C++实现推箱子功能附加回撤示例
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2022-06-19 09:18:21
跟着b站老师 做的,链接[c/c++]180行代码,推箱子就是这么简单~抄详细,学不会我还不信了,关卡切换和回退都实现了哦_哔哩哔哩_bilibili编码环境:vs2019利用 链栈实现的回撤功能。l...
跟着b站老师 做的,链接[c/c++]180行代码,推箱子就是这么简单~抄详细,学不会我还不信了,关卡切换和回退都实现了哦_哔哩哔哩_bilibili
编码环境:vs2019
利用 链栈实现的回撤功能。
linkstack.h
#pragma once /***链栈的实现***/ #ifdef _cplusplus extern "c" { #endif #include <fstream> #include <iostream> #include<stdbool.h> using namespace std; #define ok 1 #define error 0 #define overflow -2 //typedef int data; struct point { int r; int c; int data; }; typedef struct _state { point pos[3]; }data,state; typedef struct stacknode { data data; struct stacknode* next; } stacknode, * linkstack; //算法1 链栈的初始化(无头节点) void initstack(linkstack& s) { // 构造一个空栈 s,栈顶指针置空 s = null; // return ok; } //算法2 链栈的入栈 void push(linkstack& s, data e) { //在栈顶插入元素e linkstack p; p = new stacknode; //生成新结点 p->data = e; //将新结点数据域置为e p->next = s; //将新结点插入栈顶(类似与前插法,只不过没有头节点) s = p; //修改栈顶指针为p printf("ok\n"); //return ok; } //算法3链栈的出栈 void pop(linkstack& s) { //删除s的栈顶元素,用e返回其值 linkstack p; if (s == null) return ; //栈空 // e = s->data; //将栈顶元素赋给e p = s; //用p临时保存栈顶元素空间,以备释放 s = s->next; //修改栈顶指针 delete p; //释放原栈顶元素的空间 // return ok; } //算法4 取链栈的栈顶元素 data gettop(linkstack s) { //返回s的栈顶元素,不修改栈顶指针 if (s != null) //栈非空 return s->data; //返回栈顶元素的值,栈顶指针不变 } bool empty(linkstack& s) { if (s == null) return true; else return false; } // //void empty(linkstack& s) { // //} #ifdef _cplusplus } #endif /* int main() { linkstack s; int choose, flag = 0; selemtype j, t; cout << "1.初始化\n"; cout << "2.入栈\n"; cout << "3.读栈顶元素\n"; cout << "4.出栈\n"; cout << "0.退出\n\n"; choose = -1; while (choose != 0) { cout << "请选择:"; cin >> choose; switch (choose) { case 1: //算法q1 链栈的初始化 if (initstack(s)) { flag = 1; cout << "成功对栈进行初始化\n\n"; } else cout << "初始化栈失败\n\n"; break; case 2: { //算法2 链栈的入栈 fstream file; file.open("/users/xiaokaixin/documents/code/cpp_code/txt_file/sqstack.txt"); if (!file) { cout << "错误!未找到文件!\n\n" << endl; exit(error); } if (flag) { flag = 1; cout << "进栈元素依次为:\n"; while (!file.eof()) { file >> j; if (file.fail()) break; else { push(s, j); cout << j << " "; } } cout << endl << endl; } else cout << "栈未建立,请重新选择\n\n"; file.close(); } break; case 3: //算法3 取链栈的栈顶元素 if (flag != -1 && flag != 0) cout << "栈顶元素为:\n" << gettop(s) << endl << endl; else cout << "栈中无元素,请重新选择\n" << endl; break; case 4: //算法4 链栈的出栈 if (flag) { cout << "依次弹出的栈顶元素为:\n"; while (pop(s, t)) cout << t << " "; cout << endl << endl; } else cout << "栈未建立,请重新选择\n\n"; break; } } return 0; } */
cpp文件
#include<cstdlib> #include<iostream> #include<time.h> #include<time.h> #include<math.h> #include<conio.h> #include <windows.h> #include<graphics.h> //包含image数组 #include"linkstack.h" using namespace std; #define size 10 #define total_level 3 linkstack ls; //?? enum mine { space, wall, dest, box, player, }; //linkstack* ls; int x; int y; int level; image all_image[6]; //空地0 墙1 目的地2 箱子3 玩家4 //player+dest 5 box+dest:6 //a75 d77 72w 80s int map[total_level][size][size] = { { {0,0,0,0,0,0,0,0,0,0}, {0,0,0,1,1,1,0,0,0,0}, {0,0,0,1,2,1,0,0,0,0}, {0,0,0,1,3,1,1,1,1,0}, {0,1,1,1,0,0,3,2,1,0}, {0,1,2,3,4,0,1,1,1,0}, {0,1,1,1,1,3,1,0,0,0}, {0,0,0,0,1,2,1,0,0,0}, {0,0,0,0,1,1,1,0,0,0}, {0,0,0,0,0,0,0,0,0,0} }, { {0,0,0,0,0,0,0,0,0,0}, {0,0,1,1,1,1,1,1,0,0}, {0,0,1,0,2,0,0,1,0,0}, {0,0,1,0,0,3,0,1,0,0}, {0,0,1,0,0,0,0,1,0,0}, {0,0,1,0,0,4,0,1,0,0}, {0,0,1,1,1,1,1,1,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0} }, { {0,0,0,0,0,0,0,0,0,0}, {0,1,1,1,0,0,0,0,0,0}, {0,1,2,1,0,0,0,0,0,0}, {0,1,3,1,0,0,0,0,0,0}, {0,1,4,1,0,0,0,0,0,0}, {0,1,1,1,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0} } }; void loadimg() { for (int i = 0; i < 6; i++) { char file[20] = ""; sprintf(file, "./image/%d.bmp", i); loadimage(all_image + i, file, 64, 64);//image *pdstimg(// 保存图像的 image 对象指针), //e.g.loadimage(all_image + i,"0.bmp",64,64); //lpctstr pimgfile,图片文件名 //int nwidth = 0, int nheight = 0, bool bresize = false); //putimage(i*64,0,all_image + i); //坐标原点为左上角。