欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页  >  IT编程

C#实现简单的五子棋游戏

程序员文章站 2022-06-24 18:29:26
最近利用业余时间写了一个简单的五子棋游戏,没有利用深层次的面向对象技术,自学一年,代码和程序设计有不妥之处,还望大神指出,先看下实现的功能,三个button按钮,黑棋和白棋选择先出,和重置。其他的不多...

最近利用业余时间写了一个简单的五子棋游戏,没有利用深层次的面向对象技术,自学一年,代码和程序设计有不妥之处,还望大神指出,先看下实现的功能,三个button按钮,黑棋和白棋选择先出,和重置。

C#实现简单的五子棋游戏

其他的不多说了,直接上全部代码(通过测试)。计算输赢的时候,左斜和右斜用了数学y=kx+b的线性函数计算。

private image myimage;
 
/// <summary>
/// 初始化背景数组
/// int[x,y] x为行 y为列
/// </summary>
  private int[,] bgground = new int[11, 11]; /*{
          {0,0,0,0,0,0,0,0,0,0,0},
          {0,0,0,0,0,0,0,0,0,0,0},
          {0,0,0,0,0,0,0,0,0,0,0},
          {0,0,0,0,0,0,0,0,0,0,0},
          {0,0,0,0,0,0,0,0,0,0,0},
          {0,0,0,0,0,0,0,0,0,0,0},
          {0,0,0,0,0,0,0,0,0,0,0},
          {0,0,0,0,0,0,0,0,0,0,0},
          {0,0,0,0,0,0,0,0,0,0,0},
          {0,0,0,0,0,0,0,0,0,0,0},
          {0,0,0,0,0,0,0,0,0,0,0}
         };*/
  private int currentx;//当前bgground的x行
 
  private int currenty;//当前bgground的y列
 
  private bool iswhite = false;//判断白棋还是黑棋先
 
  private bool isover = false;//记录游戏是否结束
 
  private void form1_load(object sender, eventargs e)
  {
   myimage = new bitmap(panel1.width, panel1.height);
  }
 
  protected override void onpaint(painteventargs e)
  {
   draw();
   base.onpaint(e);
  }
 
  /// <summary>
  /// 画棋盘
  /// </summary>
  private void draw()
  {
   graphics g = graphics.fromimage(myimage);
   g.clear(this.backcolor);
   g.fillrectangle(brushes.white,new rectangle(new point(10,10),new size(400,400)));
   //循环次数应比背景bgground行、列少1
   for (int i = 0; i < 10; i++)
   {
    for (int j = 0; j < 10; j++)
    {
     g.drawrectangle(new pen(brushes.black), i * 40 + 10, j * 40 + 10, 40, 40);
    }
   }
   
   graphics gg = panel1.creategraphics();
   gg.drawimage(myimage, 0, 0);
  }
 
  
 
  private void panel1_mouseclick(object sender, mouseeventargs e)
  {
   if (isover)
   {
    return;
   }
   graphics g = panel1.creategraphics();
   //设置当鼠标点击坐标在某一落棋点坐标想x,y的+-10的范围内即可落子
   int x = (e.x - 10) % 40;
   int y = (e.y - 10) % 40;
   if (x > 30)
   {
    x = (e.x - 10) / 40 + 1;
   }
   else
   {
    x = (e.x - 10) / 40;
   }
   if (y > 30)
   {
    y = (e.y - 10) / 40 + 1;
   }
   else
   {
    y = (e.y - 10) / 40;
   }
   if (bgground[x, y] == 0)
   {
    if (iswhite)
    {
     drawchess(g, x, y, new pen(brushes.white), brushes.white, 1);
     iswhite = false;
     judgeresult(1);
    }
    else
    {
     drawchess(g, x, y, new pen(brushes.black), brushes.black, 2);
     iswhite = true;
     judgeresult(2);
    }
   }
  }
 
