原生JS+Canvas实现五子棋游戏
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2022-11-25 09:14:37
本文实例为大家分享了js canvas实现五子棋游戏的具体代码,供大家参考,具体内容如下
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本文实例为大家分享了js canvas实现五子棋游戏的具体代码,供大家参考,具体内容如下
<!doctype html> <html> <head> <meta charset="utf-8" /> <title>五子棋</title> <style type='text/css'> canvas { display: block; margin: 50px auto; box-shadow: -2px -2px 2px #efefef, 5px 5px 5px #b9b9b9; cursor: pointer; } .btn-wrap { display: flex; flex-direction: row; justify-content:center; } .btn-wrap div { margin: 0 10px; } div>span { display: inline-block; padding: 10px 20px; color: #fff; background-color: #ee82ee; border-radius: 5px; cursor: pointer; } div.unable span { background: #d6d6d4; color: #adacaa; } #result-wrap {text-align: center;} </style> </head> <body> <h3 id="result-wrap">--益智五子棋--</h3> <canvas id="chess" width="450px" height="450px"></canvas> <div class="btn-wrap"> <div id='restart' class="restart"> <span>重新开始</span> </div> <div id='goback' class="goback unable"> <span>悔棋</span> </div> <div id='return' class="return unable"> <span>撤销悔棋</span> </div> </div> <script type="text/javascript" charset="utf-8"> var over = false; var me = true; //我 var _nowi = 0, _nowj = 0; //记录自己下棋的坐标 var _compi = 0, _compj = 0; //记录计算机当前下棋的坐标 var _mywin = [], _compwin = []; //记录我,计算机赢的情况 var backable = false, returnable = false; var resulttxt = document.getelementbyid('result-wrap'); var chressbord = [];//棋盘 for(var i = 0; i < 15; i++){ chressbord[i] = []; for(var j = 0; j < 15; j++){ chressbord[i][j] = 0; } } //赢法的统计数组 var mywin = []; var computerwin = []; //赢法数组 var wins = []; for(var i = 0; i < 15; i++){ wins[i] = []; for(var j = 0; j < 15; j++){ wins[i][j] = []; } } var count = 0; //赢法总数 //横线赢法 for(var i = 0; i < 15; i++){ for(var j = 0; j < 11; j++){ for(var k = 0; k < 5; k++){ wins[i][j+k][count] = true; } count++; } } //竖线赢法 for(var i = 0; i < 15; i++){ for(var j = 0; j < 11; j++){ for(var k = 0; k < 5; k++){ wins[j+k][i][count] = true; } count++; } } //正斜线赢法 for(var i = 0; i < 11; i++){ for(var j = 0; j < 11; j++){ for(var k = 0; k < 5; k++){ wins[i+k][j+k][count] = true; } count++; } } //反斜线赢法 for(var i = 0; i < 11; i++){ for(var j = 14; j > 3; j--){ for(var k = 0; k < 5; k++){ wins[i+k][j-k][count] = true; } count++; } } // debugger; for(var i = 0; i < count; i++){ mywin[i] = 0; _mywin[i] = 0; computerwin[i] = 0; _compwin[i] = 0; } var chess = document.getelementbyid("chess"); var context = chess.getcontext('2d'); context.strokestyle = '#bfbfbf'; //边框颜色 var backbtn = document.getelementbyid("goback"); var returnbtn = document.getelementbyid("return"); window.onload = function(){ drawchessboard(); // 画棋盘 } document.getelementbyid("restart").onclick = function(){ window.location.reload(); } // 我,下棋 chess.onclick = function(e){ if(over){ return; } if(!me){ return; } // 悔棋功能可用 backbtn.classname = backbtn.classname.replace( new regexp( "(\\s|^)unable(\\s|$)" )," " ); var x = e.offsetx; var y = e.offsety; var i = math.floor(x / 30); var j = math.floor(y / 30); _nowi = i; _nowj = j; if(chressbord[i][j] == 0){ onestep(i,j,me); chressbord[i][j] = 1; //我,已占位置 for(var k = 0; k < count; k++){ // 将可能赢的情况都加1 if(wins[i][j][k]){ // debugger; mywin[k]++; _compwin[k] = computerwin[k]; computerwin[k] = 6;//这个位置对方不可能赢了 if(mywin[k] == 5){ // window.alert('你赢了'); resulttxt.innerhtml = '恭喜,你赢了!'; over = true; } } } if(!over){ me = !me; computerai(); } } } // 悔棋 backbtn.onclick = function(e){ if(!backable) { return;} over = false; me = true; // resulttxt.innerhtml = 'o(╯□╰)o,悔棋中'; // 撤销悔棋功能可用 returnbtn.classname = returnbtn.classname.replace( new regexp( "(\\s|^)unable(\\s|$)" )," " ); // 我,悔棋 chressbord[_nowi][_nowj] = 0; //我,已占位置 还原 minusstep(_nowi, _nowj); //销毁棋子 for(var k = 0; k < count; k++){ // 将可能赢的情况都减1 if(wins[_nowi][_nowj][k]){ mywin[k]--; computerwin[k] = _compwin[k];//这个位置对方可能赢 } } // 计算机相应的悔棋 chressbord[_compi][_compj] = 0; //计算机,已占位置 还原 minusstep(_compi, _compj); //销毁棋子 for(var k = 0; k < count; k++){ // 将可能赢的情况都减1 if(wins[_compi][_compj][k]){ computerwin[k]--; mywin[k] = _mywin[i];//这个位置对方可能赢 } } resulttxt.innerhtml = '--益智五子棋--'; returnable = true; backable = false; } // 撤销悔棋 returnbtn.onclick = function(e){ if(!returnable) { return; } // 我,撤销悔棋 chressbord[_nowi][_nowj] = 1; //我,已占位置 onestep(_nowi,_nowj,me); for(var k = 0; k < count; k++){ if(wins[_nowi][_nowj][k]){ mywin[k]++; _compwin[k] = computerwin[k]; computerwin[k] = 6;//这个位置对方不可能赢 } if(mywin[k] == 5){ resulttxt.innerhtml = '恭喜,你赢了!'; over = true; } } // 计算机撤销相应的悔棋 chressbord[_compi][_compj] = 2; //计算机,已占位置 onestep(_compi,_compj,false); for(var k = 0; k < count; k++){ // 将可能赢的情况都减1 if(wins[_compi][_compj][k]){ computerwin[k]++; _mywin[k] = mywin[k]; mywin[k] = 6;//这个位置对方不可能赢 } if(computerwin[k] == 5){ resulttxt.innerhtml = 'o(╯□╰)o,计算机赢了,继续加油哦!'; over = true; } } returnbtn.classname += ' '+ 'unable'; returnable = false; backable = true; } // 计算机下棋 var computerai = function (){ var myscore = []; var computerscore = []; var max = 0; var u = 0, v = 0; for(var i = 0; i < 15; i++){ myscore[i] = []; computerscore[i] = []; for(var j = 0; j < 15; j++){ myscore[i][j] = 0; computerscore[i][j] = 0; } } for(var i = 0; i < 15; i++){ for(var j = 0; j < 15; j++){ if(chressbord[i][j] == 0){ for(var k = 0; k < count; k++){ if(wins[i][j][k]){ if(mywin[k] == 1){ myscore[i][j] += 200; }else if(mywin[k] == 2){ myscore[i][j] += 400; }else if(mywin[k] == 3){ myscore[i][j] += 2000; }else if(mywin[k] == 4){ myscore[i][j] += 10000; } if(computerwin[k] == 1){ computerscore[i][j] += 220; }else if(computerwin[k] == 2){ computerscore[i][j] += 420; }else if(computerwin[k] == 3){ computerscore[i][j] += 2100; }else if(computerwin[k] == 4){ computerscore[i][j] += 20000; } } } if(myscore[i][j] > max){ max = myscore[i][j]; u = i; v = j; }else if(myscore[i][j] == max){ if(computerscore[i][j] > computerscore[u][v]){ u = i; v = j; } } if(computerscore[i][j] > max){ max = computerscore[i][j]; u = i; v = j; }else if(computerscore[i][j] == max){ if(myscore[i][j] > myscore[u][v]){ u = i; v = j; } } } } } _compi = u; _compj = v; onestep(u,v,false); chressbord[u][v] = 2; //计算机占据位置 for(var k = 0; k < count; k++){ if(wins[u][v][k]){ computerwin[k]++; _mywin[k] = mywin[k]; mywin[k] = 6;//这个位置对方不可能赢了 if(computerwin[k] == 5){ resulttxt.innerhtml = 'o(╯□╰)o,计算机赢了,继续加油哦!'; over = true; } } } if(!over){ me = !me; } backable = true; returnable = false; var hasclass = new regexp('unable').test(' ' + returnbtn.classname + ' '); if(!hasclass) { returnbtn.classname += ' ' + 'unable'; } } //绘画棋盘 var drawchessboard = function() { for(var i = 0; i < 15; i++){ context.moveto(15 + i * 30 , 15); context.lineto(15 + i * 30 , 435); context.stroke(); context.moveto(15 , 15 + i * 30); context.lineto(435 , 15 + i * 30); context.stroke(); } } //画棋子 var onestep = function(i,j,me) { context.beginpath(); context.arc(15 + i * 30, 15 + j * 30, 13, 0, 2 * math.pi);// 画圆 context.closepath(); //渐变 var gradient = context.createradialgradient(15 + i * 30 + 2, 15 + j * 30 - 2, 13, 15 + i * 30 + 2, 15 + j * 30 - 2, 0); if(me){ gradient.addcolorstop(0,'#0a0a0a'); gradient.addcolorstop(1,'#636766'); }else{ gradient.addcolorstop(0,'#d1d1d1'); gradient.addcolorstop(1,'#f9f9f9'); } context.fillstyle = gradient; context.fill(); } //销毁棋子 var minusstep = function(i,j) { //擦除该圆 context.clearrect((i) * 30, (j) * 30, 30, 30); // 重画该圆周围的格子 context.beginpath(); context.moveto(15+i*30 , j*30); context.lineto(15+i*30 , j*30 + 30); context.moveto(i*30, j*30+15); context.lineto((i+1)*30 , j*30+15); context.stroke(); } </script> </body> </html>
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