欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页  >  IT编程

使用QPainter画一个3D正方体

程序员文章站 2022-08-21 15:20:35
本文实例为大家分享了qpainter画一个3d正的具体代码,供大家参考,具体内容如下my3dbox .h#include using namespace e...

本文实例为大家分享了qpainter画一个3d正的具体代码,供大家参考,具体内容如下

使用QPainter画一个3D正方体

使用QPainter画一个3D正方体

my3dbox .h

#include <eigen/geometry>
using namespace eigen;

#define square_length 200//是一个边长200的正方体
#define camera_distance 300//视点距离

class my3dbox : public qwidget
{
  q_object
public:
  explicit my3dbox(qwidget *parent = 0);
protected:
  qpoint m_mousepos;
  vector3d m_vector[8];//正方形8个点坐标

  void mousemoveevent(qmouseevent *);
  void paintevent(qpaintevent *);

  void drawplane(const qpoint *points,qpainter &painter);
  matrix3d getmartix();
  qpoint topoint(vector3d vector);
  void drawup(qpoint *points,qpainter &painter);//正方体面的绘制
  void drawdown(qpoint *points,qpainter &painter);
  void drawleft(qpoint *points,qpainter &painter);
  void drawright(qpoint *points,qpainter &painter);
};

my3dbox .cpp

#include "widget.h"

#define pi 3.1415926

my3dbox::my3dbox(qwidget *parent) :
  qwidget(parent),m_mousepos(0,0)
{
  setmousetracking(true);//在任何情况下启用mousemoveevent
  setgeometry(400,200,500,500);

  m_vector[0] << -100,100,100;//设置正方体顶点初始位置
  m_vector[1] << 100,100,100;
  m_vector[2] << -100,-100,100;
  m_vector[3] << 100,-100,100;
  m_vector[4] << -100,100,-100;
  m_vector[5] << 100,100,-100;
  m_vector[6] << -100,-100,-100;
  m_vector[7] << 100,-100,-100;
}

void my3dbox::mousemoveevent(qmouseevent *e)//此处把坐标原点从左上角变换至屏幕中心
{
  if(e->pos().x() < 0)
    m_mousepos.setx(-width()/2);
  else if(e->pos().x() > width())
    m_mousepos.setx(width()/2);
  else
    m_mousepos.setx(e->pos().x() - width()/2);

  if(e->pos().y() < 0)
    m_mousepos.sety(height()/2);
  else if(e->pos().y() > height())
    m_mousepos.sety(-height()/2);
  else
    m_mousepos.sety(-e->pos().y() + height()/2);

  update();
}

void my3dbox::paintevent(qpaintevent *)
{
  qpainter painter(this);
  painter.setrenderhint(qpainter::antialiasing);
  painter.setrenderhint(qpainter::smoothpixmaptransform);
  painter.setpen(qt::nopen);

  painter.fillrect(rect(),qcolor(3,22,52));

  vector3d vector[8];
  matrix3d matrix = getmartix();//获取变换矩阵

  qpoint points[8];//正面0123 左面4062 右面1537 上面4501 下面 2367(以观察者的方向为主)
  for(int i = 0;i < 8;++i)//计算变换后坐标
  {
    vector[i] = matrix*m_vector[i];
    points[i] = topoint(vector[i]);

    points[i].setx(points[i].x()+width()/2);//将坐标系原点变换至左上角
    points[i].sety(-points[i].y()+height()/2);
  }

  //一共要画5个面,最后画正面
  if(qabs(m_mousepos.x()) > qabs(m_mousepos.y()))
  {
    if(m_mousepos.x() > 0)
    {
      if(m_mousepos.y() > 0)
        drawdown(points,painter);
      else
        drawup(points,painter);
      drawleft(points,painter);
    }
    else
    {
      if(m_mousepos.y() > 0)
        drawdown(points,painter);
      else
        drawup(points,painter);
      drawright(points,painter);
    }
  }
  else
  {
    if(m_mousepos.y() > 0)
    {
      if(m_mousepos.x() > 0)
        drawleft(points,painter);
      else
        drawright(points,painter);
      drawdown(points,painter);
    }
    else
    {
      if(m_mousepos.x() > 0)
        drawleft(points,painter);
      else
        drawright(points,painter);
      drawup(points,painter);
    }
  }
  //画正面
  qpoint point[4] =
  {
    points[0],
    points[1],
    points[3],
    points[2]
  };
  drawplane(point,painter);
}

void my3dbox::drawplane(const qpoint *points,qpainter &painter)
{
  qlineargradient lineargradient(points[1],points[3]);//设置渐变色
  lineargradient.setcolorat(0.0,qcolor(150,150,250));
  lineargradient.setcolorat(1.0,qcolor(170,170,255));
  painter.setbrush(qbrush(lineargradient));
  painter.drawconvexpolygon(points,4);
}

matrix3d my3dbox::getmartix()
{
  double unit_x = 0;//同方向单位向量的x和y
  double unit_y = 0;
  double z = 0;

  if(m_mousepos.x() != 0 || m_mousepos.y() != 0)
  {
    unit_x = m_mousepos.x()/qsqrt(m_mousepos.x()*m_mousepos.x() + m_mousepos.y()*m_mousepos.y());
    unit_y = m_mousepos.y()/qsqrt(m_mousepos.x()*m_mousepos.x() + m_mousepos.y()*m_mousepos.y());
    z = qsqrt(m_mousepos.x()*m_mousepos.x() + m_mousepos.y()*m_mousepos.y())/qsqrt(width()*width()/4 + height()*height()/4);
  }

  matrix3d m_z;
  if(unit_x == 0 && unit_y == 0)
    m_z << 1,0,0,
        0,1,0,
        0,0,1;
  else
    m_z << unit_y,-unit_x,0,
        unit_x,unit_y,0,
        0,0,1;

  matrix3d m_x;
  if(z == 0)
    m_x << 1,0,0,
        0,1,0,
        0,0,1;
  else
    m_x << 1,0,0,
        0,cos(z*pi/2.6),sin(z*pi/2.6),
        0,-sin(z*pi/2.6),cos(z*pi/2.6);//为什么pi/2大于90度?因为没画背面所以必须小于90度(偷懒)

  return m_z.inverse()*m_x*m_z;
}

qpoint my3dbox::topoint(vector3d vector)//将3d坐标投影至平面上
{
  qpoint point;

  point.setx(camera_distance*vector[0]/(camera_distance-vector[2]));
  point.sety(camera_distance*vector[1]/(camera_distance-vector[2]));

  return point;
}

void my3dbox::drawup(qpoint *points,qpainter &painter)
{
  qpoint point[4] =
  {
    points[4],
    points[5],
    points[1],
    points[0]
  };
  drawplane(point,painter);
}

void my3dbox::drawdown(qpoint *points,qpainter &painter)
{
  qpoint point[4] =
  {
    points[2],
    points[3],
    points[7],
    points[6]
  };
  drawplane(point,painter);
}

void my3dbox::drawleft(qpoint *points,qpainter &painter)
{
  qpoint point[4] =
  {
    points[4],
    points[0],
    points[2],
    points[6]
  };
  drawplane(point,painter);
}

void my3dbox::drawright(qpoint *points,qpainter &painter)
{
  qpoint point[4] =
  {
    points[1],
    points[5],
    points[7],
    points[3]
  };
  drawplane(point,painter);
}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

相关标签: QPainter 正方体