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C#语言使用Unity实现剪刀石头布游戏

程序员文章站 2023-12-12 21:15:34
本文实例为大家分享了c#语言使用unity实现剪刀石头布游戏的具体代码,供大家参考,具体内容如下 游戏:剪刀石头布 实现功能: 1、电脑随机出牌(剪刀石头布) 2、...

本文实例为大家分享了c#语言使用unity实现剪刀石头布游戏的具体代码,供大家参考,具体内容如下

游戏:剪刀石头布

实现功能:

1、电脑随机出牌(剪刀石头布)

2、玩家选择出牌(剪刀石头布)

3、玩家没有出牌时,电脑变幻牌面;

      玩家出牌后,电脑出牌,并停止变幻牌面3秒,期间玩家无法选择出牌

4、玩家和电脑出牌后,电脑自动计分。

using unityengine;
using system.collections;
 
public class hw0310a : monobehaviour {
 //
 public rect windows1;
 public rect windows2;
 public rect btn1;
 public rect btn2;
 public rect btn3;
 public rect box1;
 public rect box2;
 public rect label1;
 public rect label2;
 public string str1;
 public string str2;
 public int score1;
 public int score2;
 public texture[] texture;
 public int computercp;
 public int playercp;
 public guiskin myskin;
 public bool notshowtime;
 public float maxtime=3;
 void start () {
 windows1=new rect(100,240,400,120);
 windows2=new rect(100,0,400,195);
 btn1=new rect(40,20,80,80);
 btn2=new rect(160,20,80,80);
 btn3=new rect(280,20,80,80);
 box1=new rect(50,30,100,100);
 box2=new rect(250,30,100,100);
 label1 = new rect (95, 150, 50, 50);
 label2 = new rect (295, 150, 50, 50);
 score1 = 0;
 score2 = 0;
 str1 = score1.tostring ();//将int类型转换为string类型,方便计分
 str2 = score2.tostring ();
 playercp = 4;
 notshowtime = false;
 }
 
 // update is called once per frame
 void update () {
 str1 = score1.tostring ();
 str2 = score2.tostring ();

//控制电脑牌面的变幻条件和时间
 if (notshowtime==false) 
 {
 computershow ();
 } 
 else 
 {
 maxtime -= time.deltatime;
 if (maxtime < 0)
 {
 notshowtime = false;
 maxtime=3;
 }
  }
 }
 
 void computershow(){
 if (computercp < 2) {
  computercp++;
 } else {
  computercp = 0;
 }
 }
 void ongui()
 {
 windows1=gui.window (1, windows1, windowfun1, "game");
 windows2=gui.window (2, windows2, windowfun2, "computer vs player");
 }
 
 void windowfun1(int id)
 {  //电脑牌面停止变幻时,玩家不能出牌
 if (gui.button (btn1, texture [0])) 
 {
 if(notshowtime==false)
 {
 playercp=0;
 computerout();//根据玩家的牌,电脑出牌,电脑永远赢
 gamelogic();//判断输赢并计分
 }
 }
 
 if (gui.button (btn2, texture [1])) 
 {
 if(notshowtime==false)
 {
 playercp=1;
 computerout();
 gamelogic();
 }
 }
 
 if (gui.button (btn3, texture [2])) 
 {
 if(notshowtime==false)
 {
 playercp=2;
 computerout();
 gamelogic();
 }
 }
 
 
 gui.dragwindow (new rect(0,0,400,120));//括号内的矩形是可界面拖拽范围
 }
 
 void windowfun2(int id)
 {
// gui.button (b4, t4);
// gui.button (b5, t5);
 gui.dragwindow (new rect(0,0,400,195));
 
 gui.box (box1,texture[computercp]);
 gui.box (box2,texture[playercp]);
 
 gui.label (label1, str1);
 gui.label (label2, str2);
 }
 
 void computerout()
 {
 notshowtime = true;
 int a=playercp;
 int b = playercp - 2;
 int c = playercp + 1;
 if (playercp == 2) 
 {  //在确定的两个数中选取随机数的方法
 int[] cp1 = new int[]{a,b};
 int i = random.range (0, 2);
 computercp = cp1[i];
 } 
 else 
 {
 int[] cp2= new int[]{a,c};
 int i = random.range (0, 2);
 computercp = cp2[i];
 }
 // computercp = random.range (0, 3);
 
 }
 
 
 void gamelogic()
 {
 int a = computercp - playercp;
 switch (a) 
 {
 case 0:debug.log ("pingju");break;
 case 1:
 case -2:
 {
 debug.log ("player lose");
 score1=score1+1;
 break;
 }
 case 2:
 case -1:
 {
 debug.log ("player win");
 score2=score2+1;
 break;
 }
 default:break;
 }
 
 }
}

C#语言使用Unity实现剪刀石头布游戏

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