微信小程序实现弹幕墙(祝福墙)
程序员文章站
2022-08-27 13:10:16
本文实例为大家分享了微信小程序实现弹幕墙的具体代码,供大家参考,具体内容如下为了解决左右弹幕重叠问题,也是找了网上挺多案例,最后都不行,最后利用四个数组和css3动画animation来解决这是个祝福...
本文实例为大家分享了微信小程序实现弹幕墙的具体代码,供大家参考,具体内容如下
为了解决左右弹幕重叠问题,也是找了网上挺多案例,最后都不行,最后利用四个数组和css3动画animation来解决
这是个祝福墙,用户发送弹幕到后台审核,审核通过显示在前端
<!-- 弹幕墙 --> <view class="barrage" wx:if="{{ispush}}"> <view class="barrage-a"> <view class="barrage-b"><image src="../../images/img/a-13.png"></image></view> <view class="barrage-c"> <view class="video_container"> <view class='danmu'> <view class="danmu_wrapper"> <view class="li0" wx:if="{{danmufake0.cnt}}" style="width:{{danmufake0.max}}rpx; animation: dmanimation {{danmufake0.max / 150}}s linear 1s infinite backwards;"> <view wx:for="{{danmufake0.cnt}}" wx:key="danmufake0cntindex" data-idx="{{item.idx}}" data-width="{{item.width}}" class='danmu-li rowandcolcenter' style="left:{{item.left}}rpx"> <text>{{item.title}}</text> </view> </view> <view class="li1" wx:if="{{danmufake1.cnt}}" style="width:{{danmufake1.max}}rpx; animation: dmanimation {{danmufake1.max / 150}}s linear 3s infinite backwards;"> <view wx:for="{{danmufake1.cnt}}" wx:key="danmufake1cnt" data-idx="{{item.idx}}" data-width="{{item.width}}" class='danmu-li rowandcolcenter' style="left:{{item.left}}rpx"> <text>{{item.title}}</text> </view> </view> <view class="li2" wx:if="{{danmufake2.cnt}}" style="width:{{danmufake2.max}}rpx; animation: dmanimation {{danmufake2.max / 150}}s linear 5s infinite backwards;"> <view wx:for="{{danmufake2.cnt}}" wx:key="danmufake2cnt" data-idx="{{item.idx}}" data-width="{{item.width}}" class='danmu-li rowandcolcenter' style="left:{{item.left}}rpx"> <text>{{item.title}}</text> </view> </view> <view class="li3" wx:if="{{danmufake3.cnt}}" style="width:{{danmufake3.max}}rpx; animation: dmanimation {{danmufake3.max / 150}}s linear 7s infinite backwards;"> <view wx:for="{{danmufake3.cnt}}" wx:key="danmufake3cnt" data-idx="{{item.idx}}" data-width="{{item.width}}" class='danmu-li rowandcolcenter' style="left:{{item.left}}rpx"> <text>{{item.title}}</text> </view> </view> </view> </view> </view> <form> <view class="danmugrop"> <input type="text" name="name" bindinput="getinput" class="danmuinput" placeholder='请输入你的祝福语' placeholder-style="color:#b6b2a6;opacity:.55;"></input> <button style="width:108rpx;" class="senddanmu" bindtap='senddanmu' form-type='reset'> <image src="/images/img/a-3.png"></image> <text>发送</text> </button> </view> </form> </view> </view> </view>
js:
var danmu0=[]; var danmu1=[]; var danmu2=[]; var danmu3=[]; for (var i = 0; i < res.data.entity.length; i++) { const num = math.floor(math.random() * 4); if(num == 0){ var left = 0; if(danmu0.length){left = danmu0[danmu0.length-1].left + danmu0[danmu0.length-1].width + 80;} left = left < 0 ? 0 : left; danmu0.push({ title: res.data.entity[i].newscontent, left: left, width:res.data.entity[i].newscontent.length*24, idx: num }); } if(num == 1){ var left = 0; if(danmu1.length){left = danmu1[danmu1.length-1].left + danmu1[danmu1.length-1].width + 80;} left = left < 0 ? 0 : left; danmu1.push({ title: res.data.entity[i].newscontent, width:res.data.entity[i].newscontent.length*24, left: left, idx: num }); } if(num == 2){ var left = 0; if(danmu2.length){left = danmu2[danmu2.length-1].left + danmu2[danmu2.length-1].width + 80;} left = left < 0 ? 0 : left; danmu2.push({ title: res.data.entity[i].newscontent, width:res.data.entity[i].newscontent.length*24, left: left, idx: num }); } if(num == 3){ var left = 0; if(danmu3.length){left = danmu3[danmu3.length-1].left + danmu3[danmu3.length-1].width + 80;} left = left < 0 ? 0 : left; danmu3.push({ title: res.data.entity[i].newscontent, width:res.data.entity[i].newscontent.length*24, left: left, idx: num }); } } that.setdata({ danmufake0: { max : danmu0[danmu0.length-1].left + danmu0[danmu0.length-1].width + 80, cnt:danmu0 }, danmufake1: { max : danmu1[danmu1.length-1].left + danmu1[danmu1.length-1].width + 80, cnt:danmu1 }, danmufake2: { max : danmu2[danmu2.length-1].left + danmu2[danmu2.length-1].width + 80, cnt:danmu2 }, danmufake3: { max : danmu3[danmu3.length-1].left + danmu3[danmu3.length-1].width + 80, cnt:danmu3 } }) var danmumaxwid = math.max(that.data.danmufake0.max,that.data.danmufake1.max,that.data.danmufake2.max,that.data.danmufake3.max); that.setdata({ danmumaxwid:danmumaxwid })
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