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C++实现推箱子功能附加回撤示例

程序员文章站 2022-03-15 12:06:00
跟着b站老师 做的,链接[c/c++]180行代码,推箱子就是这么简单~抄详细,学不会我还不信了,关卡切换和回退都实现了哦_哔哩哔哩_bilibili编码环境:vs2019利用 链栈实现的回撤功能。l...

跟着b站老师 做的,链接[c/c++]180行代码,推箱子就是这么简单~抄详细,学不会我还不信了,关卡切换和回退都实现了哦_哔哩哔哩_bilibili

编码环境:vs2019 

利用 链栈实现的回撤功能。

linkstack.h

#pragma once
/***链栈的实现***/
#ifdef _cplusplus
extern "c"
{
#endif
 
#include <fstream>
#include <iostream>
#include<stdbool.h>
using namespace std;
 
#define ok 1
#define error 0
#define overflow -2
//typedef int data;
 
struct point
{
    int r;
    int c;
    int data;
};
 
typedef struct _state
{
    point pos[3];
}data,state;
 
typedef struct stacknode
{
    data data;
    struct stacknode* next;
} stacknode, * linkstack;
 
//算法1 链栈的初始化(无头节点)
void initstack(linkstack& s)
{ // 构造一个空栈 s,栈顶指针置空
    s = null;
   // return ok;
}
 
//算法2 链栈的入栈
void push(linkstack& s, data e)
{ //在栈顶插入元素e
    linkstack p;
    p = new stacknode; //生成新结点
    p->data = e;       //将新结点数据域置为e
    p->next = s;       //将新结点插入栈顶(类似与前插法,只不过没有头节点)
    s = p;             //修改栈顶指针为p
    printf("ok\n");
    //return ok;
}
 
//算法3链栈的出栈
void pop(linkstack& s)
{ //删除s的栈顶元素,用e返回其值
    linkstack p;
    if (s == null)
        return ; //栈空
   // e = s->data;      //将栈顶元素赋给e
    p = s;            //用p临时保存栈顶元素空间,以备释放
    s = s->next;      //修改栈顶指针
    delete p;         //释放原栈顶元素的空间
   // return ok;
}
//算法4 取链栈的栈顶元素
data gettop(linkstack s)
{                       //返回s的栈顶元素,不修改栈顶指针
    if (s != null)      //栈非空
        return s->data; //返回栈顶元素的值,栈顶指针不变
}
 
bool empty(linkstack& s) {
    if (s == null)
        return true;
 
    else return false;
}
//
//void empty(linkstack& s) {
//
//}
 
#ifdef _cplusplus
}
#endif
/*
int main()
{
    linkstack s;
    int choose, flag = 0;
    selemtype j, t;
    cout << "1.初始化\n";
    cout << "2.入栈\n";
    cout << "3.读栈顶元素\n";
    cout << "4.出栈\n";
    cout << "0.退出\n\n";
    choose = -1;
    while (choose != 0)
    {
        cout << "请选择:";
        cin >> choose;
        switch (choose)
        {
        case 1: //算法q1 链栈的初始化
            if (initstack(s))
            {
                flag = 1;
                cout << "成功对栈进行初始化\n\n";
            }
            else
                cout << "初始化栈失败\n\n";
            break;
        case 2:
        { //算法2 链栈的入栈
            fstream file;
            file.open("/users/xiaokaixin/documents/code/cpp_code/txt_file/sqstack.txt");
            if (!file)
            {
                cout << "错误!未找到文件!\n\n"
                     << endl;
                exit(error);
            }
            if (flag)
            {
                flag = 1;
                cout << "进栈元素依次为:\n";
                while (!file.eof())
                {
                    file >> j;
                    if (file.fail())
                        break;
                    else
                    {
                        push(s, j);
                        cout << j << "  ";
                    }
                }
                cout << endl
                     << endl;
            }
            else
                cout << "栈未建立,请重新选择\n\n";
            file.close();
        }
        break;
        case 3: //算法3 取链栈的栈顶元素
            if (flag != -1 && flag != 0)
                cout << "栈顶元素为:\n"
                     << gettop(s) << endl
                     << endl;
            else
                cout << "栈中无元素,请重新选择\n"
                     << endl;
            break;
        case 4: //算法4 链栈的出栈
            if (flag)
            {
                cout << "依次弹出的栈顶元素为:\n";
                while (pop(s, t))
                    cout << t << "  ";
                cout << endl
                     << endl;
            }
            else
                cout << "栈未建立,请重新选择\n\n";
            break;
        }
    }
    return 0;
}
*/

cpp文件

#include<cstdlib>
#include<iostream>
#include<time.h>
#include<time.h>
#include<math.h>
#include<conio.h>
#include <windows.h>
#include<graphics.h>  //包含image数组
#include"linkstack.h"
 
using namespace std;
 
