欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页  >  IT编程

java实现推箱子小游戏(附源码)

程序员文章站 2022-09-21 15:01:21
先上效果图可以通过AWSD进行移动和推箱子自己弄出来的代码玩起来还是很有意思的。代码一共是三个.java文件,代码内容如下所示package ss;import java.awt.Graphics;import java.awt.Image;import java.awt.Point;import java.awt.event.KeyEvent;import java.awt.event.KeyListener;import javax.swing.ImageIco...

先上效果图

java实现推箱子小游戏(附源码)

可以通过AWSD进行移动和推箱子

java实现推箱子小游戏(附源码)

自己弄出来的代码玩起来还是很有意思的。

代码一共是三个.java文件,代码内容如下所示

package ss;

import java.awt.Graphics;
import java.awt.Image;
import java.awt.Point;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JOptionPane;

/**
 * 1.继承窗体类为当前类的父类
 * @author lizhicheng
 *
 */
public class PushBox extends JFrame implements KeyListener{

	/**
	 * 3.声明一个二维数组的地图
	 */
	int[][] maps= 
		{
				{3,3,3,3,3,3,3,3},
				{3,0,0,0,0,0,0,3},
				{3,0,0,0,0,2,0,3},//3表示墙
				{3,0,0,0,3,0,3,3},//2表示箱子
				{3,0,0,1,0,0,0,3},//1表示人
				{3,0,3,0,2,0,0,3},//0表示空地
				{3,0,0,0,0,0,0,3},
				{3,3,3,3,3,3,3,3},
		};
	
	/**
	 * 6.声明两个变量来保存图标的起始位置
	 * 
	 */
	int top=10,left=25;
	int posX=3,posY=4;//保存大力水手的位置
	/**
	 * 2.构造方法添加固定的窗体设置
	 */
	public PushBox()
	{
		//设置标题
		this.setTitle("http://ai.52learn.online");
		//设置窗体大小
		this.setSize(500, 350);
		//设置窗体默认关闭操作
		this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		//设置窗体可见
		this.setVisible(true);
		//设置窗体居中显示
		this.setLocationRelativeTo(null);
		//进行监听
		this.addKeyListener(this);
	}
	/**
	 * 4.窗体的绘制
	 * @param args
	 */
	@Override
	public void paint(Graphics g) {
		
		super.paint(g);
		refresh();//7.调用刷新
		
	}
	/**
	 * 5.重绘所有当前窗体的组件
	 * @param args
	 */
	public void refresh()
	{
		//获取当前窗体的画笔
		Graphics gs=this.getGraphics();
		//将图片资源引入
		ImageIcon wall = new ImageIcon("bian.png");
		ImageIcon area = new ImageIcon("kongdi.png");
		ImageIcon human = new ImageIcon("ren.png");
		ImageIcon box = new ImageIcon("xiang.png");
		//将资源绘制在窗体上
		for(int i = 0 ; i < maps.length ; i++)
		{
			for(int j = 0 ; j < maps[i].length ; j++)
			{
				if(maps[i][j]==3)
				{
					//绘制墙
					gs.drawImage(wall.getImage(),top+j*40,left+i*40,40,40, null);
				}
				else if(maps[i][j]==0)
				{
					//绘制空地
					gs.drawImage(area.getImage(),top+j*40,left+i*40,40,40, null);
				}
				else if(maps[i][j]==1)
				{
					//绘制水手
					gs.drawImage(human.getImage(),top+j*40,left+i*40,40,40, null);
				}
				else if(maps[i][j]==2)
				{
					//绘制箱子
					gs.drawImage(box.getImage(),top+j*40,left+i*40,40,40, null);
				}
			}
		}
	}
	public static void main(String[] args) {
		new PushBox();
	}
	