  /// <summary>
  /// 判断输赢
  /// </summary>
  /// <param name="flag">1为白棋 2为黑棋</param>
  private void judgeresult(int flag)
  {
   int x = currentx;
   int y = currenty;
   int minxnum = 0;
   int maxxnum = 0;
   int count = 0;
   if (x > 4)
   {
    minxnum = x - 4;
    if (x + 4 > 10)
    {
     maxxnum = 10;
    }
    else
    {
     maxxnum = x + 4;
    }
   }
   else
   {
    maxxnum = x + 4;
   }
   int minynum = 0;
   int maxynum = 0;
   if (y > 4)
   {
    minynum = y - 4;
    if (y + 4 > 10)
    {
     maxynum = 10;
    }
    else
    {
     maxynum = y + 4;
    }
   }
   else
   {
    maxynum = y + 4;
   }
   #region //横向
   for (int i = minxnum; i < maxxnum+1; i++)
   {
    if (bgground[i, y] == flag)
    {
     count++;
     if (count > 4)
      goto label;
    }
    else
    {
     count = 0;
     if (i > maxxnum - 4)
      break;
    }
   }
   #endregion
   #region //竖向
   for (int i = minynum; i < maxynum+1; i++)
   {
    if (bgground[x, i] == flag)
     count++;
    else
    {
     count = 0;
     if (i > maxynum - 4)
      break;
    }
    if (count > 4)
     goto label;
   }
   #endregion
   //左斜
   for (int i = minxnum; i < maxxnum+1; i++)
   {
    if (currentx + currenty - i < 0)
     break;
    if (currentx + currenty - i <= 10)
    {
     if (bgground[i, currentx + currenty - i] == flag)
     {
      count++;
     }
     else
     {
      count = 0;
      if (i > maxynum - 4)
       break;
     }
    }
    if (count > 4)
     goto label;
   }
   //右斜
   for (int i = minxnum; i < maxxnum+1; i++)
   {
    if (i < currentx - currenty)
     break;
    if (i + currenty - currentx > 10)
     break;
    if (bgground[i, i + currenty - currentx] == flag)
    {
     count++;
    }
    else
    {
     count = 0;
     if (i > maxynum - 4)
      break;
    }
    if (count > 4)
     goto label;
   }
 
 
  label:
   if (flag == 1 && count > 4)
   {
    isover = true;
    messagebox.show("白棋赢,游戏结束");
    return;
   }
   else if (flag == 2 && count > 4)
   {
    isover = true;
    messagebox.show("黑棋赢,游戏结束");
    return;
   }
   else
   {
    isover = false;
   }
  }
 
  /// <summary>
  /// 画棋子
  /// </summary>
  /// <param name="g"></param>
  /// <param name="x">bgground中x位置</param>
  /// <param name="y">bgground中y位置</param>
  /// <param name="p">画笔</param>
  /// <param name="brush">棋子颜色</param>
  /// <param name="flag">1为白棋 2为黑棋</param>
  private void drawchess(graphics g, int x, int y, pen p, brush brush, int flag)
  {
   currentx = x; currenty = y;
   bgground[x, y] = flag;
   g.drawellipse(p, x * 40, y * 40, 20, 20);
   g.fillellipse(brush, x * 40, y * 40, 20, 20);
 
  }
  ///btn_chess_click是黑棋先和白棋先按钮的共同事件,设置白棋先button的tag值为1,黑棋先button的tag值为2
  /// <summary>
  /// 判断哪个先下 设置button控件的tag值 
  /// </summary>
  /// <param name="sender"></param>
  /// <param name="e"></param>
  private void btn_chess_click(object sender, eventargs e)
  {
   button btn = sender as button;
   string tag = btn.tag.tostring();
   if (tag.equals("1"))//白棋先
   {
    iswhite = true;
   }
   else//黑棋先 tag=2
   {
    iswhite = false;
   }
  }
 
  /// <summary>
  /// 重置
  /// </summary>
  /// <param name="sender"></param>
  /// <param name="e"></param>
  private void btn_reset_click(object sender, eventargs e)
  {
   isover = false;
   draw();
   bgground = new int[11, 11];
}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

相关标签: C# 五子棋