C# Winform实现石头剪刀布游戏
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2023-11-29 15:03:58
本文实例为大家分享了winform实现石头剪刀布游戏的具体代码,供大家参考,具体内容如下
新建一个windows窗体程序,用数字1代表石头,用数字2代表剪刀,用数字3代表...
本文实例为大家分享了winform实现石头剪刀布游戏的具体代码,供大家参考,具体内容如下
新建一个windows窗体程序,用数字1代表石头,用数字2代表剪刀,用数字3代表布,结果取玩家和电脑出拳之差,有三种结果
玩家赢: -1,2
平手: 0
玩家输: 其它值
新建3个类:
1)computer.cs 电脑随机出拳
using system; using system.collections.generic; using system.linq; using system.text; using system.threading.tasks; namespace 石头剪刀布 { class computer { public string fist { get; set; } public int showfist() { random rnd = new random(); int fist = rnd.next(1, 4); switch (fist) { case 1: fist = "石头"; break; case 2: fist = "剪刀"; break; case 3: fist = "布"; break; } return fist; } } }
2)、judge.cs 裁判类 判断输赢
using system; using system.collections.generic; using system.linq; using system.text; using system.threading.tasks; namespace 石头剪刀布 { class judge { public enum result { 玩家赢, 电脑赢, 平手 } public static result whowin(int playernum, int computernum) { int result = playernum - computernum; if (result == -1 || result == 2) { return result.玩家赢; } else if (result == 0) { return result.平手; } else { return result.电脑赢; } } } }
3)、player.cs 玩家,出拳
using system; using system.collections.generic; using system.linq; using system.text; using system.threading.tasks; namespace 石头剪刀布 { class player { public static int showfist(string fist) { switch (fist) { case "石头": return 1; case "剪刀": return 2; case "布": return 3; default: return 0; } } } }
界面后台实现代码:
using system; using system.collections.generic; using system.componentmodel; using system.data; using system.drawing; using system.io; using system.linq; using system.text; using system.threading.tasks; using system.windows.forms; namespace 石头剪刀布 { public partial class form1 : form { public form1() { initializecomponent(); } /// <summary> /// 点击石头按钮 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnstone_click(object sender, eventargs e) { string fist = "石头"; game(fist); } /// <summary> /// 点击剪刀按钮 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnscissors_click(object sender, eventargs e) { string fist = "剪刀"; game(fist); } /// <summary> /// 点击布按钮 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btncloth_click(object sender, eventargs e) { string fist = "布"; game(fist); } //背景图片轮播 string[] paths = directory.getfiles(@"c:\work\stone");//此目录里面必须有图片,否则会报错 private void timer1_tick(object sender, eventargs e) { this.backgroundimage = image.fromfile(paths[new random().next(0, paths.length)]); } static int playerwintimes = 0;//玩家赢的次数 static int gametimes = 0;//总共次数 static int tietimes = 0;//平手次数 /// <summary> /// 通用方法 /// </summary> /// <param name="fist"></param> private void game(string fist) { gametimes++; lbplayer.text = fist; int playernum = player.showfist(fist); computer cpu = new computer(); int cpunum = cpu.showfist(); lbcomputer.text = cpu.fist; judge.result result = judge.whowin(playernum, cpunum); lbjudge.text = result.tostring(); lbstatistics.text = "统计信息:\n\n1.您赢了" + playerwintimes + "场比赛!\n\n" + "2.平手了" + tietimes + "次; \n\n" + "3.输掉了" + (gametimes - playerwintimes - tietimes) + "场比赛; \n\n" + "4.共进行了" + gametimes + "场比赛!\n\n"; if (result == judge.result.玩家赢) { playerwintimes++; messagebox.show("恭喜,您已经赢了" + playerwintimes + "场比赛!" + " 共进行了" + gametimes + "场比赛!"); } else if (result == judge.result.平手) { tietimes++; } } } }
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
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