iOS 自定义转场动画篇
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2022-06-23 16:24:16
前言: 自定义转场动画其实并不难, 关键在于能够明白思路, 也就是操作步骤. 本篇博客主要以present转场动画为例, 进行分析, 操作, 如有错误欢迎简信与我交流.
不进行修改的话, prese...
前言: 自定义转场动画其实并不难, 关键在于能够明白思路, 也就是操作步骤. 本篇博客主要以present转场动画为例, 进行分析, 操作, 如有错误欢迎简信与我交流.
不进行修改的话, presentviewcontroller:animated:completion:相信这个方法很多人都是用过, 称作模态推出界面, 默认都是从屏幕下方推出新的控制器.
自定义的目的就是为了修改固定的推出方式, 同时加上你想要的动画.
一个关键的概念:
uiviewcontrolleranimatedtransitioning控制动画的协议, 需要自己实现这个. 下面来一看看代码如何进行实现.
@interface viewcontroller ()
跳转点击方法
跳转点击方法
- (void)click:(uibutton *)sender { modelviewcontroller *modalviewcontroller = [modelviewcontroller new]; // 指定代理 modalviewcontroller.transitioningdelegate = self; // style = 自定义方式 modalviewcontroller.modalpresentationstyle = uimodalpresentationcustom; [self presentviewcontroller:modalviewcontroller animated:yes completion:null]; }
uiviewcontrollertransitioningdelegate
uiviewcontrollertransitioningdelegate
// 修改动画的两个相关的协议方法, 建议仔细查看uiviewcontrollertransitioningdelegate里面的注释 -(id)animationcontrollerforpresentedcontroller:(uiviewcontroller *)presented presentingcontroller:(uiviewcontroller *)presenting sourcecontroller:(uiviewcontroller *)source { // 推出动画 - 下面会给出代码 我参照pop动画demo写的. return [presentanimator new]; } - (id)animationcontrollerfordismissedcontroller:(uiviewcontroller *)dismissed { // 退出 return [dismissanimator new]; } // 想要实现手势控制可在这个方法中进行修改 -(id)interactioncontrollerfordismissal:(id)animator { }
关键在于动画如何实现 分别进行的实现presentanimator, dismissanimator的实现.
关键在于动画如何实现 分别进行的实现presentanimator, dismissanimator的实现.
uiviewcontrolleranimatedtransitioning使用这个协议进行修改.
@interface presentanimator : nsobject
presentanimator.m
// 交互所用时间 - (nstimeinterval)transitionduration:(id )transitioncontext { return 0.5f; } // 具体动画方式, 上面提到的pop - (void)animatetransition:(id )transitioncontext { // 这里拿到即将新推出的vc的view uiview *toview = [transitioncontext viewcontrollerforkey:uitransitioncontexttoviewcontrollerkey].view; // 这里设置退出view具体如何设置 toview.frame = cgrectmake(0,0, screen_width, screen_height); toview.center = cgpointmake(transitioncontext.containerview.center.x, -transitioncontext.containerview.center.y); [transitioncontext.containerview addsubview:toview]; // pop动画 popspringanimation *positionanim = [popspringanimation animationwithpropertynamed:kpoplayerpositiony]; positionanim.tovalue = @(transitioncontext.containerview.center.y); positionanim.springbounciness = 10; [positionanim setcompletionblock:^(popanimation *anim, bool finished) { [transitioncontext completetransition:yes]; }]; popspringanimation *scaleanim = [popspringanimation animationwithpropertynamed:kpoplayerscalexy]; scaleanim.springbounciness = 20; scaleanim.fromvalue = [nsvalue valuewithcgpoint:cgpointmake(1.2, 1.4)]; [toview.layer pop_addanimation:positionanim forkey:@"positionanimation"]; [toview.layer pop_addanimation:scaleanim forkey:@"scaleanimation"]; }
dismissanimator.m
- (nstimeinterval)transitionduration:(id )transitioncontext { return 0.5f; } - (void)animatetransition:(id )transitioncontext { // fromvc 很好理解吧?? 就是从哪个控制器推过来回到哪里去. uiviewcontroller *fromvc = [transitioncontext viewcontrollerforkey:uitransitioncontextfromviewcontrollerkey]; popbasicanimation *offscreenanimation = [popbasicanimation animationwithpropertynamed:kpoplayerpositiony]; offscreenanimation.tovalue = @(-fromvc.view.layer.position.y); [offscreenanimation setcompletionblock:^(popanimation *anim, bool finished) { [transitioncontext completetransition:yes]; }]; [fromvc.view.layer pop_addanimation:offscreenanimation forkey:@"offscreenanimation"]; }
顺便值得一提的是uinavigationcontroller转场的动画也是可以自定义的. 通过这个
uinavigationcontrollerdelegate来完成
// 签订这个协议 self.navigationcontroller.delegate = self;
- (id) navigationcontroller:(uinavigationcontroller *)navigationcontroller animationcontrollerforoperation:(uinavigationcontrolleroperation)operation fromviewcontroller:(uiviewcontroller *)fromvc toviewcontroller:(uiviewcontroller *)tovc { if (operation == uinavigationcontrolleroperationpush) { // 动画的方式不变 return [presentanimator new]; }else{ return nil; } }
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