注意x,y坐标 } } void upmove() { if (map[level][x - 1][y] == space || map[level][x - 1][y] == dest) { map[level][x - 1][y] += player; map[level][x][y] -= player; } else if (map[level][x - 1][y] == box || map[level][x - 1][y] == box + dest) { if (map[level][x - 2][y] == space || map[level][x - 2][y] == dest) { map[level][x - 2][y] += box; map[level][x - 1][y] = map[level][x - 1][y] + player - box; map[level][x][y] -= player; } } } void downmove() { if (map[level][x + 1][y] == space || map[level][x + 1][y] == dest) { map[level][x + 1][y] += player; map[level][x][y] -= player; } else if (map[level][x + 1][y] == box || map[level][x + 1][y] == box + dest) { if (map[level][x + 2][y] == space || map[level][x + 2][y] == dest) { map[level][x + 2][y] += box; map[level][x + 1][y] = map[level][x + 1][y] + player - box; map[level][x][y] -= player; } } } void leftmove() { if (map[level][x][y - 1] == space || map[level][x][y - 1] == dest) { map[level][x][y - 1] += player; map[level][x][y] -= player; } else if (map[level][x][y - 1] == box || map[level][x][y - 1] == box + dest) { if (map[level][x][y - 2] == space || map[level][x][y - 2] == dest) { map[level][x][y - 2] += box; map[level][x][y - 1] = map[level][x][y - 1] + player - box; map[level][x][y] -= player; } } } void rightmove() { if (map[level][x][y + 1] == space || map[level][x][y + 1] == dest) { map[level][x][y + 1] += player; map[level][x][y] -= player; } else if (map[level][x][y + 1] == box || map[level][x][y + 1] == box + dest) { if (map[level][x][y + 2] == space || map[level][x][y + 2] == dest) { map[level][x][y + 2] += box; map[level][x][y + 1] = map[level][x][y + 1] + player - box; map[level][x][y] -= player; } } } void gamedraw() { for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { switch (map[level][i][j]) { case space: putimage(j * 64, i * 64, all_image); break; case wall: putimage(j * 64, i * 64, all_image + 1); break; case dest: putimage(j * 64, i * 64, all_image + 2); break; case box: putimage(j * 64, i * 64, all_image + 3); break; case player: x = i; y = j; putimage(j * 64, i * 64, all_image + 4); break; case player + dest: putimage(j * 64, i * 64, all_image + 4); x = i; y = j; break; case box + dest: putimage(j * 64, i * 64, all_image + 5); break; default: break; } } cout << endl; } } //对应的asc码值 //w w:119,87 dd:100,68 ww:119,87 ss:115,83 空格:32 void savestate(int x, int y, int dir) {//player的坐标,以及keyevent //state t; state t; memset(&t, 0, sizeof(state)); switch (dir) { case 119://w case 87: for (int i = 0; i < 3; i++) { t.pos[i].r = x - i; //依次记录 player 、player的下一格、以及player的下下一格 的行列坐标以及data t.pos[i].c = y; t.pos[i].data = map[level][t.pos[i].r][t.pos[i].c]; } push(ls, t); break; case 115://s case 83: for (int i = 0; i < 3; i++) { t.pos[i].r = x + i; //依次记录 player 、player的下一格、以及player的下下一格 的行列坐标以及data t.pos[i].c = y; t.pos[i].data = map[level][t.pos[i].r][t.pos[i].c]; } push(ls, t); data p = gettop(ls); break; case 97://a case 65: for (int i = 0; i < 3; i++) { t.pos[i].r = x; //依次记录 player 、player的下一格、以及player的下下一格 的行列坐标以及data t.pos[i].c = y - i; t.pos[i].data = map[level][t.pos[i].r][t.pos[i].c]; } push(ls, t); break; case 100://d case 68: for (int i = 0; i < 3; i++) { t.pos[i].r = x; //依次记录 player 、player的下一格、以及player的下下一格 的行列坐标以及data t.pos[i].c = y + i; t.pos[i].data = map[level][t.pos[i].r][t.pos[i].c]; } push(ls, t); break; default: break; } } void rollback() { if (empty(ls)) { return; } state t = gettop(ls); for (int i = 0; i < 3; i++) { map[level][t.pos[i].r][t.pos[i].c] = t.pos[i].data; } pop(ls); } void keyevent() { char event = _getch(); if (event != 32 && event != -32) { savestate(x, y, event); } switch (event) { case 'w': case 'w': upmove(); break; case 's': case 's': downmove(); break; case 'a': case 'a': leftmove(); break; case 'd': case 'd': rightmove(); break; case 32: rollback(); break; default: break; } } bool judge_pass() { for (int i = 0; i < size; i++) { for (int j = 0; j < size; j++) { if (map[level][i][j] == box) { return false; } } } return true; } int main() { initstack(ls); initgraph(size * 64, size * 64, true); loadimg(); //system("mode con lines=20 cols=25"); level = 0; while (level < total_level) { //system("cls"); gamedraw(); keyevent(); if (judge_pass()) { if (level == total_level - 1) { //system("cls"); gamedraw(); } level++; while (!empty(ls)) { pop(ls); } } } messagebox(null, text("congratulations!"), text("game over"), mb_ok); // getchar(); return 0; }
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