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WPF实现魔方小游戏

程序员文章站 2023-12-19 16:30:04
今天给大家带来的是一块用wpf 实现魔方的小游戏,先看一下效果图 代码如下,先写一个类,用来判断是否可以移动 using system; using...

今天给大家带来的是一块用wpf 实现魔方的小游戏,先看一下效果图

WPF实现魔方小游戏

代码如下,先写一个类,用来判断是否可以移动

using system;
using system.collections.generic;
using system.linq;
using system.text;

namespace _0705
{
  class classway
  {
    public classway(int num)
    {
      if (num < 9 || (num > 17 && num < 27) || num > 35)
      {
        if (num % 3 == 0)
        {
          ist1 = true;
        }
        if (num % 3 == 1)
        {
          ist2 = true;
        }
        if (num % 3 == 2)
        {
          ist3 = true;
        }
      }
      if (num > 8 && num < 36)
      {
        if (num < 12 || (num > 17 && num < 21) || (num > 26 && num < 30))
        {
          isl1 = true;
        }
        else
          if ((num > 11 && num < 15) || (num > 20 && num < 24) || (num > 29 && num < 33))
          {
            isl2 = true;
          }
          else
          {
            isl3 = true;
          }
      }
    }
    int num;

    public int num
    {
      get { return num; }
      set { num = value; }
    }
    bool ist1;

    public bool ist1
    {
      get { return ist1; }
      set { ist1 = value; }
    }
    bool ist2;

    public bool ist2
    {
      get { return ist2; }
      set { ist2 = value; }
    }
    bool ist3;

    public bool ist3
    {
      get { return ist3; }
      set { ist3 = value; }
    }

    bool isl1;

    public bool isl1
    {
      get { return isl1; }
      set { isl1 = value; }
    }

    bool isl2;

    public bool isl2
    {
      get { return isl2; }
      set { isl2 = value; }
    }

    bool isl3;

    public bool isl3
    {
      get { return isl3; }
      set { isl3 = value; }
    }

  }
}

下面是主函数的代码

using system;
using system.collections.generic;
using system.linq;
using system.text;
using system.windows;
using system.windows.controls;
using system.windows.data;
using system.windows.documents;
using system.windows.input;
using system.windows.media;
using system.windows.media.imaging;
using system.windows.navigation;
using system.windows.shapes;

namespace _0705
{
  /// <summary>
  /// mainwindow.xaml 的交互逻辑
  /// </summary>
  public partial class mainwindow : window
  {
    random r = new random();
    int[] num = new int[45];
    classway[] cw = new classway[45];
    image[] imgall = new image[45];
    list<image> imgmmove = new list<image>();
    public mainwindow()
    {
      initializecomponent();
      this.width = systemparameters.fullprimaryscreenwidth;
      this.height = systemparameters.fullprimaryscreenheight;

      this.left = 0;
      this.top = 0;

      this.windowstyle = system.windows.windowstyle.none;
      this.allowstransparency = true;
      this.background = brushes.transparent;
      for (int i = 0; i < 45; i++)
      {
        num[i] = r.next(1, 6);
        int temp = 0;
        for (int j = 0; j < i; j++)
        {
          if (num[i] == num[j])
          {
            temp++;
            if (temp == 9)
            {
              i--;
              break;
            }
          }
        }
      }



      for (int i = 0; i < 45; i++)
      {
        cw[i] = new classway(i);
        cw[i].num = num[i];
        //image img = new image();
        imgall[i] = new image();
        imgall[i].tag = i;
        imgall[i].width = 50;
        imgall[i].height = 50;
        imgall[i].source = new bitmapimage(new uri("images/" + num[i] + ".png", urikind.relative));
        back.children.add(imgall[i]);
        if (i < 9)
        {
          canvas.setleft(imgall[i], 480 + i % 3 * imgall[i].width);
          canvas.settop(imgall[i], 50 + i / 3 * imgall[i].height);
        }
        else
          if (i < 18)
          {
            canvas.setleft(imgall[i], 300 + (i - 9) % 3 * imgall[i].width);
            canvas.settop(imgall[i], 230 + (i - 9) / 3 * imgall[i].height);
          }
          else
            if (i < 27)
            {
              canvas.setleft(imgall[i], 480 + (i - 18) % 3 * imgall[i].width);
              canvas.settop(imgall[i], 230 + (i - 18) / 3 * imgall[i].height);
            }
            else
              if (i < 36)
              {
                canvas.setleft(imgall[i], 660 + (i - 27) % 3 * imgall[i].width);
                canvas.settop(imgall[i], 230 + (i - 27) / 3 * imgall[i].height);
              }
              else
              {
                canvas.setleft(imgall[i], 480 + (i - 36) % 3 * imgall[i].width);
                canvas.settop(imgall[i], 410 + (i - 36) / 3 * imgall[i].height);
              }

