深入理解Android事件分发机制之源码分析
首先从Activity开始分发(一直看着这个ev,看看会往哪里传)
public boolean dispatchTouchEvent(MotionEvent ev) { if (ev.getAction() == MotionEvent.ACTION_DOWN) { onUserInteraction(); } if (getWindow().superDispatchTouchEvent(ev)) { return true; } return onTouchEvent(ev); }Activity传给Window
public abstract boolean superDispatchTouchEvent(MotionEvent event);找到Window的实现类PhoneWindow
@Override public boolean superDispatchTouchEvent(MotionEvent event) { return mDecor.superDispatchTouchEvent(event); }所以Window会传给DecorView,它其实是Activity真正的根布局,继承自FrameLayout,里面包裹着你在xml中所设置的布局,所以他会向下分发。
ViewGroup核心代码
final boolean intercepted; if (actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null) { final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; if (!disallowIntercept) { intercepted = onInterceptTouchEvent(ev); ev.setAction(action); } else { intercepted = false; } } else { intercepted = true; }如果是down事件或者mFirstTouchTarget不为null。在后文,如果down事件被成功处理了,那么这个mFirstTouchTarget就会被赋值,那么当move,up事件来临的时候,这个条件就不会被满足,所以intercepted被置为true,代表了已拦截,这直接导致了onInterceptTouchEvent不会被调用,意思就是不会再启用拦截机制了,因为你已经决定消费它了。这验证了上文的猜测。
此外上文还提及了requestDisallowInceptTouchEvent方法。这是子View用来使得父ViewGroup的拦截机制无效化的东西!(除了down事件)
@Override public void requestDisallowInterceptTouchEvent(boolean disallowIntercept) { if (disallowIntercept == ((mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0)) { return; } if (disallowIntercept) { mGroupFlags |= FLAG_DISALLOW_INTERCEPT; } else { mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT; } if (mParent != null) { mParent.requestDisallowInterceptTouchEvent(disallowIntercept); } }子View可以通过这个方法来给父类设置FLAG_DISALLOW_INTERCEPT这个标记位。可是为什么down事件不行?
// Handle an initial down. if (actionMasked == MotionEvent.ACTION_DOWN) { // Throw away all previous state when starting a new touch gesture. // The framework may have dropped the up or cancel event for the previous gesture // due to an app switch, ANR, or some other state change. cancelAndClearTouchTargets(ev); resetTouchState(); }
private void resetTouchState() { clearTouchTargets(); resetCancelNextUpFlag(this); mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT; mNestedScrollAxes = SCROLL_AXIS_NONE; }
private void clearTouchTargets() { TouchTarget target = mFirstTouchTarget; if (target != null) { do { TouchTarget next = target.next; target.recycle(); target = next; } while (target != null); mFirstTouchTarget = null; } }可以看到,如果是down事件的话,就会调用重置标记位的方法,这是解决滑动冲突的一个很重要的方法。不仅如此,mFirstTouchTarget也会被置为空,避免在下一次事件传来时干扰了他。
当ViewGroup的dispatchTouchEvent的返回值是super的时候,那么他将不会拦截事件,而是分发。所以可以看一下分发的代码。
final View[] children = mChildren; for (int i = childrenCount - 1; i >= 0; i--) { final int childIndex = getAndVerifyPreorderedIndex( childrenCount, i, customOrder); final View child = getAndVerifyPreorderedView( preorderedList, children, childIndex); // If there is a view that has accessibility focus we want it // to get the event first and if not handled we will perform a // normal dispatch. We may do a double iteration but this is // safer given the timeframe. if (childWithAccessibilityFocus != null) { if (childWithAccessibilityFocus != child) { continue; } childWithAccessibilityFocus = null; i = childrenCount - 1; } if (!canViewReceivePointerEvents(child) || !isTransformedTouchPointInView(x, y, child, null)) { ev.setTargetAccessibilityFocus(false); continue; } newTouchTarget = getTouchTarget(child); if (newTouchTarget != null) { // Child is already receiving touch within its bounds. // Give it the new pointer in addition to the ones it is handling. newTouchTarget.pointerIdBits |= idBitsToAssign; break; } resetCancelNextUpFlag(child); if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) { // Child wants to receive touch within its bounds. mLastTouchDownTime = ev.getDownTime(); if (preorderedList != null) { // childIndex points into presorted list, find original index for (int j = 0; j < childrenCount; j++) { if (children[childIndex] == mChildren[j]) { mLastTouchDownIndex = j; break; } } } else { mLastTouchDownIndex = childIndex; } mLastTouchDownX = ev.getX(); mLastTouchDownY = ev.getY(); newTouchTarget = addTouchTarget(child, idBitsToAssign); alreadyDispatchedToNewTouchTarget = true; break; } // The accessibility focus didn't handle the event, so clear // the flag and do a normal dispatch to all children. ev.setTargetAccessibilityFocus(false); } if (preorderedList != null) preorderedList.clear(); }首先遍历,每个子元素需要满足2点条件才能接收到事件。