	@Override
	public void keyPressed(KeyEvent arg0) {
		// TODO Auto-generated method stub
		char ch=arg0.getKeyChar();//获取按键
		//JOptionPane.showMessageDialog(null, "你按了"+ch);
		if(ch=='w'||ch=='W')
		{
			//向上走动
			if(maps[posY-1][posX]==0)
			{
				maps[posY-1][posX]=1;
				maps[posY][posX]=0;
				posY--;
			}
			else if(maps[posY-1][posX]==2&&maps[posY-2][posX]==0)
			{
				maps[posY-2][posX]=2;
				maps[posY-1][posX]=1;
				maps[posY][posX]=0;
				posY--;
			}
		}
		else if(ch=='s'||ch=='S')
		{
			//向下走动
			if(maps[posY+1][posX]==0)
			{
				maps[posY+1][posX]=1;
				maps[posY][posX]=0;
				posY++;
			}
			else if(maps[posY+1][posX]==2&&maps[posY+2][posX]==0)
			{
				maps[posY+2][posX]=2;
				maps[posY+1][posX]=1;
				maps[posY][posX]=0;
				posY++;
			}
		}
		else if(ch=='a'||ch=='A')
		{
			//向左走
			if(maps[posY][posX-1]==0)
			{
				maps[posY][posX-1]=1;
				maps[posY][posX]=0;
				posX--;
			}
			else if(maps[posY][posX-1]==2&&maps[posY][posX-2]==0)
			{
				maps[posY][posX-2]=2;
				maps[posY][posX-1]=1;
				maps[posY][posX]=0;
				posX--;
			}
		}
		else if(ch=='d'||ch=='D')
		{
			//向右走
			if(maps[posY][posX+1]==0)
			{
				maps[posY][posX+1]=1;
				maps[posY][posX]=0;
				posX++;
			}
			else if(maps[posY][posX+1]==2&&maps[posY][posX+2]==0)
			{
				maps[posY][posX+2]=2;
				maps[posY][posX+1]=1;
				maps[posY][posX]=0;
				posX++;
			}
		}
		refresh();
	}
	@Override
	public void keyReleased(KeyEvent arg0) {
		// TODO Auto-generated method stub
		
	}
	@Override
	public void keyTyped(KeyEvent arg0) {
		// TODO Auto-generated method stub
		
	}
}

package mg;

import java.util.Scanner;

public class migong {

	public static void main(String[] args) {
		int[][] maps= 
		{
				{3,3,3,3,3,3,3,3},
				{3,0,0,0,0,0,0,3},
				{3,0,0,0,0,2,0,3},//3表示墙
				{3,0,0,0,3,0,3,3},//2表示箱子
				{3,0,0,1,0,0,0,3},//1表示人
				{3,0,3,0,2,0,0,3},//0表示空地
				{3,0,0,0,0,0,0,3},
				{3,3,3,3,3,3,3,3},
		};
		//打印输出地图在控制台上
		for(int i = 0 ; i < maps.length ; i++)
		{
			for(int j = 0 ; j < maps[i].length ; j++)
			{
				System.out.print(maps[i][j]);
			}
			System.out.println();
		}
		//声明两个变量记录人的位置 
		int posX=3,posY=4;
		//接收用户键盘的输入
		Scanner sc = new Scanner(System.in);
		System.out.print("请输入方向:上:w,下:s,左:a,右:d : ");
		//运行程序
		while(true)
		{
			String str=sc.next();
			if(str.equalsIgnoreCase("w"))
			{
				//向上
				if(maps[posY-1][posX]==0)
				{
					maps[posY-1][posX]=1;
					maps[posY][posX]=0;
					posY--;
				}
				else if(maps[posY-1][posX]==2&&maps[posY-2][posX]==0)
				{
					maps[posY-2][posX]=2;
					maps[posY-1][posX]=1;
					maps[posY][posX]=0;
					posY--;
				}
			}
			else if(str.equalsIgnoreCase("s"))
			{
				//向下
				if(maps[posY+1][posX]==0)
				{
					maps[posY+1][posX]=1;
					maps[posY][posX]=0;
					posY++;
				}
				else if(maps[posY+1][posX]==2&&maps[posY+2][posX]==0)
				{
					maps[posY+2][posX]=2;
					maps[posY+1][posX]=1;
					maps[posY][posX]=0;
					posY++;
				}
			}
			else if(str.equalsIgnoreCase("a"))
			{
				//向左
				if(maps[posY][posX-1]==0)
				{
					maps[posY][posX-1]=1;
					maps[posY][posX]=0;
					posX--;
				}
				else if(maps[posY][posX-1]==2&&maps[posY][posX-2]==0)
				{
					maps[posY][posX-2]=2;
					maps[posY][posX-1]=1;
					maps[posY][posX]=0;
					posX--;
				}
			}
			else if(str.equalsIgnoreCase("d"))
			{
				//向右
				if(maps[posY][posX+1]==0)
				{
					maps[posY][posX+1]=1;
					maps[posY][posX]=0;
					posX++;
				}
				else if(maps[posY][posX+1]==2&&maps[posY][posX+2]==0)
				{
					maps[posY][posX+2]=2;
					maps[posY][posX+1]=1;
					maps[posY][posX]=0;
					posX++;
				}
			}
			else if(str.equalsIgnoreCase("quit"))
			{
				System.out.print("游戏即将结束\n");
				System.exit(0);
			}
			//打印输出地图在控制台上
			for(int i = 0 ; i < maps.length ; i++)
			{
				for(int j = 0 ; j < maps[i].length ; j++)
				{
					System.out.print(maps[i][j]);
				}
				System.out.println();
			}
			System.out.print("请输入方向:上:w,下:s,左:a,右:d : ");
		}
	}
}
package lzc;