      }

      for (int i = 0; i < 12; i++)
      {
        button btn = new button();
        if (i < 3 || i > 8)
        {
          btn.width = 50;
          btn.height = 30;
          if (i < 3)
          {
            btn.content = "上";
            canvas.setleft(btn, 480 + i * btn.width);
            canvas.settop(btn, 200);
          }
          else
          {
            btn.content = "下";
            canvas.setleft(btn, 480 + (i - 9) * btn.width);
            canvas.settop(btn, 380);
          }
        }
        else
        {
          btn.width = 30;
          btn.height = 50;
          if (i > 2 && i < 6)
          {
            btn.content = "左";
            canvas.setleft(btn, 450);
            canvas.settop(btn, 230 + (i - 3) * btn.height);
          }
          else
          {
            btn.content = "右";
            canvas.setleft(btn, 630);
            canvas.settop(btn, 230 + (i - 6) * btn.height);
          }
        }
        btn.tag = i;
        btn.click += new routedeventhandler(btn_click);
        back.children.add(btn);
      }


    }

    void btn_click(object sender, routedeventargs e)
    {
      imgmmove.clear();
      button btn = (button)sender;
      switch (btn.tag.tostring())
      {
        case "0":
          foreach (image img in imgall)
          {
            if (cw[(int)img.tag].ist1)
            {
              imgmmove.add(img);
            }

          }
          //messagebox.show(imgmmove.count.tostring());
          move();
          break;
        case "1":
          foreach (image img in imgall)
          {
            if (cw[(int)img.tag].ist2)
            {
              imgmmove.add(img);
            }

          }
          //messagebox.show(imgmmove.count.tostring());
          move();
          break;
        case "2":
          foreach (image img in imgall)
          {
            if (cw[(int)img.tag].ist3)
            {
              imgmmove.add(img);
            }

          }
          //messagebox.show(imgmmove.count.tostring());
          move();
          break;
        case "3":
          foreach (image img in imgall)
          {
            if (cw[(int)img.tag].isl1)
            {
              imgmmove.add(img);
            }

          }
          //messagebox.show(imgmmove.count.tostring());
          move();
          break;
        case "4":
          foreach (image img in imgall)
          {
            if (cw[(int)img.tag].isl2)
            {
              imgmmove.add(img);
            }

          }
          //messagebox.show(imgmmove.count.tostring());
          move();
          break;
        case "5":
          foreach (image img in imgall)
          {
            if (cw[(int)img.tag].isl3)
            {
              imgmmove.add(img);
            }

          }
          //messagebox.show(imgmmove.count.tostring());
          move();
          break;
        case "6":
          foreach (image img in imgall)
          {
            if (cw[(int)img.tag].isl1)
            {
              imgmmove.add(img);
            }
          }
          //messagebox.show(imgmmove.count.tostring());
          imgmmove.reverse();
          move();
          break;
        case "7":
          foreach (image img in imgall)
          {
            if (cw[(int)img.tag].isl2)
            {
              imgmmove.add(img);
            }
          }
          //messagebox.show(imgmmove.count.tostring());
          imgmmove.reverse();
          move();
          break;
        case "8":
          foreach (image img in imgall)
          {
            if (cw[(int)img.tag].isl3)
            {
              imgmmove.add(img);
            }
          }
          //messagebox.show(imgmmove.count.tostring());
          imgmmove.reverse();
          move();
          break;
        case "9":
          foreach (image img in imgall)
          {
            if (cw[(int)img.tag].ist1)
            {
              imgmmove.add(img);
            }
          }
          //messagebox.show(imgmmove.count.tostring());
          imgmmove.reverse();
          move();
          break;
        case "10":
          foreach (image img in imgall)
          {
            if (cw[(int)img.tag].ist2)
            {
              imgmmove.add(img);
            }
          }
          //messagebox.show(imgmmove.count.tostring());
          imgmmove.reverse();
          move();
          break;
        case "11":
          foreach (image img in imgall)
          {
            if (cw[(int)img.tag].ist3)
            {
              imgmmove.add(img);
            }
          }
          //messagebox.show(imgmmove.count.tostring());
          imgmmove.reverse();
          move();
          break;

      }
      bool issucess = true;
      for (int i = 18; i < 26; i++)
      {
        if(cw[i].num!=cw[i+1].num)
        {
          issucess = false;
          break;
        }
      }
      if(issucess==true)
      {
        messagebox.show("成功");
      }

    }

    private void move()
    {
      image imgtemp = new image();
      imgtemp.source = imgmmove[0].source;
      int temp=cw[(int)imgmmove[0].tag].num;


      for (int i = 0; i < 8; i++)
      {
        imgmmove[i].source = imgmmove[i + 1].source;
        cw[(int)imgmmove[i].tag].num = cw[(int)imgmmove[i+1].tag].num;
      }
      imgmmove[8].source = imgtemp.source;
      cw[(int)imgmmove[8].tag].num = temp;
    }
  }
}

下载地址:

魔方小游戏

希望大家会喜欢。

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

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