1.子元素是否在播放动画
2.点击事件的坐标是否落在子元素的区域内
这里的dispatchTransformedTouchEvent方法实际上就是就是调用了子元素的dispatchTouchEvent方法。所以我们看一下这个if语句。
假设子元素的dispatchTouchEvent返回的是true,那么会执行这个if里的这3行代码,并且break跳出循环。
newTouchTarget = addTouchTarget(child, idBitsToAssign); alreadyDispatchedToNewTouchTarget = true; break;
private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) { final TouchTarget target = TouchTarget.obtain(child, pointerIdBits); target.next = mFirstTouchTarget; mFirstTouchTarget = target; return target; }
在这个addTouchTarget方法里,就完成了对mFirstTouchTarget的赋值(这个值就不为空了,验证了我们上面的猜测,move和up不会进入上面的那个if)。
假设子元素的dispatchTouchEvent返回的是false,ViewGroup就会继续遍历下一个子元素。
再细化一下dispatchTransformedTouchEvent方法,上面说了他调用了子元素的dispatchTouchEvent方法
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) { event.setAction(MotionEvent.ACTION_CANCEL); if (child == null) { handled = super.dispatchTouchEvent(event); } else { handled = child.dispatchTouchEvent(event); } event.setAction(oldAction); return handled; }事件分发我们知道是一层层深入的。如果child非空,就会继续调用孩子的dispatchTouchEvent,以实现这个循环递归遍历的过程。从上面的分析到这里,算是一轮事件分发。
但是遍历完了,却找不到合适的子元素,有两种情况:
1.ViewGroup中没有子元素
2.子元素的dispatchTouchEvent返回了false或onTouchEvent中返回了false
这种情况下,ViewGroup会自己处理点击事件。
接着遍历子元素下面的代码看
// Dispatch to touch targets. if (mFirstTouchTarget == null) { // No touch targets so treat this as an ordinary view. handled = dispatchTransformedTouchEvent(ev, canceled, null, TouchTarget.ALL_POINTER_IDS); }dispatchTransformedTouchEvent这个方法似曾相识,就是上面出现过的,调用孩子的dispatchTouchEvent的那个方法。但是注意,这一次第三个参数是null,本来是应该放孩子的。所以从前面这个方法内的if、else语句来看,如果它的孩子是空值,那么就意味着你传进来的这个child已经是view级别了,再也不是容器了,所以这个时候就要调用View的dispatchTouchEvent方法来着手处理事件了。
view的处理
view不是嵌套的结构,所以处理起来要简单的多了
if (onFilterTouchEventForSecurity(event)) { if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) { result = true; } //noinspection SimplifiableIfStatement ListenerInfo li = mListenerInfo; if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && li.mOnTouchListener.onTouch(this, event)) { result = true; } if (!result && onTouchEvent(event)) { result = true; } }这一段就是View对点击事件的处理过程了。首先会判断有没有onTouchListener,根据li.mOnTouchListener != null。其次li.mOnTouchListener.onTouch(this, event)代表假如onTouch方法返回的是true,那么onTouchEvent便不会被调用。这验证了我们onTouch更优先的结论。
进入onTouchEvent
if ((viewFlags & ENABLED_MASK) == DISABLED) { if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) { setPressed(false); } // A disabled view that is clickable still consumes the touch // events, it just doesn't respond to them. return (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE); }这里又印证了一个结论。(viewFlags & ENABLED_MASK) == DISABLED即使一个View是disable的,他依然会消费事件。
先看看up事件
if (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) { switch (action) { case MotionEvent.ACTION_UP: boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0; if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) { ... if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) { // This is a tap, so remove the longpress check removeLongPressCallback(); // Only perform take click actions if we were in the pressed state if (!focusTaken) { // Use a Runnable and post this rather than calling // performClick directly. This lets other visual state // of the view update before click actions start. if (mPerformClick == null) { mPerformClick = new PerformClick(); } if (!post(mPerformClick)) { performClick(); } } }if (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
(viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
代表只要能长按,点击,甚至可点击状态,都可以消费事件。
然后关注这个方法performClick()。
public boolean performClick() { final boolean result; final ListenerInfo li = mListenerInfo; if (li != null && li.mOnClickListener != null) { playSoundEffect(SoundEffectConstants.CLICK); li.mOnClickListener.onClick(this); result = true; } else { result = false; } sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED); return result; }当up事件发生,就会触发这个方法。如果这个View设置了onClickListener,li.mOnClickListener != null这句话,那么就会调用onClick方法。
setOnClickListener会 自动把View的CLICKABLE设为true,LONGCLICKABLE也是一样,所以不要好奇为什么设置的不可点击,结果还是能点击
public void setOnClickListener(@Nullable OnClickListener l) { if (!isClickable()) { setClickable(true); } getListenerInfo().mOnClickListener = l; }所以你想让点击事件失效,必须setclickable(false)在注册点击事件之后才行。而设置为enable为false就不会有这个情况了。
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