import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;

public class Pig extends JFrame implements KeyListener{

	//进行引入图片
	ImageIcon pig = new ImageIcon("右猪.gif");
	JLabel pigLab = new JLabel(pig);
	//背景
	ImageIcon grass = new ImageIcon("草地.gif");
	JLabel grassLab = new JLabel(grass);
	//声明一个构造方法
	public Pig() {
		// TODO Auto-generated constructor stub
		this.setTitle("小猪佩奇");//设置窗体的标题
		this.setSize(841,310);//设置窗体的大小
		this.setVisible(true);//设置窗口的可见
		this.setLocationRelativeTo(null);//设置窗体居中显示
		//设置窗体的关闭默认操作:当你点击关闭窗口就自动退出程序
		this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		//设置窗体大小不可改变
		this.setResizable(false);
		
		pigLab.setBounds(300, 150, 71, 88);
		
		//添加背景
		this.add(grassLab);
		grassLab.setBounds(10,10,841,310);
		//添加佩奇
		grassLab.add(pigLab);
		//进行监听
		this.addKeyListener(this);
		//move();
	}
	void move()
	{
		int x=600,y=40;
		while(true)
		{
			x-=6;
			pigLab.setLocation(x, y);
			try {
				Thread.currentThread().sleep(10);
			} catch (Exception a) {
			}
			if(x<0) x=840;
			
		}
	}
	public static void main(String[] args) {
		new Pig();
	}
	/**
	 *用户按下并松开键盘上的按键
	 */
	@Override
	public void keyPressed(KeyEvent arg0) {
		// TODO Auto-generated method stub
		char ch=arg0.getKeyChar();//获取按键
		//获取佩琪的位置
		Point p=pigLab.getLocation();
		int x=p.x,y=p.y;
		//JOptionPane.showMessageDialog(null, "你按了"+ch);
		switch(ch)
		{
		case 'w': 
			//向上走动
			y=y-20;
			if(y<0)
			{
				y=310;
			}
			break;
		case 's': 
			//向下走动
			y=y+20;
			if(y>310) 
			{
				y=0;
			}
			break;
		case 'a':
			//向左走
			x=x-20;
			if(x<0) 
			{
				x=841;
			}
			break;
		case 'd':
			//向右走
			x=x+20;
			if(x>841) 
			{
				x=0;
			}
			break;
		default :;
		}
		pigLab.setLocation(x, y);
		
	}
	@Override
	public void keyReleased(KeyEvent arg0) {
		// TODO Auto-generated method stub
		
	}
	
	@Override
	public void keyTyped(KeyEvent arg0) {
		// TODO Auto-generated method stub
		
	}
	
}

点击获取代码和相关的图像资源

本文地址:https://blog.csdn.net/update7/article/details/108980339