*i,v_startY+y); if(_this.smallSpace*i >= hypotenuseWidth){ v_startX = v_startX-_this.smallSpace*i; v_startY = v_startY+y; clearInterval(intVal); draw_3(); } },_this.speed); } var draw_3 = function(){ var i = 0; var intVal = setInterval(function(){ i++; // 每次偏移量 var x = (width/2+hypotenuseWidth)/_this.smallSpace*i; _this.rander(v_startX+x,v_startY+_this.smallSpace*i); if(_this.smallSpace*i >= height){ v_startX = v_startX+x; v_startY = v_startY+_this.smallSpace*i; clearInterval(intVal); draw_4(); } },_this.speed); } var draw_4 = function(){ var i = 0; var intVal = setInterval(function(){ i++; // 每次偏移量 var x = (width/2+hypotenuseWidth)/_this.smallSpace*i; _this.rander(v_startX+x,v_startY-_this.smallSpace*i); if(_this.smallSpace*i >= height){ v_startX = v_startX+x; v_startY = v_startY-_this.smallSpace*i; clearInterval(intVal); draw_5(); } },_this.speed); } var draw_5 = function(){ var i = 0; var intVal = setInterval(function(){ i++; // 每次偏移量 var y = hypotenuseHeight/_this.smallSpace*i; _this.rander(v_startX-_this.smallSpace*i,v_startY-y); if(_this.smallSpace*i >= hypotenuseWidth){ v_startX = v_startX-_this.smallSpace*i; v_startY = v_startY-y; clearInterval(intVal); draw_6(); } },_this.speed); } var draw_6 = function(){ var i = 0; var intVal = setInterval(function(){ i++; // 每次偏移量 var y = concave/(width/2/_this.smallSpace)*i; _this.rander(v_startX-_this.smallSpace*i,v_startY+y); if(_this.smallSpace*i >= width/2){ clearInterval(intVal); callback(); } },_this.speed); } draw_1(); }, // 画U draw_u: function(callback){ var _this = this; var width=60,height=120; // 画U_| var draw_1 = function(){ var i = 0; var intVal = setInterval(function(){ i++; _this.rander(_this.startX,_this.startY+_this.smallSpace*i); if(_this.smallSpace*(i+2) >= height){ clearInterval(intVal); draw_2(); } },_this.speed); } // 画U_- var draw_2 = function(){ var function1 = function(){ var i = 0; // 处理的高度 var cHeight = _this.smallSpace*2; var intVal = setInterval(function(){ i++; /* * 每次偏移量 * _this.smallSpace*2留的高度 */ var y = cHeight/(width/_this.smallSpace)*i; var y_point = _this.startY+(height-cHeight)+y; _this.rander(_this.startX+_this.smallSpace*i,y_point); if(_this.smallSpace*i >= width/2){ clearInterval(intVal); function2(); } },_this.speed); } var function2 = function(){ var i = 0; var intVal = setInterval(function(){ i++; // 处理的高度 var cHeight = _this.smallSpace*2; /* * 每次偏移量 * _this.smallSpace*2留的高度 */ var y = cHeight/(width/_this.smallSpace)*i; var y_point = _this.startY+(height-_this.smallSpace)-y; _this.rander(_this.startX+width/2+_this.smallSpace*i,y_point); if(_this.smallSpace*i >= width/2){ clearInterval(intVal); draw_3(); } },_this.speed); } function1(); } // 画U_| var draw_3 = function(){ var i = 0; // 处理的高度 var cHeight = _this.smallSpace*2; var intVal = setInterval(function(){ i++; var y_point = _this.startY+(height-cHeight)-_this.smallSpace*i; _this.rander(_this.startX+width,y_point); if(_this.smallSpace*(i+3) >= height){ clearInterval(intVal); callback(); } },_this.speed); } draw_1(); } }; Font.init(); setInterval(function(){ Canvas.anim.rander(); },20); //Font.draw_v(); Font.draw_i(function(){ Font.startX += 150; Font.draw_v(function(){ Font.startX += 120; Font.draw_u(function(){}); }); }); </script>
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