#define size 10
#define total_level 3
 
linkstack ls; //??
 
enum mine {
    space,
    wall,
    dest,
    box,
    player,
 
};
 
//linkstack* ls;
 
int x;
int y;
int level;
image all_image[6];
//空地0 墙1 目的地2 箱子3 玩家4 
//player+dest 5   box+dest:6
//a75  d77 72w 80s
 
int map[total_level][size][size] = {
    {
        {0,0,0,0,0,0,0,0,0,0},
        {0,0,0,1,1,1,0,0,0,0},
        {0,0,0,1,2,1,0,0,0,0},
        {0,0,0,1,3,1,1,1,1,0},
        {0,1,1,1,0,0,3,2,1,0},
        {0,1,2,3,4,0,1,1,1,0},
        {0,1,1,1,1,3,1,0,0,0},
        {0,0,0,0,1,2,1,0,0,0},
        {0,0,0,0,1,1,1,0,0,0},
        {0,0,0,0,0,0,0,0,0,0}
    },
    {
        {0,0,0,0,0,0,0,0,0,0},
        {0,0,1,1,1,1,1,1,0,0},
        {0,0,1,0,2,0,0,1,0,0},
        {0,0,1,0,0,3,0,1,0,0},
        {0,0,1,0,0,0,0,1,0,0},
        {0,0,1,0,0,4,0,1,0,0},
        {0,0,1,1,1,1,1,1,0,0},
        {0,0,0,0,0,0,0,0,0,0},
        {0,0,0,0,0,0,0,0,0,0},
        {0,0,0,0,0,0,0,0,0,0}
    },
    {
        {0,0,0,0,0,0,0,0,0,0},
        {0,1,1,1,0,0,0,0,0,0},
        {0,1,2,1,0,0,0,0,0,0},
        {0,1,3,1,0,0,0,0,0,0},
        {0,1,4,1,0,0,0,0,0,0},
        {0,1,1,1,0,0,0,0,0,0},
        {0,0,0,0,0,0,0,0,0,0},
        {0,0,0,0,0,0,0,0,0,0},
        {0,0,0,0,0,0,0,0,0,0},
        {0,0,0,0,0,0,0,0,0,0}
    }
 
};
 
void loadimg()
{
 
    for (int i = 0; i < 6; i++)
    {
        char file[20] = "";
        sprintf(file, "./image/%d.bmp", i);
        loadimage(all_image + i, file, 64, 64);//image *pdstimg(// 保存图像的 image 对象指针), 
        //e.g.loadimage(all_image + i,"0.bmp",64,64); //lpctstr pimgfile,图片文件名
                                             //int nwidth = 0, int nheight = 0, bool bresize = false);					
        //putimage(i*64,0,all_image + i); //坐标原点为左上角。注意x,y坐标
 
    }
 
}
 
void upmove() {
    if (map[level][x - 1][y] == space || map[level][x - 1][y] == dest) {
        map[level][x - 1][y] += player;
        map[level][x][y] -= player;
    }
    else if (map[level][x - 1][y] == box || map[level][x - 1][y] == box + dest) {
        if (map[level][x - 2][y] == space || map[level][x - 2][y] == dest) {
            map[level][x - 2][y] += box;
            map[level][x - 1][y] = map[level][x - 1][y] + player - box;
            map[level][x][y] -= player;
        }
 
    }
 
}
 
void downmove() {
    if (map[level][x + 1][y] == space || map[level][x + 1][y] == dest) {
        map[level][x + 1][y] += player;
        map[level][x][y] -= player;
    }
    else if (map[level][x + 1][y] == box || map[level][x + 1][y] == box + dest) {
        if (map[level][x + 2][y] == space || map[level][x + 2][y] == dest) {
            map[level][x + 2][y] += box;
            map[level][x + 1][y] = map[level][x + 1][y] + player - box;
            map[level][x][y] -= player;
        }
 
    }
 
}
 
void leftmove() {
    if (map[level][x][y - 1] == space || map[level][x][y - 1] == dest) {
        map[level][x][y - 1] += player;
        map[level][x][y] -= player;
    }
    else if (map[level][x][y - 1] == box || map[level][x][y - 1] == box + dest) {
        if (map[level][x][y - 2] == space || map[level][x][y - 2] == dest) {
            map[level][x][y - 2] += box;
            map[level][x][y - 1] = map[level][x][y - 1] + player - box;
            map[level][x][y] -= player;
        }
 
