Android绘制仪表盘指针刻度
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2022-07-06 09:15:38
本文实例为大家分享了android绘制仪表盘指针刻度的具体代码,供大家参考,具体内容如下不废话,先看效果图:表盘的绘制重点有两点:1.表盘刻度的绘制2.表盘指针旋转到指定刻度的实现表盘刻度的绘制刻度的...
本文实例为大家分享了android绘制仪表盘指针刻度的具体代码,供大家参考,具体内容如下
不废话,先看效果图:
表盘的绘制重点有两点:
1.表盘刻度的绘制
2.表盘指针旋转到指定刻度的实现
表盘刻度的绘制
刻度的绘制可以采用画线.然后循环旋转画布的方式实现,我这里通过绘制弧线,第一个刻度占1度,与第二个刻度的间距是2度,那么第二个刻度的起始角度为第一个刻度的起始角度+1度+间距2度,以此类推,循环绘制,完成刻度的绘制.实现代码如下:
//绘制刻度线,通过两次不同大小圆的遮罩,达到刻度的长短粗细效果 rectf oval3 = new rectf(20, 20, sidelength-20, sidelength-20);//sidelength表盘控件的边长 float i1 = (270.0f-110) / 99;//第一次绘制细刻度线没有绘制粗刻度线,一共空缺10度所以-110 float startangle = 135; arraylist<float> floats = new arraylist<>(); for (int i = 0; i < 100; i++) { if (string.valueof(i+1).contains("0")||i==0){ floats.add(startangle); startangle = startangle+i1+2; }else{ canvas.drawarc(oval3, startangle, 1, true, paint2); startangle = startangle+i1+1; } } canvas.drawcircle(sidelength/2, sidelength/2, sidelength/2-40, paint1); for (int i = 0; i < floats.size(); i++) {//循环绘制粗刻度线 canvas.drawarc(oval3, floats.get(i), 2, true, quenlinepaint); } canvas.drawcircle(sidelength/2, sidelength/2, sidelength/2-50, paint1);
表盘指针旋转到指定刻度的实现
1、方式一:绘制一条直线,通过旋转画布的方式实现指针的旋转效果
canvas.save();//先保存之前的 canvas.rotate(row,200, 200);//延中心点旋转角度 canvas.drawline(200,200,200,390,paint);//画线 canvas.restore();//恢复
2、方式二:通过圆函数,计算旋转任意角度后的圆上一点的坐标,然后绘制圆心到圆上一点的半径,就是指针的位置
x1 = x0 + r * cos(ao * 3.14 /180 ) y1 = y0 + r * sin(ao * 3.14 /180 ) float linex = (float)(200+170*math.cos(row*3.14f/180)); float liney = (float)(200+170*math.sin(row*3.14f/180)); canvas.drawline(200,200,linex,liney,paint);
这里我采用的原理与方式一类似,只不过绘制的不是简单的直线而是多边形位图
canvas.save(); canvas.rotate(row,sidelength/2, sidelength/2); canvas.drawbitmap(bmp,sidelength/2-10,sidelength/2-60,paintwendu); canvas.restore();
提供公开方法,调用使指针旋转起来:
/** * * @param minnumb 表盘最小值 * @param maxnumb 最大值 * @param temp 实际温度 */ public void setdata(float minnumb,float maxnumb,float temp){ this.minnumb = minnumb;// this.maxnumb = maxnumb;// span = maxnumb-minnumb;//跨度 this.temp = temp; float v = 100.0f / span; row = 2.7f*(temp-minnumb)*v+45; //计算出的旋转角度,由于前面绘制指针控件的角度是垂直向下的,表盘的起始角度是135度,所有加45度 postinvalidate();//子线程模拟调用此方法重绘 }
在activity中开启一个线程,模拟温度数据实时变化,调用上面的方法,最终效果如开头展示:
new thread(new runnable() { @override public void run() { for (int i = 0; i < 1000; i++) { random random = new random(); int i1 = random.nextint(3); test.setdata(30,60,i1+ 40f);//温度区间30-60,实时温度i1+40 test2.setdata(30,60,i1 + 38f); test3.setdata(30,60,i1 + 44f); test4.setdata(30,60,i1 + 55f); try { thread.sleep(1000); } catch (interruptedexception e) { e.printstacktrace(); } } } }).start();
完整代码如下,复制可用:
public class meterview extends view { private int prewidth; private int preheight; private paint quenlinepaint; private paint paint1; private paint paint2; private float row; private float temp; private bitmap bmp; private paint paintpoint; private paint paintdu; private paint paintwendu; private path pathdu; private int sidelength; private shader mshader; private float minnumb; private float maxnumb; private float span; public meterview(context context) { this(context, null); } public meterview(context context, @nullable attributeset attrs) { this(context, attrs, -1); } public meterview(context context, @nullable attributeset attrs, int defstyleattr) { super(context, attrs, defstyleattr); quenlinepaint = new paint(); quenlinepaint.setantialias(true); paint1 = new paint(); paint1.setcolor(color.white); paint1.setantialias(true); paint2 = new paint(); paint2.setantialias(true); paintpoint = new paint(); paintpoint.setcolor(color.white); paintpoint.setstrokewidth(10); paintpoint.setantialias(true); paintpoint.setstyle(paint.style.fill); paintdu = new paint(); paintdu.settextalign(paint.align.right); paintdu.settextsize(24); paintdu.setantialias(true); paintdu.setcolor(color.black); paintwendu = new paint(); paintwendu.setantialias(true); paintwendu.settextsize(40); pathdu = new path(); } @override protected void onmeasure(int widthmeasurespec, int heightmeasurespec) { super.onmeasure(widthmeasurespec, heightmeasurespec); prewidth = measurespec.getsize(widthmeasurespec); preheight = measurespec.getsize(heightmeasurespec); int max = math.max(prewidth, preheight); if (max<240){ sidelength = 240;//保证刻度清晰可见,设置边长下限 }else{ sidelength =max; } //颜色过渡,这里采用线性过渡 mshader = new lineargradient(20, sidelength, sidelength-20, sidelength, new int[] { getresources().getcolor(r.color.green),getresources().getcolor(r.color.orang),getresources().getcolor(r.color.red) }, null, shader.tilemode.clamp); quenlinepaint.setshader(mshader); paint2.setshader(mshader); //通过path绘制棱形表盘指针 bmp = bitmap.createbitmap(20, sidelength/2+50, bitmap.config.argb_8888); canvas canvas = new canvas(bmp); paint paint6 = new paint(); paint6.setantialias(true); paint6.setcolor(getresources().getcolor(r.color.blue)); path path = new path(); path.moveto(10,0); path.lineto(20,50); path.lineto(10,sidelength/2+50); path.lineto(0,50); path.lineto(10,0); canvas.drawpath(path,paint6); canvas.drawbitmap(bmp, 170,10, paint6); canvas.save(canvas.all_save_flag); canvas.restore(); } @override protected void ondraw(canvas canvas) { super.ondraw(canvas); rectf oval2 = new rectf(0, 0, sidelength, sidelength);//绘制区域 canvas.drawarc(oval2, 135, 270, true, quenlinepaint);//绘制圆弧从135度开始绘制270度 canvas.drawcircle(sidelength/2, sidelength/2, sidelength/2-20, paint1);//绘制圆,重叠达到环形边框的效果 //绘制刻度线,通过两次不同大小圆的遮罩,达到刻度的长短粗细效果 rectf oval3 = new rectf(20, 20, sidelength-20, sidelength-20);// float i1 = (270.0f-110) / 99; float startangle = 135; arraylist<float> floats = new arraylist<>(); for (int i = 0; i < 100; i++) { if (string.valueof(i+1).contains("0")||i==0){ floats.add(startangle); startangle = startangle+i1+2; }else{ canvas.drawarc(oval3, startangle, 1, true, paint2); startangle = startangle+i1+1; } } canvas.drawcircle(sidelength/2, sidelength/2, sidelength/2-40, paint1); for (int i = 0; i < floats.size(); i++) { canvas.drawarc(oval3, floats.get(i), 2, true, quenlinepaint); } canvas.drawcircle(sidelength/2, sidelength/2, sidelength/2-50, paint1); //刻度数绘制,通过path确定位置,然后通过drawtextonpath绘制text rectf oval4 = new rectf(30, 30, sidelength-30, sidelength-30);// float pathstart = 135-20; for (int i = 0; i < 11; i++) { pathdu.reset(); pathdu.addarc(oval4,pathstart,25); canvas.drawtextonpath(""+(i*(int)span/10+(int)span),pathdu,0,50,paintdu); pathstart+=27; } // 绘制表盘指针,以及旋转效果的实现 // 方式一:绘制一条直线,通过旋转画布的方式实现指针的旋转效果 // canvas.save();//先保存之前的 // canvas.rotate(row,200, 200);//延中心点旋转角度 // canvas.drawline(200,200,200,390,paint);//画线 // canvas.restore();//恢复 // 方式二:通过圆函数,计算旋转任意角度后的圆上一点的坐标,然后绘制圆心到圆上一点的半径,就是指针的位置, // x1 = x0 + r * cos(ao * 3.14 /180 ) // y1 = y0 + r * sin(ao * 3.14 /180 ) // float linex = (float)(200+170*math.cos(row*3.14f/180)); // float liney = (float)(200+170*math.sin(row*3.14f/180)); // canvas.drawline(200,200,linex,liney,paint); // 这里我采用的原理与方式一类似,只不过绘制的不是简单的直线而是多边形位图(bitmap) canvas.drawtext(temp+"℃",sidelength/2-50,sidelength-50,paintwendu); canvas.save(); canvas.rotate(row,sidelength/2, sidelength/2); canvas.drawbitmap(bmp,sidelength/2-10,sidelength/2-60,paintwendu); canvas.drawcircle(sidelength/2,sidelength/2,6,paintpoint); canvas.restore(); } /** * * @param minnumb 表盘最小值 * @param maxnumb 最大值 * @param temp 实际温度 */ public void setdata(float minnumb,float maxnumb,float temp){ this.minnumb = minnumb;// this.maxnumb = maxnumb;// span = maxnumb-minnumb;//跨度 this.temp = temp; float v = 100.0f / span; row = 2.7f*(temp-minnumb)*v+45; //计算出的旋转角度,由于前面绘制指针控件的角度是垂直向下的,表盘的起始角度是135度,所有加45度 postinvalidate();//子线程模拟调用此方法重绘 } }
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
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