    }
 
}
 
void rightmove() {
    if (map[level][x][y + 1] == space || map[level][x][y + 1] == dest) {
        map[level][x][y + 1] += player;
        map[level][x][y] -= player;
    }
    else if (map[level][x][y + 1] == box || map[level][x][y + 1] == box + dest) {
        if (map[level][x][y + 2] == space || map[level][x][y + 2] == dest) {
            map[level][x][y + 2] += box;
            map[level][x][y + 1] = map[level][x][y + 1] + player - box;
            map[level][x][y] -= player;
        }
 
    }
 
}
 
void gamedraw() {
    for (int i = 0; i < size; i++)
    {
        for (int j = 0; j < size; j++)
        {
            switch (map[level][i][j])
            {
            case space:
                putimage(j * 64, i * 64, all_image);
                break;
            case wall:
                putimage(j * 64, i * 64, all_image + 1);
                break;
            case dest:
                putimage(j * 64, i * 64, all_image + 2);
                break;
            case box:
                putimage(j * 64, i * 64, all_image + 3);
                break;
            case player:
                x = i;
                y = j;
                putimage(j * 64, i * 64, all_image + 4);
                break;
            case player + dest:
                putimage(j * 64, i * 64, all_image + 4);
                x = i;
                y = j;
                break;
            case box + dest:
                putimage(j * 64, i * 64, all_image + 5);
                break;
            default:
                break;
            }
 
        }
        cout << endl;
 
    }
 
}
 
//对应的asc码值
//w w:119,87  dd:100,68 ww:119,87 ss:115,83 空格:32
void savestate(int x, int y, int dir) {//player的坐标,以及keyevent
    //state t;
    state t;
    memset(&t, 0, sizeof(state));
    switch (dir)
    {
    case 119://w
    case 87:
        for (int i = 0; i < 3; i++)
        {
            t.pos[i].r = x - i;  //依次记录 player 、player的下一格、以及player的下下一格 的行列坐标以及data
            t.pos[i].c = y;
            t.pos[i].data = map[level][t.pos[i].r][t.pos[i].c];
 
        }
        push(ls, t);
        break;
    case 115://s
    case 83:
        for (int i = 0; i < 3; i++)
        {
            t.pos[i].r = x + i;  //依次记录 player 、player的下一格、以及player的下下一格 的行列坐标以及data
            t.pos[i].c = y;
            t.pos[i].data = map[level][t.pos[i].r][t.pos[i].c];
 
        }
        push(ls, t);
        data p = gettop(ls);
        break;
 
    case 97://a
    case 65:
        for (int i = 0; i < 3; i++)
        {
            t.pos[i].r = x;  //依次记录 player 、player的下一格、以及player的下下一格 的行列坐标以及data
            t.pos[i].c = y - i;
            t.pos[i].data = map[level][t.pos[i].r][t.pos[i].c];
        }
        push(ls, t);
        break;
 
    case 100://d
    case 68:
        for (int i = 0; i < 3; i++)
        {
            t.pos[i].r = x;  //依次记录 player 、player的下一格、以及player的下下一格 的行列坐标以及data
            t.pos[i].c = y + i;
            t.pos[i].data = map[level][t.pos[i].r][t.pos[i].c];
 
        }
        push(ls, t);
        break;
    default:
        break;
    }
    
}
 
void rollback() {
    if (empty(ls))
    {
        return;
    }
    state t = gettop(ls);
    for (int i = 0; i < 3; i++)
    {
        map[level][t.pos[i].r][t.pos[i].c] = t.pos[i].data;
    }
    pop(ls);
}
 
void keyevent() {
    char event = _getch();
    if (event != 32  && event != -32) {
        savestate(x, y, event);
    }
    switch (event)
    {
    case 'w':
    case 'w':
        upmove();
        break;
 
    case 's':
    case 's':
        downmove();
        break;
 
    case 'a':
    case 'a':
        leftmove();
        break;
    case 'd':
    case 'd':
        rightmove();
        break;
    case 32:
        rollback();
        break;
    default:
        break;
    }
 
 
}
 
bool judge_pass() {
    for (int i = 0; i < size; i++)
    {
        for (int j = 0; j < size; j++)
        {
            if (map[level][i][j] == box)
            {
                return false;
            }
 
        }
 
    }
 
    return true;
}
 
int main() {
    initstack(ls);
    initgraph(size * 64, size * 64, true);
    loadimg();
    //system("mode con lines=20 cols=25");
    level = 0;
    while (level < total_level)
    {
        //system("cls");
        gamedraw();
        keyevent();
 
        if (judge_pass())
        {
            if (level == total_level - 1) {
                //system("cls");
                gamedraw();
            }
            level++;
            while (!empty(ls))
            {
                pop(ls);
            }
 
        }
 
    }
 
    messagebox(null, text("congratulations!"), text("game over"), mb_ok);
 
    // getchar();
 
 
    return 0;
}

附文件结构 

C++实现推箱子功能附加回撤示例

C++实现推箱子功能附加回撤示例

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